NokepMagicStaffs
Magic staffs by biome: enchant a Blank Staff into Fire, Water, Poison, Earth, Ice or Arcane at the Arcane Workbench. 7 levels per staff, server config sync. EN/RU/DE.NokepMagicStaffs
Magic staffs that grow with you, biome by biome. Craft a Blank Staff, bring it to the Arcane Workbench and enchant it with one of six elements. Every staff has 7 levels.
How it works
- Arcane Workbench — build it with the Hammer (Crafting tab). It has its own window: put a staff in the circle, pick an element, confirm.
- Blank Staff — crafted at the ordinary Workbench. It has no magic yet.
- Enchant the Blank Staff into an element staff (level 1), then upgrade it up to level 7.
- Upgrade the workbench with the arrow buttons in its window. Each level opens the next biome: Meadows → Black Forest → Swamp → Mountains → Plains → Mistlands → Ashlands.
Each staff level needs a higher workbench level, so stronger staffs come with the biome progression.
Elements
| Element | Opens at | What it does |
|---|---|---|
| Fire | Meadows | Sets the target on fire. Explosion from level 3. |
| Water | Meadows | Soaks the target (Wet). Splash from level 3. |
| Earth | Black Forest | Heavy blow: staggers and knocks the target back. Breaks rock and ore. Rockfall from level 3. |
| Poison | Swamp | Poisons the target. Toxic burst from level 3. |
| Ice | Mountains | Frost slows the target. Ice burst from level 3. |
| Arcane | Mistlands | Lightning damage with a burst from level 1. |
Special upgrades
Every staff gets something new at levels 3, 5 and 7 (level 3 is the burst; Arcane has its burst from level 1).
| Element | Level 5 | Level 7 |
|---|---|---|
| Fire | Two fireballs per cast | Bigger explosion |
| Water | Drenched: target takes +25% frost and lightning damage | Three orbs in a fan |
| Earth | Armor break: target takes +25% blunt damage | Stronger knockback, bigger rockfall |
| Poison | Weakness: target deals 15% less damage | Poison cloud where it hits |
| Ice | Three shards in a fan | Freeze: target can barely move for 2 s (not bosses) |
| Arcane | Two orbs per cast (level 3: returns 25% eitr on hit) | Bigger burst |
Balance
Damage follows the biome, not the element: a staff made at the Swamp workbench hits about as hard as any other Swamp staff — roughly 90% of a one-handed mace of that biome. Each element splits it its own way (Fire: half blunt, half burning; Poison: a small hit and long poison; and so on). Eitr per cast also grows with the biome. Two or three orbs per cast share the damage.
- The confirm window shows what changes: the old staff on the left, the new one on the right, new specials in green, the cost below.
- The staff level is shown on its icon (a Roman numeral in the element colour).
- Earth staff mining: rock from level 1; ore one biome behind the workbench the staff was made at (level 2 — copper and tin, level 3 — scrap iron, level 4 — silver and obsidian, level 6 — giant remains, level 7 — flametal). It never mines buildings.
Other
- Staffs are one-handed — take a shield or a torch in the other hand.
- The anvil button in the workbench window repairs all your element staffs.
- Staffs use eitr. Early eitr: NokepArmorSets (Magic sets, Mage cape) or any other source.
- Deconstructing the workbench returns its own cost and everything spent on its upgrades.
- Languages: English, Russian, German.
Config
All costs and numbers are in nokep.valheim.magic.cfg: the workbench recipe and upgrade costs, the Blank Staff recipe, and damage and eitr per workbench level (7 numbers each), and for every element — enchant and upgrade costs, its share of instant and extra damage, eitr share, from which level the burst works; for Earth also stagger, knockback and mining damage.
Settings are synced from the server. The mod must be installed on the server and on every client.
Version history: see the Changelog tab.
