using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("AutoConsoleCommands")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AutoConsoleCommands")]
[assembly: AssemblyTitle("AutoConsoleCommands")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AutoConsoleCommands;
[BepInPlugin("AutoConsoleCommands", "AutoConsoleCommands", "1.0.0")]
public class AutoConsoleCommandsPlugin : BaseUnityPlugin
{
private static ConfigEntry<string> commandList;
private Player lastLocalPlayer;
private void Awake()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
commandList = ((BaseUnityPlugin)this).Config.Bind<string>("General", "CommandList", "god, debugmode", "Comma-separated list of console commands to run automatically once the player is loaded.");
new Harmony("AutoConsoleCommands").PatchAll();
Debug.Log((object)"[AutoConsoleCommands] Plugin loaded. Waiting for local player to spawn...");
}
private void Update()
{
if (!((Object)(object)Player.m_localPlayer != (Object)null) || !((Object)(object)Player.m_localPlayer != (Object)(object)lastLocalPlayer))
{
return;
}
lastLocalPlayer = Player.m_localPlayer;
if ((Object)(object)Console.instance == (Object)null)
{
Debug.LogWarning((object)"[AutoConsoleCommands] Console instance is null; cannot run commands.");
return;
}
string[] array = commandList.Value.Split(new char[1] { ',' });
for (int i = 0; i < array.Length; i++)
{
string text = array[i].Trim();
if (!string.IsNullOrEmpty(text))
{
Debug.Log((object)("[AutoConsoleCommands] Running command: " + text));
((Terminal)Console.instance).TryRunCommand(text, false, false);
}
}
}
}