RepairRequiresMats
Uses Materials to Repair gearThis mod does the following:
Makes repairing items cost materials shows colorful, customizable information about repair costs for each available item in the repair button tool tip Reorders repair items as follows: free repair, enough to repair, not enough to repair
Repair item cost is based on the following calculation:
The total cost of creating the item from scratch multiplied by the percentage of damage they have taken multiplied by a custom multiplier (default 0.5, i.e. half).
So, by default, a level one club that has lost 50% of its durability will require 6 x 0.5 x 0.5 = 1.5 wood to repair.
Repairs are currently rounded down, so in the above example, the repair would require one wood by default.
This mod is now compatible with RandyKnapp's EpicLoot. Enchanted items will require part of their enchantment cost to repair.


