
MidgardPlus
Tune Valheim to taste with 33 host-authoritative settings, warrior, gatherer and builder companions you can gear and feed, crafting from nearby chests, a bigger chest and recipes for found-only materials. Everything starts at vanilla.MidgardPlus
By Odin the Red · midgardplus.odinthered.dev · Discord
One mod to tune Valheim the way you want it, instead of twenty that fight each other.
MidgardPlus keeps growing. I add to it every few days, and a lot of what gets added started
as a message from a player. If something breaks, feels wrong or is missing, tell me on
Discord. A screenshot, or the lines from BepInEx/LogOutput.log, gets a bug
fixed fastest.
Prefer a window to a text file?
There is a MidgardPlus Launcher for Windows. It finds Valheim, installs BepInEx, Jotunn and this mod, and gives every setting a real control with the explanation next to it.
Thunderstore hosts mods, not programs, so grab it from the site:
→ midgardplus.odinthered.dev
Or one line in PowerShell:
irm https://midgardplus.odinthered.dev/install.ps1 | iex
Every setting starts at vanilla. Installing it changes nothing until you turn something on. Edits to the config apply while the game is running, so you can try a number and change it again without restarting.
The launcher
There is a MidgardPlus Launcher for Windows: a desktop app that finds your Valheim folder, installs BepInEx, Jotunn and this mod for you, gives every setting a proper control instead of a text file, and starts the game. It always pulls the newest MidgardPlus from Thunderstore, so it cannot hand you a stale build.
What it does beyond installing:
- Presets. Relaxed, Builder, Harder world, Two of you, Long days, or straight back to Vanilla. Each one changes only the settings it names and leaves the rest of your tuning alone, and it tells you which ones before you apply it.
- Search. Type
staminaorchestand get every setting that mentions it, across all eight groups, with the mod's own explanation next to each. - Export and import. Settings are host-authoritative, so a host can export exactly what they changed and hand that one file to everyone else. Only the differences from vanilla go in it.
- It tells you when there is a new version and updates you to it.
- It backs up your config before the first time it writes, into
BepInEx/config/midgardplus-backups/. - It can remove everything again, copying your settings out first so a reinstall picks up where you left off.
The controls come from the config the mod itself writes, so the launcher reads your real types, ranges and defaults rather than a list someone typed by hand. It cannot drift out of step with the mod, and a setting added later shows up without the launcher being touched.
Thunderstore hosts mods, not programs, so it is not here. Download it from the site:
midgardplus.odinthered.dev Direct link:
https://midgardplus.odinthered.dev/MidgardPlusLauncher.exe
It is not code-signed, so Windows will call it an unknown publisher: choose More info, then Run anyway. Or read the install script and run that instead:
irm https://midgardplus.odinthered.dev/install.ps1 | iex
Linux has a one-line installer on the same page. Valheim has no macOS build; if you play on a Mac through CrossOver or Whisky you are running the Windows version, so use the Windows steps inside that bottle.
You do not need any of it. A mod manager or a manual install works exactly as well.
Multiplayer
Settings are host-authoritative. Join a server and it hands you its settings, which override yours while you're connected. You get yours back when you leave.
So nobody has to compare config files before a session, and nobody can quietly hand themselves free building on someone else's world.
Everyone needs the mod, including the dedicated server. Only the host's settings get read.
What you can change
Quality of Life: stack size, item weight, auto-pickup range, portals carrying ore, skill loss on death.
Player: carry weight bonus, stamina regen, stamina cost, run speed.
Building: free building, ignore structural stability, build range.
Combat: enemy health, enemy damage, player damage. Creature-vs-creature damage is left alone, so tamed animals behave normally.
Production: smelter speed, fermenter speed, fireplace fuel duration, infinite fuel.
World: day length.
Companions: how many at once, health, star level, gear tier, recall distance, and whether they scale to your weapon skill.
Containers: craft and build from materials in nearby chests, with a configurable range.
Weapons, armour and tools never become stackable, whatever you set the multiplier to. Durability and quality are stored per item, so stacking them would wreck both.
What it adds
Three horns, three companions
Companion Horn - crafted at a level 2 Workbench for 10 fine wood, 2 bronze, 4 deer hide and 10 greydwarf eye. Calls a warrior.
Gatherer's Horn - same station, 10 fine wood, 8 leather scraps, 4 deer hide and 10 greydwarf eye. Calls someone who would rather carry than fight. A gatherer walks over to what is lying around within reach and picks it up, then files it into chests nearby as it goes, keeping whatever it is wearing and any food. It turns up in the starter kit and hits for half what a warrior does - enough to survive a fight it did not start.
Builder's Horn - same station, 10 fine wood, 20 stone, 10 resin and 10 greydwarf eye. Calls someone who looks after your base. A builder repairs damaged pieces you built, keeps fires and torches burning, and keeps smelters, furnaces, windmills and spinning wheels supplied, from its own bag first and then from the chests around them. It never feeds wood into a kiln, so your building wood is safe, and it follows the same rules as your hammer: a workbench in range where a piece needs one, and nothing inside a ward you are not permitted in.
Each wears its own colours, so you can tell them apart at a glance: warriors in the Dverger's red, gatherers in green, builders in blue.
Lost a companion?
Crouch and sound any horn twice to dismiss every companion you own, however far away. The ones near you drop their bags where they stand. The far ones stay where you left them until someone next goes near, then put their bag and the gear you gave them on the ground there and go. Leaving a companion behind has a price: to get your gear back, go and fetch it. On a server it is the server that finds the lost ones, so update the server as well.
Any of them
Sound it and a Dverger turns up, already tamed and already yours, with a name everyone on the server sees. They fight whatever attacks you and won't turn on you, because they sit in the player faction rather than being a tamed enemy. Press E to send them ahead or tell them to hold, the same way you command a wolf.
Arm them yourself. Every companion carries a 5x3 bag: hold E to open it, drop in a weapon, shield or armour, and they put it on within a few seconds, handing back anything of yours they were using. They will not swap down to something worse, so a bag you use for hauling will not strip their kit. Leave food in the bag and they eat it when hurt. What you give them stays yours: it is saved with them, so it is still on them after you log out, and if they die it drops on the ground along with their bag. The kit they arrive in is their own, and goes with them.
They start in rags on purpose, so gearing one up is something you do. Set Companion gear to
Auto and they instead arrive at a tier matched to your own weapon skill.
Anyone who falls more than forty metres behind gets pulled back to your side, so you will not lose them the first time you take a portal.
Reinforced Chest
An iron-banded chest with an 8x4 grid. Built with the hammer under Furniture, for ten fine wood and four iron.
Recipes for found-only materials
Additions only. Every normal drop and spawn is left as it was.
| Item | Yield | Cost | Station |
|---|---|---|---|
| Chain | 1 | 4 iron | Forge, level 2 |
| IronNails | 20 | 1 iron | Forge |
| Tar | 4 | 8 resin, 4 coal, 2 bloodbag | Workbench, level 3 |
Coming next
MidgardPlus grows every few days. This is what is on the bench, roughly in order:
- Tames through portals. Wolves, boars and lox that follow you come with you when you take a portal. A player asked for this one.
- Quick-stack, sort and trash. One key to put everything away into the chests around you.
- Repair at a workbench. Mend everything you carry, or a whole stretch of your base with one swing of the hammer.
- Craft several at once, so fifty arrows is one click.
- Builders that build. Place a plan with the hammer, and a builder puts it up from your chests.
- Viking companions, built like you, so the armour and hair you give them show on them.
- Plant anything, in neat rows, with the cultivator.
- Chests that know what they hold, so gatherers and builders put things where they belong.
- Shared chests for servers, and chest upgrades that keep what is inside.
None of this has a promised date, and what players ask for changes the order. Tell me what you want most.
Help, bugs and ideas
This is an ever-expanding mod, and it gets better fastest when people tell me what is wrong with it.
- Found a bug? Post it on Discord with what you were doing, your
MidgardPlus version, and the lines from
BepInEx/LogOutput.log. Those lines usually say exactly what went wrong. - Have an idea? Same place. A lot of what is in the mod started as someone's suggestion.
- Playing on a server? Say so. Everyone needs a matching version, and a mismatch can look a lot like a bug.
I read all of it.
Config
BepInEx/config/midgardplus.cfg, written on first launch with everything at vanilla.
Uninstalling
Remove the mod. Nothing the game ships gets modified, so there's nothing else to undo.
Notes
Content is always registered rather than config-gated, because a client and server that disagree about which prefabs exist can't stay in sync. Config controls behaviour, not whether things exist.
Multipliers apply to a captured vanilla baseline rather than the current value, so changing a setting repeatedly never compounds.

