using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Haunted")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Haunted")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9f8a1b6e-6d0e-4dab-bbd8-9ed433836544")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
internal sealed class ConfigurationManagerAttributes
{
public delegate void CustomHotkeyDrawerFunc(ConfigEntryBase setting, ref bool isCurrentlyAcceptingInput);
public bool? ShowRangeAsPercent;
public Action<ConfigEntryBase> CustomDrawer;
public CustomHotkeyDrawerFunc CustomHotkeyDrawer;
public bool? Browsable;
public string Category;
public object DefaultValue;
public bool? HideDefaultButton;
public bool? HideSettingName;
public string Description;
public string DispName;
public int? Order;
public bool? ReadOnly;
public bool? IsAdvanced;
public Func<object, string> ObjToStr;
public Func<string, object> StrToObj;
}
namespace neobotics.ValheimMods;
internal class DebugUtils
{
public static void ObjectInspector(object o)
{
if (o == null)
{
Debug.Log((object)"Object is null");
return;
}
BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
Type type = o.GetType();
Debug.Log((object)(o.ToString() + " Type " + type.Name));
PropertyInfo[] properties = type.GetProperties(bindingAttr);
foreach (PropertyInfo propertyInfo in properties)
{
Debug.Log((object)$"{type.Name}.{propertyInfo.Name} = {propertyInfo.GetValue(o)}");
}
FieldInfo[] fields = type.GetFields(bindingAttr);
foreach (FieldInfo field in fields)
{
FieldPrinter(o, type, field);
}
}
public static void MethodInspector(object o)
{
if (o == null)
{
Debug.Log((object)"Object is null");
return;
}
BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
Type type = o.GetType();
Debug.Log((object)(o.ToString() + " Type " + type.Name));
MethodInfo[] methods = type.GetMethods(bindingAttr);
foreach (MethodInfo methodInfo in methods)
{
methodInfo.GetParameters();
string arg = string.Join(", ", (from x in methodInfo.GetParameters()
select x.ParameterType?.ToString() + " " + x.Name).ToArray());
Debug.Log((object)$"{methodInfo.ReturnType} {methodInfo.Name} ({arg})");
}
}
private static void ItemDataInspector(ItemData item)
{
ObjectInspector(item);
ObjectInspector(item.m_shared);
}
private static void FieldPrinter(object o, Type t, FieldInfo field)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Expected O, but got Unknown
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Expected O, but got Unknown
try
{
if (field.FieldType == typeof(ItemData))
{
ItemData val = (ItemData)field.GetValue(o);
if (val != null)
{
ItemDataInspector(val);
}
else
{
Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
}
}
else if (field.FieldType == typeof(Transform))
{
Transform val2 = (Transform)field.GetValue(o);
if ((Object)(object)val2 != (Object)null)
{
Debug.Log((object)("\tTransform.parent = " + ((Object)val2.parent).name));
}
else
{
Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
}
}
else if (field.FieldType == typeof(EffectList))
{
EffectList val3 = (EffectList)field.GetValue(o);
if (val3 != null)
{
Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)}:");
EffectData[] effectPrefabs = val3.m_effectPrefabs;
foreach (EffectData val4 in effectPrefabs)
{
Debug.Log((object)("\tEffectData.m_prefab = " + ((Object)val4.m_prefab).name));
}
}
else
{
Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
}
}
else
{
Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)}");
}
}
catch (Exception)
{
Debug.Log((object)("Exception accessing " + t?.Name + "." + field?.Name));
}
}
public static void GameObjectInspector(GameObject go)
{
Debug.Log((object)("\n\nInspecting GameObject " + ((Object)go).name));
ObjectInspector(go);
Component[] componentsInChildren = go.GetComponentsInChildren<Component>();
foreach (Component val in componentsInChildren)
{
try
{
string obj = ((val != null) ? ((Object)val).name : null);
object obj2;
if (val == null)
{
obj2 = null;
}
else
{
Transform transform = val.transform;
if (transform == null)
{
obj2 = null;
}
else
{
Transform parent = transform.parent;
obj2 = ((parent != null) ? ((Object)parent).name : null);
}
}
Debug.Log((object)("\n\nInspecting Component " + obj + " with parent " + (string?)obj2));
ObjectInspector(val);
}
catch (Exception)
{
}
}
}
public static void ComponentInspector(Component c)
{
Debug.Log((object)("\n\nInspecting Component " + ((Object)c).name));
ObjectInspector(c);
}
public static void EffectsInspector(EffectList e)
{
EffectData[] effectPrefabs = e.m_effectPrefabs;
Debug.Log((object)$"Effect list has effects {e.HasEffects()} count {effectPrefabs.Length}");
EffectData[] array = effectPrefabs;
foreach (EffectData val in array)
{
Debug.Log((object)$"Effect Data {val} prefab name {((Object)val.m_prefab).name} prefab GameObject name {((Object)val.m_prefab.gameObject).name}");
}
}
public static void PrintInventory()
{
foreach (ItemData allItem in ((Humanoid)Player.m_localPlayer).GetInventory().GetAllItems())
{
Debug.Log((object)allItem.m_shared.m_name);
}
}
public static void PrintAllObjects()
{
ZNetScene.instance.m_prefabs.ForEach(delegate(GameObject x)
{
Debug.Log((object)("GameObject " + ((Object)x).name));
});
}
public static void PrintAllCharacters()
{
Character.GetAllCharacters().ForEach(delegate(Character x)
{
Debug.Log((object)("Character " + ((Object)x).name));
});
}
public static void PrintAllLayers()
{
string[] array = (from index in Enumerable.Range(0, 31)
select LayerMask.LayerToName(index) into l
where !string.IsNullOrEmpty(l)
select l).ToArray();
foreach (string text in array)
{
Debug.Log((object)("Layer " + text + " " + Convert.ToString(LayerMask.NameToLayer(text), 2).PadLeft(32, '0')));
}
}
}
public class DelegatedConfigEntry<T> : DelegatedConfigEntryBase
{
private ConfigEntry<T> _entry;
private EventHandler rootHandler;
private Action<object, EventArgs> clientDelegate;
private Logging Log;
public ConfigEntry<T> ConfigEntry
{
get
{
return _entry;
}
set
{
_entry = value;
if (_entry != null && rootHandler != null)
{
_entry.SettingChanged += rootHandler;
}
Name = ((ConfigEntryBase)_entry).Definition.Key;
Section = ((ConfigEntryBase)_entry).Definition.Section;
ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue();
Log.Trace("Set " + Section + " " + Name + " to serialized value " + ServerValue);
}
}
public T Value
{
get
{
return _entry.Value;
}
set
{
_entry.Value = value;
}
}
public DelegatedConfigEntry(bool useServerDelegate = false)
: this((Action<object, EventArgs>)null, useServerDelegate)
{
}
public DelegatedConfigEntry(Action<object, EventArgs> delegateHandler, bool useServerDelegate = false)
{
Log = Logging.GetLogger();
Log.Trace("DelegatedConfigEntry");
if (delegateHandler != null)
{
clientDelegate = delegateHandler;
}
if (useServerDelegate)
{
Log.Trace("Configuring server delegate");
rootHandler = delegate(object s, EventArgs e)
{
ServerDelegate(s, e);
};
ServerConfiguration.ServerDelegatedEntries.Add(this);
}
else if (clientDelegate != null)
{
rootHandler = delegate(object s, EventArgs e)
{
clientDelegate(s, e);
};
}
}
private void ServerDelegate(object sender, EventArgs args)
{
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Expected O, but got Unknown
Logging.GetLogger().Trace("ServerDelegate");
_entry.SettingChanged -= rootHandler;
ZNet instance = ZNet.instance;
bool? flag = ((instance != null) ? new bool?(instance.IsServer()) : null);
if (flag.HasValue)
{
if (flag == false)
{
if (ServerValue != null)
{
((ConfigEntryBase)_entry).SetSerializedValue(ServerValue);
}
}
else
{
ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue();
ServerConfiguration.Instance.SendConfigToAllClients(sender, (SettingChangedEventArgs)args);
}
}
if (clientDelegate != null)
{
clientDelegate(sender, args);
}
_entry.SettingChanged += rootHandler;
}
public void EnableHandler(bool setActive)
{
if (setActive)
{
_entry.SettingChanged += rootHandler;
}
else
{
_entry.SettingChanged -= rootHandler;
}
}
public bool IsKeyPressed()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
{
KeyboardShortcut value = val.Value;
foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers)
{
if (!Input.GetKey(modifier))
{
return false;
}
}
if (!Input.GetKeyDown(((KeyboardShortcut)(ref value)).MainKey))
{
return false;
}
return true;
}
Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
return false;
}
public bool IsKeyDown()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
{
KeyboardShortcut value = val.Value;
foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers)
{
if (!Input.GetKey(modifier))
{
return false;
}
}
if (!Input.GetKey(((KeyboardShortcut)(ref value)).MainKey))
{
return false;
}
return true;
}
Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
return false;
}
public bool IsKeyReleased()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
{
KeyboardShortcut value = val.Value;
foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers)
{
if (!Input.GetKeyUp(modifier))
{
return false;
}
}
if (!Input.GetKeyUp(((KeyboardShortcut)(ref value)).MainKey))
{
return false;
}
return true;
}
Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
return false;
}
}
public class DelegatedConfigEntryBase
{
public string Name;
public string Section;
public string ServerValue;
}
public class Logging
{
public enum LogLevels
{
Critical,
Error,
Warning,
Info,
Debug,
Trace
}
private static Logging _logger;
public LogLevels LogLevel { get; set; }
public string ModName { get; set; }
private Logging(LogLevels level, string name)
{
LogLevel = level;
ModName = name;
}
public static Logging GetLogger(LogLevels level, string name)
{
if (_logger == null)
{
_logger = new Logging(level, name);
}
return _logger;
}
public static Logging GetLogger()
{
if (_logger == null)
{
throw new NullReferenceException("Logger not initialized");
}
return _logger;
}
public void Trace(string msg)
{
if (LogLevel >= LogLevels.Trace)
{
Debug.Log((object)Message(msg));
}
}
public void Debug(string msg)
{
if (LogLevel >= LogLevels.Debug)
{
Debug.Log((object)Message(msg));
}
}
public void Info(string msg)
{
if (LogLevel >= LogLevels.Info)
{
Debug.Log((object)Message(msg));
}
}
public void Warning(string msg)
{
if (LogLevel >= LogLevels.Warning)
{
Debug.LogWarning((object)Message(msg));
}
}
public void Error(string msg)
{
if (LogLevel >= LogLevels.Error)
{
Debug.LogWarning((object)Message(msg));
}
}
public void Error(Exception e)
{
Error(e, stackTrace: false);
}
public void Error(Exception e, bool stackTrace)
{
if (LogLevel >= LogLevels.Error)
{
Warning(Message(e.Message));
if (stackTrace)
{
Warning(e.StackTrace);
}
}
}
public void Critical(Exception e)
{
if (LogLevel >= LogLevels.Critical)
{
Debug(Message(e.Message));
Error(e.StackTrace);
}
}
private string Message(string msg)
{
return ModName + ": " + msg;
}
public static void ChangeLogging(object s, EventArgs e)
{
SettingChangedEventArgs val = (SettingChangedEventArgs)(object)((e is SettingChangedEventArgs) ? e : null);
GetLogger().Debug($"ChangeLog {val.ChangedSetting.Definition.Key} to {val.ChangedSetting.BoxedValue}");
GetLogger().LogLevel = Cfg.debugLevel.Value;
}
}
public class ServerConfiguration
{
[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
private static class ZNet_OnNewConnection_Patch
{
private static void Postfix(ZNet __instance, ZNetPeer peer)
{
Log.Debug("ZNet OnNewConnection postfix");
if (!__instance.IsServer())
{
try
{
peer.m_rpc.Register<ZPackage>("ClientConfigReceiver." + GetPluginGuid(), (Action<ZRpc, ZPackage>)RPC_ClientConfigReceiver);
Log.Debug("PlayerChoice registered RPC_ClientConfigReceiver");
return;
}
catch (Exception)
{
Log.Warning("Failed to register RPC");
return;
}
}
try
{
SendConfigToClient(peer);
}
catch (Exception)
{
Log.Warning("Error sending server configuration to client");
}
}
}
public static List<DelegatedConfigEntryBase> ServerDelegatedEntries = new List<DelegatedConfigEntryBase>();
private static ConfigFile LocalConfig;
private static BaseUnityPlugin Mod;
private static string ConfigFileName;
private static ServerConfiguration _instance;
private static Logging Log;
public static bool IsSetup = false;
public FileSystemWatcher ConfigWatcher;
private const string NOT_CONFIGURED = "ServerConfiguration not initialized. Setup first.";
public static ServerConfiguration Instance
{
get
{
if (_instance == null)
{
_instance = new ServerConfiguration();
}
return _instance;
}
}
private ServerConfiguration()
{
}
public void Setup(ConfigFile config, BaseUnityPlugin modInstance)
{
LocalConfig = config;
Log = Logging.GetLogger();
Log.Trace("ServerConfiguration Setup");
Mod = modInstance;
ConfigFileName = Path.GetFileName(LocalConfig.ConfigFilePath);
IsSetup = true;
}
public void CreateConfigWatcher()
{
ConfigWatcher = Utils.CreateFileWatcher(LocalConfig.ConfigFilePath, LoadConfig);
}
private void LoadConfig(object sender, FileSystemEventArgs e)
{
if (!File.Exists(LocalConfig.ConfigFilePath))
{
return;
}
try
{
Log.Debug($"Loading configuration {e.ChangeType}");
LocalConfig.Reload();
}
catch
{
Log.Error("Error loading configuration file " + ConfigFileName);
}
}
public static string GetPluginGuid()
{
return Mod.Info.Metadata.GUID;
}
public static void RPC_ClientConfigReceiver(ZRpc zrpc, ZPackage package)
{
if (!IsSetup)
{
Log.Error("ServerConfiguration not initialized. Setup first.");
return;
}
Log.Debug("ClientConfigReceiver");
string section;
string name;
while (package.GetPos() < package.Size())
{
section = package.ReadString();
name = package.ReadString();
string text = package.ReadString();
Log.Trace("Reading " + section + " " + name + " value " + text + " from ZPackage");
DelegatedConfigEntryBase delegatedConfigEntryBase = ServerDelegatedEntries.Find((DelegatedConfigEntryBase e) => e.Name == name && e.Section == section);
if (delegatedConfigEntryBase != null)
{
Log.Trace("Found DCEB on client and setting to server value " + text);
delegatedConfigEntryBase.ServerValue = text;
}
ConfigEntryBase val = LocalConfig[section, name];
if (val != null)
{
Log.Trace("Found local CEB and setting underlying config value " + text);
val.SetSerializedValue(text);
}
}
}
internal static void WriteConfigEntries(ZPackage zpkg)
{
foreach (DelegatedConfigEntryBase serverDelegatedEntry in ServerDelegatedEntries)
{
Log.Trace("Writing " + serverDelegatedEntry.Section + " " + serverDelegatedEntry.Name + " value " + serverDelegatedEntry.ServerValue + " to ZPackage");
zpkg.Write(serverDelegatedEntry.Section);
zpkg.Write(serverDelegatedEntry.Name);
zpkg.Write(serverDelegatedEntry.ServerValue);
}
}
internal static void SendConfigToClient(ZNetPeer peer)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
if (!IsSetup)
{
Log.Error("ServerConfiguration not initialized. Setup first.");
return;
}
Log.Debug("SendConfigToClient");
ZPackage val = new ZPackage();
WriteConfigEntries(val);
peer.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { val });
Log.Trace("Invoked ClientConfigReceiver on peer");
}
public void SendConfigToAllClients(object o, SettingChangedEventArgs e)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
if (!IsSetup)
{
Log.Error("ServerConfiguration not initialized. Setup first.");
}
else if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer() && ZNet.instance.GetPeerConnections() > 0)
{
Log.Debug("SendConfigToAllClients");
ZPackage zpkg = new ZPackage();
WriteConfigEntries(zpkg);
((MonoBehaviour)Mod).StartCoroutine(_instance.Co_BroadcastConfig(zpkg));
}
}
private IEnumerator Co_BroadcastConfig(ZPackage zpkg)
{
Log.Debug("Co_BroadcastConfig");
List<ZNetPeer> connectedPeers = ZNet.instance.GetConnectedPeers();
foreach (ZNetPeer item in connectedPeers)
{
if (item != ZNet.instance.GetServerPeer())
{
item.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { zpkg });
Log.Trace("Invoked ClientConfigReceiver on peer");
}
yield return null;
}
}
}
internal class Utils
{
public static TEnum Guardrails<TEnum>(string value, TEnum enumDefault) where TEnum : struct
{
if (Enum.TryParse<TEnum>(value, ignoreCase: true, out var result))
{
return result;
}
return enumDefault;
}
public static int Guardrails(int value, int lbound, int ubound)
{
if (value < lbound)
{
return lbound;
}
if (value > ubound)
{
return ubound;
}
return value;
}
public static void GetCharactersInRangeXZ(Vector3 point, float radius, List<Character> characters)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
float num = radius * radius;
foreach (Character s_character in Character.s_characters)
{
if (DistanceSqrXZ(((Component)s_character).transform.position, point) < num)
{
characters.Add(s_character);
}
}
}
public static float DistanceSqr(Vector3 v0, Vector3 v1)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
float num = v1.x - v0.x;
float num2 = v1.y - v0.y;
float num3 = v1.z - v0.z;
return num * num + num2 * num2 + num3 * num3;
}
public static float DistanceSqrXZ(Vector3 v0, Vector3 v1)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
float num = v1.x - v0.x;
float num2 = v1.z - v0.z;
return num * num + num2 * num2;
}
public static float DistanceXZ(Vector3 v0, Vector3 v1)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
float num = v1.x - v0.x;
float num2 = v1.z - v0.z;
return Mathf.Sqrt(num * num + num2 * num2);
}
public static float Guardrails(float value, float lbound, float ubound)
{
if (value < lbound)
{
return lbound;
}
if (value > ubound)
{
return ubound;
}
return value;
}
public static string UnClonifiedName(string name)
{
if (name == null)
{
return null;
}
int num = name.IndexOf("(Clone)");
if (num < 1)
{
return name;
}
return name.Substring(0, num);
}
public static void SetTranslator(int id, string idText)
{
typeof(Localization).GetMethod("AddWord", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(Localization.instance, new object[2]
{
"skill_" + id,
idText
});
}
public static string GetTranslated(int id)
{
Logging.GetLogger().Debug(string.Format("Got translation for id {0} to {1}", id, Localization.instance.Localize("skill_" + id)));
return Localization.instance.Localize("$skill_" + id);
}
public static string GetAssemblyPathedFile(string fileName)
{
return new FileInfo(Assembly.GetExecutingAssembly().Location).DirectoryName.Replace('\\', '/') + "/" + fileName;
}
public static Sprite GetPrefabIcon(string prefabName)
{
Sprite result = null;
GameObject prefab = GetPrefab(prefabName);
ItemDrop val = default(ItemDrop);
if ((Object)(object)prefab != (Object)null && prefab.TryGetComponent<ItemDrop>(ref val))
{
result = val.m_itemData.GetIcon();
}
return result;
}
public static Player GetPlayerByZDOID(ZDOID zid)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
foreach (Player allPlayer in Player.GetAllPlayers())
{
ZDOID zDOID = ((Character)allPlayer).GetZDOID();
if (((ZDOID)(ref zDOID)).Equals(zid))
{
return allPlayer;
}
}
return null;
}
public static Character GetCharacterByZDOID(string cid)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
foreach (Character allCharacter in Character.GetAllCharacters())
{
ZDOID zDOID = allCharacter.GetZDOID();
if (((object)(ZDOID)(ref zDOID)).ToString().Equals(cid))
{
return allCharacter;
}
}
return null;
}
public static Character GetCharacterByZDOID(ZDOID cid)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
foreach (Character allCharacter in Character.GetAllCharacters())
{
ZDOID zDOID = allCharacter.GetZDOID();
if (((ZDOID)(ref zDOID)).Equals(cid))
{
return allCharacter;
}
}
return null;
}
public static ZNetPeer GetPeerByRPC(ZRpc rpc)
{
foreach (ZNetPeer peer in ZNet.instance.GetPeers())
{
if (peer.m_rpc == rpc)
{
return peer;
}
}
return null;
}
public static List<GameObject> GetGameObjectsOfType(Type t)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
List<GameObject> list = new List<GameObject>();
Object[] array = Object.FindObjectsOfType(t);
foreach (Object val in array)
{
list.Add(((Component)val).gameObject);
}
return list;
}
public static GameObject GetClosestGameObjectOfType(Type t, Vector3 point, float radius)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return GetGameObjectsOfTypeInRangeByDistance(t, point, radius)?[0];
}
public static List<GameObject> GetGameObjectsOfTypeInRangeByDistance(Type t, Vector3 point, float radius)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
List<KeyValuePair<GameObject, float>> list = new List<KeyValuePair<GameObject, float>>();
List<GameObject> gameObjectsOfTypeInRange = GetGameObjectsOfTypeInRange(t, point, radius);
if (gameObjectsOfTypeInRange.Count > 0)
{
foreach (GameObject item in gameObjectsOfTypeInRange)
{
list.Add(new KeyValuePair<GameObject, float>(item, Vector3.Distance(item.transform.position, point)));
}
list.Sort((KeyValuePair<GameObject, float> pair1, KeyValuePair<GameObject, float> pair2) => pair1.Value.CompareTo(pair2.Value));
return list.ConvertAll((KeyValuePair<GameObject, float> x) => x.Key);
}
return null;
}
public static List<GameObject> GetGameObjectsOfTypeInRange(Type t, Vector3 point, float radius)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
return (from x in GetGameObjectsOfType(t)
where Vector3.Distance(x.transform.position, point) < radius
select x).ToList();
}
public static float GetPointDepth(Vector3 p)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
return ZoneSystem.instance.m_waterLevel - GetSolidHeight(p);
}
public static List<string> GetDelimitedStringAsList(string delimitedString, char delimiter)
{
List<string> list = new List<string>();
string[] array = delimitedString.Split(new char[1] { delimiter }, StringSplitOptions.RemoveEmptyEntries);
foreach (string text in array)
{
list.Add(text.Trim());
}
return list;
}
public static float GetSolidHeight(Vector3 p)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
int solidRayMask = ZoneSystem.instance.m_solidRayMask;
float result = 0f;
p.y += 1000f;
RaycastHit val = default(RaycastHit);
if (Physics.Raycast(p, Vector3.down, ref val, 2000f, solidRayMask) && !Object.op_Implicit((Object)(object)((RaycastHit)(ref val)).collider.attachedRigidbody))
{
result = ((RaycastHit)(ref val)).point.y;
}
return result;
}
public static Transform FindChild(Transform aParent, string aName)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
foreach (Transform item in aParent)
{
Transform val = item;
if (((Object)val).name == aName)
{
return val;
}
Transform val2 = FindChild(val, aName);
if ((Object)(object)val2 != (Object)null)
{
return val2;
}
}
return null;
}
public static Transform FindParent(Transform go)
{
while ((Object)(object)go.parent != (Object)null)
{
go = go.parent;
}
return go;
}
public static GameObject GetPrefab(int prefabHash)
{
return GetPrefabByHash(prefabHash);
}
public static GameObject GetPrefabByHash(int prefabHash)
{
GameObject val = ObjectDB.instance.GetItemPrefab(prefabHash);
Logging logger = Logging.GetLogger();
if ((Object)(object)val != (Object)null)
{
logger.Debug("Found prefab in ObjectDB");
}
else
{
ZNetScene instance = ZNetScene.instance;
val = ((instance != null) ? instance.GetPrefab(prefabHash) : null);
if ((Object)(object)val != (Object)null)
{
logger.Debug("Found prefab in Scene");
}
}
return val;
}
public static GameObject GetPrefab(string prefabName)
{
GameObject val = ObjectDB.instance.GetItemPrefab(prefabName);
Logging logger = Logging.GetLogger();
if ((Object)(object)val != (Object)null)
{
logger.Debug("Found " + prefabName + " in ObjectDB");
}
else
{
ZNetScene instance = ZNetScene.instance;
val = ((instance != null) ? instance.GetPrefab(prefabName) : null);
if ((Object)(object)val != (Object)null)
{
logger.Debug("Found " + prefabName + " in Scene");
}
}
return val;
}
public static string SerializeFromDictionary<K, V>(string delimp, string delimc, IDictionary<K, V> dict)
{
if (dict == null)
{
return null;
}
IEnumerable<string> values = dict.Select(delegate(KeyValuePair<K, V> kvp)
{
KeyValuePair<K, V> keyValuePair = kvp;
string? obj = keyValuePair.Key?.ToString();
string text = delimc;
keyValuePair = kvp;
return obj + text + keyValuePair.Value;
});
return string.Join(delimp, values);
}
public static void DeserializeToDictionary<K, V>(string serializedString, string delimp, string delimc, ref IDictionary<K, V> dict)
{
if (dict == null)
{
return;
}
dict.Clear();
string[] separator = new string[1] { delimp };
string[] separator2 = new string[1] { delimc };
string[] array = serializedString.Split(separator, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < array.Length; i++)
{
string[] array2 = array[i].Split(separator2, StringSplitOptions.RemoveEmptyEntries);
if (array2.Length == 2)
{
dict.Add(TypedValue<K>(array2[0]), TypedValue<V>(array2[1]));
}
}
}
public static FileSystemWatcher CreateFileWatcher(string fullPath, FileSystemEventHandler handler)
{
string fileName = Path.GetFileName(fullPath);
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(fullPath.Substring(0, fullPath.Length - fileName.Length), fileName);
fileSystemWatcher.NotifyFilter = NotifyFilters.Attributes | NotifyFilters.Size | NotifyFilters.LastWrite | NotifyFilters.CreationTime;
fileSystemWatcher.Changed += handler;
fileSystemWatcher.Created += handler;
fileSystemWatcher.IncludeSubdirectories = false;
fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher.EnableRaisingEvents = true;
return fileSystemWatcher;
}
public static T TypedValue<T>(object a)
{
return (T)Convert.ChangeType(a, typeof(T));
}
public static float TimeAdjustedRamp(float maxValue, float duration, float elapsedTime, float pctFromStartRise, float pctFromEndFall)
{
float num = elapsedTime / duration;
if (num <= pctFromStartRise)
{
return maxValue * (num / pctFromStartRise);
}
if (num >= 1f - pctFromEndFall)
{
return maxValue * ((1f - num) / pctFromEndFall);
}
return maxValue;
}
public static bool CopyComponentToGameObject(Component original, ref GameObject destination)
{
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
Logging logger = Logging.GetLogger();
Type type = ((object)original).GetType();
logger.Debug($"Original Type is {type}");
GameObject obj = destination;
logger.Debug("Destination GameObject " + ((obj != null) ? ((Object)obj).name : null));
Component val = destination.GetComponent(type);
if ((Object)(object)val == (Object)null)
{
val = destination.AddComponent(type);
}
if ((Object)(object)val == (Object)null)
{
logger.Debug("Destination component is null");
return false;
}
Component val2 = (Component)Activator.CreateInstance(type);
if ((Object)(object)val2 == (Object)null)
{
logger.Debug("Destination component is null");
return false;
}
if ((Object)(object)val2 == (Object)null)
{
logger.Debug("Boxed component is null");
return false;
}
FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
foreach (FieldInfo fieldInfo in fields)
{
fieldInfo.SetValue(val2, fieldInfo.GetValue(original));
}
val = val2;
return true;
}
public static bool CopyObject(object original, object target)
{
Logging logger = Logging.GetLogger();
Type type = original.GetType();
Type type2 = target.GetType();
if (type == null)
{
logger.Warning("Copy Object: Source object is null");
Activator.CreateInstance(type);
return false;
}
if (type2 == null)
{
logger.Warning("Copy Object: Destination object is null");
return false;
}
if (type2 != type)
{
logger.Warning("Copy Object: Source and destination components are different types");
return false;
}
FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
foreach (FieldInfo fieldInfo in fields)
{
fieldInfo.SetValue(target, fieldInfo.GetValue(original));
}
return true;
}
}
internal class Cfg
{
public static DelegatedConfigEntry<bool> ghostAttacks = null;
public static DelegatedConfigEntry<bool> despawnInDay = null;
public static DelegatedConfigEntry<int> patrolRadius = null;
public static DelegatedConfigEntry<Haunted.Spirit> typeOfSpirit = null;
public static DelegatedConfigEntry<int> numberOfBats = null;
public static DelegatedConfigEntry<bool> addBatsToSpirit = null;
public static DelegatedConfigEntry<KeyboardShortcut> summonGhostKey = null;
public static DelegatedConfigEntry<Logging.LogLevels> debugLevel = null;
private static KeyCode[] keyModifiers = (KeyCode[])(object)new KeyCode[2]
{
(KeyCode)308,
(KeyCode)304
};
public static KeyboardShortcut keyConfigItemDefault = new KeyboardShortcut((KeyCode)103, keyModifiers);
public static void BepInExConfig(BaseUnityPlugin _instance)
{
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Expected O, but got Unknown
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Expected O, but got Unknown
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
debugLevel = new DelegatedConfigEntry<Logging.LogLevels>(ChangeLogging);
debugLevel.ConfigEntry = _instance.Config.Bind<Logging.LogLevels>("Utility", "LogLevel", Logging.LogLevels.Info, "Controls the level of information contained in the log");
Logging.GetLogger().LogLevel = debugLevel.Value;
typeOfSpirit = new DelegatedConfigEntry<Haunted.Spirit>();
typeOfSpirit.ConfigEntry = _instance.Config.Bind<Haunted.Spirit>("Summonning", "Spirit to Summon", Haunted.Spirit.Wraith, "Controls the type of spirit to summon.");
numberOfBats = new DelegatedConfigEntry<int>();
numberOfBats.ConfigEntry = _instance.Config.Bind<int>("Summonning", "Number of Bats to add to summon", 0, new ConfigDescription("Sets the number of companion Bats to summon in addition to the summoned spirit.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 5), Array.Empty<object>()));
ghostAttacks = new DelegatedConfigEntry<bool>(useServerDelegate: true);
ghostAttacks.ConfigEntry = _instance.Config.Bind<bool>("Behavior", "Attack Enemies", false, "If enabled, the summoned spirit actively attacks and attracts enemies. If disabled the spirit ignores and is ignored by enemies.");
despawnInDay = new DelegatedConfigEntry<bool>(ChangeGhostDespawn, useServerDelegate: true);
despawnInDay.ConfigEntry = _instance.Config.Bind<bool>("Behavior", "Despawn in Daytime", true, "If enabled, the spirit will automatically despawn in the day and return at night and you cannot summon the spirit during the day.");
patrolRadius = new DelegatedConfigEntry<int>();
patrolRadius.ConfigEntry = _instance.Config.Bind<int>("Behavior", "Patrol Radius", 15, new ConfigDescription("The distance the spirit will wander when set to stay in one area.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(5, 50), Array.Empty<object>()));
summonGhostKey = new DelegatedConfigEntry<KeyboardShortcut>();
summonGhostKey.ConfigEntry = _instance.Config.Bind<KeyboardShortcut>("Keys", "Summon & Dispel Spirit", keyConfigItemDefault, "Press this key to summon or dismiss the tamed spirit. You can only have one spirit active at a time. You need to be near the Spirit to dispel it.");
}
public static void ChangeLogging(object s, EventArgs e)
{
Logging logger = Logging.GetLogger();
SettingChangedEventArgs val = (SettingChangedEventArgs)(object)((e is SettingChangedEventArgs) ? e : null);
logger.Debug($"ChangeLog {val.ChangedSetting.Definition.Key} to {val.ChangedSetting.BoxedValue}");
logger.LogLevel = debugLevel.Value;
}
public static void ChangeGhostDespawn(object s, EventArgs e)
{
Logging logger = Logging.GetLogger();
SettingChangedEventArgs val = (SettingChangedEventArgs)(object)((e is SettingChangedEventArgs) ? e : null);
logger.Debug($"ChangeLog {val.ChangedSetting.Definition.Key} to {val.ChangedSetting.BoxedValue}");
if (EnvMan.IsDaylight())
{
if (despawnInDay.Value)
{
Haunted.DeactivateHaunts();
}
else
{
Haunted.ActivateHaunts();
}
}
}
}
[BepInPlugin("neobotics.valheim_mod.haunted", "Haunted", "0.1.4")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class Haunted : BaseUnityPlugin
{
public enum Spirit
{
Ghost,
Wraith,
Bat,
Skeleton
}
[HarmonyPatch(typeof(EnvMan), "OnMorning")]
private static class EnvMan_OnMorning_Patch
{
[HarmonyPostfix]
private static void EnvMan_OnMorning_Postfix(EnvMan __instance)
{
if (ZNet.instance.IsServer())
{
Log.Debug("EnvMan_OnMorning_Patch_Postfix");
if (Cfg.despawnInDay.Value)
{
DeactivateHaunts();
}
}
}
}
[HarmonyPatch(typeof(EnvMan), "OnEvening")]
private static class EnvMan_OnEvening_Patch
{
[HarmonyPostfix]
private static void EnvMan_OnEvening_Postfix(EnvMan __instance)
{
if (ZNet.instance.IsServer())
{
Log.Debug("EnvMan_OnEvening_Patch_Postfix");
ActivateHaunts();
}
}
}
[HarmonyPatch(typeof(Tameable), "UpdateSavedFollowTarget")]
private static class Tameable_UpdateSavedFollowTarget_Patch
{
[HarmonyPostfix]
private static void Tameable_UpdateSavedFollowTarget_Prefix(Tameable __instance)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = default(Vector3);
if ((Object)(object)__instance != (Object)null && !((BaseAI)__instance.m_monsterAI).m_aggravated && __instance.m_nview.m_zdo.GetVec3(SPIRIT_FLAG, ref val) && Vector3.Distance(val, ((Component)__instance).gameObject.transform.position) > (float)Cfg.patrolRadius.Value)
{
__instance.m_monsterAI.SetFollowTarget((GameObject)null);
((BaseAI)__instance.m_monsterAI).SetPatrolPoint(val);
__instance.m_nview.m_zdo.Set(ZDOVars.s_follow, string.Empty);
}
}
}
[HarmonyPatch(typeof(EnemyHud), "TestShow")]
private static class EnemyHud_TestShow_Patch
{
[HarmonyPostfix]
private static void EnemyHud_TestShow_Postfix(EnemyHud __instance, Character c, bool isVisible, ref bool __result)
{
if (!((Behaviour)c).isActiveAndEnabled)
{
__result = false;
}
}
}
[HarmonyPatch(typeof(BaseAI), "IsEnemy", new Type[]
{
typeof(Character),
typeof(Character)
})]
private static class BaseAI_IsEnemy_Patch
{
[HarmonyPostfix]
private static void BaseAI_IsEnemy_Postfix(BaseAI __instance, Character a, Character b, ref bool __result)
{
if (!Cfg.ghostAttacks.Value && ((a.m_tamed && hauntNames.Contains(a.m_name)) || (b.m_tamed && hauntNames.Contains(((Object)b).name))))
{
__result = false;
}
}
}
[HarmonyPatch(typeof(Player), "Update")]
public static class Player_Update_Patch
{
private static void Prefix(Player __instance)
{
if ((Object)(object)__instance == (Object)(object)Player.m_localPlayer && OkToKey(__instance) && Cfg.summonGhostKey.IsKeyPressed())
{
SummonAndDispelHaunt();
}
}
}
[HarmonyPatch(typeof(ZNetScene), "CreateObject")]
private static class ZNetScene_CreateObject_Patch
{
[HarmonyPostfix]
private static void ZNetScene_CreateObject_Postfix(ZNetScene __instance, ZDO zdo, ref GameObject __result)
{
if (!prefabHashes.Contains(zdo.m_prefab) || !zdo.GetBool(ZDOVars.s_tamed, false))
{
return;
}
Log.Debug("Creating tamed Haunt");
bool flag = zdo.m_prefab == prefabKeys[Spirit.Bat];
bool flag2 = zdo.m_prefab == prefabKeys[Spirit.Skeleton];
Vector3 val = default(Vector3);
bool vec = zdo.GetVec3(SPIRIT_FLAG, ref val);
if ((Object)(object)__result.GetComponent<Tameable>() == (Object)null)
{
__result.AddComponent<Tameable>().m_commandable = ((!flag || vec) ? true : false);
}
if (vec)
{
if (flag)
{
SetUpGiantBat(__result);
}
if (flag2)
{
SetUpGiantSkeleton(__result);
}
}
SetUpHaunt(__result);
MonsterAI val2 = default(MonsterAI);
if (EnvMan.IsDaylight() && Cfg.despawnInDay.Value && __result.TryGetComponent<MonsterAI>(ref val2))
{
((BaseAI)val2).m_idleSoundChance = 0f;
}
}
}
private static Haunted _modInstance;
private static string Mod = "Haunted";
private static string LcMod = Mod.ToLower();
public static Logging Log;
public static Faction tamedGhostFaction = (Faction)StringExtensionMethods.GetStableHashCode("TamedGhost");
public static int SPIRIT_FLAG = StringExtensionMethods.GetStableHashCode("Haunted_Spirit");
private static Dictionary<Spirit, int> prefabKeys = new Dictionary<Spirit, int>
{
{
Spirit.Wraith,
StringExtensionMethods.GetStableHashCode("Wraith")
},
{
Spirit.Ghost,
StringExtensionMethods.GetStableHashCode("Ghost")
},
{
Spirit.Bat,
StringExtensionMethods.GetStableHashCode("Bat")
},
{
Spirit.Skeleton,
StringExtensionMethods.GetStableHashCode("Skeleton")
}
};
private static Dictionary<int, string> prefabNames = new Dictionary<int, string>
{
{
prefabKeys[Spirit.Wraith],
"Wraith"
},
{
prefabKeys[Spirit.Ghost],
"Ghost"
},
{
prefabKeys[Spirit.Bat],
"Bat"
},
{
prefabKeys[Spirit.Skeleton],
"Skeleton"
}
};
private static List<int> prefabHashes = new List<int>();
private static List<string> hauntNames = new List<string> { "$enemy_ghost", "$enemy_wraith", "$enemy_bat" };
private static List<ItemDrop> foodList = new List<ItemDrop>();
private static Dictionary<string, ItemDrop> foodItems = new Dictionary<string, ItemDrop>();
private static Harmony harmony = null;
public static Haunted GetInstance()
{
return _modInstance;
}
private void Awake()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
_modInstance = this;
harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
harmony.PatchAll(Assembly.GetExecutingAssembly());
foreach (Spirit key in prefabKeys.Keys)
{
prefabHashes.Add(prefabKeys[key]);
}
ConfigureMod();
Log.Info("Awake");
}
private void ConfigureMod()
{
Log = Logging.GetLogger(Logging.LogLevels.Info, Mod);
ServerConfiguration.Instance.Setup(((BaseUnityPlugin)this).Config, (BaseUnityPlugin)(object)_modInstance);
Cfg.BepInExConfig((BaseUnityPlugin)(object)_modInstance);
ServerConfiguration.Instance.CreateConfigWatcher();
}
private void OnDestroy()
{
harmony.UnpatchSelf();
}
private static bool OkToKey(Player player)
{
if (!Chat.instance.HasFocus() && !Console.IsVisible() && (Object)(object)TextViewer.instance != (Object)null && !TextViewer.instance.IsVisible() && !GameCamera.InFreeFly() && !Minimap.IsOpen() && !TextInput.IsVisible() && !StoreGui.IsVisible() && !((Character)player).InCutscene() && !((Character)player).InBed() && !((Character)player).IsTeleporting() && !((Character)player).IsDead())
{
return !((Character)player).InPlaceMode();
}
return false;
}
public static bool GetAllTamedZDOsWithPrefab(List<int> prefabHashes, List<ZDO> zdos)
{
foreach (ZDO value in ZDOMan.instance.m_objectsByID.Values)
{
if (value.IsValid() && prefabHashes.Contains(value.GetPrefab()) && value.GetBool(ZDOVars.s_tamed, false))
{
zdos.Add(value);
}
}
return zdos.Count > 0;
}
public static void ActivateHaunts()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
List<ZDO> list = new List<ZDO>();
GetAllTamedZDOsWithPrefab(prefabKeys.Values.ToList(), list);
MonsterAI val2 = default(MonsterAI);
foreach (ZDO item in list)
{
if (!ZNetScene.instance.HaveInstance(item))
{
continue;
}
GameObject val = ZNetScene.instance.FindInstance(item.m_uid);
if (!val.activeInHierarchy)
{
val.SetActive(true);
if (val.TryGetComponent<MonsterAI>(ref val2))
{
((BaseAI)val2).m_idleSoundChance = 0.5f;
}
}
}
}
public static void DeactivateHaunts()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
List<ZDO> list = new List<ZDO>();
GetAllTamedZDOsWithPrefab(prefabKeys.Values.ToList(), list);
MonsterAI val2 = default(MonsterAI);
foreach (ZDO item in list)
{
if (!ZNetScene.instance.HaveInstance(item))
{
continue;
}
GameObject val = ZNetScene.instance.FindInstance(item.m_uid);
if (val.activeInHierarchy)
{
if (val.TryGetComponent<MonsterAI>(ref val2))
{
((BaseAI)val2).m_idleSoundChance = 0f;
}
val.SetActive(false);
}
}
}
private static void SetUpHaunt(GameObject haunt)
{
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("SetUpHaunt");
Character component = haunt.GetComponent<Character>();
MonsterAI component2 = haunt.GetComponent<MonsterAI>();
Tameable tameable = default(Tameable);
if (haunt.TryGetComponent<Tameable>(ref tameable))
{
component.m_tameable = tameable;
component.m_tameableMonsterAI = component2;
foodList.Clear();
ItemDrop iDrop = null;
string name = component.m_name;
if (!(name == "$enemy_bat"))
{
if (name == "$enemy_skeleton")
{
if (TryGetFoodItems("BoneFragments", out iDrop))
{
foodList.Add(iDrop);
}
if (TryGetFoodItems("WitheredBone", out iDrop))
{
foodList.Add(iDrop);
}
}
else if (TryGetFoodItems("Wisp", out iDrop))
{
foodList.Add(iDrop);
}
}
else
{
if (TryGetFoodItems("Bloodbag", out iDrop))
{
foodList.Add(iDrop);
}
if (TryGetFoodItems("GiantBloodSack", out iDrop))
{
foodList.Add(iDrop);
}
}
component2.m_consumeItems = foodList;
}
component.SetTamed(true);
((BaseAI)component2).m_randomMoveRange = Cfg.patrolRadius.Value;
((BaseAI)component2).m_randomMoveInterval = 3f;
((BaseAI)component2).SetPatrolPoint();
component.m_damageModifiers.m_fire = (DamageModifier)3;
component.m_tolerateSmoke = true;
CharacterDrop val = default(CharacterDrop);
if (haunt.TryGetComponent<CharacterDrop>(ref val))
{
Object.Destroy((Object)(object)val);
}
if (Cfg.despawnInDay.Value && EnvMan.IsDaylight())
{
haunt.SetActive(false);
}
}
private static bool TryGetFoodItems(string foodName, out ItemDrop iDrop)
{
if (!foodItems.TryGetValue(foodName, out iDrop))
{
GameObject prefab = Utils.GetPrefab(foodName);
if ((Object)(object)prefab != (Object)null && prefab.TryGetComponent<ItemDrop>(ref iDrop))
{
foodItems.Add(foodName, iDrop);
}
}
return !((Object)(object)iDrop == (Object)null);
}
public static bool TryGetHauntInScene(ZDO zdo, out GameObject haunt)
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("TryGetHauntInScene");
haunt = null;
if (ZNetScene.instance.HaveInstance(zdo))
{
Log.Debug("Haunt has an instance");
haunt = ZNetScene.instance.FindInstance(zdo.m_uid);
if ((Object)(object)haunt != (Object)null)
{
Log.Debug("Found Haunt instance in scene");
return true;
}
}
return false;
}
public static bool TryGetMyHauntedZDOs(List<ZDO> haunts)
{
Log.Debug("TryGetMyHauntedZDOs");
haunts.Clear();
List<ZDO> list = new List<ZDO>();
Log.Debug("Searching for tamed Haunt ZDOs");
GetAllTamedZDOsWithPrefab(prefabKeys.Values.ToList(), list);
string name = Game.instance.GetPlayerProfile().GetName();
if (name != null)
{
foreach (ZDO item in list)
{
if (item.GetString(ZDOVars.s_ownerName, "") == name)
{
Log.Debug("Found bound Haunt ZDO");
haunts.Add(item);
}
}
}
return haunts.Count > 0;
}
private static void SummonAndDispelHaunt()
{
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_0236: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_025e: Unknown result type (might be due to invalid IL or missing references)
//IL_0263: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_0331: Unknown result type (might be due to invalid IL or missing references)
//IL_0346: Unknown result type (might be due to invalid IL or missing references)
//IL_0348: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
Player localPlayer = Player.m_localPlayer;
Log.Debug("SummonAndDispelHaunt");
string text = string.Empty;
List<ZDO> list = new List<ZDO>();
if (TryGetMyHauntedZDOs(list))
{
Vector3 val = default(Vector3);
Tameable val2 = default(Tameable);
foreach (ZDO item in list)
{
if (item.GetVec3(SPIRIT_FLAG, ref val))
{
Vector3 position = item.m_position;
if (TryGetHauntInScene(item, out var haunt) && haunt.TryGetComponent<Tameable>(ref val2))
{
text = val2.GetHoverName();
Log.Debug("Dispelling " + text + " in scene");
Object.Instantiate<GameObject>(Utils.GetPrefab("vfx_odin_despawn"), position + new Vector3(0f, 1f, 0f), Quaternion.identity);
}
else
{
Log.Debug("Dispelling Haunt not in scene");
text = prefabNames[item.m_prefab];
}
}
}
Object.Instantiate<GameObject>(Utils.GetPrefab("sfx_dverger_heal_finish"), ((Component)Player.m_localPlayer).transform.position, Quaternion.identity);
((Character)localPlayer).Message((MessageType)2, Localization.instance.Localize("Dispelled " + text), 0, (Sprite)null);
Log.Debug("Destroying all player's summoned creatures");
SendAllDestroyed(list);
return;
}
Log.Debug("Summoning Haunt");
string name = Game.instance.GetPlayerProfile().GetName();
if (Cfg.despawnInDay.Value && EnvMan.IsDaylight())
{
Log.Debug("Summon failed due to daylight configuration");
((Character)localPlayer).Message((MessageType)2, "You can't do that right now", 0, (Sprite)null);
return;
}
Vector3 val3 = ((Component)localPlayer).transform.position + ((Component)localPlayer).transform.forward * 2f;
List<Piece> list2 = new List<Piece>();
Piece.GetAllPiecesInRadius(((Component)localPlayer).transform.position, 20f, list2);
if (list2.Count < 20)
{
Log.Debug("Summon failed due to base size or distance");
((Character)localPlayer).Message((MessageType)2, "You need to be closer to a large enough base to haunt", 0, (Sprite)null);
return;
}
GameObject val4 = Object.Instantiate<GameObject>(Utils.GetPrefabByHash(prefabKeys[Cfg.typeOfSpirit.Value]), val3, Quaternion.identity);
Transform transform = val4.transform;
transform.rotation *= Quaternion.Euler(0f, 180f, 0f);
Character val5 = default(Character);
if (val4.TryGetComponent<Character>(ref val5))
{
text = val5.m_name;
}
Tameable val6 = default(Tameable);
if (!val4.TryGetComponent<Tameable>(ref val6))
{
Log.Debug("Adding Tameable to Haunt");
val6 = val4.AddComponent<Tameable>();
}
val6.m_commandable = true;
ZDO zdo = val4.GetComponent<ZNetView>().m_zdo;
zdo.Set(SPIRIT_FLAG, val3);
zdo.Set(ZDOVars.s_ownerName, name);
ZDOMan.instance.ForceSendZDO(zdo.m_uid);
if (zdo.m_prefab == prefabKeys[Spirit.Bat])
{
SetUpGiantBat(val4);
}
if (zdo.m_prefab == prefabKeys[Spirit.Skeleton])
{
SetUpGiantSkeleton(val4);
}
SetUpHaunt(val4);
Object.Instantiate<GameObject>(Utils.GetPrefab("vfx_spawn_small"), val3, Quaternion.identity);
Object.Instantiate<GameObject>(Utils.GetPrefab("sfx_dverger_heal_start"), val3, Quaternion.identity);
((Character)localPlayer).Message((MessageType)2, Localization.instance.Localize("Summoned " + text), 0, (Sprite)null);
AddExtraBats(Cfg.numberOfBats.Value);
}
private static void SetUpGiantBat(GameObject haunt, bool resize = true)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
if (resize)
{
Transform transform = haunt.transform;
transform.localScale += new Vector3(1.5f, 1.5f, 1.5f);
}
SkinnedMeshRenderer componentInChildren = haunt.GetComponentInChildren<SkinnedMeshRenderer>();
if ((Object)(object)componentInChildren != (Object)null)
{
((Renderer)componentInChildren).material.color = new Color(0.1f, 0f, 0.1f);
}
}
private static void SetUpGiantSkeleton(GameObject haunt, bool resize = true)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
if (resize)
{
Transform transform = haunt.transform;
transform.localScale += new Vector3(0.6f, 0.5f, 0.5f);
}
}
private static void AddExtraBats(int number)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("AddExtraBats");
Player localPlayer = Player.m_localPlayer;
string name = Game.instance.GetPlayerProfile().GetName();
if (number <= 0)
{
return;
}
GameObject val = null;
Vector3 val2 = ((Component)localPlayer).transform.position + ((Component)localPlayer).transform.forward * 2f;
GameObject prefabByHash = Utils.GetPrefabByHash(prefabKeys[Spirit.Bat]);
Tameable val3 = default(Tameable);
Character val4 = default(Character);
for (int i = 0; i < number; i++)
{
val = Object.Instantiate<GameObject>(prefabByHash, val2, Quaternion.identity);
Transform transform = val.transform;
transform.rotation *= Quaternion.Euler(0f, 180f, 0f);
if (!val.TryGetComponent<Tameable>(ref val3))
{
Log.Debug("Adding Tameable to Haunt");
val3 = val.AddComponent<Tameable>();
}
val3.m_commandable = false;
ZDO zdo = val.GetComponent<ZNetView>().m_zdo;
zdo.Set(ZDOVars.s_ownerName, name);
ZDOMan.instance.ForceSendZDO(zdo.m_uid);
Log.Debug("Adding Bat");
if (val.TryGetComponent<Character>(ref val4))
{
SetUpHaunt(val);
}
}
}
private static void SendOneDestroyed(ZDOID zdoid)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
ZPackage val = new ZPackage();
val.Write(1);
val.Write(zdoid);
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "DestroyZDO", new object[1] { val });
}
private static void SendAllDestroyed(List<ZDO> zdos)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
ZPackage val = new ZPackage();
val.Write(zdos.Count);
foreach (ZDO zdo in zdos)
{
val.Write(zdo.m_uid);
}
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "DestroyZDO", new object[1] { val });
}
private static void RandomFollowStay()
{
}
}