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Decompiled source of DisableEmoteWheel v0.1.0
DiableEmoteWheel.dll
Decompiled 3 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("0.0.0.0")] namespace DisableEmoteWheel; [BepInPlugin("Pix.DisableEmoteWheel", "DisableEmoteWheel", "0.1.0")] public sealed class DisableEmoteWheelPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(Player), "HandleRadialInput")] private static class Patch_Player_HandleRadialInput { private static bool Prefix(Player __instance) { if (CfgEnabled != null && !CfgEnabled.Value) { return true; } if (__instance != Player.m_localPlayer) { return true; } return false; } } public const string PluginGuid = "Pix.DisableEmoteWheel"; public const string PluginName = "DisableEmoteWheel"; public const string PluginVersion = "0.1.0"; internal static ConfigEntry<bool> CfgEnabled; private Harmony _harmony; private void Awake() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown CfgEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable/disable the mod at runtime."); _harmony = new Harmony("Pix.DisableEmoteWheel"); _harmony.PatchAll(typeof(DisableEmoteWheelPlugin).Assembly); } private void OnDestroy() { try { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } catch { } } }