Marriage
Marriage creates server authoritative Households with tiered Family proximity buffs that grow over time. Death applies a temporary Mourning debuff. Vanilla friendly, multiplayer encouraging, persistent, and highly roleplay friendly.
| Last updated | 5 hours ago |
| Total downloads | 18 |
| Total rating | 0 |
| Categories | Misc |
| Dependency string | PIXPIX-Marriage-0.2.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
💍 Marriage
A vanilla friendly household + proximity buff system for Valheim that rewards loyalty, surviving and playing together.
Marriage lets players form Households (family-style groups) that gain shared bonuses when nearby and build long-term bonds over time — while feeling the loss when one of their own dies.
✨ Features
- Voluntary Households (marriage-style grouping)
- Family proximity buff when household members are nearby
- Tiered bonuses that scale with shared survival time
- Mourning debuff when a household member dies
- Fully server-authoritative and multiplayer safe
- Dedicated-server compatible
🏠 Commands
/marry <player>
/ido
/idont
/divorce
⚙️ Configurable
- Proximity range
- Tier pacing and scaling
- Buffed stats (move, damage, regen, eitr)
- Mourning duration and penalties
- Carry weight penalty
- VFX and announcements
🛡️ Server Notes
- All logic is server-side
- Bond time persists across restarts
- Proximity uses ZDO positions (dedicated-server safe)
- Clients cannot spoof buffs or tiers
Data stored at: BepInEx/config/pix.marriage.households.txt
📦 Requirements
- BepInEx
📜 Changelog
v0.2.3-4
- Initial Public Release
- Adjusted Tier System
If you find bugs or want to help playtest new mods, use the Discord link on the Thunderstore page.