Valheim
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Dependency string
PUP82-PUP_FPS-1.0.29
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Changelog

Author: PUP

1.0.29

  • Fixed bugs.

1.0.28

  • Fixed a highlighting bug in single-player.

1.0.27

  • Added dedicated-server support, including administrator permissions through adminlist.txt.
  • Added synchronized baking, restoration, highlighting and client cache loading on dedicated servers.
  • Changed highlighting to a clearer material-based view.
  • Fixed duplicate or missing visuals, collision gaps, repeated baking, restoration and world-switching issues.
  • Fixed missing restored textures after emergency restoration on dedicated servers.

1.0.26

  • Fixed a bug when quickly rebaking restored zones.

1.0.25

  • Fixed some objects being destroyed when baked zones became inactive.

1.0.24

  • Added multiplayer support.

1.0.7

  • The 16x16 subcluster under the player receives collision immediately.
  • Remaining cached colliders load through one distance-prioritized background queue.
  • Added a global adaptive 0.5-1.5 ms frame budget to prevent large baked bases from freezing on entry.
  • Background loading is safely reset when changing worlds or unloading the mod.

1.0.6

  • MeshCollider geometry is now embedded directly in newly baked cache files.
  • Fixed missing collision on black-marble stairs after zone reload or game restart.
  • Existing cache formats remain readable; rebake affected cells to create the new collider format.
  • Added an explicit log error when an old named collider mesh cannot be resolved.

1.0.5

  • Added rediscovery of baked objects in both parking and original world sectors.
  • Uses persistent PUP tags and cell markers when saved ZDO IDs change.
  • Rebinds stale IDs only after full count and uniqueness validation.
  • Does not modify object rotations or the proven combining algorithm.

1.0.4

  • Removed the unsafe mass rotation repair.
  • Restore validation now finds exact objects by their saved ZDO IDs instead of requiring parking coordinates.
  • Cells can be restored after the world has been opened with the mod disabled.
  • Safe saving changes positions only and leaves native rotations untouched.

1.0.3 (withdrawn)

  • Safe world saving no longer rewrites native object rotations.
  • Added one-time rotation repair for worlds previously saved with 1.0.2.
  • Original positions are still restored before saving and reparked afterwards.

1.0.2

  • Restored the proven 1.0.0 remote-parking optimization.
  • Original coordinates are restored before every normal Valheim world save.
  • Baked pieces are reparked after saving so optimization continues during play.
  • Saved worlds can load their original building pieces when the mod is disabled.
  • Added migration support for existing baked cells.

1.0.1

  • Original building objects now keep their vanilla world coordinates.
  • Disabling or removing the mod no longer leaves baked structures without visible originals.
  • Added automatic migration from the legacy remote-parking system.
  • Original GameObjects are disabled only locally while their optimized cluster is active.

1.0.0

  • Added multi-cell GPU instancing for supported static building pieces.
  • Added 16x16 metre shadow proxies.
  • Added safe distant tessellation reduction with near-field materials unchanged.
  • Preserved staged restoration, collision and structural-support protection.
  • Added supported materials including Grausten, wood families, thatch, stone, black marble, Dvergr copper, Flametal and crystal.
  • Excluded animated and incompatible multi-material pieces.
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