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Decompiled source of HeadRest v1.0.2
HeadRest.dll
Decompiled 8 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = "")] [assembly: AssemblyCompany("HeadRest")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2+961484daef7f2d4264268a627fab12de51712e61")] [assembly: AssemblyProduct("HeadRest")] [assembly: AssemblyTitle("HeadRest")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HeadRest { [BepInPlugin("HeadRest", "HeadRest", "1.0.2")] public class HeadRestPlugin : BaseUnityPlugin { internal static ManualLogSource Logger; private readonly Harmony _harmony = new Harmony("HeadRest"); public static readonly List<string> BossTrophyNames = new List<string>(7) { "TrophyEikthyr", "TrophyTheElder", "TrophyBonemass", "TrophyDragonQueen", "TrophyGoblinKing", "TrophySeekerQueen", "TrophyFader" }; public static ConfigEntry<float> MaxRadius; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; _setupConfig(); Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); Logger.LogInfo((object)"Plugin HeadRest is loaded!"); } private void _setupConfig() { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown ((BaseUnityPlugin)this).Config.SaveOnConfigSet = true; MaxRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Max Radius", 10f, new ConfigDescription("The maximum distance the boss head can be at to count towards comfort level.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 50f), Array.Empty<object>())); } } [HarmonyPatch(typeof(SE_Rested))] public static class SE_RestedPatch { [HarmonyPostfix] [HarmonyPatch("CalculateComfortLevel", new Type[] { typeof(Player) })] private static void CalculateComfortLevelPostfix(Player player, ref int __result) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) if (!player.InShelter()) { return; } List<Piece> list = new List<Piece>(); Piece.GetAllPiecesInRadius(((Component)player).transform.position, HeadRestPlugin.MaxRadius.Value, list); List<Piece> list2 = list.Where((Piece p) => p.m_name.Contains("itemstand")).ToList(); List<string> list3 = new List<string>(); ItemStand val = default(ItemStand); foreach (Piece item in list2) { if (((Component)item).TryGetComponent<ItemStand>(ref val) && !list3.Contains(val.GetAttachedItem()) && HeadRestPlugin.BossTrophyNames.Contains(val.GetAttachedItem())) { list3.Add(val.GetAttachedItem()); __result++; } } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "HeadRest"; public const string PLUGIN_NAME = "HeadRest"; public const string PLUGIN_VERSION = "1.0.2"; } }