PlayerModList
Server admins see which mods each player has. Clients send their installed mod list on join; the server logs the full list once per character, then only additions, removals and updates. Required on server and all clients.PlayerModList
Lets a dedicated-server admin see which mods each player is running.
- Client: when you spawn into the world, the list of your installed BepInEx plugins (package name, plugin name, version) is sent to the server once per session.
- Server: stores the list per character. The first time a character joins, the full list is written as an event; after that only added, removed and updated mods are written.
Events are appended as JSON lines to BepInEx/config/PlayerModList/olaylar.jsonl
(snapshots in BepInEx/config/PlayerModList/anlik/). Use them for a Discord bot, a dashboard
or plain log review.
Mods installed by a mod manager live in a folder named Author-Package, so each entry carries its
Thunderstore package name (for example RandyKnapp-EpicLoot) and the manifest version. Manually
installed plugins are reported by plugin name only.
Required on server and every client
The mod declares EveryoneMustHaveMod through Jötunn's network compatibility check:
a client without PlayerModList (or with a different minor version) is rejected on join.
That makes the list complete for every player on the server, but it is not anti-cheat:
it reports what the client says is installed.
Privacy: joining a server that runs this mod shares your mod list with its admin.
Changelog
- 1.0.0 first release
