Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of FastArbalest v0.1.8
FastArbalest.dll
Decompiled a year agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("FastArbalest")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FastArbalest")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("9f8a1b6e-6d0e-4dab-bbd8-9ed433836544")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace neobotics.ValheimMods; public class DelegatedConfigEntry<T> : DelegatedConfigEntryBase { private ConfigEntry<T> _entry; private EventHandler rootHandler; private Action<object, EventArgs> clientDelegate; private Logging Log; public ConfigEntry<T> ConfigEntry { get { return _entry; } set { _entry = value; if (_entry != null && rootHandler != null) { _entry.SettingChanged += rootHandler; } Name = ((ConfigEntryBase)_entry).Definition.Key; Section = ((ConfigEntryBase)_entry).Definition.Section; ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue(); Log.Trace("Set " + Section + " " + Name + " to serialized value " + ServerValue); } } public T Value { get { return _entry.Value; } set { _entry.Value = value; } } public DelegatedConfigEntry(bool useServerDelegate = false) : this((Action<object, EventArgs>)null, useServerDelegate) { } public DelegatedConfigEntry(Action<object, EventArgs> delegateHandler, bool useServerDelegate = false) { Log = Logging.GetLogger(); Log.Trace("DelegatedConfigEntry"); if (delegateHandler != null) { clientDelegate = delegateHandler; } if (useServerDelegate) { Log.Trace("Configuring server delegate"); rootHandler = delegate(object s, EventArgs e) { ServerDelegate(s, e); }; ServerConfiguration.ServerDelegatedEntries.Add(this); } else if (clientDelegate != null) { rootHandler = delegate(object s, EventArgs e) { clientDelegate(s, e); }; } } private void ServerDelegate(object sender, EventArgs args) { //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Expected O, but got Unknown Logging.GetLogger().Trace("ServerDelegate"); _entry.SettingChanged -= rootHandler; ZNet instance = ZNet.instance; bool? flag = ((instance != null) ? new bool?(instance.IsServer()) : null); if (flag.HasValue) { if (flag == false && ServerConfiguration.Instance.ReceivedServerValues) { if (ServerValue != null) { ((ConfigEntryBase)_entry).SetSerializedValue(ServerValue); Log.Debug("Setting " + Name + " to server value " + ServerValue); } } else if (flag.GetValueOrDefault()) { ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue(); ServerConfiguration.Instance.SendConfigToAllClients(sender, (SettingChangedEventArgs)args); } } if (clientDelegate != null) { clientDelegate(sender, args); } _entry.SettingChanged += rootHandler; } public void EnableHandler(bool setActive) { if (setActive) { _entry.SettingChanged += rootHandler; } else { _entry.SettingChanged -= rootHandler; } } public bool IsKeyPressed() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) if (ConfigEntry is ConfigEntry<KeyboardShortcut> val) { KeyboardShortcut value = val.Value; foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers) { if (!Input.GetKey(modifier)) { return false; } } if (!Input.GetKeyDown(((KeyboardShortcut)(ref value)).MainKey)) { return false; } return true; } Log.Error("Keyboard read attempted on non-KeyboardShortcut config."); return false; } public bool IsKeyDown() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) if (ConfigEntry is ConfigEntry<KeyboardShortcut> val) { KeyboardShortcut value = val.Value; foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers) { if (!Input.GetKey(modifier)) { return false; } } if (!Input.GetKey(((KeyboardShortcut)(ref value)).MainKey)) { return false; } return true; } Log.Error("Keyboard read attempted on non-KeyboardShortcut config."); return false; } public bool IsKeyReleased() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) if (ConfigEntry is ConfigEntry<KeyboardShortcut> val) { KeyboardShortcut value = val.Value; foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers) { if (!Input.GetKeyUp(modifier)) { return false; } } if (!Input.GetKeyUp(((KeyboardShortcut)(ref value)).MainKey)) { return false; } return true; } Log.Error("Keyboard read attempted on non-KeyboardShortcut config."); return false; } } public class DelegatedConfigEntryBase { public string Name; public string Section; public string ServerValue; } public class Logging { public enum LogLevels { Critical, Error, Warning, Info, Debug, Trace } private static Logging _logger; public LogLevels LogLevel { get; set; } public string ModName { get; set; } private Logging(LogLevels level, string name) { LogLevel = level; ModName = name; } public static Logging GetLogger(LogLevels level, string name) { if (_logger == null) { _logger = new Logging(level, name); } return _logger; } public static Logging GetLogger() { if (_logger == null) { throw new NullReferenceException("Logger not initialized"); } return _logger; } public void Trace(string msg) { if (LogLevel >= LogLevels.Trace) { Debug.Log((object)Message(msg)); } } public void Debug(string msg) { if (LogLevel >= LogLevels.Debug) { Debug.Log((object)Message(msg)); } } public void Info(string msg) { if (LogLevel >= LogLevels.Info) { Debug.Log((object)Message(msg)); } } public void Warning(string msg) { if (LogLevel >= LogLevels.Warning) { Debug.LogWarning((object)Message(msg)); } } public void Error(string msg) { if (LogLevel >= LogLevels.Error) { Debug.LogWarning((object)Message(msg)); } } public void Error(Exception e) { Error(e, stackTrace: false); } public void Error(Exception e, bool stackTrace) { if (LogLevel >= LogLevels.Error) { Warning(Message(e.Message)); if (stackTrace) { Warning(e.StackTrace); } } } public void Critical(Exception e) { if (LogLevel >= LogLevels.Critical) { Debug(Message(e.Message)); Error(e.StackTrace); } } private string Message(string msg) { return ModName + ": " + msg; } public static void ChangeLogging(object s, EventArgs e) { SettingChangedEventArgs val = (SettingChangedEventArgs)(object)((e is SettingChangedEventArgs) ? e : null); GetLogger().Debug($"ChangeLog {val.ChangedSetting.Definition.Key} to {val.ChangedSetting.BoxedValue}"); GetLogger().LogLevel = Cfg.debugLevel.Value; } } public class ServerConfiguration { [HarmonyPatch(typeof(ZNet), "StopAll")] private static class ZNet_Shutdown_Patch { [HarmonyPrefix] private static void ZNet_StopAll_Prefix(ZNet __instance) { Log.Debug("ZNet_StopAll_Patch_Prefix"); if (Instance != null) { Instance.ReceivedServerValues = false; } } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] private static class ZNet_OnNewConnection_Patch { private static void Postfix(ZNet __instance, ZNetPeer peer) { Log.Debug("ZNet OnNewConnection postfix"); if (!__instance.IsServer()) { try { peer.m_rpc.Register<ZPackage>("ClientConfigReceiver." + GetPluginGuid(), (Action<ZRpc, ZPackage>)Instance.RPC_ClientConfigReceiver); Log.Debug("Player registered RPC_ClientConfigReceiver"); return; } catch (Exception) { Log.Warning("Failed to register RPC"); return; } } try { Instance.SendConfigToClient(peer); } catch (Exception) { Log.Warning("Error sending server configuration to client"); } } } public static List<DelegatedConfigEntryBase> ServerDelegatedEntries = new List<DelegatedConfigEntryBase>(); private static ConfigFile LocalConfig; private static BaseUnityPlugin Mod; private static string ConfigFileName; private static ServerConfiguration _instance; private static Logging Log; public bool IsSetup; public bool ReceivedServerValues; public FileSystemWatcher ConfigWatcher; private const string NOT_CONFIGURED = "ServerConfiguration not initialized. Setup first."; public static ServerConfiguration Instance { get { if (_instance == null) { _instance = new ServerConfiguration(); } return _instance; } } private ServerConfiguration() { } public void Setup(ConfigFile config, BaseUnityPlugin modInstance) { LocalConfig = config; Log = Logging.GetLogger(); Log.Trace("ServerConfiguration Setup"); Mod = modInstance; ConfigFileName = Path.GetFileName(LocalConfig.ConfigFilePath); IsSetup = true; } public void CreateConfigWatcher() { ConfigWatcher = Utils.CreateFileWatcher(LocalConfig.ConfigFilePath, LoadConfig); } private void LoadConfig(object sender, FileSystemEventArgs e) { if (!File.Exists(LocalConfig.ConfigFilePath)) { return; } try { Log.Debug($"Loading configuration {e.ChangeType}"); LocalConfig.Reload(); } catch { Log.Error("Error loading configuration file " + ConfigFileName); } } public static string GetPluginGuid() { return Mod.Info.Metadata.GUID; } public void RPC_ClientConfigReceiver(ZRpc zrpc, ZPackage package) { if (!Instance.IsSetup) { Log.Error("ServerConfiguration not initialized. Setup first."); return; } Log.Debug("ClientConfigReceiver"); string section; string name; while (package.GetPos() < package.Size()) { section = package.ReadString(); name = package.ReadString(); string text = package.ReadString(); Log.Trace("Reading " + section + " " + name + " value " + text + " from ZPackage"); DelegatedConfigEntryBase delegatedConfigEntryBase = ServerDelegatedEntries.Find((DelegatedConfigEntryBase e) => e.Name == name && e.Section == section); if (delegatedConfigEntryBase != null) { Log.Trace("Found DCEB on client and setting to server value " + text); delegatedConfigEntryBase.ServerValue = text; } ConfigEntryBase val = LocalConfig[section, name]; if (val != null) { Log.Trace("Found local CEB and setting underlying config value " + text); val.SetSerializedValue(text); } } ReceivedServerValues = true; } internal void WriteConfigEntries(ZPackage zpkg) { foreach (DelegatedConfigEntryBase serverDelegatedEntry in ServerDelegatedEntries) { Log.Trace("Writing " + serverDelegatedEntry.Section + " " + serverDelegatedEntry.Name + " value " + serverDelegatedEntry.ServerValue + " to ZPackage"); zpkg.Write(serverDelegatedEntry.Section); zpkg.Write(serverDelegatedEntry.Name); zpkg.Write(serverDelegatedEntry.ServerValue); } } internal void SendConfigToClient(ZNetPeer peer) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown if (!Instance.IsSetup) { Log.Error("ServerConfiguration not initialized. Setup first."); return; } Log.Debug("SendConfigToClient"); ZPackage val = new ZPackage(); WriteConfigEntries(val); peer.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { val }); Log.Trace("Invoked ClientConfigReceiver on peer"); } public void SendConfigToAllClients(object o, SettingChangedEventArgs e) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown if (!IsSetup) { Log.Error("ServerConfiguration not initialized. Setup first."); } else if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer() && ZNet.instance.GetPeerConnections() > 0) { Log.Debug("SendConfigToAllClients"); ZPackage zpkg = new ZPackage(); WriteConfigEntries(zpkg); ((MonoBehaviour)Mod).StartCoroutine(_instance.Co_BroadcastConfig(zpkg)); } } private IEnumerator Co_BroadcastConfig(ZPackage zpkg) { Log.Debug("Co_BroadcastConfig"); List<ZNetPeer> connectedPeers = ZNet.instance.GetConnectedPeers(); foreach (ZNetPeer item in connectedPeers) { if (item != ZNet.instance.GetServerPeer()) { item.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { zpkg }); Log.Trace("Invoked ClientConfigReceiver on peer"); } yield return null; } } } internal class Utils { public static TEnum Guardrails<TEnum>(string value, TEnum enumDefault) where TEnum : struct { if (Enum.TryParse<TEnum>(value, ignoreCase: true, out var result)) { return result; } return enumDefault; } public static int Guardrails(int value, int lbound, int ubound) { if (value < lbound) { return lbound; } if (value > ubound) { return ubound; } return value; } public static string truncate(string value, int maxChars) { if (value == null) { return null; } if (value.Length <= maxChars) { return value; } return value.Substring(0, maxChars); } public static void GetCharactersInRangeXZ(Vector3 point, float radius, List<Character> characters) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) float num = radius * radius; foreach (Character s_character in Character.s_characters) { if (DistanceSqrXZ(((Component)s_character).transform.position, point) < num) { characters.Add(s_character); } } } public static float DistanceSqr(Vector3 v0, Vector3 v1) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) float num = v1.x - v0.x; float num2 = v1.y - v0.y; float num3 = v1.z - v0.z; return num * num + num2 * num2 + num3 * num3; } public static float DistanceSqrXZ(Vector3 v0, Vector3 v1) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) float num = v1.x - v0.x; float num2 = v1.z - v0.z; return num * num + num2 * num2; } public static float DistanceXZ(Vector3 v0, Vector3 v1) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) float num = v1.x - v0.x; float num2 = v1.z - v0.z; return Mathf.Sqrt(num * num + num2 * num2); } public static float Guardrails(float value, float lbound, float ubound) { if (value < lbound) { return lbound; } if (value > ubound) { return ubound; } return value; } public static string UnClonifiedName(string name) { if (name == null) { return null; } int num = name.IndexOf("(Clone)"); if (num < 1) { return name; } return name.Substring(0, num); } public static void SetTranslator(int id, string idText) { typeof(Localization).GetMethod("AddWord", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(Localization.instance, new object[2] { "skill_" + id, idText }); } public static string GetTranslated(int id) { Logging.GetLogger().Debug(string.Format("Got translation for id {0} to {1}", id, Localization.instance.Localize("skill_" + id))); return Localization.instance.Localize("$skill_" + id); } public static string GetAssemblyPathedFile(string fileName) { return new FileInfo(Assembly.GetExecutingAssembly().Location).DirectoryName.Replace('\\', '/') + "/" + fileName; } public static Sprite GetPrefabIcon(string prefabName) { Sprite result = null; GameObject prefab = GetPrefab(prefabName); ItemDrop val = default(ItemDrop); if ((Object)(object)prefab != (Object)null && prefab.TryGetComponent<ItemDrop>(ref val)) { result = val.m_itemData.GetIcon(); } return result; } public static Player GetPlayerByZDOID(ZDOID zid) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) foreach (Player allPlayer in Player.GetAllPlayers()) { ZDOID zDOID = ((Character)allPlayer).GetZDOID(); if (((ZDOID)(ref zDOID)).Equals(zid)) { return allPlayer; } } return null; } public static Character GetCharacterByZDOID(string cid) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) foreach (Character allCharacter in Character.GetAllCharacters()) { ZDOID zDOID = allCharacter.GetZDOID(); if (((object)(ZDOID)(ref zDOID)).ToString().Equals(cid)) { return allCharacter; } } return null; } public static Character GetCharacterByZDOID(ZDOID cid) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) foreach (Character allCharacter in Character.GetAllCharacters()) { ZDOID zDOID = allCharacter.GetZDOID(); if (((ZDOID)(ref zDOID)).Equals(cid)) { return allCharacter; } } return null; } public static ZNetPeer GetPeerByRPC(ZRpc rpc) { foreach (ZNetPeer peer in ZNet.instance.GetPeers()) { if (peer.m_rpc == rpc) { return peer; } } return null; } public static List<GameObject> GetGameObjectsOfType(Type t) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) List<GameObject> list = new List<GameObject>(); Object[] array = Object.FindObjectsOfType(t); foreach (Object val in array) { list.Add(((Component)val).gameObject); } return list; } public static GameObject GetClosestGameObjectOfType(Type t, Vector3 point, float radius) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return GetGameObjectsOfTypeInRangeByDistance(t, point, radius)?[0]; } public static List<GameObject> GetGameObjectsOfTypeInRangeByDistance(Type t, Vector3 point, float radius) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) List<KeyValuePair<GameObject, float>> list = new List<KeyValuePair<GameObject, float>>(); List<GameObject> gameObjectsOfTypeInRange = GetGameObjectsOfTypeInRange(t, point, radius); if (gameObjectsOfTypeInRange.Count > 0) { foreach (GameObject item in gameObjectsOfTypeInRange) { list.Add(new KeyValuePair<GameObject, float>(item, Vector3.Distance(item.transform.position, point))); } list.Sort((KeyValuePair<GameObject, float> pair1, KeyValuePair<GameObject, float> pair2) => pair1.Value.CompareTo(pair2.Value)); return list.ConvertAll((KeyValuePair<GameObject, float> x) => x.Key); } return null; } public static List<GameObject> GetGameObjectsOfTypeInRange(Type t, Vector3 point, float radius) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) return (from x in GetGameObjectsOfType(t) where Vector3.Distance(x.transform.position, point) < radius select x).ToList(); } public static float GetPointDepth(Vector3 p) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) return ZoneSystem.instance.m_waterLevel - GetSolidHeight(p); } public static List<string> GetDelimitedStringAsList(string delimitedString, char delimiter) { List<string> list = new List<string>(); string[] array = delimitedString.Split(new char[1] { delimiter }, StringSplitOptions.RemoveEmptyEntries); foreach (string text in array) { list.Add(text.Trim()); } return list; } public static float GetSolidHeight(Vector3 p) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) int solidRayMask = ZoneSystem.instance.m_solidRayMask; float result = 0f; p.y += 1000f; RaycastHit val = default(RaycastHit); if (Physics.Raycast(p, Vector3.down, ref val, 2000f, solidRayMask) && !Object.op_Implicit((Object)(object)((RaycastHit)(ref val)).collider.attachedRigidbody)) { result = ((RaycastHit)(ref val)).point.y; } return result; } public static Transform FindChild(Transform aParent, string aName) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown foreach (Transform item in aParent) { Transform val = item; if (((Object)val).name == aName) { return val; } Transform val2 = FindChild(val, aName); if ((Object)(object)val2 != (Object)null) { return val2; } } return null; } public static Transform FindParent(Transform go) { while ((Object)(object)go.parent != (Object)null) { go = go.parent; } return go; } public static GameObject GetPrefab(int prefabHash) { return GetPrefabByHash(prefabHash); } public static GameObject GetPrefabByHash(int prefabHash) { GameObject val = ObjectDB.instance.GetItemPrefab(prefabHash); Logging logger = Logging.GetLogger(); if ((Object)(object)val != (Object)null) { logger.Debug("Found prefab in ObjectDB"); } else { ZNetScene instance = ZNetScene.instance; val = ((instance != null) ? instance.GetPrefab(prefabHash) : null); if ((Object)(object)val != (Object)null) { logger.Debug("Found prefab in Scene"); } } return val; } public static GameObject GetPrefab(string prefabName) { GameObject val = ObjectDB.instance.GetItemPrefab(prefabName); Logging logger = Logging.GetLogger(); if ((Object)(object)val != (Object)null) { logger.Debug("Found " + prefabName + " in ObjectDB"); } else { ZNetScene instance = ZNetScene.instance; val = ((instance != null) ? instance.GetPrefab(prefabName) : null); if ((Object)(object)val != (Object)null) { logger.Debug("Found " + prefabName + " in Scene"); } } return val; } public static string SerializeFromDictionary<K, V>(string delimp, string delimc, IDictionary<K, V> dict) { if (dict == null) { return null; } IEnumerable<string> values = dict.Select(delegate(KeyValuePair<K, V> kvp) { KeyValuePair<K, V> keyValuePair = kvp; string? obj = keyValuePair.Key?.ToString(); string text = delimc; keyValuePair = kvp; return obj + text + keyValuePair.Value; }); return string.Join(delimp, values); } public static void DeserializeToDictionary<K, V>(string serializedString, string delimp, string delimc, ref IDictionary<K, V> dict) { if (dict == null) { return; } dict.Clear(); string[] separator = new string[1] { delimp }; string[] separator2 = new string[1] { delimc }; string[] array = serializedString.Split(separator, StringSplitOptions.RemoveEmptyEntries); for (int i = 0; i < array.Length; i++) { string[] array2 = array[i].Split(separator2, StringSplitOptions.RemoveEmptyEntries); if (array2.Length == 2) { dict.Add(TypedValue<K>(array2[0]), TypedValue<V>(array2[1])); } } } public static FileSystemWatcher CreateFileWatcher(string fullPath, FileSystemEventHandler handler) { string fileName = Path.GetFileName(fullPath); FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(fullPath.Substring(0, fullPath.Length - fileName.Length), fileName); fileSystemWatcher.NotifyFilter = NotifyFilters.Attributes | NotifyFilters.Size | NotifyFilters.LastWrite | NotifyFilters.CreationTime; fileSystemWatcher.Changed += handler; fileSystemWatcher.Created += handler; fileSystemWatcher.IncludeSubdirectories = false; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; return fileSystemWatcher; } public static T TypedValue<T>(object a) { return (T)Convert.ChangeType(a, typeof(T)); } public static float TimeAdjustedRamp(float maxValue, float duration, float elapsedTime, float pctFromStartRise, float pctFromEndFall) { float num = elapsedTime / duration; if (num <= pctFromStartRise) { return maxValue * (num / pctFromStartRise); } if (num >= 1f - pctFromEndFall) { return maxValue * ((1f - num) / pctFromEndFall); } return maxValue; } public static bool CopyComponentToGameObject(Component original, ref GameObject destination) { //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown Logging logger = Logging.GetLogger(); Type type = ((object)original).GetType(); logger.Debug($"Original Type is {type}"); GameObject obj = destination; logger.Debug("Destination GameObject " + ((obj != null) ? ((Object)obj).name : null)); Component val = destination.GetComponent(type); if ((Object)(object)val == (Object)null) { val = destination.AddComponent(type); } if ((Object)(object)val == (Object)null) { logger.Debug("Destination component is null"); return false; } Component val2 = (Component)Activator.CreateInstance(type); if ((Object)(object)val2 == (Object)null) { logger.Debug("Destination component is null"); return false; } if ((Object)(object)val2 == (Object)null) { logger.Debug("Boxed component is null"); return false; } FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); foreach (FieldInfo fieldInfo in fields) { fieldInfo.SetValue(val2, fieldInfo.GetValue(original)); } val = val2; return true; } public static bool CopyObject(object original, object target) { Logging logger = Logging.GetLogger(); Type type = original.GetType(); Type type2 = target.GetType(); if (type == null) { logger.Warning("Copy Object: Source object is null"); Activator.CreateInstance(type); return false; } if (type2 == null) { logger.Warning("Copy Object: Destination object is null"); return false; } if (type2 != type) { logger.Warning("Copy Object: Source and destination components are different types"); return false; } FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); foreach (FieldInfo fieldInfo in fields) { fieldInfo.SetValue(target, fieldInfo.GetValue(original)); } return true; } } internal class Cfg { public static DelegatedConfigEntry<bool> proportionalDamage = null; public static DelegatedConfigEntry<int> reloadSpeed = null; public static DelegatedConfigEntry<bool> reloadPause = null; public static DelegatedConfigEntry<bool> slingLoaded = null; public static DelegatedConfigEntry<bool> realisticRecoil = null; public static DelegatedConfigEntry<bool> realisticKnockback = null; public static DelegatedConfigEntry<Logging.LogLevels> debugLevel = null; private static KeyCode[] keyModifiers = (KeyCode[])(object)new KeyCode[1] { (KeyCode)308 }; public static KeyboardShortcut keyConfigItemDefault = new KeyboardShortcut((KeyCode)116, keyModifiers); public static void BepInExConfig(BaseUnityPlugin _instance) { //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Expected O, but got Unknown debugLevel = new DelegatedConfigEntry<Logging.LogLevels>(Logging.ChangeLogging); debugLevel.ConfigEntry = _instance.Config.Bind<Logging.LogLevels>("Utility", "LogLevel", Logging.LogLevels.Info, "Controls the level of information contained in the log"); FastArbalest.Log.LogLevel = debugLevel.Value; proportionalDamage = new DelegatedConfigEntry<bool>(useServerDelegate: true); proportionalDamage.ConfigEntry = _instance.Config.Bind<bool>("General", "Proportional Damage", true, "Reduces damage proportionaly to the Reload Rate to maintain DPS, e.g. a 50% reload time results in 50% of full damage. Also reduces recoil by the same proportion.@"); reloadSpeed = new DelegatedConfigEntry<int>(useServerDelegate: true); reloadSpeed.ConfigEntry = _instance.Config.Bind<int>("General", "Reload Rate", 100, new ConfigDescription("Percentage of 'normal' time to reload the Crossbow, from 10 to 100, e.g. 50 is 50% of the reload time of a 'regular' Crossbow.@", (AcceptableValueBase)(object)new AcceptableValueRange<int>(10, 100), Array.Empty<object>())); reloadPause = new DelegatedConfigEntry<bool>(useServerDelegate: true); reloadPause.ConfigEntry = _instance.Config.Bind<bool>("General", "Pausable Reload", false, "Pauses reload action when running, jumping or dodging, rather than restarting it.@"); slingLoaded = new DelegatedConfigEntry<bool>(useServerDelegate: true); slingLoaded.ConfigEntry = _instance.Config.Bind<bool>("General", "Sling Loaded", false, "Allows slinging a crossbow on your back (show/hide or swim) while loaded. Unslinging does not require a reload before use.@"); realisticRecoil = new DelegatedConfigEntry<bool>(useServerDelegate: true); realisticRecoil.ConfigEntry = _instance.Config.Bind<bool>("Realism", "Realistic Recoil", false, "Removes recoil (except for a small jolt), in line with the actual physics of a crossbow.@"); realisticKnockback = new DelegatedConfigEntry<bool>(useServerDelegate: true); realisticKnockback.ConfigEntry = _instance.Config.Bind<bool>("Realism", "Realistic Knockback", false, "Adjusts Valheim's Arbalest 'knockback' to be more in line with a sharp piercing weapon.@"); } } [BepInPlugin("neobotics.valheim_mod.fastarbalest", "FastArbalest", "0.1.8")] [BepInProcess("valheim.exe")] [BepInProcess("valheim_server.exe")] public class FastArbalest : BaseUnityPlugin { public enum BypassableAction { None, Running, Jumping, Dodging } [HarmonyPatch(typeof(Humanoid), "EquipItem")] private static class Humanoid_EquipItem_Patch { [HarmonyPrefix] private static void Humanoid_EquipItem_Prefix(Humanoid __instance, ItemData item, bool triggerEquipEffects) { if (__instance is Player && (Object)(object)__instance == (Object)(object)Player.m_localPlayer) { backLeftWeaponLoaded = false; } } } [HarmonyPatch(typeof(Humanoid), "UnequipItem")] private static class Humanoid_UnequipItem_Patch { [HarmonyPrefix] private static void Humanoid_UnequipItem_Prefix(Humanoid __instance) { if (__instance is Player && (Object)(object)__instance == (Object)(object)Player.m_localPlayer) { backLeftWeaponLoaded = false; } } } [HarmonyPatch(typeof(Humanoid), "ShowHandItems")] private static class Humanoid_ShowHandItems_Patch { [HarmonyPrefix] private static void Humanoid_ShowHandItems_Prefix(Humanoid __instance, ref bool __state) { Log.Debug("Humanoid_ShowHandItems_Patch_Prefix"); __state = backLeftWeaponLoaded; } [HarmonyPostfix] private static void Humanoid_ShowHandItems_Postfix(Humanoid __instance, ref bool __state) { backLeftWeaponLoaded = __state; } } [HarmonyPatch(typeof(Humanoid), "HideHandItems")] private static class Humanoid_HideHandItems_Patch { [HarmonyPrefix] private static void Humanoid_HideHandItems_Prefix(Humanoid __instance, ref bool __state) { Log.Debug("Humanoid_HideHandItems_Patch_Prefix"); __state = backLeftWeaponLoaded; } [HarmonyPostfix] private static void Humanoid_HideHandItems_Postfix(Humanoid __instance, ref bool __state) { backLeftWeaponLoaded = __state; } } [HarmonyPatch(typeof(Attack), "ProjectileAttackTriggered")] private static class Attack_ProjectileAttackTriggered_Patch { [HarmonyPrefix] private static void Attack_ProjectileAttackTriggered_Prefix(Attack __instance) { Log.Debug("Attack_ProjectileAttackTriggered_Patch_Prefix"); backLeftWeaponLoaded = false; } } [HarmonyPatch(typeof(Player), "SetWeaponLoaded")] private static class Player_SetWeaponLoaded_Patch { [HarmonyPostfix] private static void Player_SetWeaponLoaded_Postfix(Player __instance, ItemData weapon) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Invalid comparison between Unknown and I4 //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Invalid comparison between Unknown and I4 if (weapon != null && Cfg.slingLoaded.Value) { if ((int)weapon.m_shared.m_skillType == 14) { Log.Debug("Setting crossbow loaded"); backLeftWeaponLoaded = true; } else if ((int)weapon.m_shared.m_skillType == 9 && chargeableStaffs.Contains(((Object)weapon.m_dropPrefab).name)) { Log.Debug("Setting staff charged"); backLeftWeaponLoaded = true; } } } } [HarmonyPatch(typeof(ItemData), "GetWeaponLoadingTime")] private static class ItemData_GetWeaponLoadingTime_Patch { private static void Postfix(ItemData __instance, ref float __result) { if (backLeftWeaponLoaded) { Log.Debug("Crossbow already loaded"); __result = 0.25f; } else { float num = __result; __result *= (float)Cfg.reloadSpeed.Value / 100f; Log.Debug($"Base reload time {__instance.m_shared.m_attack.m_reloadTime}. Skill adjusted reload time {num}. Fast Arbalest adjusted time {__result}"); } } } [HarmonyPatch(typeof(Attack), "OnAttackTrigger")] private static class Attack_OnAttackTrigger_Patch { [HarmonyPrefix] private static void Attack_OnAttackTrigger_Prefix(Attack __instance) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Invalid comparison between Unknown and I4 Log.Debug("Attack_OnAttackTrigger_Patch_Prefix"); if ((Object)(object)__instance.m_character == (Object)(object)Player.m_localPlayer && (int)__instance.m_weapon.m_shared.m_skillType == 14) { if (Cfg.realisticRecoil.Value) { __instance.m_recoilPushback *= 0.1f; } else if (Cfg.proportionalDamage.Value) { float num = (float)Cfg.reloadSpeed.Value / 100f; __instance.m_recoilPushback *= num; __instance.m_forceMultiplier *= num; __instance.m_staggerMultiplier *= num; } if (Cfg.realisticKnockback.Value) { __instance.m_forceMultiplier /= 3f; __instance.m_staggerMultiplier /= 2f; } } } } [HarmonyPatch(typeof(SEMan), "ModifyAttack")] private static class SEMan_ModifyAttack_Patch { private static void Postfix(SEMan __instance, SkillType skill, ref HitData hitData) { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Invalid comparison between Unknown and I4 Log.Trace("SEMan_ModifyAttack_Patch prefix"); if ((Object)(object)__instance.m_character == (Object)(object)Player.m_localPlayer && Cfg.proportionalDamage.Value) { Character character = __instance.m_character; ItemData weapon = ((Humanoid)((character is Player) ? character : null)).m_currentAttack.GetWeapon(); if ((int)skill == 14 || weapon.m_shared.m_name == "$item_staff_lightning") { ((DamageTypes)(ref hitData.m_damage)).Modify((float)Cfg.reloadSpeed.Value / 100f); Log.Debug("Damage modified"); } } } } [HarmonyPatch(typeof(Player), "UpdateActionQueue")] private static class Player_UpdateActionQueue_Patch { [HarmonyPrefix] private static void Player_UpdateActionQueue_Prefix(Player __instance, float dt) { if (Cfg.reloadPause.Value && isPlayerReloading(__instance) && !((Character)__instance).IsOnGround()) { Log.Trace("Pausing reload while landing"); __instance.m_actionQueuePause = 0.5f; } } } [HarmonyPatch(typeof(Player), "CheckRun")] private static class Player_CheckRun_Patch { [HarmonyPrefix] private static void Player_CheckRun_Prefix(Player __instance) { if (((Character)__instance).m_run && Cfg.reloadPause.Value && isPlayerReloading(__instance)) { Log.Trace("Pausing reload on run"); bypassAction = BypassableAction.Running; __instance.m_actionQueuePause = 0.5f; } } [HarmonyPostfix] private static void Player_CheckRun_Postfix(Player __instance) { bypassAction = BypassableAction.None; } } [HarmonyPatch(typeof(Player), "ClearActionQueue")] private static class Player_ClearActionQueue_Patch { [HarmonyPrefix] private static bool Player_ClearActionQueue_Prefix(Player __instance) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Invalid comparison between Unknown and I4 if (!Cfg.reloadPause.Value || bypassAction == BypassableAction.None) { return true; } Log.Trace("Overriding ClearActionQueue to keep reload"); foreach (MinorActionData item in __instance.m_actionQueue) { if ((int)item.m_type != 2) { __instance.m_actionQueue.Remove(item); break; } } return false; } } [HarmonyPatch(typeof(Player), "OnJump")] private static class Player_OnJump_Patch { [HarmonyPrefix] private static void Player_OnJump_Prefix(Player __instance) { Log.Debug("Player_OnJump_Patch_Prefix"); if (Cfg.reloadPause.Value && isPlayerReloading(__instance)) { Log.Debug("Pausing reload on jump"); bypassAction = BypassableAction.Jumping; __instance.m_actionQueuePause += 1.5f; } } [HarmonyPostfix] private static void Player_OnJump_Postfix(Player __instance) { bypassAction = BypassableAction.None; } } [HarmonyPatch(typeof(Player), "UpdateDodge")] private static class Player_UpdateDodge_Patch { [HarmonyPrefix] private static void Player_UpdateDodge_Prefix(Player __instance) { if (Cfg.reloadPause.Value && __instance.m_queuedDodgeTimer > 0f && isPlayerReloading(__instance)) { Log.Debug("Pausing reload on dodge"); bypassAction = BypassableAction.Dodging; __instance.m_actionQueuePause = 1.5f; } } [HarmonyPostfix] private static void Player_UpdateDodge_Postfix(Player __instance) { bypassAction = BypassableAction.None; } } private static FastArbalest _modInstance; private static string Mod = "FastArbalest"; private static string LcMod = Mod.ToLower(); public static Logging Log; public static string UNIQUE_ID = Mod + "_1847_"; public static List<string> chargeableStaffs = new List<string> { "StaffLightning" }; private static float originalReloadTime = -1f; private static BypassableAction bypassAction = BypassableAction.None; private static bool backRightWeaponLoaded = false; private static bool backLeftWeaponLoaded = false; private Harmony harmony; public static DelegatedConfigEntry<Logging.LogLevels> debugLevel = null; public static FastArbalest GetInstance() { return _modInstance; } private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown _modInstance = this; harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); harmony.PatchAll(Assembly.GetExecutingAssembly()); ConfigureMod(); Log.Info("Awake"); } private void ConfigureMod() { Log = Logging.GetLogger(Logging.LogLevels.Info, Mod); ServerConfiguration.Instance.Setup(((BaseUnityPlugin)this).Config, (BaseUnityPlugin)(object)_modInstance); Cfg.BepInExConfig((BaseUnityPlugin)(object)_modInstance); ServerConfiguration.Instance.CreateConfigWatcher(); } private void OnDestroy() { harmony.UnpatchSelf(); } private static bool isPlayerReloading(Player player) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Invalid comparison between Unknown and I4 if (player.m_actionQueue != null && player.m_actionQueue.Count > 0) { return (int)player.m_actionQueue[0].m_type == 2; } return false; } }