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LootDiscovery
Discovery-based crafting progression for Warfare, Wizardry and Armory, with Epic Loot patches, ValheimPlus chest integration and optional mod compatibility.Changelog
0.6.0
- Added Epic Loot integration with ValheimPlus Craft From Chests.
- Nearby chests can now provide material costs for supported Epic Loot operations including:
- enchanting;
- augmenting;
- identification;
- material conversions;
- Enchanting Table upgrades;
- supported runestone and socket-related crafting, upgrading and conversion costs.
- Selected equipment, runestones and other items being directly operated on remain player-inventory items and are never supplied from nearby chests.
- Added
available/requiredresource counts to supported Epic Loot cost displays. - Added nearby-chest query and inventory snapshot caching to substantially improve Epic Loot material-conversion menu performance.
- Added optional Adventure Backpacks tooltip integration.
- Adventure Backpacks now displays its configured stored-item weight reduction in the item tooltip, for example:
Items inside weigh 50% less
- Adventure Backpacks remains an optional integration and is not required for LootDiscovery to load.
- Preserved existing recipe-discovery, Epic Loot progression/economy, EpicMMO, CaptainSkillTree and EquipmentAndQuickSlots behavior.
0.5.0
- Added EquipmentAndQuickSlots quick-slot UI compatibility, preventing multi-character key labels from wrapping vertically.
- Replaced CaptainSkillTree quest-complete audio with the bundled
QuestComplete.wav. - Added a dedicated CaptainSkillTree Hero Awakens replacement-volume setting for
LockChime.wav. - Reworked CaptainSkillTree Worker bonus feedback:
- Woodcutting now uses Valheim's native orange Bonus-style floating text.
- Gathering now uses green Bonus-style floating text with a herb icon.
- Mining now uses cyan Bonus-style floating text.
- Woodcutting, Gathering and Mining use Valheim's native Bonus rise/fade presentation.
- Worker bonus SFX now use Valheim's native bonus-yield effect instead of CaptainSkillTree's loot-spawn sound.
- Crafting retains CaptainSkillTree's existing presentation while using the vanilla bonus-yield SFX.
- Replaced EpicMMO XP-orb consumption audio with the bundled
Bonus.wav. - EpicMMO XP-orb consumption continues to suppress
fx_GP_Activationwhile preservingMMO_XP, XP gain and normal status-effect behavior. - Preserved all existing LootDiscovery recipe-discovery and Epic Loot patch behavior.
0.4.0
- Added optional EpicMMO audio normalization.
- Added optional CaptainSkillTree general SFX/VFX audio normalization.
- Added a separate CaptainSkillTree quest-complete music multiplier.
- Replaced CaptainSkillTree Hero Awakens level-up audio with the bundled
LockChime.wav. - Suppressed EpicMMO level-up wing visuals and their associated level-up audio.
- Removed the Forsaken-style
fx_GP_Activationeffect from EpicMMO XP-orb consumption while preserving theMMO_XPstatus effect and XP behavior. - Added compatibility hooks for CaptainSkillTree dedicated Hero Awakens and pole-swing sound managers when present.
- EpicMMO and CaptainSkillTree integrations remain optional rather than hard dependencies.
- Preserved all LootDiscovery 0.3.0 recipe-discovery behavior and the existing BepInEx plugin GUID.
0.3.0
- Added Warfare equipment discovery progression.
- Added Wizardry equipment discovery progression.
- Added Armory set/tier discovery progression.
- Added exact-item handling for standalone Armory equipment.
- Added per-character persistent recipe unlocking.
- Preserved original Therzie crafting recipes, stations, costs and upgrades.
- Added custom Epic Loot enchanting economy patch.
- Added custom Epic Loot loot progression patch.
