Changelog
0.3.3
- Updated terrain regeneration and persistence calls for Valheim 1.0.7 (Steam build 25185596, network version 39).
- Updated the internal test bootstrap for the new world-save and cache APIs.
- No controls, configuration, geometry, or multiplayer format changes.
0.3.2
- Fixed
Alt endpoint terrain fitting sampling across the ramp edge and producing visible pits or ridges in the preview.
- Endpoint A now samples only before the ramp and endpoint B only after it.
- Rejects cliff and uneven samples that cannot form a stable local terrain plane.
0.3.1
- Initial public Thunderstore release.
- Added persistent three-point earth ramps on the real Valheim terrain grid.
- Added four selectable longitudinal profiles.
- Added symmetric and
Ctrl one-sided width modes.
- Added
Alt endpoint terrain-plane fitting with a straight A-B middle section.
- Added compact HUD, exact triangle preview, slope and terrain-limit validation.
- Added original Valheim crow markers, custom icon, sounds, and Russian/English localization.
- Added multiplayer terrain persistence and replication through vanilla
TerrainComp.
- Fixed repeated Q/E profile switching and terrain-zone boundary sampling.
- Fixed global Hermite sag that could make terrain-fit ramps look like a hammock.