Changelog
1.0.2
- Added additional item-protection guardrails when a server reduces Mead Keg storage capacity, with safer handling for full and partially filled kegs during downsizing.
1.0.1
- Fixed stored mead disappearing from kegs after saving, quitting, and reloading a world.
- Fixed the persistence issue caused by notifying Valheim of an inventory content change when only the keg inventory grid dimensions had changed.
- Fixed an issue where swapping an incompatible item into a Mead Keg could cause the incoming item to be lost.
- Added safe restoration of a rejected dragged item back to its source inventory.
- Fixed Thunderstore packaging so
labels_atlas.png installs beside the plugin under plugins/DynamicStorageMeadHall/Assets/.
- Preserved existing server-synchronised capacity and safe downsizing behaviour.
1.0.0
- Initial public release of DynamicStorage Mead Hall.
- Added mead kegs with one-mead-per-keg storage restrictions and dynamic front labels.
- Added configurable Shift + E Quick Grab with adjustable withdrawal amount.
- Added server-synchronised 10 / 20 / 40 / 60 slot capacities with safe downsizing protection.
- Added per-keg saved scale, height offset and Dynamic/fixed label mode.
- Added keg scale range from 0.5x to 3.0x.
- Added the final Viking-style label atlas and Mead Hall release artwork.
- Subtle idle fermenting visuals default to disabled.
Known issue
- The Quick Grab transfer and tap sound work, but the optional beer-pour/tap VFX may fail to render. This is deferred for a future update.