EquipmentSlots
Equipment slots (head, back, chest, accessory, legs), a quiver with arrow slots and a food bag with food slots.Equipment Slots
Dedicated equipment slots, a Quiver and a Food bag for Valheim, so armor, arrows and food stop filling your inventory.
By Nathan's Norse Niceties, a group of small, independent Valheim QoL mods.
What it does
Equipment panel
A panel next to the inventory with one slot each for Head, Back (capes), Chest, Accessory (Megingjord, Wishbone, Wisplight), Legs, Trinket, Quiver and Food bag.
- Armor in the panel is really equipped, counts towards your weight and can be repaired.
- Equipping works with the normal equip delay and animation: drag an item onto its slot, right-click it, or shift-click it. Taking it off works the same way (drag out, right-click or shift-click in the panel).
- On death, worn items go into your tombstone with everything else, and jump back into their slots when you pick it up.
Quiver
Crafted at a level 2 workbench from 15 Leather Scraps, 10 Deer Hide and 5 Troll Hide. While it sits in the quiver slot it adds three arrow-only slots under your inventory.
- Bows shoot from the quiver first. Right-click a stack or press LeftAlt + 1 / 2 / 3 to choose the arrows.
- An arrow display next to the food display shows the three stacks and their hotkeys.
- The arrows stay inside the quiver item, also when you drop it or lose it.
Food bag
Crafted at a workbench from 5 Leather Scraps. While it sits in the food bag slot it adds three food-only slots under the inventory (right side).
- Eat the food in the slots with Z / V / B (configurable). The keys are shown next to the food display.
Install
Install it with r2modman or the Thunderstore Mod Manager: search for EquipmentSlots by NathansNorseNiceties and click install. The dependencies (BepInExPack_Valheim and Jotunn) are installed automatically. Then start the game from that profile.
Manual install: download the zip from the Releases page and use Settings → Import local mod in r2modman.
Back up your saves first, see Compatibility below.
Configuration
The config file nathan.qol.equipmentslots.cfg is created in the profile's BepInEx/config folder after the first start. Saved values override the defaults of newer versions, so delete a line to get its default back.
| Setting | Default | Meaning |
|---|---|---|
EatFoodSlot1 / 2 / 3 |
Z / V / B | Hotkeys to eat the food in food bag slot 1-3 |
EquipmentPanelOffsetX |
150 | Distance of the equipment panel from the inventory's right edge (UI pixels) |
EquipmentPanelOffsetY |
0 | Distance of the equipment panel below the inventory's top edge |
ArrowHudOffsetX |
12 | Gap between the guardian power display and the arrow display |
FoodKeyHudOffsetX |
40 | Distance of the food hotkey labels to the left of the food display |
Compatibility
- Saves, important: the contents of the equipment slots and the bags are stored in the character's save data. If you play the character without this mod, everything in the slots is gone from the game. Move your items back into your inventory before removing the mod. Back up your saves before trying it on a character you care about.
- Multiplayer: the mod works on your own character and does not need to be installed on the server. It is not enforced by the server's mod check. Armor in the slots is equipped the normal way, so other players see it. Quivers and food bags only exist for players who have the mod.
- Other mods: do not combine it with other mods that add equipment or quick slots or change the inventory screen (for example EquipmentAndQuickSlots or backpack mods). Mods that only add items or change stats should work.
- World modifiers: the death rules "keep inventory" and "keep equipment" are respected: nothing drops in that case.
- Game version: developed and tested on Valheim 1.0.x (BepInExPack_Valheim 5.4.2351, Jotunn 2.30.2). After big game updates it may need a new release.
Known limitations
- The quiver icon and model are based on concept art; the food bag model is a simple placeholder.
- Only tested on Linux, in single-player and on a server without the mod.
Feedback and development
Bug reports and ideas are welcome on the GitLab project. The build and release instructions are in DEVELOPMENT.md, the version history in the Changelog tab.
