MysticalWeapons BETA
Provides legendary weapons and armor from other worlds. Check out the project's README to see the full list.Beta build of MysticalWeapons from the
developbranch (commit 01ff56a), for play testing. Expect bugs. Don't install it alongside the stable version: they are the same mod and only one loads.
Mystical Weapons from Far Off Lands
A Valheim mod that brings legendary weapons and armor from other worlds into the game: Andúril from Middle-earth, Shardblades and Shardplate from Roshar, Sulfuras, Thunderfury and the Warglaives of Azzinoth from Azeroth, a Klingon bat'leth and the three Deathly Hallows.
Every item is crafted from Valheim's own materials, sits at a sensible point in the game's progression and has one power from its story. Models are drawn in Valheim's style, and the mod needs nothing but BepInEx: no Jotunn and no asset bundles.
Screenshots
| In hand | On the back | |
|---|---|---|
| Warglaives of Azzinoth | ![]() |
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| Sulfuras, Hand of Ragnaros | ![]() |
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| Shardblade and Shardplate | ![]() |
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What's new
Scroll of Hearth Portal (Diablo), 27 Oct 2026
Diablo's Town Portal: read the scroll and a portal home opens in front of you. Full details below.
The Brotherhood (Assassin's Creed), 25 Oct 2026
A stealth set with Eagle Vision, the Leap of Faith and assassinations with the Hidden Blades. Full details below.
Items
Weapons
| Item | From | What it does | Crafted at |
|---|---|---|---|
| Bat'leth | Star Trek | Crescent-bladed two-hander with wide sweeping swings (based on the Iron Battleaxe). Battle excites a Klingon: held, it gives you an adrenaline bar that its hits and kills fill, and blocks, parries and dodging through blows fill fast. When full, A good day to die restores 50 stamina and, for 30 s, makes axe attacks cost half the stamina and deal 20% more damage. Reforged from a Battleaxe. | Forge 2 |
| Sylspear | The Stormlight Archive | Glowing Shardspear (based on the Carapace spear). Grants Windrunner while held or sheathed: higher jumps, a slow fall, no fall damage and faster stamina regen. Sheathe it and Syl follows you as a glowing spren instead of riding on your back, clearing the Mistlands mist like a Wisplight. Like a Shardblade it also chops trees and mines rock, weighs nothing and has no durability. | Black forge 2 |
| Shardblade | The Stormlight Archive | Huge two-hander that weighs nothing and also chops trees and mines rock (reforged from Krom). No durability. | Black forge 2 |
| Andúril | The Lord of the Rings | Rune-etched longsword with spirit damage and x1.5 damage against all undead (skeletons, ghosts, draugr, wraiths). Its secondary attack calls the Dead Men of Dunharrow: up to two ghostly Oathbreakers (the Dead Raiser's summon, for stamina instead of eitr and blood) that grow with your Swords skill. Reforged from an Iron Sword, the shards of Narsil. | Black forge 2 |
| Sulfuras, Hand of Ragnaros | World of Warcraft | Ragnaros's two-handed hammer (Clubs skill): a three-hit combo, with the Demolisher's ground slam on the secondary attack. Hits may hurl a fireball that sets the target burning, and flames lick off its head. Reforged from a Demolisher. | Black forge 3 |
| Thunderfury, Blessed Blade of the Windseeker | World of Warcraft | One-handed sword with a split blade and a crackling ball of lightning at its root (based on Nidhögg). Hits may loose chain lightning that leaps to other creatures nearby. Reforged from Nidhögg the Thundering. | Black forge 4 |
| Warglaives of Azzinoth | World of Warcraft | Illidan's twin glaives, one in each hand (Knives skill, based on Skoll and Hati), wreathed in fel flames and crossed on the back when holstered. Hits add fel poison. Reforged from Skoll and Hati. | Black forge 3 |
Armor
| Item | From | What it does | Crafted at |
|---|---|---|---|
| Shardplate Helm, Breastplate, Greaves | The Stormlight Archive | Slate plate with Stormlight-blue seams; the helm is modelled on Krajkoa's Shardplate. Full set: you stand 25% taller in a soft Stormlight glow, lightning cracks where your blows land, +50 carry weight, faster stamina regen and resistant to blunt damage. | Forge 5 |
Other
| Item | From | What it does | Where to get it |
|---|---|---|---|
| Scroll of Hearth Portal | Diablo (Town Portal) | Read it, stand still for 3 s, and a portal opens in front of you with its twin at your bed (the world start if you have none). Anyone can use either end; ore and metal still can't go through. Each end clears the Mistlands mist around it like a Wisplight. Both close when you come back through the home end, when you read another scroll, or after an hour. Moving or getting hit while reading cancels it and keeps the scroll. Stacks to 20. | Haldor, 250 coins (after The Elder); Galdr table 1 |
| In the Mistlands, clearing the mist | Portal end opens at your bed |
|---|---|
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The Deathly Hallows (Harry Potter)
| Item | What it does | Crafted at |
|---|---|---|
| The Elder Wand | Held in one hand (Elemental magic skill). Attack: a quick jab, like the butcher knife's, that looses Dundr's spray of 12 lightning bolts; over a few seconds it deals about what the Deep North's Lightning Strike does. Secondary attack (middle mouse): summons the Staff of the Wild's roots. Block to put up the Staff of Protection's shield (every 20 s). Uses stamina instead of eitr by default. No durability. | Galdr table 5 (Deep North) |
| The Resurrection Stone | Utility slot. Die while wearing it and your skills aren't lowered. When you die, the stone stays in your inventory (everything else goes to your tombstone as usual). | Forge 3 |
| The Cloak of Invisibility | Monsters can't see you while you sneak (they can still hear you), and you fade to a dark, see-through blue shade that every player can see. | Workbench 4 |
Master of Death: wand in hand, stone and cloak worn: 1.5x health regen, 1.25x stamina regen, resistant to poison, immune to spirit damage, and you keep everything you carry when you die (no tombstone).
The Brotherhood (Assassin's Creed)
A stealth set whose bonuses grow with the pieces you wear. Each piece's tooltip lists the set and which bonuses you have.
| Item | What it does | Crafted at |
|---|---|---|
| Brotherhood Hood | A peaked hood that shades the eyes (based on the Eitr-weave hood). Fenris armour. | Workbench 2 |
| Brotherhood Robe | A belted coat with split tails (based on the Embla robe). Fenris armour, resistant to frost. | Workbench 2 |
| Brotherhood Legs | Fitted trousers and tall boots (based on the Eitr-weave legs). Fenris armour. | Workbench 2 |
| Brotherhood Cape | A long cape with a fur collar and a red lining (based on the Lox cape, without its frost resistance). | Workbench 2 |
| Hidden Blades | A blade under each wrist (Unarmed skill, the Flesh Rippers' damage, mostly pierce). Unarmed levels 50% faster with them in hand. They don't count towards the set. | Forge 3 |
- 2 pieces, Unseen Step: sneak 25% faster, quieter and harder to see, for half the stamina; Sneak levels faster.
- 3 pieces, Eagle Vision: while crouched, hostile creatures within 30 m glow through walls on your screen, red, or gold if starred. Its name shows mid-screen as it comes on (at most every 30 s).
- 4 pieces, Creed: Leap of Faith: no fall damage, and you land a long fall in a roll. Assassination, with the hidden blades in hand: a hit on a creature that hasn't noticed you kills it. 2-star creatures and big ones (trolls, Lox, Abominations...) lose half their health, rising to a kill as your Unarmed and Sneak skills reach 80. The biggest (Seeker soldiers, Morgen, frost trolls, Hildir's bosses) lose 25% to 50%, and bosses 10% to 20%, once per summoning.
| Full set | Eagle Vision (crouched) |
|---|---|
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Notes
Items reforged from a vanilla weapon (Andúril, the Bat'leth, the Shardblade, Sulfuras, Thunderfury, the Warglaives, etc.) use up that weapon once, when you first craft them; upgrades only cost materials.
Boss trophies
The items that are stronger than their tier also need one trophy from the boss that opens their home biome, so you beat that boss (again) before you can make them. The recipe stays hidden until you have picked that trophy up. Upgrades don't take another.
| Boss | Trophy needed for |
|---|---|
| Bonemass | The Resurrection Stone |
| Moder | Each Shardplate piece, the Hidden Blades |
| Yagluth | Andúril, Sylspear, Shardblade |
| Fader | The Elder Wand |
Installing
With a mod manager (Gale, r2modman): find MysticalWeapons on Thunderstore and install it. BepInEx comes with it.
By hand:
- Install BepInExPack_Valheim.
- Download the zip from the latest GitHub release
and copy
MysticalWeapons.dlland themodelsfolder from itspluginsfolder intoBepInEx/plugins/MysticalWeapons/. Withoutmodels, the Shardplate Helm, Sulfuras, Thunderfury and the Warglaives fall back to simpler built-in looks.
Install it on the server and on every player's game.
Beta builds of the next version are published as MysticalWeapons_BETA for play testing. Install the beta or the stable version, never both.
Configuration
Settings live in BepInEx/config/omm.valheim.mysticalweapons.cfg, created on first launch. Each
item has its own section, named after its prefab (Batleth, Sylspear, Shardblade, Anduril,
Sulfuras, Thunderfury, WarglaivesOfAzzinoth, ShardplateHelm, ShardplateBreastplate,
ShardplateGreaves, ElderWand, ResurrectionStone, InvisibilityCloak; also the names to use
with spawn). There you can turn the item off or change its recipe, crafting station, boss trophy
(BossTrophy, empty for none), stats and effects (fireball chance, undead damage, glow colours and
more). The set bonuses have sections of their own: Shardplate (size, glow, storm strikes, carry
weight) and DeathlyHallows (keeping your items as Master of Death).
The crafting panel shows only four ingredients, and the boss trophy counts as one. Keep a custom
Recipe to four entries, or three for an item that needs a trophy: anything past the fourth is still
needed but not shown. If Andúril, the Sylspear, the Shardblade or the Elder Wand shows "missing
ingredient" with everything listed in hand, delete that item's Recipe line to get the shorter default.
[General] TexturedModels = falseturns off the textures borrowed from vanilla items (such as Sulfuras's flametal grain) for flat colours. Restart to apply.- After an update changes an item's defaults, your existing config keeps the old values. Delete that item's section to get the new ones.
- The Elder Wand's damage is now
BoltDamage(each of its 12 lightning bolts). Its oldDamageline is no longer used.
Custom models
You can replace any weapon's model with your own: drop a <Prefab>.obj (for example
Shardblade.obj) into the plugin's models folder and restart. Custom models only change how the
item looks on your machine. See Editing models in Blender.
Contributing
Bug reports and ideas are welcome as GitHub issues. To build the mod or add an item, see docs/contributing.md; for how the code and build fit together, see docs/architecture.md.
Next up:
- Incorporate Sting from LOTR that glows in the presence of graydwarves, this could be an earlier game item that matches an iron or silver sword but has the unique glow animation and behavior.
More ideas, and the ones picked next, are in docs/item-ideas.md.
Editing the Shardplate set
See docs/SHARDPLATE.md for how the Shardplate models are fitted, skinned and deployed, the current tuning values, and the pitfalls already hit.
Credits
- Shardplate Helm, Breastplate and Greaves models: based on "Shardplate"
by Krajkoa, licensed under
CC BY 4.0. Helm and collar extracted from the full
suit, rescaled, emissive texture merged into the base colour. See
models/CREDITS.md. - Mod icon: generated with ChatGPT's image generator (OpenAI), which assigns the output's rights to its user.
- Textures on the code-built weapons are taken from Valheim's own items while the game runs; none of the game's assets are included in this mod.
License
Free to use, change and share. The code is under the MIT licence; our models, textures and icon are under CC BY 4.0, so credit "Mystical Weapons by OldManMods" if you reuse them. Third-party models keep their own licences (see Credits).










