Valheim
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Latest version
0.8.1
Last Updated
First Uploaded
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6.2K
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3
Size
129KB
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Marriage

Get Married. Form Households. Grow stronger together.
A proximity-based buff system that rewards loyalty & playing side-by-side.

Core

• Voluntary Household/Grouping system • Proximity-based Family buff when members are nearby
• Tiered bonuses that grow through shared survival time
• Persistent bonds across reconnects and restarts
• Fully dedicated-server compatible

How to use:
Invite another player to form a Household using chat command /marry <player>, they can accept /ido, or decline /idont.
Stay near each other to recieve Family tiers and earn shared buffs. Family Tiers grow (Max = Tier 15) in-time just from being logged on at the same time, but are only applied when in close proximity.

Commands

  • /marry <player> | Invite a player to your Household
  • /ido | Accept the most recent invite
  • /idont | Decline the most recent invite
  • /household | Check the players in your Household
  • /divorce | Leave your current Household

Server Notes

All Household logic and progression are server-authoritative.
Players cannot spoof tiers, buffs, or bond progression.
Household data persists across reconnects and server restarts.

Requirements

• BepInEx

Installation:
Ensure you are running the latest version of BepInEx (linked above).

Put the mod DLL into BepInEx/Plugins/ — including on dedicated servers if applicable.

Mod managers will usually handle installation automatically and are recommended.

Incompatibility

Private-world compatibility is not currently supported.

Mods that heavily replace StatusEffect handling or player identity systems may conflict.

Credits

• Mom
• Dad

Changelog

v0.8.x

  • Balanced tier bonsues
  • Added /household command
  • Code polish and futureproofing
  • Debug and diagnostic improvements

v0.7.x

  • Improved persistent player ID reliability
  • Hardened RPC handling on dedicated servers
  • Stabilized proximity and Family status effects
  • Persistence fixes and internal cleanup
  • Improved proximity and persistence interlacing
  • Fixed Household persistence with ServerSync
  • Improved player identity resolution

Connect · Feedback · Bugs

Discord     GitHub

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Thanks for using my mods and sharing the love of Valheim! ❤️

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