Valheim
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Nandor-RacesOfValheim-1.3.0
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RacesOfValheim

A comprehensive Valheim mod that allows you to play as different unique races, each offering distinct mechanics, visual transformations, and a deep progression system tailored to your journey in Valheim.

Features

This mod currently introduces 5 custom races:

1. Skeleton

  • Stamina-less Combat: Skeletons do not consume stamina and do not use the stamina bar.
  • Undead Diet: You cannot eat standard food. Instead, you gain maximum health automatically as you defeat Valheim's bosses to compensate for the lack of food buffs.

2. Skadi

  • Ice Affinity: Gain unique resistance and affinity to the cold.

3. Fenrir

  • Beast Form: Transform into a powerful wolf-like beast.
  • Cultist Form: Transform into a Cultist to wield fire abilities.
  • Progression: The beast and cultist forms evolve as you defeat Valheim's bosses, granting new abilities, cooldown reductions, and power scaling. Immune to fall damage in both forms.

4. Aswid

  • The Vampire: A creature of the night with powerful life-draining abilities.
  • Bat Transformation: Press G to transform into a bat, allowing you to fly over obstacles and travel quickly.
  • Blood Magic: Block to channel a life-draining aura that saps the life of enemies in an area around you (doubled radius at night).
  • Blood Magic Mastery: You can cast Blood Magic items with infinite Eitr, relying purely on their health costs.
  • Night Prowler: Your passive speed and jump bonuses double during the night.
  • Undead Vigor: Like the skeleton, the Aswid has infinite stamina. You consume the lifeforce of fallen foes directly instead of eating standard food.

5. Furling

  • Goblin Heritage: You play as a Goblin (Fuling). No beard, no hair (for males).
  • Combat Mastery: All weapon and combat skills gain 2x XP permanently.
  • Boss-Driven Progression: Each major boss defeat unlocks a new passive ability.

Development & Feedback

This is a stable release of Races of Valheim, but the mod is actively in development! We plan to add more races, gameplay elements, and refine the mechanics in future updates. Any feedback, bug reports, or suggestions for new features are more than welcome. Please write to us on my Discord server: https://discord.gg/gbBEK2VTE

Installation (manual)

  1. Install BepInExPack Valheim.
  2. Install Jotunn.
  3. Extract the contents of this mod into your BepInEx/plugins folder.

Race Progressions (Level-by-Level)

Furling Progression

  • Base (No Bosses): Goblin head model. All weapon & combat skills gain 2x XP permanently.
  • Eikthyr: Master of Shadows — sounds ≤15m are suppressed (near-silent movement).
  • The Elder: The Wickerman — -50% Fire & Poison damage; arrows gain bonus fire damage.
  • Bonemass: Dance of the Dead — Crafting meads, bombs, and ammo yields double quantity.
  • Moder: The Man/Woman on the Silver Mountain — doubles trophy drops from normal enemies within 25m, drops bonus gold from starred enemies, doubles ore mining yield.
  • Yagluth: The King is Dead, Hail to the King/Queen — while in the Plains biome, ALL skills gain 2x XP (including magic). HUD status icon shown.
  • The Queen: In the Mist He/She Was Standing — blue (Eitr) foods last twice as long.
  • Fader: Through Fire and Flames — permanently on fire (visual only), immune to fire damage, physical attacks set targets on fire.

Aswid Progression

  • Base (No Bosses): Vampiric Aura (heal 20% on magic AoE damage). Progressive stats (+3 Armor, +5 Damage, +3% Speed, +3% Jump per boss killed). All passive bonuses are doubled at night! You can cast Blood Magic items with infinite Eitr.
  • Eikthyr: Bat Transformation (Night only).
  • The Elder: Bat Transformation (Always active).
  • Bonemass: Superhuman Senses (Aura reveals untamed creatures).
  • Moder: Freezing Blood (Permanent immunity to Freezing and Poison).
  • Yagluth: Enslavement Power (E Key — Enslave non-tameable enemies).
  • The Queen: Mist Form (H Key — Immune to physical/poison, double aura damage, weak to fire/frost/spirit. Breaks at sunrise).
  • Fader: +10% Size, +30 Physical Damage. Physical kills automatically consume enemies.

Skadi Progression

  • Base (No Bosses): Immune to Cold, Bonus Frost Damage, 50% Frost Resistance.
  • Eikthyr: +20% Eitr Regen, Freezing to Cold, Cold Spell.
  • The Elder: Drake Form (Cannot attack).
  • Bonemass: Drake Form (Can attack).
  • Moder: Moder Form (1 min duration, 10 min cooldown).
  • Yagluth: Improved Cold Spell. Moder Form (1 min duration, 5 min cooldown).
  • The Queen: Moder Form (Unlimited duration, no cooldown).
  • Fader: Skeleton Dragon Form.

Skeleton Progression

  • Base (No Bosses): +50 Max Health. Undead Diet (Cannot eat mortal food, no stamina bar).
  • Eikthyr: Poison Skeleton Model, Poison Immunity, 5% Lifesteal, +80 Max Health.
  • The Elder: 10% Lifesteal, Auto-Stun on First Hit, +110 Max Health.
  • Bonemass: 15% Lifesteal, Poison Attacks, +140 Max Health.
  • Moder: Fire Skeleton Model, 20% Lifesteal, Fire Aura, Enhanced Regen, +170 Max Health.
  • Yagluth: 25% Lifesteal, Auto Resurrect, +200 Max Health.
  • The Queen: 30% Lifesteal, Summon on Kill (Max 3 Skeletons), +230 Max Health.
  • Fader: 35% Lifesteal, Max 5 Summons, +275 Max Health.

Fenrir Progression

  • Base (No Bosses): Progressive stats (+3 Armor, +5 Damage, -10% Fall Damage, +3% Speed, +3% Jump per boss killed).
  • The Elder: Wolf Form (Night).
  • Bonemass: Wolf Form (Day/Night). Ulv Form (Night).
  • Moder: Ulv Form (Day/Night). Fenring Form (Night).
  • Yagluth: Cultist Form (Night — 1 min duration, 10 min cooldown).
  • The Queen: Fenring Form (Day/Night). Cultist Form (Night — 1 min duration, 5 min cooldown).
  • Fader: Cultist Form (Day/Night).

Development & Feedback

This is a stable release of Races of Valheim, but the mod is actively in development! We plan to add more races, gameplay elements, and refine the mechanics in future updates. Any feedback, bug reports, or suggestions for new features are more than welcome. Please write to us on my Discord server: https://discord.gg/gbBEK2VTE

Changelog

v1.0.0

  • Initial release with 4 distinct races.
  • Added Aswid life-draining and night transformations.
  • Complete progression system tied to Valheim's bosses.

v1.1.0

  • Aswid: Passive abilities (Speed and Jump) are now properly doubled during the night.
  • Aswid: New Enslavement Power (Yagluth tier)! Press E on non-tameable, non-boss enemies to enslave them for 60 seconds (15-min cooldown). Enslaved thralls fight alongside you and drop standard loot.
  • Aswid: Edible thralls are automatically consumed upon death, granting you their lifeforce (Fader tier).
  • Aswid: Complete overhaul of the Food system. Added Mistlands and Ashlands creatures to the consumption map. Accurately scaled food stats based on creature health.
  • Aswid: Excluded undead and inorganic creatures (Skeletons, Draugrs, Golems, etc.) from being edible.
  • Aswid: Added a dynamic green light effect to all forms (Bonemass tier).

v1.2.0

  • Multiplayer Sync: Fully implemented visual syncing for Aswid forms (Bat, Mist) and Skadi forms (Bear, Wolf, Hatchling, Fader) so other players can see your transformations in multiplayer!
  • Aswid: Scrapped the Fader (Surtling) visual override; reaching the final progression state now makes the player 10% taller and adds a flat +30 physical damage bonus.
  • Aswid: Defeating enemies with physical attacks in the final state now automatically consumes them if you have food slots available.
  • General: Eradicated remaining localizations of the old "Strigoi" name.

v1.3.0

  • NEW RACE — Furling: Added the fifth playable race, the Furling (Goblin). Unique goblin head model, full progression tied to all 7 bosses.
  • Furling — Eikthyr (Master of Shadows): Sounds below 15m range are suppressed, making you nearly silent at night or in dungeons.
  • Furling — The Elder (The Wickerman): Gain -50% Fire and Poison damage resistance. Arrows gain bonus fire damage.
  • Furling — Bonemass (Dance of the Dead): Crafting meads, bombs, and ammo yields double the quantity.
  • Furling — Moder (The Man/Woman on the Silver Mountain): Trophy drops from normal enemies are doubled, starred enemies drop bonus coins, and ore mining yields are doubled.
  • Furling — Yagluth (The King is Dead, Hail to the King/Queen): In the Plains biome, the 2x XP multiplier extends to ALL skills (including Elemental and Blood Magic). A HUD status icon appears in the top-right when active.
  • Furling — The Queen (In the Mist He/She Was Standing): Eitr (blue) foods last twice as long for you.
  • Furling — Fader (Through Fire and Flames): You are permanently wreathed in native fire flames (SE_Burning visual, no damage, no HUD warning). Full fire immunity. All physical attacks set targets on fire.
  • Bugfix: Fixed MineRock.RPC_DamageMineRock.RPC_Hit Harmony patch after a Valheim update renamed the method.
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