Marriage
Get married. Share proximity buffs that grow in tiers over time. Encourages long-term play together.
| Date uploaded | a day ago |
| Version | 0.8.0 |
| Download link | PIXPIX-Marriage-0.8.0.zip |
| Downloads | 163 |
| Dependency string | PIXPIX-Marriage-0.8.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Marriage
Get married. Form Households.
A proximity-based buff system for Valheim that rewards loyalty, survival, and actually playing together.
Marriage lets players form persistent Households (family-style groups) that gain shared bonuses when nearby, grow stronger the longer they survive together, and feel the loss when one of their own dies.
CORE
- Voluntary Households (marriage-style grouping)
- Family proximity buff when household members are nearby
- Tiered bonuses that scale with shared survival time
- Mourning debuff when a household member dies
- Persistent bond tracking across reconnects & restarts
- Fully server-authoritative and multiplayer-safe
- Dedicated-server compatible
COMMANDS
/marry <player> — Invite a player to your Household
/ido — Accept the most recent invite
/idont — Decline the most recent invite
/divorce — Leave your current Household
CONFIGS
- Proximity range (meters)
- Tier pacing (days per tier)
- Tier bonus scaling & caps
- Buffed stats:
- Movement speed
- Damage
- Stamina regen
- Health regen
- Eitr regen
- Mourning duration & penalty scaling
- Carry weight penalty during mourning
- UI behavior (tooltips, progress toasts, announcements)
SERVERS
- All logic runs server-side
- Clients cannot spoof tiers, buffs, or progression
- Bond time persists across reconnects and restarts
- Stable player identity resolution (host + dedicated safe)
- Proximity checks use ZDO-backed positions
Persistent data is stored at:
BepInEx/config/pix.marriage.households.txt
REQUIREMENTS
- BepInEx
CHANGELOG
v0.8.0
- Polished & futureproof'd code
- Reassortment of debug/verbose/diags
v0.7.7
- Improved persistent player ID resolution reliability
- Hardened RPC handling on dedicated servers
- Stabilized household proximity and Family status effects
- Persistence fixes and internal cleanup
v0.7.0-4
- Smoothing interlacing proximity+persistency
- Fixed household persistence on ServerSync / dedicated servers
- Improved stable player ID resolution (Steam + ServerSync compatibility)
v0.6.5-9
- Further amendments to persistence logic
- Fixed Household persistence issues across relogs and server restarts
- Reworked stable player identity resolution (route UID → persistent ID)
- Household membership now reliably restores on reconnect
- Family status effect correctly reapplies after login
- Fixed custom Family icon failing to load in some environments
- Improved server ↔ client Family tier synchronization
- Fixed edge cases where Family buffs could silently drop
- Optional one-time VFX on marriage acceptance
- Tooltip refresh reliability and UI stability improvements
- Minor internal cleanup and polish
v0.5.1
- Adjustments to message popups
v0.5.0
- Refined Family status effect UI: tier is now displayed cleanly without crowding the title
- Improved client-side tooltip updates for smoother, more consistent Family progression feedback
- Added variety to rejection responses for a more playful, immersive experience
- General UI polish and internal cleanup for production release
v0.4.0
- Fixed an infinite loading screen on respawn caused by a rare VFX + respawn timing interaction
- Removed enter-range VFX for stability (Family is now purely status-effect based)
- Fixed invites in private hosted worlds (listen-server/host now resolves correctly)
- Improved invite delivery and pending tracking
- General refactor and cleanup
v0.2.6
- Fixed respawn soft-lock related to Family proximity
- Family buff now activates immediately on marriage
- Mourning debuff stability fixes
- Household effects persist correctly across reconnects
v0.2.3–0.2.5
- Initial public release
- Early tier system adjustments
CREDITS
- Mom
- Dad
