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🥔 Potato Tweaks

These tweaks are for my Potato Server. It consolidates, fixes and adds things I wanted.

📜 Updating? See the Changelog tab to determine if you need to update or not.

🛠️ Source code and bug reports: github.com/TheRealRel/PotatoTweaks

💰 Trader sell prices: what the Potato Server's traders pay for every item, materials to Epic Loot gear: open the searchable list

🗂️ Running Traders Extended on your own server? Download the same prices as a ready-made file and put it in BepInEx/config/shudnal.TradersExtended/ on your server.


Features

Every feature can be switched off on its own. Server means the server's settings apply to everyone (players can't change them); Player means each player chooses for themselves.

Playing

Feature What it does Set by
Farther camera zoom Zoom out to 12 m on land (game: 8 m) and 24 m on a ship. Player
Dropped items last 3 hours Dropped items last 3 hours of world time instead of 1, so loot dropped before a night's sleep survives it. Items in a base, near a player, in tar or part of a build still never disappear. Server
Take apart ships and carts Hold Ctrl and use the hammer's remove button (middle mouse) on a raft, karve, longship, drakkar or cart. Every material is refunded and cargo drops in crates. Normal rules still apply: workbench in range, no ward or no-build zone, nobody aboard a raft. Server
Tombstone retrieval Type retrievetomb (or gettomb) in the F5 console, or /retrievetomb in chat, to bring your own tombstones to where you stand. They stay put after the move. Server
Cancel an attack into a block Press block during a swing's windup or recovery to drop the attack and raise your guard at once. A hit the swing hasn't reached never lands; stamina already spent stays spent; you can't attack faster this way. Server
Spearfishing Throw a spear or shoot an arrow or bolt at a fish in the water to catch it: it floats up to be picked up. A harpoon pulls it straight into your inventory. Modded spears, bows and crossbows work too. Server
Double dragon bed Each half of the dragon bed is its own bed: two players can claim it, sleep side by side and respawn on their own half. Blankets roll over the sleepers. Server and every player alike (blankets: Player)
Trophy pity Every kill without a trophy makes that creature's next trophy more likely, until it drops. The Trophies tab shows each trophy's next chance and, spoiler-free, the trophies you haven't collected yet. Server (Trophies tab: Player)
Quality of life Tombstone items go back to the slots they had when you died; no auto-equip when walking over weapons and tools; the hammer menu updates live; health bars show while holding the hammer and stay visible through mist, trees and buildings in a fight; taming progress shows from health-bar range; with Equipment & Quick Slots, V no longer switches auto-pickup off by accident. Player
Inventory Slots Visibility No inventory slot stays hidden. When mods add slots (equipment, quick slots, quiver, backpack, extra rows) and a window ends up over them or past the screen edge, that window moves just enough to show them, at any resolution from 16:9 to 32:9 ultrawide and any GUI scale, and moves back when no longer in the way. Lightweight: it only checks when the inventory's layout changes. Each move is noted once in the log. Player
Wisplight upgrades The Wisplight can be upgraded at the workbench up to level 5; each level clears more mist around its wisp (about 10 m at level 1, the game's own, up to about 30 m at level 5). Upgrades cost wisps and silver. Everyone sees the same clearing, wisp torches are left alone, and Epic Loot's wisp range enchantment still adds on top. Server
Item stands Any item goes on item stands, not only trophies and gear, and keeps its quality and enchantments. Look at a stand and use itemstand_scale, itemstand_rotation or itemstand_offset in the F5 console to resize, turn or move the item (within limits, not in other players' wards); itemstand_hide hides the stand itself. Server (hiding, closer to the wall: Player)
Status effect icons Status effects show as bigger icons in rows under the minimap, each with its time left under it, instead of a row of small icons with names. Fits the minimap at any resolution and GUI scale. While sailing, the wind and speed indicators move aside if they would be covered. Icon size, timer size and gap adjustable. Player
Remove death markers A button by the skull icon on the large map removes every death marker at once (click twice to confirm). Your own pins and other icons stay. Player
Farming, swimming and sneaking Tamed animals don't trample crops; the Swim skill raises swim speed (up to +25%); the Sneak skill raises sneak speed (up to jogging speed at level 100, but quiet). Server
Sleeping The night is skipped once half the players are in bed or emoting (sitting, or standing still after any emote), with at least one in bed. Only they sleep through it; everyone else keeps playing. Until then, everyone sees how many more are needed. Server

World and economy

All of these start at the game's normal values, except cart and boat health and the inventory rows.

Feature What it does Set by
Skill loss and XP How much of each skill is lost on death (0 = nothing, 1 = normal) and an XP multiplier per skill (up to 10). Server
Loot and items Multipliers for creature, resource and pickable drops (trophies only if you want); item weight; stack size; auto-pickup range; items that float in water. Weight and stack size apply to every copy of an item, crafted, carried or dropped. Server
Smelters, fermenters and stations Smelter, kiln and furnace capacity, speed, fuel use and output; fermenter speed and output; crafting station build range. Server
Carts and boats Carts and boats get more health the higher their builder's Crafting skill: carts up to +400%, boats up to +100%. Server
Map How far around you the map is revealed as you explore. Server
Inventory rows Haldor's two inventory rows unlock after the Elder and Bonemass instead of Moder and the Queen, and he sells a third, Roomier pockets, after Yagluth for 3,000 coins. Each is bought once per character. Server

Looks

Feature What it does Set by
Visual effects Sliders for the glow on gear upgraded past its max level, the dust from felling trees, and the particles that cover creatures in a fight (fainter, darker or smaller, so you can see attacks coming). With Epic Loot: hide the Glowing aura, all enchantment effects or legendary textures. Only changes what you see. Player

Fixes

Feature What it does Set by
Game bug fixes Fast second bow shots no longer vanish; swings from a ship's deck hit what's on the deck; a broken fuling shaman shield stops blocking arrows; plants no longer stop growing after a lag spike; long buried ore veins keep their support; overdue berry bushes regrow as soon as someone is near. Every game alike (restart after changing)
Sorting with Equipment & Quick Slots With Quick Stack - Store - Sort - Trash - Restock installed, sorting, quick stacking and storing no longer move items in or out of Equipment and Quick Slots' slots (Z, V, B and the equipment slots). Restock can still top up quick slots. Automatic

Epic Loot

Only with Epic Loot installed; without it these simply stay off.

Feature What it does Set by
Bounty fixes Bounties complete when the main target dies (minions optional); new bounties spread out instead of piling onto the same spots; targets that stood still while the ground's pathing loaded now come at you; the main target drops one extra copy of each enchanted item and always at least one; targets get a small overhead health bar. With StarLevelSystem, targets keep their extra health after reloading and scale with stars like normal creatures. Server (health bar: Player)
Enchantment fixes Riches gives treasure at its stated chance; Fire Rate speeds up bows, crossbows and staffs; Noise reduces noise by its percentage; +Ranged Skills raises Bows and Crossbows; Meads Cooldown works with Instant Mead; Indestructible armor stops wearing down; Bountiful Harvest works on other players' plants; Quick Draw no longer slows crossbow reloads; Air Jump isn't wasted just above the ground. Every game alike (restart after changing)
Enchanting table Takes its costs from built chests within 50 m that you can open, and the Sacrifice tab can list trophies and shardstones from them (checkboxes in the tab). The double-output chance is rolled per sacrificed item instead of all or nothing. Server (chest lists: Player)
Enchantments and shards Damage enchantments can roll together on one weapon; Double Magic Shot and Triple Shot cost the normal eitr or stamina, and Double Magic Shot doubles a summoning staff's limit; shardstones can be socketed even when their effect clashes with one the item has; Lucky Loot works on birds. Server
Messages and tooltips A message when Lucky Loot triggers near you; enchanted staffs show their eitr cost; Epic Loot no longer goes through every chest's items each second when nothing changed. Player

Requirements

  • BepInExPack Valheim
  • Jotunn

Install on the server and every player's game. Players without the mod can't join a server that has it.

Not compatible with EpicLoot Progression Fix, which already contains the camera, dropped-item, ship and cart, attack-cancel, bounty and bug-fix features. Potato Tweaks will not load next to it.

Epic Loot and StarLevelSystem are optional. Without Epic Loot the Epic Loot features simply stay off.

Can replace the Tomb Retriever, SkillLoss, Double Dragon Bed, Dimmer Combat Particle Effects, TrophyAssister, Spearfishing, Epic Loot Add-ons and DropMoreLoot mods. None of them is needed. If one is installed, Potato Tweaks leaves that feature to it and writes a warning in the log; remove it to use Potato Tweaks' version. When switching, Potato Tweaks copies the old mod's settings (and TrophyAssister's pity counts) on first launch if their files are still in the config folder.

Installation

r2modman / Thunderstore Mod Manager / Gale

  • Install Potato Tweaks from the mod list. Jotunn and BepInEx are installed with it.

Manual

  1. Install BepInExPack Valheim and Jotunn.
  2. Copy plugins/PotatoTweaks.dll from the download into BepInEx/plugins/PotatoTweaks/.

Dedicated server

  • Copy PotatoTweaks.dll into the server's BepInEx/plugins/PotatoTweaks/ and restart the server.

Configuration

BepInEx/config/potato.tweaks.cfg, created on first launch. Also editable in game with a configuration manager (F1). Server settings are marked [Synced with Server]: set them in the server's file, and every player gets them on joining.

Section Settings Set by
1 - Camera How far the camera zooms out: on land (1.5 = 12 m, game: 8 m) and on a ship (24 m). Player
2 - Dropped items How long dropped items last: 3 hours of world time (game: 1). Server
3 - Ship and cart removal Ctrl + hammer remove takes apart ships and carts, refunding everything. Server
4 - Tombstone retrieval The retrievetomb command, with 10 seconds between uses. Server
5 - Skill loss on death How much of each skill you lose on death: 0 = none, 1 = the game's normal. Other skills covers modded skills. Server
6 - Skill XP XP multiplier per skill: 1 = normal, up to 10. Server
7 - Visual effects Strength of the glow on over-upgraded gear (0–2); amount of tree-felling dust (0–1); combat effects dimmer: how faint, dark and small fight particles are, and which ones. With Epic Loot: hide the Glowing aura, all enchantment effects, or legendary textures. Player
8 - Attack cancel Block during a swing to cancel it. Server
9 - Epic Loot bounties Bounties complete on the main kill; new bounties spread out (300 m apart); 1 extra enchanted copy per drop; at least one enchanted item; with StarLevelSystem, targets scale like normal creatures. Server
Small health bar over bounty targets. Player
10 - Bug fixes Fixes for game bugs and Epic Loot enchantments. Restart after changing; keep them the same everywhere. Every game alike
Epic Loot skips re-reading unchanged chests (faster). Player
11 - Quality of life No auto-equip on pickup; hammer menu updates live; health bars with build tools and through mist and trees in a fight (enemies attacking you within 15 m always show); taming progress from afar; tombstone items back in their slots; auto-pickup moves off V when a quick slot uses it; Inventory Slots Visibility; status effect icons under the minimap (icon size, timer size, gap). Player
Tamed animals don't trample crops; Swim skill raises swim speed; Sneak skill raises sneak speed (+100% at level 100, adjustable). Server
12 - Smelters and kilns Multipliers (1 = normal) for ore capacity, fuel capacity, speed, fuel used per bar and output, plus stations to leave alone. Server
13 - Fermenters Speed and output multipliers (1 = normal). Server
14 - Crafting stations Build range multiplier (1 = normal). Server
15 - Carts and boats Extra health from the builder's Crafting skill: carts up to +400%, boats up to +100% at skill 100. 0 = off. Server
16 - Map How far around you the map is revealed (1 = normal, 100 m). Server
Remove death markers button on the large map (on). Player
17 - Double dragon bed Two players can each claim half of the dragon bed. Restart after changing; keep it the same everywhere. Every game alike
Blankets roll over sleepers. Player
18 - Trophies Pity: each kill without a trophy raises that creature's next trophy chance (+10%, or +20% for rare trophies), until it drops. Optional: flat growth instead, a guaranteed drop after X kills, extra pity for starred creatures, a chance multiplier, only your own kills, only trophies you don't have yet. Server
Trophies tab: show chances and missing trophies (spoiler-free), hide chosen trophies, messages on drop or dry kill. Player
19 - Spearfishing Which weapons catch fish: spears, harpoons, bows, crossbows. Server
20 - Epic Loot enchanting table The table takes materials from chests within 50 m; double output is rolled per item. Server
Sacrifice tab also lists trophies (on) and shardstones (off) from those chests. Player
21 - Epic Loot enchantments Damage enchantments can stack; Double and Triple Shot cost normal eitr or stamina; Double Magic Shot doubles the summon limit; shardstones ignore effect clashes; Lucky Loot works on birds. Server
Lucky Loot message (and where it shows); eitr cost in tooltips. Player
22 - Loot and items Drop multipliers for creatures, resources and pickables (1 = normal; trophies only if turned on), with lists of items to never or only multiply. Item weight and stack size multipliers (1 = normal), auto-pickup range (2 m), items float in water. Server
23 - Inventory rows Haldor's two extra rows unlock after the Elder (1,000 coins) and Bonemass (2,000) instead of Moder and the Queen. He also sells a third row after Yagluth for 3,000 (price and boss adjustable). Each is bought once per character. Server
24 - Sleeping Share of players needed to skip the night (50%); who counts besides players in bed (any emote, sitting only, or beds only); players in bed needed first (1). 100% and beds only = the game's normal. Server
25 - Item stands Which items are allowed (all, items with a stand model, or the game's normal); which stands; whether players can adjust items, and the largest move (2 m) and size (5x); default adjustments per item; simple models for items that look wrong. Server
Hide stands holding an item; items closer to the wall. Player
26 - Wisplight Upgrade levels (5; 1 = the game's normal); extra clearing per level (5 m); wisps, silver and eitr per upgrade (5, 10, 0), rising with the level like the game's upgrade costs. Server

Trophy pity counts are kept per character in BepInEx/config/potato.tweaks.trophies.txt.

The skill settings start at the game's normal values: normal death loss and 1× XP for every skill. Change them on the server; players always use the server's values.

Only if you are switching from the SkillLoss mod: on first launch, Potato Tweaks copies your old values from Mirfin.SkillLoss.cfg when that file is in the config folder. Without that file nothing is copied and the normal values are used.

If a Valheim update changes the game code a feature relies on, that feature switches itself off and writes the reason to the BepInEx log. The other features keep working.

Credits

Camera zoom, dropped-item lifetime, ship/cart removal, attack cancelling, the Epic Loot bounty and enchantment fixes, the game bug fixes and most quality-of-life features come from EpicLoot Progression Fix by the EpicLoot Progression Fix contributors, used under the MIT License. The double dragon bed comes from Double Dragon Bed by Hansenbansen and spearfishing from Spearfishing by karkkant, both used under the MIT License. The item stands come from Item Stand All Items by JereKuusela, which is in the public domain. The Epic Loot enchanting table and enchantment add-ons were written for Potato Tweaks to replace DigiTeam's Epic Loot Add-ons, and the loot and item settings to replace TastyChickenLegs' DropMoreLoot. Tombstone retrieval, the skill settings, the visual effect sliders and combat effects dimmer, trophy pity, the station, fermenter, range and map settings, the death marker button, the sleep vote, boat health, the status effect list (an idea from RandyKnapp's Minimal Status Effects) sneak speed (an idea from blacks7ar's SNEAKer) and Wisplight upgrades (an idea from Digitalroot's Better Wisps) were written for Potato Tweaks. See LICENSE.

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