Valheim
Version Notes
1.4.8
  • Removed the one-frame placement-preview race that could make terrain gizmos jitter or jump after opening the inventory.
  • Scoped custom terrain RPC data and ownership claims to managed operations and rejected malformed numeric payloads.
  • Restricted destructive reset behavior to its dedicated tool and added full-footprint protected-area checks.
  • Made the camera-scroll patch fail safely when Valheim's target IL changes.
  • Moved editable translations to an explicitly loaded TerrainTools-owned path for nested and flattened installs.
1.4.7
  • Reverted the terrain-restoration radius preview change that polluted shared overlay state and broke tool previews after switching the build menu with Tab.
  • Restored the isolated square frame and cross preview while keeping the Gale-compatible embedded translations.
1.4.6
  • Embedded and explicitly registered English and Russian translations so localization works when a mod manager flattens package folders.
  • Made the terrain-restoration preview circle and center marker follow the selected radius immediately.
1.4.5
  • Unified square paint writes and previews around one paint-mask bounds calculation.
  • Aligned the preview with Valheim's rendered 65x65 mask spacing and included its bilinear transition area.
  • Added a translucent outer frame to distinguish the texture-filtering feather from the paint core.
  • Used the proven paint-mask preview for level and raise tools so their frames match the visible square.
  • Matched the base and target footprints for precise raising, centered them on the height vertex actually modified by Valheim, and added the shared paint preview to square vegetation restoration.
  • Fixed precision operations reporting a zero effective radius after applying their sentinel.
  • Prevented terrain reset from deleting player-built pieces that include terrain modifiers.
1.4.4
  • Preserved runtime TerrainOp settings across Valheim 1.0 RPC serialization, fixing precise height, radius, hardness, and square paint results.
  • Restored custom TerrainOp registration after leaving and re-entering a world.
  • Aligned square paint previews to Valheim's interpolated paint-mask grid and documented the engine-level texture-edge limitation.
  • Restored terrain across Heightmap borders and legacy TerrainModifiers, added Alt + wheel restoration radius control, and scaled the frame and center marker together.
  • Prevented camera zoom while adjusting terrain tools and increased the default hardness scroll speed.
  • Added a conditional custom TerrainOp registration fallback for unpatched Jotunn builds; it is a no-op when Jotunn already registered the prefab.
  • Fixed the shared overlay state that broke square-tool hover information and precision height scrolling.
  • Added editable English and Russian gameplay translations.
  • Fixed config hot reload lifetime/error recovery, embedded icon loading, shovel creation guards, and clamped radius/hardness scroll accumulation.
  • Updated the build and package dependency to Jotunn 2.30.0 for Valheim 1.0.
1.4.3
  • Updated terrain-paint and player-message calls for the Valheim 1.0 API.
  • Fixed the invalid internal name of the square paved-road prefab.
1.4.2
  • Compatibility fork: moved radius and hardness input polling from Harmony patches on Player.Update to the plugin's own Unity Update method.
  • Fixes the startup hang seen when loading after EpicLoot 0.13.x.
1.4.1
  • Updated to Jotunn 2.22.0 and restored pre Bog Witch config syncing behaviour so configs are only synced if the mod is installed on the server.
1.4.0
  • Quick update to get things working with the Bog Witch update. Game breaking bugs are fixed but still need to do more testing to check for any new edge cases.
1.3.3
  • Minor bugfix for changing config while in-game. Warning should no longer be triggered and piece ordering should remain correct.
  • Updated Jotunn.
1.3.2
  • Bugfix for another issue with lava in Ashlands when using precision terrain tools.
  • I swear stuff related to lava is fixed now and if it isn't I'll have to figure out why.
1.3.1
  • Bugfix for issues with lava in Ashlands when using precision raise ground.
1.3.0
  • Updated for Ashlands release.
  • Note: Ashlands has some bugs with terrain paint (grass, dirt, etc) which cause visual errors.
  • Note: This version loads without errors but may have some issues given the bugs in Vanilla terrain right now, except fixes once Vanilla is patched.
1.2.6
  • Fixed bug where disabling specific terrain modifiers would not update correctly.
1.2.5
  • Changed how embedded textures are loaded to prevent errors on Linux systems that do not have optional dependencies for the .Net framework.
1.2.4
  • Fixed bug that could cause NRE when swapping between Hoe and Hammer pieces.
  • Updated Jotunn.
  • Minor performance improvement.
1.2.3
  • Square terrain tools now automatically snap to the world grid.
  • Bugfix for visual artifact that caused placement ghosts to persist after placement when placed on zone borders.
1.2.2
  • Change hotkeys to not be synced with server.
1.2.1
  • Minor performance optimizations.
  • Fixed bug where radius couldn't be changed under specific conditions in multiplayer.
  • Fixed bug where hardness scroll rate was being ignored.
  • Hopefully fixed bug where the reset terrain tool would sometimes not work in multiplayer if not all players had the mod.
1.2.0 Update Info
  • Changed configuration file format to handle the new tool. You need to regenerate your config file.
  • Updated README with visual examples to better explain "Hardness".
Features
  • Added a new tool that lets you lower the ground. You'll need to delve into some crypts and find some metal to make it though.
  • Changed hardness to display as a percentage and state whether the hardness is being changed for smoothing or for raising ground.
  • Updated all tool descriptions to explain how to smooth terrain instead of leveling it (this is actually a Vanilla feature but the game never tells you it exists).
Bug Fixes
  • Fixed bug where the radius of the pathen tool would not visually update even though it was changed.
  • Fixed bug where radius of raise ground would visually reset after placing it.
1.1.0
  • Added feature that to allow changing tool hardness. See README for details.
  • Icons used in the mod are now embedded in the dll
  • Changed hover info on square terrain tools to use the same x,y,z convention as unity where y = height.
  • Precision raise ground tool now displays both the change in height and the world coordinates.
  • Sharpened image in mod icon.
  • Updated README
1.0.0-1.0.2
  • Initial release.
  • Fix image links to github in README.
  • Fix manifest description.
  • Really wish Thunderstore let me edit typos without uploading a new version.
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