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TeleportCreatures

TeleportCreatures brings nearby eligible tamed allies through portals, dungeons, and Basements transitions. The server can separately enable eligible enemy transport. Install only the TeleportEverything modules you want; you do not need every module. Compatible with Valheim 1.0 (Deep North).

Want to configure in game? Install TeleportEverything for a unified panel with TeleportCreatures settings.

Installation

Recommended: install with Gale. Gale can use both the Hexium and Thunderstore catalogs and imports existing profiles on startup. Install TeleportCreatures in the same profile used for Valheim; install it on the server and every participating client.

Manual: install BepInExPack for Valheim, then extract TeleportCreatures.dll from this package into Valheim/BepInEx/plugins/. Install the same version on the server and every participating client.

Configuration

TeleportCreatures includes an in-game YAML editor. In ConfigurationManager, open Advanced Configuration → Teleport Rules → Open YAML Configuration Editor to edit your player preferences. The server policy can be edited on the server host. Your player file is BepInEx/config/odinplus.TeleportCreatures.yml; a valid example is:

SchemaVersion: 1
Allies:
  Enabled: true
  Mode: AllTamed
  SearchRadius: 10
  SearchHeightRadius: 3
  Allow: ["all"]
  Deny: []
  Teleport:
    Portals: { Enabled: true, Rules: [] }
    Dungeons: { Enabled: true }
    Basements: { Enabled: true }

Use Mode to choose which allies follow you. My Settings lets you opt your allies out without changing other players' settings; only a host or administrator can turn off the module for everyone in Server Settings → Enable Mod. Enemy transport and its settings are server-controlled, and players cannot opt enemies out. Your settings can only narrow what the server allows, and Deny always wins over Allow. Invalid YAML leaves the last valid settings active. Enemy transport is off by default. For the full YAML reference and troubleshooting, see the complete TeleportCreatures documentation.

Controls

Two local-only hotkeys switch the allies mode in game (rebindable in ConfigurationManager under Controls):

  • Shift+Right — next allies mode.
  • Shift+Left — previous allies mode.

A short readout appears below the mouse cursor. Switches apply instantly and are written back to your player YAML about 2 seconds after you stop switching.

Local diagnostic logging is controlled by the Diagnostics settings in ConfigurationManager's Advanced settings.

Languages

Built-in translations follow Valheim's selected language: English English, French French, German German, Brazilian Portuguese Brazilian Portuguese, Russian Russian, and Spanish Spanish.

Compatibility

Compatible Mod Quick description
Yes TeleportEverything Coexists in same ecosystem.
Yes TeleportBoats Coexists in same ecosystem.
Yes TeleportCarts Coexists seamlessly when installed together.
Yes QuickTeleport Keeps its native timing and readiness behavior.
Yes TargetPortal TargetPortal destination is respected.
Yes LetMeTameYou(AllTamable) TeleportCreatures transports all tameable creatures set by this type of mod.
Yes Basements Enables guarded creature transitions when installed.
Yes OdinsUndercroft You can bring allies to the first room.

Note: This mod used AI tools to deliver it faster, but code is reviewed by OdinPlus dev.

Support

Need help? Find Elg in the Odin Plus Discord.

TeleportEverything is optional. It adds a unified configuration panel, opened from ConfigurationManager or with Left Shift + Up Arrow by default. The Allies page lets you opt allies out for yourself. Enemy transport is controlled by the server, so players cannot opt enemies out. A host or administrator can turn off the module for everyone in Server Settings → Enable Mod. You can install only the modules you want; do not remove a module required by the pack's own dependency setup. For panel details, see the complete TeleportEverything guide. All pack mods are completely free; Ko-fi tips are optional.

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