1.0.7
- Fixed ItemDrawers API harmony warning spam if there is no ItemDrawer API. Also caches type to prevent re-looking this up in future.
- Items that would be ignored on the ground like eggs are no longer ignored while in storage (now they can be sorted properly)
1.0.6
- Crafting from Frith now works, instead of just visually! Whoops.
- Settlers tried to exit chairs to pick/check tasks every second. Now they will exit a chair only if their task wants them to.
1.0.5
- Fixed Craft/Build from Frith not using ItemDrawers. Now supported and checked prior to chests. Optimised.
- Settlers now prefer to get out at the same position they got into chairs from. Otherwise it will fall back to old nearby logic.
- Settlers can now be assigned beds with Ctrl+E and then Ctrl+E on a bed. They will swap beds, or fill an empty one.
- Added Stations (!!) tab to Innangard Frith, allows you to enable or disable them from using specific stations like campfires, or multiple kilns so they only run one. Sorted by distance. You can also Ctrl+E on relevant stations to toggle them. These are stored in the ZDO so are replicated to other players and saved.
- Improved stale hostile-target cleanup further.
1.0.4
- Added body-aware settler/path clearance.
- Added live collider/planner radius configuration.
- Improved storage and machine approach routing.
- Added full storage standing-position fallback search.
- Added improved chair/table approach routing.
- Fixed meal seating timeout being consumed by travel to food.
- Added stale hostile-target cleanup.
- Added deliver-first caretaker sorting.
- Added blocked/stalled
CollectMore and deposit recovery.
- Added Better Organisation rule/UI integration.
- Improved lumberjack tree/log target choice.
1.0.3
- Bumped Readme/Changelog (no functional changes- new mod maker bla bla)
1.0.2
- More Fixes for Innangard. Listed fixes are in readme
1.0.0/1
- Initial Release. Reuploaded as 1.0.1 to fix Readme/Changelog (no functional changes)