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1.1.5
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1.1.5

  • Avatar wardrobe: mesh nodes named Garment_<ItemPrefab>_Q<level> inside the avatar VRM follow the worn chest and legs items. The highest authored level not above the item quality is shown; all garments are hidden when nothing matches.
  • Each player publishes the quality of the worn helmet, chest and legs items (NordicHelmetQuality, NordicChestQuality, NordicLegQuality), so other players with this version see the same level; a wearer without this version is shown at the lowest level.
  • Test option [Wardrobe] GiveTestGarments (off by default): adds one item for every garment level found in the avatar, once per level and character, as free inventory slots allow. Levels the character already carries are skipped.
  • Skin masks: a shape key Mask_<garment node> on the avatar's skin meshes is set to 100 while that garment is shown and to 0 otherwise, so the skin under the garment sinks and cannot poke through. The model settings need KeepAllBlendShapes=true, or EnhancedValheimVRM drops these keys.
  • A garment hidden by EnhancedValheimVRM's outfit toggles (forceRenderingOff) counts as not shown: its mask is off.
  • Helmets too: Garment_<HelmetPrefab>_Q<level> follows the worn helmet the same way.
  • Base underwear: avatar meshes named Underwear_* (e.g. Underwear_Thong) are hidden while a legs garment is drawn and shown otherwise, including when the legs item has no garment or the garment is hidden by an outfit toggle. A skin shape key Mask_<underwear node> (e.g. Mask_Underwear_Thong) is on exactly while that underwear is drawn, so the skin under it can sink in bent poses without a dent under clothing. Avatars with underwear but no garments get this too.
  • Soft breast physics for Sigrid and Dark Urge: their two VRM breast springs are replaced by a spring-damper solver that follows the chest's motion and turns (runs, jumps, stops, quick turns), with travel limits. A drawn chest garment makes it firmer (blended over 0.3 s). Config [BreastPhysics] Enabled (restart after changing) and Amount (0-1.2); the log names each avatar it attaches to, with its parameters, and each change between clothed and bare.
  • Breasts swing out to the side in strikes: while the chest twists fast (300-800 deg/s, blended in over 0.06 s and out over 0.45 s) the sideways spring is softer (frequency x0.6), damped a little more (x1.2) and may travel further (limit x1.7); under a chest garment half of that. Running, walking, jumps and idle are unchanged.
  • Glute physics: a second plugin in this package, NordicGlutePhysics.dll (local.valheim.nordicglutephysics 0.3.0). Avatars that carry the bones Glute_L, Glute_L_Thigh, Glute_R, Glute_R_Thigh get a small, firm glute motion: one soft push and return on jumps, landings, sudden stops, quick turns and strikes, little in a steady run. Other avatars are not touched. Config [GlutePhysics] Enabled, Preset (light, visible, strong; default visible) and Amount (0-1.5). Its source is in plugins/source/glute-physics.

1.1.4

  • Extend the Paws of the Bear attachment correction to Sigrid, including her Neodin and sigrid character mappings.
  • Keep the same authored-rest calibration used for Dark Urge, now calculated from each model's own skeleton. The Dark Urge correction is unchanged.
  • Preserve the EnhancedValheimVRM 1.3.1 equipment-hook scope and general 1.x spring/package support.

1.1.3

  • Fix Paws of the Bear attachment axes and stretched left cuff for the Dark Urge avatar on EnhancedValheimVRM 1.3.1.
  • Retarget the item's own upper arms, forearms, and hands from authored rest axes; keep its finger rig, mesh, and weights intact.
  • Limit this equipment correction to FistBjornClaw and VRM metadata name Dark Urge. Sigrid and other equipment keep the existing behavior.
  • Preserve the general EnhancedValheimVRM 1.x support policy. Only the new equipment hook is limited to the verified upstream version.

1.1.2

  • Accept EnhancedValheimVRM 1.x versions without a minor/patch allowlist, including 1.3.0.
  • Keep runtime hook validation and reject other major versions. The version policy does not guarantee compatibility with future upstream API changes.
  • Align the BepInEx dependency floor with the 1.x policy and strengthen instance/static hook checks.
  • Preserve avatar-pack format, name mappings and spring-repair behavior.

1.1.1

  • Support EnhancedValheimVRM 1.2.0 while retaining 1.1.1 compatibility.
  • Fix avatar packs being ignored after updating the loader to 1.2.0.
  • Preserve the existing spring-clone repair and avatar mapping behavior.
  • Resolve supported loader versions explicitly and report the active version.

Changelog

1.1.0

  • Package the existing spring-clone repair for mod-manager installation.
  • Add profile-local named avatar packs and coherent model/settings selection.
  • Retain the original manual fix's plugin identifier for migration.
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