
MidgardPlus
Tune Valheim to taste with 32 host-authoritative settings, warrior and gatherer companions you can gear and feed, crafting from nearby chests, a bigger chest and recipes for found-only materials. Everything starts at vanilla.MidgardPlus
By Odin the Red · midgardplus.odinthered.dev · Discord
One mod to tune Valheim the way you want it, instead of twenty that fight each other.
Prefer a window to a text file?
There is a MidgardPlus Launcher for Windows. It finds Valheim, installs BepInEx, Jotunn and this mod, and gives all 32 settings a real control with the explanation next to it.
Thunderstore hosts mods, not programs, so grab it from the site:
→ midgardplus.odinthered.dev
Or one line in PowerShell:
irm https://midgardplus.odinthered.dev/install.ps1 | iex
Every setting starts at vanilla. Installing it changes nothing until you turn something on. Edits to the config apply while the game is running, so you can try a number and change it again without restarting.
The launcher
There is a MidgardPlus Launcher for Windows: a desktop app that finds your Valheim folder, installs BepInEx, Jotunn and this mod for you, gives all 32 settings a proper control instead of a text file, and starts the game. It always pulls the newest MidgardPlus from Thunderstore, so it cannot hand you a stale build.
What it does beyond installing:
- Presets. Relaxed, Builder, Harder world, Two of you, Long days, or straight back to Vanilla. Each one changes only the settings it names and leaves the rest of your tuning alone, and it tells you which ones before you apply it.
- Search. Type
staminaorchestand get every setting that mentions it, across all eight groups, with the mod's own explanation next to each. - Export and import. Settings are host-authoritative, so a host can export exactly what they changed and hand that one file to everyone else. Only the differences from vanilla go in it.
- It tells you when there is a new version and updates you to it.
- It backs up your config before the first time it writes, into
BepInEx/config/midgardplus-backups/. - It can remove everything again, copying your settings out first so a reinstall picks up where you left off.
The controls come from the config the mod itself writes, so the launcher reads your real types, ranges and defaults rather than a list someone typed by hand. It cannot drift out of step with the mod, and a setting added later shows up without the launcher being touched.
Thunderstore hosts mods, not programs, so it is not here. Download it from the site:
midgardplus.odinthered.dev — direct link:
https://midgardplus.odinthered.dev/MidgardPlusLauncher.exe
It is not code-signed, so Windows will call it an unknown publisher: choose More info, then Run anyway. Or read the install script and run that instead:
irm https://midgardplus.odinthered.dev/install.ps1 | iex
Linux has a one-line installer on the same page. Valheim has no macOS build; if you play on a Mac through CrossOver or Whisky you are running the Windows version, so use the Windows steps inside that bottle.
You do not need any of it. A mod manager or a manual install works exactly as well.
Multiplayer
Settings are host-authoritative. Join a server and it hands you its settings, which override yours while you're connected. You get yours back when you leave.
So nobody has to compare config files before a session, and nobody can quietly hand themselves free building on someone else's world.
Everyone needs the mod, including the dedicated server. Only the host's settings get read.
What you can change
Quality of Life: stack size, item weight, auto-pickup range, portals carrying ore, skill loss on death.
Player: carry weight bonus, stamina regen, stamina cost, run speed.
Building: free building, ignore structural stability, build range.
Combat: enemy health, enemy damage, player damage. Creature-vs-creature damage is left alone, so tamed animals behave normally.
Production: smelter speed, fermenter speed, fireplace fuel duration, infinite fuel.
World: day length.
Companions: how many at once, health, star level, gear tier, recall distance, and whether they scale to your weapon skill.
Containers: craft and build from materials in nearby chests, with a configurable range.
Weapons, armour and tools never become stackable, whatever you set the multiplier to. Durability and quality are stored per item, so stacking them would wreck both.
What it adds
Two horns, two companions
Companion Horn - crafted at a level 2 Workbench for 10 fine wood, 2 bronze, 4 deer hide and 10 greydwarf eye. Calls a warrior.
Gatherer's Horn - same station, 10 fine wood, 8 leather scraps, 4 deer hide and 10 greydwarf eye. Calls someone who would rather carry than fight. A gatherer picks up what is lying around within reach, and once its bag is full it empties the haul into your chests, keeping whatever it is wearing and any food. It carries a 6x4 bag rather than 5x3, turns up in the starter kit, and hits for half what a warrior does - enough to survive a fight it did not start.
Either of them
Crafted at a level 2 Workbench for 10 fine wood, 2 bronze, 4 deer hide and 10 greydwarf eye.
Sound it and a Dverger turns up, already tamed and already yours, with a name everyone on the server sees. They fight whatever attacks you and won't turn on you, because they sit in the player faction rather than being a tamed enemy. Press E to send them ahead or tell them to hold, the same way you command a wolf.
Arm them yourself. Every companion carries a 5x3 bag: hold E to open it, drop in a weapon, shield or armour, and they put it on within a few seconds, handing back whatever they were using. They will not swap down to something worse, so a bag you use for hauling will not strip their kit. Leave food in the bag and they eat it when hurt. If they die, everything they carried and wore drops on the ground rather than vanishing with them.
They start in rags on purpose, so gearing one up is something you do. Set Companion gear to
Auto and they instead arrive at a tier matched to your own weapon skill.
Anyone who falls more than forty metres behind gets pulled back to your side, so you will not lose them the first time you take a portal.
Reinforced Chest
An iron-banded chest with an 8x4 grid. Built with the hammer under Furniture, for ten fine wood and four iron.
Recipes for found-only materials
Additions only. Every normal drop and spawn is left as it was.
| Item | Yield | Cost | Station |
|---|---|---|---|
| Chain | 1 | 4 iron | Forge, level 2 |
| IronNails | 20 | 1 iron | Forge |
| Tar | 4 | 8 resin, 4 coal, 2 bloodbag | Workbench, level 3 |
Help
Bugs, questions and feature ideas: Discord. I read all of it.
Config
BepInEx/config/midgardplus.cfg, written on first launch with everything at vanilla.
Uninstalling
Remove the mod. Nothing the game ships gets modified, so there's nothing else to undo.
Notes
Content is always registered rather than config-gated, because a client and server that disagree about which prefabs exist can't stay in sync. Config controls behaviour, not whether things exist.
Multipliers apply to a captured vanilla baseline rather than the current value, so changing a setting repeatedly never compounds.

