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PIXPIX-Movement-0.5.5 icon

Movement

Adds 7 fresh progression based movements to Valheim. Dash, Overdrive, Double Jump, Wall Kick, Blink, Slam, and Landing Roll.

Date uploaded 2 days ago
Version 0.5.5
Download link PIXPIX-Movement-0.5.5.zip
Downloads 352
Dependency string PIXPIX-Movement-0.5.5

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Movement

Adds 7 fresh progression based movements to Valheim.

Ability Previews

Dash Overdrive
Double Jump Wall Kick
Blink Landing Roll
Slam Dash To Hit

Core

  • Dash, Overdrive, Double Jump, Wall Kick, Blink, Slam, and Landing Roll
  • Boss-gated progression system
  • Stamina-balanced ability costs
  • Designed for fluid and responsive traversal
  • Multiplayer-safe and dedicated-server compatible
  • Stable under high-mobility playstyles

Default progression:

  • Eikthyr → Dash
  • The Elder → Overdrive
  • Bonemass → Double Jump
  • Moder → Landing Roll & Slam
  • Yagluth → Wall Kick
  • The Queen → Blink

How to use:
Abilities unlock through boss progression (configurable).
Use hotkeys and movement inputs to activate abilities during traversal or combat.

Abilities

  • Dash | Short horizontal burst movement
  • Overdrive | Temporary movement speed boost
  • Double Jump | Mid-air upward jump
  • Wall Kick | Leap off nearby walls while airborne
  • Blink | Short-range teleport with obstacle awareness
  • Landing Roll | Skill-timed fall damage mitigation with forward momentum
  • Slam | Epic ground slam

Controls

  • Dash | Shift + E
  • Blink | Shift + Q
  • Overdrive | Shift + R
  • Slam | G
  • Double Jump | Press Jump Space again mid-air
  • Wall Kick / Landing Roll Arm | Space while airborne

Controller users can map modifier and ability keys as desired.

Server Notes

Movement is primarily client-driven for responsiveness and stability.
Cooldowns and roll safety checks use player ZDO tracking where applicable.
Designed to avoid desync and physics jitter in multiplayer environments.

Requirements

BepInEx

Installation:
Ensure you are running the latest version of BepInEx (linked above).

Put the mod DLL into BepInEx/Plugins/, including on dedicated servers if applicable.

Mod managers will usually handle installation automatically and are recommended.

Incompatibility

None known.

Credits

3D Assets: "Magic Ring - Red" by Noob Model :D Licensed under Creative Commons Attribution.

Sound Effects by:

  • Neo Theone (Pixabay)
  • Makoto-AE (Pixabay)
  • Gabriel Robinson (Pixabay)
  • freesound_community (Pixabay)
  • Nicholas Panek (Pixabay)

Mask | Design inspiration and motivation

Agrivar | Controller compatability support

Atlas | Design balance adjustment inspiration

SpiderCVIII | UI cooldown inspiration

Parker | Testing and design inspiration

Changelog

v0.5.x

  • Movement now not only get's you out of combat, but initiates combat in new addictively fun ways.
  • Added Slam
  • Upgraded Blink, directionally aware and clamps to ground
  • Upgraded Dash, dashing into enemies engages combat
  • Cleaning prioritizing Mod performance

v0.3.x

  • Balance patch
  • Finetuned stamina cost adjustments
  • Dash in particular was nerfed to be less exploitable
  • Added health gain on successful Landing Roll
  • Added optional cooldown UI for Dash, OverDrive, and Blink

v0.2.x

  • Added controller compatibility
  • Initial public release
  • Fixed Landing Roll on dedicated servers
  • Owner-only fall damage handling for safety
  • Blink fallback improvements
  • Stability and compatibility improvements

Connect · Feedback · Bugs

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