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Decompiled source of StaminaHack v0.4.0
ValheimMod_StaminaHack.dll
Decompiled 3 months agousing System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Media; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; using ValheimMod_StaminaHack.Properties; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("ValheimMod_StaminaHack")] [assembly: AssemblyDescription("BepInEx Plugin")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("sx66627")] [assembly: AssemblyProduct("ValheimMod_StaminaHack")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("2702c72b-538e-4bda-a508-2108f47532ce")] [assembly: AssemblyFileVersion("0.3")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = "")] [assembly: AssemblyVersion("1.0.0.0")] namespace ValheimMod_StaminaHack { [BepInPlugin("sx66627.staminahack", "StaminaHack", "0.4")] public class StaminaHack : BaseUnityPlugin { [HarmonyPatch(typeof(Player), "UseStamina")] private class Stamina_patch { private static void Prefix(ref float ___m_stamina) { if (StaminaHackConfig.Value) { ___m_stamina = 1000f; } } } public static ConfigEntry<bool> StaminaHackConfig; public static ConfigEntry<KeyboardShortcut> StaminaHotkey; public static ConfigEntry<int> NexusIDConfig; private readonly Harmony harmony = new Harmony("sx66627.staminahack"); private void Awake() { ConfigDeploy(); harmony.PatchAll(); Debug.Log((object)$"StaminaHack activate: {StaminaHackConfig.Value}"); } private void OnDestroy() { harmony.UnpatchSelf(); } private void Update() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Expected O, but got Unknown //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Expected O, but got Unknown KeyboardShortcut value = StaminaHotkey.Value; if (((KeyboardShortcut)(ref value)).IsUp()) { if (StaminaHackConfig.Value) { StaminaHackConfig.Value = false; Debug.Log((object)"StaminaHack is disabled with hotkey"); MessageHud.instance.ShowMessage((MessageType)1, "StaminaHack Deactivated", 0, (Sprite)null, false); SoundPlayer val = new SoundPlayer((Stream)Resources.off); val.Play(); ((Component)val).Dispose(); } else { StaminaHackConfig.Value = true; Debug.Log((object)"StaminaHack is enabled with hotkey"); MessageHud.instance.ShowMessage((MessageType)1, "StaminaHack Activated", 0, (Sprite)null, false); SoundPlayer val2 = new SoundPlayer((Stream)Resources.on); val2.Play(); ((Component)val2).Dispose(); } } } public void ConfigDeploy() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) ((BaseUnityPlugin)this).Config.SaveOnConfigSet = true; StaminaHackConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Enable Hack", "Stamina Hack", false, "Stamina Hack"); StaminaHotkey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Input", "Stamina Hotkey", KeyboardShortcut.Deserialize("End"), "Hotkey for disable/enable stamina"); NexusIDConfig = ((BaseUnityPlugin)this).Config.Bind<int>("Updates", "NexusID", 1957, "Nexus mod ID for updates."); } } } namespace ValheimMod_StaminaHack.Properties { [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [DebuggerNonUserCode] [CompilerGenerated] internal class Resources { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] internal static ResourceManager ResourceManager { get { if (resourceMan == null) { resourceMan = new ResourceManager("ValheimMod_StaminaHack.Properties.Resources", typeof(Resources).Assembly); } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] internal static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal static UnmanagedMemoryStream off => ResourceManager.GetStream("off", resourceCulture); internal static UnmanagedMemoryStream on => ResourceManager.GetStream("on", resourceCulture); internal Resources() { } } }