Decompiled source of Haunted v0.1.3

Haunted.dll

Decompiled 7 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Haunted")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Haunted")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9f8a1b6e-6d0e-4dab-bbd8-9ed433836544")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
internal sealed class ConfigurationManagerAttributes
{
	public delegate void CustomHotkeyDrawerFunc(ConfigEntryBase setting, ref bool isCurrentlyAcceptingInput);

	public bool? ShowRangeAsPercent;

	public Action<ConfigEntryBase> CustomDrawer;

	public CustomHotkeyDrawerFunc CustomHotkeyDrawer;

	public bool? Browsable;

	public string Category;

	public object DefaultValue;

	public bool? HideDefaultButton;

	public bool? HideSettingName;

	public string Description;

	public string DispName;

	public int? Order;

	public bool? ReadOnly;

	public bool? IsAdvanced;

	public Func<object, string> ObjToStr;

	public Func<string, object> StrToObj;
}
namespace neobotics.ValheimMods;

internal class DebugUtils
{
	public static void ObjectInspector(object o)
	{
		if (o == null)
		{
			Debug.Log((object)"Object is null");
			return;
		}
		BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
		Type type = o.GetType();
		Debug.Log((object)(o.ToString() + " Type " + type.Name));
		PropertyInfo[] properties = type.GetProperties(bindingAttr);
		foreach (PropertyInfo propertyInfo in properties)
		{
			Debug.Log((object)$"{type.Name}.{propertyInfo.Name} = {propertyInfo.GetValue(o)}");
		}
		FieldInfo[] fields = type.GetFields(bindingAttr);
		foreach (FieldInfo field in fields)
		{
			FieldPrinter(o, type, field);
		}
	}

	public static void MethodInspector(object o)
	{
		if (o == null)
		{
			Debug.Log((object)"Object is null");
			return;
		}
		BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
		Type type = o.GetType();
		Debug.Log((object)(o.ToString() + " Type " + type.Name));
		MethodInfo[] methods = type.GetMethods(bindingAttr);
		foreach (MethodInfo methodInfo in methods)
		{
			methodInfo.GetParameters();
			string arg = string.Join(", ", (from x in methodInfo.GetParameters()
				select x.ParameterType?.ToString() + " " + x.Name).ToArray());
			Debug.Log((object)$"{methodInfo.ReturnType} {methodInfo.Name} ({arg})");
		}
	}

	private static void ItemDataInspector(ItemData item)
	{
		ObjectInspector(item);
		ObjectInspector(item.m_shared);
	}

	private static void FieldPrinter(object o, Type t, FieldInfo field)
	{
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Expected O, but got Unknown
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Expected O, but got Unknown
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Expected O, but got Unknown
		try
		{
			if (field.FieldType == typeof(ItemData))
			{
				ItemData val = (ItemData)field.GetValue(o);
				if (val != null)
				{
					ItemDataInspector(val);
				}
				else
				{
					Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
				}
			}
			else if (field.FieldType == typeof(Transform))
			{
				Transform val2 = (Transform)field.GetValue(o);
				if ((Object)(object)val2 != (Object)null)
				{
					Debug.Log((object)("\tTransform.parent = " + ((Object)val2.parent).name));
				}
				else
				{
					Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
				}
			}
			else if (field.FieldType == typeof(EffectList))
			{
				EffectList val3 = (EffectList)field.GetValue(o);
				if (val3 != null)
				{
					Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)}:");
					EffectData[] effectPrefabs = val3.m_effectPrefabs;
					foreach (EffectData val4 in effectPrefabs)
					{
						Debug.Log((object)("\tEffectData.m_prefab = " + ((Object)val4.m_prefab).name));
					}
				}
				else
				{
					Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
				}
			}
			else
			{
				Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)}");
			}
		}
		catch (Exception)
		{
			Debug.Log((object)("Exception accessing " + t?.Name + "." + field?.Name));
		}
	}

	public static void GameObjectInspector(GameObject go)
	{
		Debug.Log((object)("\n\nInspecting GameObject " + ((Object)go).name));
		ObjectInspector(go);
		Component[] componentsInChildren = go.GetComponentsInChildren<Component>();
		foreach (Component val in componentsInChildren)
		{
			try
			{
				string obj = ((val != null) ? ((Object)val).name : null);
				object obj2;
				if (val == null)
				{
					obj2 = null;
				}
				else
				{
					Transform transform = val.transform;
					if (transform == null)
					{
						obj2 = null;
					}
					else
					{
						Transform parent = transform.parent;
						obj2 = ((parent != null) ? ((Object)parent).name : null);
					}
				}
				Debug.Log((object)("\n\nInspecting Component " + obj + " with parent " + (string?)obj2));
				ObjectInspector(val);
			}
			catch (Exception)
			{
			}
		}
	}

	public static void ComponentInspector(Component c)
	{
		Debug.Log((object)("\n\nInspecting Component " + ((Object)c).name));
		ObjectInspector(c);
	}

	public static void EffectsInspector(EffectList e)
	{
		EffectData[] effectPrefabs = e.m_effectPrefabs;
		Debug.Log((object)$"Effect list has effects {e.HasEffects()} count {effectPrefabs.Length}");
		EffectData[] array = effectPrefabs;
		foreach (EffectData val in array)
		{
			Debug.Log((object)$"Effect Data {val} prefab name {((Object)val.m_prefab).name} prefab GameObject name {((Object)val.m_prefab.gameObject).name}");
		}
	}

	public static void PrintInventory()
	{
		foreach (ItemData allItem in ((Humanoid)Player.m_localPlayer).GetInventory().GetAllItems())
		{
			Debug.Log((object)allItem.m_shared.m_name);
		}
	}

	public static void PrintAllObjects()
	{
		ZNetScene.instance.m_prefabs.ForEach(delegate(GameObject x)
		{
			Debug.Log((object)("GameObject " + ((Object)x).name));
		});
	}

	public static void PrintAllCharacters()
	{
		Character.GetAllCharacters().ForEach(delegate(Character x)
		{
			Debug.Log((object)("Character " + ((Object)x).name));
		});
	}
}
public class DelegatedConfigEntry<T> : DelegatedConfigEntryBase
{
	private ConfigEntry<T> _entry;

	private EventHandler rootHandler;

	private Action<object, EventArgs> clientDelegate;

	private Logging Log;

	public ConfigEntry<T> ConfigEntry
	{
		get
		{
			return _entry;
		}
		set
		{
			_entry = value;
			if (_entry != null && rootHandler != null)
			{
				_entry.SettingChanged += rootHandler;
			}
			Name = ((ConfigEntryBase)_entry).Definition.Key;
			Section = ((ConfigEntryBase)_entry).Definition.Section;
			ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue();
			Log.Trace("Set " + Section + " " + Name + " to serialized value " + ServerValue);
		}
	}

	public T Value
	{
		get
		{
			return _entry.Value;
		}
		set
		{
			_entry.Value = value;
		}
	}

	public DelegatedConfigEntry(bool useServerDelegate = false)
		: this((Action<object, EventArgs>)null, useServerDelegate)
	{
	}

	public DelegatedConfigEntry(Action<object, EventArgs> delegateHandler, bool useServerDelegate = false)
	{
		Log = Logging.GetLogger();
		Log.Trace("DelegatedConfigEntry");
		if (delegateHandler != null)
		{
			clientDelegate = delegateHandler;
		}
		if (useServerDelegate)
		{
			Log.Trace("Configuring server delegate");
			rootHandler = delegate(object s, EventArgs e)
			{
				ServerDelegate(s, e);
			};
			ServerConfiguration.ServerDelegatedEntries.Add(this);
		}
		else if (clientDelegate != null)
		{
			rootHandler = delegate(object s, EventArgs e)
			{
				clientDelegate(s, e);
			};
		}
	}

	private void ServerDelegate(object sender, EventArgs args)
	{
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Expected O, but got Unknown
		Logging.GetLogger().Trace("ServerDelegate");
		_entry.SettingChanged -= rootHandler;
		ZNet instance = ZNet.instance;
		bool? flag = ((instance != null) ? new bool?(instance.IsServer()) : null);
		if (flag.HasValue)
		{
			if (flag == false)
			{
				if (ServerValue != null)
				{
					((ConfigEntryBase)_entry).SetSerializedValue(ServerValue);
				}
			}
			else
			{
				ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue();
				ServerConfiguration.Instance.SendConfigToAllClients(sender, (SettingChangedEventArgs)args);
			}
		}
		if (clientDelegate != null)
		{
			clientDelegate(sender, args);
		}
		_entry.SettingChanged += rootHandler;
	}

	public void EnableHandler(bool setActive)
	{
		if (setActive)
		{
			_entry.SettingChanged += rootHandler;
		}
		else
		{
			_entry.SettingChanged -= rootHandler;
		}
	}

	public bool IsKeyPressed()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
		{
			KeyboardShortcut value = val.Value;
			foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers)
			{
				if (!Input.GetKey(modifier))
				{
					return false;
				}
			}
			if (!Input.GetKeyDown(((KeyboardShortcut)(ref value)).MainKey))
			{
				return false;
			}
			return true;
		}
		Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
		return false;
	}

	public bool IsKeyDown()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
		{
			KeyboardShortcut value = val.Value;
			foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers)
			{
				if (!Input.GetKey(modifier))
				{
					return false;
				}
			}
			if (!Input.GetKey(((KeyboardShortcut)(ref value)).MainKey))
			{
				return false;
			}
			return true;
		}
		Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
		return false;
	}

	public bool IsKeyReleased()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
		{
			KeyboardShortcut value = val.Value;
			foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers)
			{
				if (!Input.GetKeyUp(modifier))
				{
					return false;
				}
			}
			if (!Input.GetKeyUp(((KeyboardShortcut)(ref value)).MainKey))
			{
				return false;
			}
			return true;
		}
		Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
		return false;
	}
}
public class DelegatedConfigEntryBase
{
	public string Name;

	public string Section;

	public string ServerValue;
}
public class Logging
{
	public enum LogLevels
	{
		Critical,
		Error,
		Warning,
		Info,
		Debug,
		Trace
	}

	private static Logging _logger;

	public LogLevels LogLevel { get; set; }

	public string ModName { get; set; }

	private Logging(LogLevels level, string name)
	{
		LogLevel = level;
		ModName = name;
	}

	public static Logging GetLogger(LogLevels level, string name)
	{
		if (_logger == null)
		{
			_logger = new Logging(level, name);
		}
		return _logger;
	}

	public static Logging GetLogger()
	{
		if (_logger == null)
		{
			throw new NullReferenceException("Logger not initialized");
		}
		return _logger;
	}

	public void Trace(string msg)
	{
		if (LogLevel >= LogLevels.Trace)
		{
			Debug.Log((object)Message(msg));
		}
	}

	public void Debug(string msg)
	{
		if (LogLevel >= LogLevels.Debug)
		{
			Debug.Log((object)Message(msg));
		}
	}

	public void Info(string msg)
	{
		if (LogLevel >= LogLevels.Info)
		{
			Debug.Log((object)Message(msg));
		}
	}

	public void Warning(string msg)
	{
		if (LogLevel >= LogLevels.Warning)
		{
			Debug.LogWarning((object)Message(msg));
		}
	}

	public void Error(string msg)
	{
		if (LogLevel >= LogLevels.Error)
		{
			Debug.LogWarning((object)Message(msg));
		}
	}

	public void Error(Exception e)
	{
		Error(e, stackTrace: false);
	}

	public void Error(Exception e, bool stackTrace)
	{
		if (LogLevel >= LogLevels.Error)
		{
			Debug.LogWarning((object)Message(e.Message));
			if (stackTrace)
			{
				Debug.LogWarning((object)e.StackTrace);
			}
		}
	}

	public void Critical(Exception e)
	{
		if (LogLevel >= LogLevels.Critical)
		{
			Debug.LogError((object)Message(e.Message));
			Debug.LogError((object)e.StackTrace);
		}
	}

	private string Message(string msg)
	{
		return ModName + ": " + msg;
	}
}
public class ServerConfiguration
{
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	private static class ZNet_OnNewConnection_Patch
	{
		private static void Postfix(ZNet __instance, ZNetPeer peer)
		{
			Log.Debug("ZNet OnNewConnection postfix");
			if (!__instance.IsServer())
			{
				try
				{
					Log.Debug("Client registered RPC_ClientConfigReceiver");
					peer.m_rpc.Register<ZPackage>("ClientConfigReceiver." + GetPluginGuid(), (Action<ZRpc, ZPackage>)RPC_ClientConfigReceiver);
					return;
				}
				catch (Exception)
				{
					Log.Warning("Failed to register RPC");
					return;
				}
			}
			try
			{
				SendConfigToClient(peer);
			}
			catch (Exception)
			{
				Log.Warning("Error sending server configuration to client");
			}
		}
	}

	public static List<DelegatedConfigEntryBase> ServerDelegatedEntries = new List<DelegatedConfigEntryBase>();

	private static ConfigFile LocalConfig;

	private static BaseUnityPlugin Mod;

	private static ServerConfiguration _instance;

	private static Logging Log;

	public static bool IsSetup = false;

	private const string NOT_CONFIGURED = "ServerConfiguration not initialized. Setup first.";

	public static ServerConfiguration Instance
	{
		get
		{
			if (_instance == null)
			{
				_instance = new ServerConfiguration();
			}
			return _instance;
		}
	}

	private ServerConfiguration()
	{
	}

	public void Setup(ConfigFile config, BaseUnityPlugin modInstance)
	{
		LocalConfig = config;
		Log = Logging.GetLogger();
		Log.Trace("ServerConfiguration Setup");
		Mod = modInstance;
		IsSetup = true;
	}

	public static string GetPluginGuid()
	{
		return Mod.Info.Metadata.GUID;
	}

	public static void RPC_ClientConfigReceiver(ZRpc zrpc, ZPackage package)
	{
		if (!IsSetup)
		{
			Log.Error("ServerConfiguration not initialized. Setup first.");
			return;
		}
		Log.Debug("ClientConfigReceiver");
		string section;
		string name;
		while (package.GetPos() < package.Size())
		{
			section = package.ReadString();
			name = package.ReadString();
			string text = package.ReadString();
			Log.Trace("Reading " + section + " " + name + " value " + text + " from ZPackage");
			DelegatedConfigEntryBase delegatedConfigEntryBase = ServerDelegatedEntries.Find((DelegatedConfigEntryBase e) => e.Name == name && e.Section == section);
			if (delegatedConfigEntryBase != null)
			{
				Log.Trace("Found DCEB on client and setting to server value " + text);
				delegatedConfigEntryBase.ServerValue = text;
			}
			ConfigEntryBase val = LocalConfig[section, name];
			if (val != null)
			{
				Log.Trace("Found local CEB and setting underlying config value " + text);
				val.SetSerializedValue(text);
			}
		}
	}

	internal static void WriteConfigEntries(ZPackage zpkg)
	{
		foreach (DelegatedConfigEntryBase serverDelegatedEntry in ServerDelegatedEntries)
		{
			Log.Trace("Writing " + serverDelegatedEntry.Section + " " + serverDelegatedEntry.Name + " value " + serverDelegatedEntry.ServerValue + " to ZPackage");
			zpkg.Write(serverDelegatedEntry.Section);
			zpkg.Write(serverDelegatedEntry.Name);
			zpkg.Write(serverDelegatedEntry.ServerValue);
		}
	}

	internal static void SendConfigToClient(ZNetPeer peer)
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Expected O, but got Unknown
		if (!IsSetup)
		{
			Log.Error("ServerConfiguration not initialized. Setup first.");
			return;
		}
		Log.Debug("ServerSendConfigToClient");
		ZPackage val = new ZPackage();
		WriteConfigEntries(val);
		peer.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { val });
	}

	public void SendConfigToAllClients(object o, SettingChangedEventArgs e)
	{
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Expected O, but got Unknown
		if (!IsSetup)
		{
			Log.Error("ServerConfiguration not initialized. Setup first.");
		}
		else if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer() && ZNet.instance.GetPeerConnections() > 0)
		{
			Log.Debug("SendConfigToAllClients");
			ZPackage zpkg = new ZPackage();
			WriteConfigEntries(zpkg);
			((MonoBehaviour)Mod).StartCoroutine(_instance.Co_BroadcastConfig(zpkg));
		}
	}

	private IEnumerator Co_BroadcastConfig(ZPackage zpkg)
	{
		Log.Debug("Co_BroadcastConfig");
		List<ZNetPeer> connectedPeers = ZNet.instance.GetConnectedPeers();
		foreach (ZNetPeer item in connectedPeers)
		{
			if (item != ZNet.instance.GetServerPeer())
			{
				item.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { zpkg });
			}
			yield return null;
		}
	}
}
internal class Utils
{
	public static TEnum Guardrails<TEnum>(string value, TEnum enumDefault) where TEnum : struct
	{
		if (Enum.TryParse<TEnum>(value, ignoreCase: true, out var result))
		{
			return result;
		}
		return enumDefault;
	}

	public static int Guardrails(int value, int lbound, int ubound)
	{
		if (value < lbound)
		{
			return lbound;
		}
		if (value > ubound)
		{
			return ubound;
		}
		return value;
	}

	public static float Guardrails(float value, float lbound, float ubound)
	{
		if (value < lbound)
		{
			return lbound;
		}
		if (value > ubound)
		{
			return ubound;
		}
		return value;
	}

	public static string UnClonifiedName(string name)
	{
		if (name == null)
		{
			return null;
		}
		int num = name.IndexOf("(Clone)");
		if (num < 1)
		{
			return name;
		}
		return name.Substring(0, num);
	}

	public static void SetTranslator(int id, string idText)
	{
		typeof(Localization).GetMethod("AddWord", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(Localization.instance, new object[2]
		{
			"skill_" + id,
			idText
		});
	}

	public static string GetTranslated(int id)
	{
		Logging.GetLogger().Debug(string.Format("Got translation for id {0} to {1}", id, Localization.instance.Localize("skill_" + id)));
		return Localization.instance.Localize("$skill_" + id);
	}

	public static Sprite GetPrefabIcon(string prefabName)
	{
		Sprite result = null;
		GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(prefabName);
		ItemDrop val = default(ItemDrop);
		if ((Object)(object)itemPrefab != (Object)null && itemPrefab.TryGetComponent<ItemDrop>(ref val))
		{
			result = val.m_itemData.GetIcon();
		}
		return result;
	}

	public static Player GetPlayerByZDOID(ZDOID zid)
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		foreach (Player allPlayer in Player.GetAllPlayers())
		{
			ZDOID zDOID = ((Character)allPlayer).GetZDOID();
			if (((ZDOID)(ref zDOID)).Equals(zid))
			{
				return allPlayer;
			}
		}
		return null;
	}

	public static Character GetCharacterByZDOID(string cid)
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		foreach (Character allCharacter in Character.GetAllCharacters())
		{
			ZDOID zDOID = allCharacter.GetZDOID();
			if (((object)(ZDOID)(ref zDOID)).ToString().Equals(cid))
			{
				return allCharacter;
			}
		}
		return null;
	}

	public static Character GetCharacterByZDOID(ZDOID cid)
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		foreach (Character allCharacter in Character.GetAllCharacters())
		{
			ZDOID zDOID = allCharacter.GetZDOID();
			if (((ZDOID)(ref zDOID)).Equals(cid))
			{
				return allCharacter;
			}
		}
		return null;
	}

	public static ZNetPeer GetPeerByRPC(ZRpc rpc)
	{
		foreach (ZNetPeer peer in ZNet.instance.GetPeers())
		{
			if (peer.m_rpc == rpc)
			{
				return peer;
			}
		}
		return null;
	}

	public static List<GameObject> GetGameObjectsOfType(Type t)
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		List<GameObject> list = new List<GameObject>();
		Object[] array = Object.FindObjectsOfType(t);
		foreach (Object val in array)
		{
			list.Add(((Component)val).gameObject);
		}
		return list;
	}

	public static GameObject GetClosestGameObjectOfType(Type t, Vector3 point, float radius)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		return GetGameObjectsOfTypeInRangeByDistance(t, point, radius)?[0];
	}

	public static List<GameObject> GetGameObjectsOfTypeInRangeByDistance(Type t, Vector3 point, float radius)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		List<KeyValuePair<GameObject, float>> list = new List<KeyValuePair<GameObject, float>>();
		List<GameObject> gameObjectsOfTypeInRange = GetGameObjectsOfTypeInRange(t, point, radius);
		if (gameObjectsOfTypeInRange.Count > 0)
		{
			foreach (GameObject item in gameObjectsOfTypeInRange)
			{
				list.Add(new KeyValuePair<GameObject, float>(item, Vector3.Distance(item.transform.position, point)));
			}
			list.Sort((KeyValuePair<GameObject, float> pair1, KeyValuePair<GameObject, float> pair2) => pair1.Value.CompareTo(pair2.Value));
			return list.ConvertAll((KeyValuePair<GameObject, float> x) => x.Key);
		}
		return null;
	}

	public static List<GameObject> GetGameObjectsOfTypeInRange(Type t, Vector3 point, float radius)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		return (from x in GetGameObjectsOfType(t)
			where Vector3.Distance(x.transform.position, point) < radius
			select x).ToList();
	}

	public static float GetPointDepth(Vector3 p)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		return ZoneSystem.instance.m_waterLevel - GetSolidHeight(p);
	}

	public static List<string> GetDelimitedStringAsList(string delimitedString, char delimiter)
	{
		List<string> list = new List<string>();
		string[] array = delimitedString.Split(new char[1] { delimiter }, StringSplitOptions.RemoveEmptyEntries);
		foreach (string text in array)
		{
			list.Add(text.Trim());
		}
		return list;
	}

	public static float GetSolidHeight(Vector3 p)
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		int solidRayMask = ZoneSystem.instance.m_solidRayMask;
		float result = 0f;
		p.y += 1000f;
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(p, Vector3.down, ref val, 2000f, solidRayMask) && !Object.op_Implicit((Object)(object)((RaycastHit)(ref val)).collider.attachedRigidbody))
		{
			result = ((RaycastHit)(ref val)).point.y;
		}
		return result;
	}

	public static Transform FindChild(Transform aParent, string aName)
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Expected O, but got Unknown
		foreach (Transform item in aParent)
		{
			Transform val = item;
			if (((Object)val).name == aName)
			{
				return val;
			}
			Transform val2 = FindChild(val, aName);
			if ((Object)(object)val2 != (Object)null)
			{
				return val2;
			}
		}
		return null;
	}

	public static Transform FindParent(Transform go)
	{
		while ((Object)(object)go.parent != (Object)null)
		{
			go = go.parent;
		}
		return go;
	}

	public static GameObject GetPrefabByHash(int prefabHash)
	{
		GameObject val = ObjectDB.instance.GetItemPrefab(prefabHash);
		Logging logger = Logging.GetLogger();
		if ((Object)(object)val != (Object)null)
		{
			logger.Debug("Found prefab in ObjectDB");
		}
		else
		{
			ZNetScene instance = ZNetScene.instance;
			val = ((instance != null) ? instance.GetPrefab(prefabHash) : null);
			if ((Object)(object)val != (Object)null)
			{
				logger.Debug("Found prefab in Scene");
			}
		}
		return val;
	}

	public static GameObject GetPrefab(string prefabName)
	{
		GameObject val = ObjectDB.instance.GetItemPrefab(prefabName);
		Logging logger = Logging.GetLogger();
		if ((Object)(object)val != (Object)null)
		{
			logger.Debug("Found " + prefabName + " in ObjectDB");
		}
		else
		{
			ZNetScene instance = ZNetScene.instance;
			val = ((instance != null) ? instance.GetPrefab(prefabName) : null);
			if ((Object)(object)val != (Object)null)
			{
				logger.Debug("Found " + prefabName + " in Scene");
			}
		}
		return val;
	}

	public static string SerializeFromDictionary<K, V>(string delimp, string delimc, IDictionary<K, V> dict)
	{
		if (dict == null)
		{
			return null;
		}
		IEnumerable<string> values = dict.Select(delegate(KeyValuePair<K, V> kvp)
		{
			KeyValuePair<K, V> keyValuePair = kvp;
			string? obj = keyValuePair.Key?.ToString();
			string text = delimc;
			keyValuePair = kvp;
			return obj + text + keyValuePair.Value;
		});
		return string.Join(delimp, values);
	}

	public static void DeserializeToDictionary<K, V>(string serializedString, string delimp, string delimc, ref IDictionary<K, V> dict)
	{
		if (dict == null)
		{
			return;
		}
		dict.Clear();
		string[] separator = new string[1] { delimp };
		string[] separator2 = new string[1] { delimc };
		string[] array = serializedString.Split(separator, StringSplitOptions.RemoveEmptyEntries);
		for (int i = 0; i < array.Length; i++)
		{
			string[] array2 = array[i].Split(separator2, StringSplitOptions.RemoveEmptyEntries);
			if (array2.Length == 2)
			{
				dict.Add(TypedValue<K>(array2[0]), TypedValue<V>(array2[1]));
			}
		}
	}

	public static T TypedValue<T>(object a)
	{
		return (T)Convert.ChangeType(a, typeof(T));
	}

	public static bool CopyComponentToGameObject(Component original, ref GameObject destination)
	{
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Expected O, but got Unknown
		Logging logger = Logging.GetLogger();
		Type type = ((object)original).GetType();
		logger.Debug($"Original Type is {type}");
		GameObject obj = destination;
		logger.Debug("Destination GameObject " + ((obj != null) ? ((Object)obj).name : null));
		Component val = destination.GetComponent(type);
		if ((Object)(object)val == (Object)null)
		{
			val = destination.AddComponent(type);
		}
		if ((Object)(object)val == (Object)null)
		{
			logger.Debug("Destination component is null");
			return false;
		}
		Component val2 = (Component)Activator.CreateInstance(type);
		if ((Object)(object)val2 == (Object)null)
		{
			logger.Debug("Destination component is null");
			return false;
		}
		if ((Object)(object)val2 == (Object)null)
		{
			logger.Debug("Boxed component is null");
			return false;
		}
		FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
		foreach (FieldInfo fieldInfo in fields)
		{
			fieldInfo.SetValue(val2, fieldInfo.GetValue(original));
		}
		val = val2;
		return true;
	}

	public static bool CopyObject(object original, object target)
	{
		Logging logger = Logging.GetLogger();
		Type type = original.GetType();
		Type type2 = target.GetType();
		if (type == null)
		{
			logger.Warning("Copy Object: Source object is null");
			Activator.CreateInstance(type);
			return false;
		}
		if (type2 == null)
		{
			logger.Warning("Copy Object: Destination object is null");
			return false;
		}
		if (type2 != type)
		{
			logger.Warning("Copy Object: Source and destination components are different types");
			return false;
		}
		FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
		foreach (FieldInfo fieldInfo in fields)
		{
			fieldInfo.SetValue(target, fieldInfo.GetValue(original));
		}
		return true;
	}
}
internal class Cfg
{
	public static DelegatedConfigEntry<bool> ghostAttacks = null;

	public static DelegatedConfigEntry<bool> despawnInDay = null;

	public static DelegatedConfigEntry<int> patrolRadius = null;

	public static DelegatedConfigEntry<Haunted.Spirit> typeOfSpirit = null;

	public static DelegatedConfigEntry<int> numberOfBats = null;

	public static DelegatedConfigEntry<bool> addBatsToSpirit = null;

	public static DelegatedConfigEntry<KeyboardShortcut> summonGhostKey = null;

	public static DelegatedConfigEntry<Logging.LogLevels> debugLevel = null;

	private static KeyCode[] keyModifiers = (KeyCode[])(object)new KeyCode[2]
	{
		(KeyCode)308,
		(KeyCode)304
	};

	public static KeyboardShortcut keyConfigItemDefault = new KeyboardShortcut((KeyCode)103, keyModifiers);

	public static void BepInExConfig(BaseUnityPlugin _instance)
	{
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Expected O, but got Unknown
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_016b: Expected O, but got Unknown
		//IL_0190: Unknown result type (might be due to invalid IL or missing references)
		debugLevel = new DelegatedConfigEntry<Logging.LogLevels>(ChangeLogging);
		debugLevel.ConfigEntry = _instance.Config.Bind<Logging.LogLevels>("Utility", "LogLevel", Logging.LogLevels.Info, "Controls the level of information contained in the log");
		Logging.GetLogger().LogLevel = debugLevel.Value;
		typeOfSpirit = new DelegatedConfigEntry<Haunted.Spirit>();
		typeOfSpirit.ConfigEntry = _instance.Config.Bind<Haunted.Spirit>("Summonning", "Spirit to Summon", Haunted.Spirit.Wraith, "Controls the type of spirit to summon.");
		numberOfBats = new DelegatedConfigEntry<int>();
		numberOfBats.ConfigEntry = _instance.Config.Bind<int>("Summonning", "Number of Bats to add to summon", 0, new ConfigDescription("Sets the number of companion Bats to summon in addition to the summoned spirit.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 5), Array.Empty<object>()));
		ghostAttacks = new DelegatedConfigEntry<bool>(useServerDelegate: true);
		ghostAttacks.ConfigEntry = _instance.Config.Bind<bool>("Behavior", "Attack Enemies", false, "If enabled, the summoned spirit actively attacks and attracts enemies. If disabled the spirit ignores and is ignored by enemies.");
		despawnInDay = new DelegatedConfigEntry<bool>(ChangeGhostDespawn, useServerDelegate: true);
		despawnInDay.ConfigEntry = _instance.Config.Bind<bool>("Behavior", "Despawn in Daytime", true, "If enabled, the spirit will automatically despawn in the day and return at night and you cannot summon the spirit during the day.");
		patrolRadius = new DelegatedConfigEntry<int>();
		patrolRadius.ConfigEntry = _instance.Config.Bind<int>("Behavior", "Patrol Radius", 15, new ConfigDescription("The distance the spirit will wander when set to stay in one area.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(5, 50), Array.Empty<object>()));
		summonGhostKey = new DelegatedConfigEntry<KeyboardShortcut>();
		summonGhostKey.ConfigEntry = _instance.Config.Bind<KeyboardShortcut>("Keys", "Summon & Dispel Spirit", keyConfigItemDefault, "Press this key to summon or dismiss the tamed spirit. You can only have one spirit active at a time. You need to be near the Spirit to dispel it.");
	}

	public static void ChangeLogging(object s, EventArgs e)
	{
		Logging logger = Logging.GetLogger();
		SettingChangedEventArgs val = (SettingChangedEventArgs)(object)((e is SettingChangedEventArgs) ? e : null);
		logger.Debug($"ChangeLog {val.ChangedSetting.Definition.Key} to {val.ChangedSetting.BoxedValue}");
		logger.LogLevel = debugLevel.Value;
	}

	public static void ChangeGhostDespawn(object s, EventArgs e)
	{
		Logging logger = Logging.GetLogger();
		SettingChangedEventArgs val = (SettingChangedEventArgs)(object)((e is SettingChangedEventArgs) ? e : null);
		logger.Debug($"ChangeLog {val.ChangedSetting.Definition.Key} to {val.ChangedSetting.BoxedValue}");
		if (EnvMan.instance.IsDaylight())
		{
			if (despawnInDay.Value)
			{
				Haunted.DeactivateHaunts();
			}
			else
			{
				Haunted.ActivateHaunts();
			}
		}
	}
}
[BepInPlugin("neobotics.valheim_mod.haunted", "Haunted", "0.1.3")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class Haunted : BaseUnityPlugin
{
	public enum Spirit
	{
		Ghost,
		Wraith,
		Bat,
		Skeleton
	}

	[HarmonyPatch(typeof(EnvMan), "OnMorning")]
	private static class EnvMan_OnMorning_Patch
	{
		[HarmonyPostfix]
		private static void EnvMan_OnMorning_Postfix(EnvMan __instance)
		{
			if (ZNet.instance.IsServer())
			{
				Log.Debug("EnvMan_OnMorning_Patch_Postfix");
				if (Cfg.despawnInDay.Value)
				{
					DeactivateHaunts();
				}
			}
		}
	}

	[HarmonyPatch(typeof(EnvMan), "OnEvening")]
	private static class EnvMan_OnEvening_Patch
	{
		[HarmonyPostfix]
		private static void EnvMan_OnEvening_Postfix(EnvMan __instance)
		{
			if (ZNet.instance.IsServer())
			{
				Log.Debug("EnvMan_OnEvening_Patch_Postfix");
				ActivateHaunts();
			}
		}
	}

	[HarmonyPatch(typeof(Tameable), "UpdateSavedFollowTarget")]
	private static class Tameable_UpdateSavedFollowTarget_Patch
	{
		[HarmonyPostfix]
		private static void Tameable_UpdateSavedFollowTarget_Prefix(Tameable __instance)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = default(Vector3);
			if ((Object)(object)__instance != (Object)null && !((BaseAI)__instance.m_monsterAI).m_aggravated && __instance.m_nview.m_zdo.GetVec3(SPIRIT_FLAG, ref val) && Vector3.Distance(val, ((Component)__instance).gameObject.transform.position) > (float)Cfg.patrolRadius.Value)
			{
				__instance.m_monsterAI.SetFollowTarget((GameObject)null);
				((BaseAI)__instance.m_monsterAI).SetPatrolPoint(val);
				__instance.m_nview.m_zdo.Set(ZDOVars.s_follow, string.Empty);
			}
		}
	}

	[HarmonyPatch(typeof(EnemyHud), "TestShow")]
	private static class EnemyHud_TestShow_Patch
	{
		[HarmonyPostfix]
		private static void EnemyHud_TestShow_Postfix(EnemyHud __instance, Character c, bool isVisible, ref bool __result)
		{
			if (!((Behaviour)c).isActiveAndEnabled)
			{
				__result = false;
			}
		}
	}

	[HarmonyPatch(typeof(BaseAI), "IsEnemy", new Type[]
	{
		typeof(Character),
		typeof(Character)
	})]
	private static class BaseAI_IsEnemy_Patch
	{
		[HarmonyPostfix]
		private static void BaseAI_IsEnemy_Postfix(BaseAI __instance, Character a, Character b, ref bool __result)
		{
			if (!Cfg.ghostAttacks.Value && ((a.m_tamed && hauntNames.Contains(a.m_name)) || (b.m_tamed && hauntNames.Contains(((Object)b).name))))
			{
				__result = false;
			}
		}
	}

	[HarmonyPatch(typeof(Player), "Update")]
	public static class Player_Update_Patch
	{
		private static void Prefix(Player __instance)
		{
			if ((Object)(object)__instance == (Object)(object)Player.m_localPlayer && OkToKey(__instance) && Cfg.summonGhostKey.IsKeyPressed())
			{
				SummonAndDispelHaunt();
			}
		}
	}

	[HarmonyPatch(typeof(ZNetScene), "CreateObject")]
	private static class ZNetScene_CreateObject_Patch
	{
		[HarmonyPostfix]
		private static void ZNetScene_CreateObject_Postfix(ZNetScene __instance, ZDO zdo, ref GameObject __result)
		{
			if (!prefabHashes.Contains(zdo.m_prefab) || !zdo.GetBool(ZDOVars.s_tamed, false))
			{
				return;
			}
			Log.Debug("Creating tamed Haunt");
			bool flag = zdo.m_prefab == prefabKeys[Spirit.Bat];
			bool flag2 = zdo.m_prefab == prefabKeys[Spirit.Skeleton];
			Vector3 val = default(Vector3);
			bool vec = zdo.GetVec3(SPIRIT_FLAG, ref val);
			if ((Object)(object)__result.GetComponent<Tameable>() == (Object)null)
			{
				__result.AddComponent<Tameable>().m_commandable = ((!flag || vec) ? true : false);
			}
			if (vec)
			{
				if (flag)
				{
					SetUpGiantBat(__result);
				}
				if (flag2)
				{
					SetUpGiantSkeleton(__result);
				}
			}
			SetUpHaunt(__result);
			MonsterAI val2 = default(MonsterAI);
			if (EnvMan.instance.IsDaylight() && Cfg.despawnInDay.Value && __result.TryGetComponent<MonsterAI>(ref val2))
			{
				((BaseAI)val2).m_idleSoundChance = 0f;
			}
		}
	}

	[HarmonyPatch(typeof(Terminal), "TryRunCommand")]
	private static class Try_Run_Command_Patch
	{
		private static void Prefix(Terminal __instance, ref string text)
		{
			if (text == null)
			{
				return;
			}
			string text2 = text.ToLower();
			if (!text2.StartsWith(LcMod))
			{
				return;
			}
			string text3 = text2.Substring(LcMod.Length + 1).Trim();
			Log.Debug(Mod + " Configuration command: " + text3);
			if (text3.Equals("config"))
			{
				((BaseUnityPlugin)_modInstance).Config.Reload();
				_modInstance.ConfigureMod();
				__instance.AddString("Reset configuration");
			}
			else
			{
				string[] array = text3.Split(new string[1] { "=" }, 2, StringSplitOptions.RemoveEmptyEntries);
				if (array.Length == 2)
				{
					string text4 = array[0].Trim();
					string text5 = array[1].Trim();
					bool flag = true;
					if (text4 == "loglevel")
					{
						if (Enum.TryParse<Logging.LogLevels>(text5, out var result))
						{
							Cfg.debugLevel.Value = result;
						}
						else
						{
							flag = false;
						}
					}
					else
					{
						flag = false;
					}
					if (flag)
					{
						__instance.AddString("Reset " + text4 + "=" + text5);
					}
					else
					{
						__instance.AddString("Not a valid setting");
					}
				}
				else
				{
					__instance.AddString("Not a valid command");
				}
			}
			text = "";
		}
	}

	private static Haunted _modInstance;

	private static string Mod = "Haunted";

	private static string LcMod = Mod.ToLower();

	public static Logging Log;

	public static Faction tamedGhostFaction = (Faction)StringExtensionMethods.GetStableHashCode("TamedGhost");

	public static int SPIRIT_FLAG = StringExtensionMethods.GetStableHashCode("Haunted_Spirit");

	private static Dictionary<Spirit, int> prefabKeys = new Dictionary<Spirit, int>
	{
		{
			Spirit.Wraith,
			StringExtensionMethods.GetStableHashCode("Wraith")
		},
		{
			Spirit.Ghost,
			StringExtensionMethods.GetStableHashCode("Ghost")
		},
		{
			Spirit.Bat,
			StringExtensionMethods.GetStableHashCode("Bat")
		},
		{
			Spirit.Skeleton,
			StringExtensionMethods.GetStableHashCode("Skeleton")
		}
	};

	private static Dictionary<int, string> prefabNames = new Dictionary<int, string>
	{
		{
			prefabKeys[Spirit.Wraith],
			"Wraith"
		},
		{
			prefabKeys[Spirit.Ghost],
			"Ghost"
		},
		{
			prefabKeys[Spirit.Bat],
			"Bat"
		},
		{
			prefabKeys[Spirit.Skeleton],
			"Skeleton"
		}
	};

	private static List<int> prefabHashes = new List<int>();

	private static List<string> hauntNames = new List<string> { "$enemy_ghost", "$enemy_wraith", "$enemy_bat" };

	private static List<ItemDrop> foodList = new List<ItemDrop>();

	private static Dictionary<string, ItemDrop> foodItems = new Dictionary<string, ItemDrop>();

	private static Harmony harmony = null;

	public static Haunted GetInstance()
	{
		return _modInstance;
	}

	private void Awake()
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Expected O, but got Unknown
		_modInstance = this;
		harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
		harmony.PatchAll(Assembly.GetExecutingAssembly());
		foreach (Spirit key in prefabKeys.Keys)
		{
			prefabHashes.Add(prefabKeys[key]);
		}
		ConfigureMod();
		Log.Info("Awake");
	}

	private void ConfigureMod()
	{
		Log = Logging.GetLogger(Logging.LogLevels.Info, Mod);
		ServerConfiguration.Instance.Setup(((BaseUnityPlugin)this).Config, (BaseUnityPlugin)(object)_modInstance);
		Cfg.BepInExConfig((BaseUnityPlugin)(object)_modInstance);
	}

	private void OnDestroy()
	{
		harmony.UnpatchSelf();
	}

	private static bool OkToKey(Player player)
	{
		if (!Chat.instance.HasFocus() && !Console.IsVisible() && (Object)(object)TextViewer.instance != (Object)null && !TextViewer.instance.IsVisible() && !GameCamera.InFreeFly() && !Minimap.IsOpen() && !TextInput.IsVisible() && !StoreGui.IsVisible() && !((Character)player).InCutscene() && !((Character)player).InBed() && !((Character)player).IsTeleporting() && !((Character)player).IsDead())
		{
			return !((Character)player).InPlaceMode();
		}
		return false;
	}

	public static bool GetAllTamedZDOsWithPrefab(List<int> prefabHashes, List<ZDO> zdos)
	{
		foreach (ZDO value in ZDOMan.instance.m_objectsByID.Values)
		{
			if (value.IsValid() && prefabHashes.Contains(value.GetPrefab()) && value.GetBool(ZDOVars.s_tamed, false))
			{
				zdos.Add(value);
			}
		}
		return zdos.Count > 0;
	}

	public static void ActivateHaunts()
	{
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		List<ZDO> list = new List<ZDO>();
		GetAllTamedZDOsWithPrefab(prefabKeys.Values.ToList(), list);
		MonsterAI val2 = default(MonsterAI);
		foreach (ZDO item in list)
		{
			if (!ZNetScene.instance.HaveInstance(item))
			{
				continue;
			}
			GameObject val = ZNetScene.instance.FindInstance(item.m_uid);
			if (!val.activeInHierarchy)
			{
				val.SetActive(true);
				if (val.TryGetComponent<MonsterAI>(ref val2))
				{
					((BaseAI)val2).m_idleSoundChance = 0.5f;
				}
			}
		}
	}

	public static void DeactivateHaunts()
	{
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		List<ZDO> list = new List<ZDO>();
		GetAllTamedZDOsWithPrefab(prefabKeys.Values.ToList(), list);
		MonsterAI val2 = default(MonsterAI);
		foreach (ZDO item in list)
		{
			if (!ZNetScene.instance.HaveInstance(item))
			{
				continue;
			}
			GameObject val = ZNetScene.instance.FindInstance(item.m_uid);
			if (val.activeInHierarchy)
			{
				if (val.TryGetComponent<MonsterAI>(ref val2))
				{
					((BaseAI)val2).m_idleSoundChance = 0f;
				}
				val.SetActive(false);
			}
		}
	}

	private static void SetUpHaunt(GameObject haunt)
	{
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		Log.Debug("SetUpHaunt");
		Character component = haunt.GetComponent<Character>();
		MonsterAI component2 = haunt.GetComponent<MonsterAI>();
		Tameable tameable = default(Tameable);
		if (haunt.TryGetComponent<Tameable>(ref tameable))
		{
			component.m_tameable = tameable;
			component.m_tameableMonsterAI = component2;
			foodList.Clear();
			ItemDrop iDrop = null;
			string name = component.m_name;
			if (!(name == "$enemy_bat"))
			{
				if (name == "$enemy_skeleton")
				{
					if (TryGetFoodItems("BoneFragments", out iDrop))
					{
						foodList.Add(iDrop);
					}
					if (TryGetFoodItems("WitheredBone", out iDrop))
					{
						foodList.Add(iDrop);
					}
				}
				else if (TryGetFoodItems("Wisp", out iDrop))
				{
					foodList.Add(iDrop);
				}
			}
			else
			{
				if (TryGetFoodItems("Bloodbag", out iDrop))
				{
					foodList.Add(iDrop);
				}
				if (TryGetFoodItems("GiantBloodSack", out iDrop))
				{
					foodList.Add(iDrop);
				}
			}
			component2.m_consumeItems = foodList;
		}
		component.SetTamed(true);
		((BaseAI)component2).m_randomMoveRange = Cfg.patrolRadius.Value;
		((BaseAI)component2).m_randomMoveInterval = 3f;
		((BaseAI)component2).SetPatrolPoint();
		component.m_damageModifiers.m_fire = (DamageModifier)3;
		component.m_tolerateSmoke = true;
		CharacterDrop val = default(CharacterDrop);
		if (haunt.TryGetComponent<CharacterDrop>(ref val))
		{
			Object.Destroy((Object)(object)val);
		}
		if (Cfg.despawnInDay.Value && EnvMan.instance.IsDaylight())
		{
			haunt.SetActive(false);
		}
	}

	private static bool TryGetFoodItems(string foodName, out ItemDrop iDrop)
	{
		if (!foodItems.TryGetValue(foodName, out iDrop))
		{
			GameObject prefab = Utils.GetPrefab(foodName);
			if ((Object)(object)prefab != (Object)null && prefab.TryGetComponent<ItemDrop>(ref iDrop))
			{
				foodItems.Add(foodName, iDrop);
			}
		}
		return !((Object)(object)iDrop == (Object)null);
	}

	public static bool TryGetHauntInScene(ZDO zdo, out GameObject haunt)
	{
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		Log.Debug("TryGetHauntInScene");
		haunt = null;
		if (ZNetScene.instance.HaveInstance(zdo))
		{
			Log.Debug("Haunt has an instance");
			haunt = ZNetScene.instance.FindInstance(zdo.m_uid);
			if ((Object)(object)haunt != (Object)null)
			{
				Log.Debug("Found Haunt instance in scene");
				return true;
			}
		}
		return false;
	}

	public static bool TryGetMyHauntedZDOs(List<ZDO> haunts)
	{
		Log.Debug("TryGetMyHauntedZDOs");
		haunts.Clear();
		List<ZDO> list = new List<ZDO>();
		Log.Debug("Searching for tamed Haunt ZDOs");
		GetAllTamedZDOsWithPrefab(prefabKeys.Values.ToList(), list);
		string name = Game.instance.GetPlayerProfile().GetName();
		if (name != null)
		{
			foreach (ZDO item in list)
			{
				if (item.GetString(ZDOVars.s_ownerName, "") == name)
				{
					Log.Debug("Found bound Haunt ZDO");
					haunts.Add(item);
				}
			}
		}
		return haunts.Count > 0;
	}

	private static void SummonAndDispelHaunt()
	{
		//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0239: Unknown result type (might be due to invalid IL or missing references)
		//IL_023b: Unknown result type (might be due to invalid IL or missing references)
		//IL_024f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0263: Unknown result type (might be due to invalid IL or missing references)
		//IL_0268: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0334: Unknown result type (might be due to invalid IL or missing references)
		//IL_0336: Unknown result type (might be due to invalid IL or missing references)
		//IL_034b: Unknown result type (might be due to invalid IL or missing references)
		//IL_034d: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		Player localPlayer = Player.m_localPlayer;
		Log.Debug("SummonAndDispelHaunt");
		string text = string.Empty;
		List<ZDO> list = new List<ZDO>();
		if (TryGetMyHauntedZDOs(list))
		{
			Vector3 val = default(Vector3);
			Tameable val2 = default(Tameable);
			foreach (ZDO item in list)
			{
				if (item.GetVec3(SPIRIT_FLAG, ref val))
				{
					Vector3 position = item.m_position;
					if (TryGetHauntInScene(item, out var haunt) && haunt.TryGetComponent<Tameable>(ref val2))
					{
						text = val2.GetHoverName();
						Log.Debug("Dispelling " + text + " in scene");
						Object.Instantiate<GameObject>(Utils.GetPrefab("vfx_odin_despawn"), position + new Vector3(0f, 1f, 0f), Quaternion.identity);
					}
					else
					{
						Log.Debug("Dispelling Haunt not in scene");
						text = prefabNames[item.m_prefab];
					}
				}
			}
			Object.Instantiate<GameObject>(Utils.GetPrefab("sfx_dverger_heal_finish"), ((Component)Player.m_localPlayer).transform.position, Quaternion.identity);
			((Character)localPlayer).Message((MessageType)2, Localization.instance.Localize("Dispelled " + text), 0, (Sprite)null);
			Log.Debug("Destroying all player's summoned creatures");
			SendAllDestroyed(list);
			return;
		}
		Log.Debug("Summoning Haunt");
		string name = Game.instance.GetPlayerProfile().GetName();
		if (Cfg.despawnInDay.Value && EnvMan.instance.IsDaylight())
		{
			Log.Debug("Summon failed due to daylight configuration");
			((Character)localPlayer).Message((MessageType)2, "You can't do that right now", 0, (Sprite)null);
			return;
		}
		Vector3 val3 = ((Component)localPlayer).transform.position + ((Component)localPlayer).transform.forward * 2f;
		List<Piece> list2 = new List<Piece>();
		Piece.GetAllPiecesInRadius(((Component)localPlayer).transform.position, 20f, list2);
		if (list2.Count < 20)
		{
			Log.Debug("Summon failed due to base size or distance");
			((Character)localPlayer).Message((MessageType)2, "You need to be closer to a large enough base to haunt", 0, (Sprite)null);
			return;
		}
		GameObject val4 = Object.Instantiate<GameObject>(Utils.GetPrefabByHash(prefabKeys[Cfg.typeOfSpirit.Value]), val3, Quaternion.identity);
		Transform transform = val4.transform;
		transform.rotation *= Quaternion.Euler(0f, 180f, 0f);
		Character val5 = default(Character);
		if (val4.TryGetComponent<Character>(ref val5))
		{
			text = val5.m_name;
		}
		Tameable val6 = default(Tameable);
		if (!val4.TryGetComponent<Tameable>(ref val6))
		{
			Log.Debug("Adding Tameable to Haunt");
			val6 = val4.AddComponent<Tameable>();
		}
		val6.m_commandable = true;
		ZDO zdo = val4.GetComponent<ZNetView>().m_zdo;
		zdo.Set(SPIRIT_FLAG, val3);
		zdo.Set(ZDOVars.s_ownerName, name);
		ZDOMan.instance.ForceSendZDO(zdo.m_uid);
		if (zdo.m_prefab == prefabKeys[Spirit.Bat])
		{
			SetUpGiantBat(val4);
		}
		if (zdo.m_prefab == prefabKeys[Spirit.Skeleton])
		{
			SetUpGiantSkeleton(val4);
		}
		SetUpHaunt(val4);
		Object.Instantiate<GameObject>(Utils.GetPrefab("vfx_spawn_small"), val3, Quaternion.identity);
		Object.Instantiate<GameObject>(Utils.GetPrefab("sfx_dverger_heal_start"), val3, Quaternion.identity);
		((Character)localPlayer).Message((MessageType)2, Localization.instance.Localize("Summoned " + text), 0, (Sprite)null);
		AddExtraBats(Cfg.numberOfBats.Value);
	}

	private static void SetUpGiantBat(GameObject haunt, bool resize = true)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		if (resize)
		{
			Transform transform = haunt.transform;
			transform.localScale += new Vector3(1.5f, 1.5f, 1.5f);
		}
		SkinnedMeshRenderer componentInChildren = haunt.GetComponentInChildren<SkinnedMeshRenderer>();
		if ((Object)(object)componentInChildren != (Object)null)
		{
			((Renderer)componentInChildren).material.color = new Color(0.1f, 0f, 0.1f);
		}
	}

	private static void SetUpGiantSkeleton(GameObject haunt, bool resize = true)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		if (resize)
		{
			Transform transform = haunt.transform;
			transform.localScale += new Vector3(0.6f, 0.5f, 0.5f);
		}
	}

	private static void AddExtraBats(int number)
	{
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		Log.Debug("AddExtraBats");
		Player localPlayer = Player.m_localPlayer;
		string name = Game.instance.GetPlayerProfile().GetName();
		if (number <= 0)
		{
			return;
		}
		GameObject val = null;
		Vector3 val2 = ((Component)localPlayer).transform.position + ((Component)localPlayer).transform.forward * 2f;
		GameObject prefabByHash = Utils.GetPrefabByHash(prefabKeys[Spirit.Bat]);
		Tameable val3 = default(Tameable);
		Character val4 = default(Character);
		for (int i = 0; i < number; i++)
		{
			val = Object.Instantiate<GameObject>(prefabByHash, val2, Quaternion.identity);
			Transform transform = val.transform;
			transform.rotation *= Quaternion.Euler(0f, 180f, 0f);
			if (!val.TryGetComponent<Tameable>(ref val3))
			{
				Log.Debug("Adding Tameable to Haunt");
				val3 = val.AddComponent<Tameable>();
			}
			val3.m_commandable = false;
			ZDO zdo = val.GetComponent<ZNetView>().m_zdo;
			zdo.Set(ZDOVars.s_ownerName, name);
			ZDOMan.instance.ForceSendZDO(zdo.m_uid);
			Log.Debug("Adding Bat");
			if (val.TryGetComponent<Character>(ref val4))
			{
				SetUpHaunt(val);
			}
		}
	}

	private static void SendOneDestroyed(ZDOID zdoid)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Expected O, but got Unknown
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		ZPackage val = new ZPackage();
		val.Write(1);
		val.Write(zdoid);
		ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "DestroyZDO", new object[1] { val });
	}

	private static void SendAllDestroyed(List<ZDO> zdos)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Expected O, but got Unknown
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		ZPackage val = new ZPackage();
		val.Write(zdos.Count);
		foreach (ZDO zdo in zdos)
		{
			val.Write(zdo.m_uid);
		}
		ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "DestroyZDO", new object[1] { val });
	}

	private static void RandomFollowStay()
	{
	}
}