Valheim
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Details

Latest version
0.7.3
Last Updated
First Uploaded
Downloads
11.3K
Likes
6
Size
5.6MB
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Movement

Adds 9 fresh progression based movements to Valheim.

Ability Previews

Dash Overdrive
Double Jump Wall Kick
Blink Landing Roll
Slam Dash & Slide To Hit
Slide ShieldSurf

Core

  • Dash, Overdrive, Double Jump, Wall Kick, Blink, Slam, Slide, SheildSurf, and Landing Roll
  • Boss-gated progression system
  • Stamina-balanced ability costs
  • Designed for fluid and responsive traversal
  • Multiplayer-safe and dedicated-server compatible
  • Stable under high-mobility playstyles

Default progression:

  • Eikthyr → Dash & Slide
  • The Elder → Overdrive & ShieldSurf
  • Bonemass → Double Jump
  • Moder → Landing Roll & Slam
  • Yagluth → Wall Kick
  • The Queen → Blink
  • Fader → Coming Soon

How to use:
Abilities unlock through boss progression (configurable).
Use hotkeys and movement inputs to activate abilities during traversal or combat.

Abilities

  • Dash | Short horizontal burst movement
  • Overdrive | Temporary movement speed boost
  • Double Jump | Mid-air upward jump
  • Wall Kick | Leap off nearby walls while airborne
  • Blink | Short-range teleport with obstacle awareness
  • Landing Roll | Skill-timed fall damage mitigation with forward momentum
  • Slam | Epic ground slam
  • Slide | Short horizontal slide-burst movement
  • ShieldSurf | Surf on your shield

Controls

  • Dash | Shift + E
  • Blink | Shift + Q
  • Overdrive | Shift + R
  • ShieldSurf | Shift + C
  • Slide | Shift + LeftAlt
  • Slam | G while airborne
  • Double Jump | Press Jump Space again mid-air
  • Wall Kick | Space while airborne
  • Landing Roll Arm | Shift + Space before hitting ground

Controller users can map modifier and ability keys as desired.

Server Notes

Movement is primarily client-driven for responsiveness and stability.
Cooldowns and roll safety checks use player ZDO tracking where applicable.
Designed to avoid desync and physics jitter in multiplayer environments.

Requirements

BepInEx

Installation:
Ensure you are running the latest version of BepInEx (linked above).

Put the mod DLL into BepInEx/Plugins/, including on dedicated servers if applicable.

Mod managers will usually handle installation automatically and are recommended.

Incompatibility

None known.

Credits

3D Asset: "Magic Ring - Red" by Noob Model :D Licensed under Creative Commons Attribution.

Sound Effects by:

  • Neo Theone (Pixabay)
  • Makoto-AE (Pixabay)
  • Gabriel Robinson (Pixabay)
  • freesound_community (Pixabay)
  • Nicholas Panek (Pixabay)
  • Dvir Silverstone (Pixabay)
  • Alfarran Basalim (Pixabay)
  • OpenMindAudio (Pixabay)
  • Universfield (Pixabay)
  • LiteSaturation (Pixabay)
  • Kammerin Hunt (Pixabay)

Technical

Go Check Out Their Mods!

CookieMilk | The world needs more people like CookieMilk! Thanks for the immense support on this recent update with Slide. From custom animation controllers, to Unity support, and much more. A truly selfless friend!

Shawesome | Got me pointed towards a much better animation for Slam, now the Slams are totally shawesome, really appreciate you!

Inspiration

Parker | Testing help, design inspiration, and an amazing friend, the support is highly appreciated as always!

Mask | Design inspiration and motivation

Agrivar | Controller compatability support

Atlas | Design balance adjustment inspiration

SpiderCVIII | UI cooldown inspiration

Sav | Design inspiration for landing roll balance adjustments

Changelog

v0.7.x

  • Added Slide
  • Added Physics & Custom Animation Controller & FX to Slide
  • Added ShieldSurf
  • Added Physics & FX to ShieldSurf
  • Added 11 ShieldSurf soundtracks to play while Surfing
  • Added Custom OGG option for players who want to config custom music for SheildSurf soundtrack
  • Sliding into enemy's engages combat
  • Surfing past enemy's staggers them
  • Remapped Landing roll default to Shift + Space
  • Incorporated a airborne tracker, 1 click arms, 2 clicks arms, 3 + clicks no longer arms Landing Roll (configurable)
  • Balanced Landing roll with a 9s cooldown (configurable)
  • Almost every addition is configurable, abilities metrics, FX's, Sounds, etc
  • Internal cleaning and optimizations prioritizing Mod performance

v0.5.x

  • Movement now not only get's you out of combat, but initiates combat in new addictively fun ways.
  • Fixed Slam visual indicator
  • Reworked Blink to use Eitr, fully configurable
  • Added Slam ability
  • Upgraded Blink, directionally aware and clamps to ground
  • Upgraded Dash, dashing into enemies engages combat
  • Cleaning prioritizing Mod performance

v0.3.x

  • Balance patch
  • Finetuned stamina cost adjustments
  • Dash in particular was nerfed to be less exploitable
  • Added health gain on successful Landing Roll
  • Added optional cooldown UI for Dash, OverDrive, and Blink

v0.2.x

  • Added controller compatibility
  • Initial public release
  • Fixed Landing Roll on dedicated servers
  • Owner-only fall damage handling for safety
  • Blink fallback improvements
  • Stability and compatibility improvements

Connect · Feedback · Bugs

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