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Decompiled source of AutoConsoleCommands v1.0.4
BepInEx/plugins/AutoConsoleCommands.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("AutoConsoleCommands")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AutoConsoleCommands")] [assembly: AssemblyTitle("AutoConsoleCommands")] [assembly: AssemblyVersion("1.0.0.0")] namespace AutoConsoleCommands; [BepInPlugin("AutoConsoleCommands", "AutoConsoleCommands", "1.0.0")] public class AutoConsoleCommandsPlugin : BaseUnityPlugin { private static ConfigEntry<string> commandList; private Player lastLocalPlayer; private void Awake() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) commandList = ((BaseUnityPlugin)this).Config.Bind<string>("General", "CommandList", "god, debugmode", "Comma-separated list of console commands to run automatically once the player is loaded."); new Harmony("AutoConsoleCommands").PatchAll(); Debug.Log((object)"[AutoConsoleCommands] Plugin loaded. Waiting for local player to spawn..."); } private void Update() { if (!((Object)(object)Player.m_localPlayer != (Object)null) || !((Object)(object)Player.m_localPlayer != (Object)(object)lastLocalPlayer)) { return; } lastLocalPlayer = Player.m_localPlayer; if ((Object)(object)Console.instance == (Object)null) { Debug.LogWarning((object)"[AutoConsoleCommands] Console instance is null; cannot run commands."); return; } string[] array = commandList.Value.Split(new char[1] { ',' }); for (int i = 0; i < array.Length; i++) { string text = array[i].Trim(); if (!string.IsNullOrEmpty(text)) { Debug.Log((object)("[AutoConsoleCommands] Running command: " + text)); ((Terminal)Console.instance).TryRunCommand(text, false, false); } } } }