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Marriage
Get Married. Form Households. Grow stronger together.
| Last updated | a month ago |
| Total downloads | 3641 |
| Total rating | 3 |
| Categories | Misc |
| Dependency string | PIXPIX-Marriage-0.8.1 |
| Dependants | 10 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Marriage
Get Married. Form Households. Grow stronger together.
A proximity-based buff system that rewards loyalty & playing side-by-side.
Core
• Voluntary Household/Grouping system • Proximity-based Family buff when members are nearby
• Tiered bonuses that grow through shared survival time
• Persistent bonds across reconnects and restarts
• Fully dedicated-server compatible
How to use:
Invite another player to form a Household using chat command/marry <player>, they can accept/ido, or decline/idont.
Stay near each other to recieve Family tiers and earn shared buffs. Family Tiers grow (Max = Tier 15) in-time just from being logged on at the same time, but are only applied when in close proximity.
Commands
/marry <player>| Invite a player to your Household/ido| Accept the most recent invite/idont| Decline the most recent invite/household| Check the players in your Household/divorce| Leave your current Household
Server Notes
All Household logic and progression are server-authoritative.
Players cannot spoof tiers, buffs, or bond progression.
Household data persists across reconnects and server restarts.
Requirements
• BepInEx
Installation:
Ensure you are running the latest version of BepInEx (linked above).Put the mod DLL into
BepInEx/Plugins/— including on dedicated servers if applicable.Mod managers will usually handle installation automatically and are recommended.
Incompatibility
Private-world compatibility is not currently supported.
Mods that heavily replace StatusEffect handling or player identity systems may conflict.
Credits
• Mom
• Dad
Changelog
v0.8.x
- Balanced tier bonsues
- Added
/householdcommand - Code polish and futureproofing
- Debug and diagnostic improvements
v0.7.x
- Improved persistent player ID reliability
- Hardened RPC handling on dedicated servers
- Stabilized proximity and Family status effects
- Persistence fixes and internal cleanup
- Improved proximity and persistence interlacing
- Fixed Household persistence with ServerSync
- Improved player identity resolution
Connect · Feedback · Bugs
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