Movement
Adds 7 fresh progression based movements to Valheim. Dash, Overdrive, Double Jump, Wall Kick, Blink, Slam, and Landing Roll.
| Date uploaded | 2 days ago |
| Version | 0.5.5 |
| Download link | PIXPIX-Movement-0.5.5.zip |
| Downloads | 352 |
| Dependency string | PIXPIX-Movement-0.5.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Movement
Adds 7 fresh progression based movements to Valheim.
Ability Previews
| Dash | Overdrive |
|---|---|
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| Double Jump | Wall Kick |
|---|---|
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| Blink | Landing Roll |
|---|---|
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| Slam | Dash To Hit |
|---|---|
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Core
- Dash, Overdrive, Double Jump, Wall Kick, Blink, Slam, and Landing Roll
- Boss-gated progression system
- Stamina-balanced ability costs
- Designed for fluid and responsive traversal
- Multiplayer-safe and dedicated-server compatible
- Stable under high-mobility playstyles
Default progression:
- Eikthyr → Dash
- The Elder → Overdrive
- Bonemass → Double Jump
- Moder → Landing Roll & Slam
- Yagluth → Wall Kick
- The Queen → Blink
How to use:
Abilities unlock through boss progression (configurable).
Use hotkeys and movement inputs to activate abilities during traversal or combat.
Abilities
- Dash | Short horizontal burst movement
- Overdrive | Temporary movement speed boost
- Double Jump | Mid-air upward jump
- Wall Kick | Leap off nearby walls while airborne
- Blink | Short-range teleport with obstacle awareness
- Landing Roll | Skill-timed fall damage mitigation with forward momentum
- Slam | Epic ground slam
Controls
- Dash |
Shift + E- Blink |
Shift + Q- Overdrive |
Shift + R- Slam |
G- Double Jump | Press Jump
Spaceagain mid-air- Wall Kick / Landing Roll Arm |
Spacewhile airborne
Controller users can map modifier and ability keys as desired.
Server Notes
Movement is primarily client-driven for responsiveness and stability.
Cooldowns and roll safety checks use player ZDO tracking where applicable.
Designed to avoid desync and physics jitter in multiplayer environments.
Requirements
Installation:
Ensure you are running the latest version of BepInEx (linked above).Put the mod DLL into
BepInEx/Plugins/, including on dedicated servers if applicable.Mod managers will usually handle installation automatically and are recommended.
Incompatibility
None known.
Credits
3D Assets: "Magic Ring - Red" by Noob Model :D Licensed under Creative Commons Attribution.
Sound Effects by:
- Neo Theone (Pixabay)
- Makoto-AE (Pixabay)
- Gabriel Robinson (Pixabay)
- freesound_community (Pixabay)
- Nicholas Panek (Pixabay)
Mask | Design inspiration and motivation
Agrivar | Controller compatability support
Atlas | Design balance adjustment inspiration
SpiderCVIII | UI cooldown inspiration
Parker | Testing and design inspiration
Changelog
v0.5.x
- Movement now not only get's you out of combat, but initiates combat in new addictively fun ways.
- Added Slam
- Upgraded Blink, directionally aware and clamps to ground
- Upgraded Dash, dashing into enemies engages combat
- Cleaning prioritizing Mod performance
v0.3.x
- Balance patch
- Finetuned stamina cost adjustments
- Dash in particular was nerfed to be less exploitable
- Added health gain on successful Landing Roll
- Added optional cooldown UI for Dash, OverDrive, and Blink
v0.2.x
- Added controller compatibility
- Initial public release
- Fixed Landing Roll on dedicated servers
- Owner-only fall damage handling for safety
- Blink fallback improvements
- Stability and compatibility improvements
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