PersonalProgression
Every player earns their own boss progress. Locks boss powers and gear until you beat the boss yourself. Wear gear too early and you burn.Personal Progression
Every player earns their own progress. A new player joining a late-game world still has to fight their way up.
Features
- Personal boss keys. Killing a boss gives its key to everyone within 50 m. The world's shared progress is left alone.
- Boss powers locked. The start temple won't give you a Forsaken power until you've killed that boss yourself.
- Gear gating. Each boss unlocks the next biome's materials: kill The Elder and iron is yours. Equip gear made from anything further ahead and you catch fire, with a message from the boss you skipped.
- Your own messages. Each boss has its own lines, all editable in the config.
- Grandfathering. Characters that join within 7 days of install get the world's existing keys.
- Server-authoritative. The server keeps the key list, so editing a character file doesn't skip anything.
- Admin commands.
pp mykeys,pp keys <name>,pp grant,pp revoke,pp reset. - Works hosted or dedicated. Every player needs the mod.
Config
Everything is in BepInEx/config/OblitusEs.PersonalProgression.cfg and syncs from the server: kill credit range, punishment (Burn, Block or BlockAndBurn), burn damage, messages, and the material list for each boss. Each launch writes BepInEx/config/PersonalProgression/items.generated.txt, listing every item and the boss it needs.
Support
Questions, bug reports and suggestions: Discord
