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Latest version
1.0.15
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TerrainShaperPlus

Craftable Workbench terrain tool for Valheim 1.0 — raise, lower, level, smooth, reset and paint with typed Height × Width control.

Built with BepInEx + Jotunn.

Support: ko-fi.com/tudoecriativo


How to use

  1. Craft Terrain Shaper Plus at a Workbench (default min level 1)
  2. Recipe (default): 10 Wood + 10 Stone (configurable)
  3. Equip the tool
  4. Press Ctrl+G → panel Height × Width
  5. Type values or pick a preset (e.g. 5×2) → Apply (max 8 m)
  6. Select a piece (Raise ground (square) for platforms)
  7. Place freely; hold Alt to magnetically snap tiles to the grid
  8. Hold Ctrl + Q/E to rotate the square; Shift + scroll = radius
  9. Cultivator farm grid: Ctrl + scroll changes grid size

Level vs Raise

Piece What it does
Level Flattens to your feet height — does not raise by N meters
Raise / Lower Moves terrain by Height meters from the panel

Soft edges / “limbo” voids

Square raises in vanilla are hard cliffs (black void). Soft square bevel is on by default (Terrain.SoftSquareEdges). If you still see dark rims, use Smooth or Reset.

Game clamp: about ±8 m of height change per vertex.


Controls (configurable)

Action Default Config section
Open panel Ctrl+G Panel.ModifierKey + Panel.ToggleKey
Grid snap (terrain) Hold Alt Grid.HoldKey
Rotate square Hold Ctrl + Q/E vanilla place-rotate + Grid.FollowPieceRotation
Radius Shift + scroll Radius.ModifierKey (default Shift)
Hardness Ctrl + scroll Sharpness
Height (Raise/Lower) Scroll alone Height
Farm grid Cultivator + seeds Farm.Enabled
Farm grid size Ctrl + scroll Farm.SizeModKey
  • Panel.ModifierKey = None → single key (e.g. only G)
  • Grid.HoldKey = None → always snap when grid is enabled

Panel

Field Meaning
Height Meters up / down
Width Brush size (radius / square half-extent)
Square Square brush
Presets 1×2, 5×2, 5×3, 8×3

Install (Thunderstore / r2modman)

  1. BepInExPack Valheim 5.4.2350+
  2. Jotunn 2.26.1+
  3. Install TerrainShaperPlus
  4. Restart the game

Manual: copy plugins/TerrainShaperPlus.dll into BepInEx/plugins/.

Config: BepInEx/config/poneis.valheim.TerrainShaperPlus.cfg
Languages: BepInEx/config/TerrainShaperPlus/lang/ (en.json, pt.json)


Features

  • Craftable Workbench tool (Wood + Stone)
  • Level / Raise / Lower / Smooth / Reset / Paint pieces (+ square variants)
  • Typed Height × Width panel with presets
  • Magnetic grid snap while holding Alt (terrain tools)
  • Rotatable square (Q/E) — brush, snap grid and preview follow piece yaw
  • Cultivator farm grid (FarmGrid-style plant snap + visual grid) — uninstall FarmGrid to avoid conflicts
  • Soft square edges to reduce black voids
  • Optional stamina drain (Stamina.*)
  • Optional workbench-in-range for placing (Placement.RequireWorkbench, default off — works from boats)
  • Configurable durability, recipe, keys
  • EN / PT localization
  • Repairable at Workbench

Support

If TerrainShaperPlus helps your builds, you can support continued maintenance:

ko-fi.com/tudoecriativo


Credits

  • Special thanks to NILDEIRA from team PONEIS
  • ValheimTooler / Gungnir — Terrain Shaper concepts
  • TerrainTools — QoL ideas
  • FarmGrid (Sarcen) — cultivator plant grid concepts
  • PONEIS — Valheim 1.0 maintenance

Changelog

1.0.15

  • On-screen / README: Ctrl+Q/E rotate, Shift+scroll radius
  • Farm grid size: hold Ctrl (configurable Farm.SizeModKey) + scroll to change GridSections
  • Default radius modifier key set to Shift (existing configs keep their value)

1.0.14

  • Fix Q/E square rotation (terrain pieces now have m_canRotate)
  • Move controls hint above the hotbar
  • Hide vanilla circular ghost/marker while drawing the square outline
  • Tip: Farm grid is Cultivator-only (not the Terrain Shaper tool) — gray plant grid while placing seeds

1.0.13

  • Config Stamina drain (Stamina.Enabled / DrainPerUse)
  • Config Placement.RequireWorkbench (default off) — use from boat / shore without a bench nearby
  • Rotate square grid with Q/E (Grid.FollowPieceRotation, optional RotationSnapDegrees)
  • Stronger TerrainOp re-registration to reduce “tool stops working / invalid placement”

1.0.12

  • Built-in Cultivator farm grid (snap + visual grid + overlap block), based on FarmGrid ideas — remove the old FarmGrid mod to avoid conflicts

1.0.11

  • Craft at Workbench level 1 by default (was level 2 — recipe was hidden on basic benches)
  • Hardened TerrainOp ObjectDB registration to reduce intermittent “invalid placement”
  • Tip: if you already have a config file, set Crafting.MinWorkbenchLevel = 1 (old installs keep 2)

1.0.10

  • Brush outline preview while placing: Width footprint (square/circle) + Height volume for raise/lower, optional inner grid (Preview.ShowBrushOutline / ShowBrushGrid)

1.0.9

  • Soft square raise/lower edges (bevel) — reduces black void / “limbo” cliffs (Terrain.SoftSquareEdges)

1.0.8

  • Magnetic grid snap (pulls near tile centers; less sticky)

1.0.7

  • Panel default Ctrl+G; grid snap hold Alt (free aim by default)

1.0.6

  • Configurable durability (MaxDurability 800, DrainPerUse 0.5)

1.0.5

  • Workbench repair fix (stations + repair from WB level 1)

1.0.4

  • Reset fix; grid snap; Wood + Stone recipe; max height 8 m

1.0.3

  • Height × Width panel, square Raise/Lower, ObjectDB sync

1.0.2

  • Scroll height, distinct icons

1.0.1

  • ObjectDB TerrainOp registration for Valheim 1.0

1.0.0

  • Initial release
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro