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NoVikingLeftBehind
Server-enforced QoL and catch-up mechanics: frontier-based discounts, ore regrowth, a vanguard buff, and playtime/skill catch-up. One DLL, server + client.NoVikingLeftBehind
One mod, server-enforced settings. Install on the server (BepInEx/plugins/NoVikingLeftBehind/) and
on every client (r2modman: Settings > Import local mod, or search "NoVikingLeftBehind" once it's
listed here). Clients without a matching version are rejected while the server has
EnforceClientMod = true.
Every number lives in the server's Nosferatu.NoVikingLeftBehind.cfg; clients receive it on connect
via ServerSync (MIT-0, blaxxun-boop).
Modules (each has its own Enabled toggle)
- Frontier
[Frontier](both) — world tier = highest boss defeated; per-material tier map in[Tiers]; "behind the frontier" =tier <= WorldTier - TiersBehind. - ServerKeys
[ServerKeys](server) — skill XP rate, skill loss on death, free-build/craft keys pushed to vanilla clients. - TrailingTierDiscount
[Discount](client) — recipes/pieces behind the frontier cost less (CostMultiplier, default 0.5). - RichSmelting
[Smelting](client, smelter owner) — smelter output and bar recipes ×2 behind the frontier. - TraderStock
[Trader](client) — Haldor sells bars of behind-the-frontier metals, gated by the relevant boss key. - OreRegrowth
[Regrowth](server) — mined-out ore nodes behind the frontier respawn after a cooldown (default 7 in-game days) when nobody is nearby. - VanguardShadow
[Vanguard](client) — near a better-geared ally: -25% damage taken, +50% skill XP, +20% stamina regen. - PlaytimeRubberBand
[Playtime](both) — players below the group's median tracked hours get up to +100% gather/XP. - GroupSkillCatchup
[SkillCatchup](both) — skills below the group's best level up faster, capped at ×3. - CombatRecharge
[Recharge](client) — dealing and taking damage shaves seconds off your forsaken power cooldowns. - DualPowers
[Powers](client) — carry two forsaken powers with independent cooldowns and a second HUD icon. - FoodNoDecay
[Food](client) — food holds its full value far longer instead of decaying linearly. - FastMining
[Mining](client) — ore behind the frontier mines faster and can ignore the tool-tier gate. - LongFires
[Fires](client) — fireplace fuel and hand torches last much longer. - PortalTrail
[Portals](client) — metals and other normally non-teleportable items behind the frontier go through portals. - CraftFromChests
[Chests](client) — crafting, building, smelters and fires pull materials from nearby containers (code adapted from AzuCraftyBoxes, MIT-0). - Status
[Status](client) — thenvlb.statusconsole command: world tier, catch-up settings and per-module state. - ChestsSelfTest
[ChestsSelfTest], EconomySelfTest[Economy], WorldSelfTest[World](both) — developer self-test helpers, off by default.
Console (client): nvlb.status prints the live config.
Dependencies
- BepInExPack_Valheim 5.4.2333
Source & issues
https://github.com/MJensen01/NoVikingLeftBehind — MIT licensed.
Added in 0.4.0
- ExtraSlots
[Slots]: equipment, 2 utility (Megingjord + Wishbone), 3 food, 2 ammo, 3 quick slots (Z/X/C). Items live outside the vanilla grid so a vanilla client cannot delete them; migration rescue for shudnal ExtraSlots users. - Loadouts
[Loadouts]: Ctrl+V / Ctrl+B save the weapon+shield in hand; V / B equip both with one key. - CorpseRunPlus
[CorpseRun]: grave compass, respawn fed (Bread) + Rested 10 min, Grave Pull stamina boost that fades as you near your grave, Corpse Run buff scaled by distance home.

