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Wandering Companions

Hostile Hostile NPC's that roam every biome with full gear sets and advanced combat AI. Defeat them to earn a loyal companion that follows you across Valheim.

CHANGELOG

Changelog

1.1.1

Fixes

  • Fixed wanderers being completely invulnerable — Dverger faction prevented all player damage; now uses ForestMonsters with hunt disabled instead
  • Wanderers are now properly damageable while remaining passive until struck

1.1.0

Fixes

  • Fixed critical spawn bug where wanderers spawned every frame — entries were being added once per zone chunk load instead of once per session
  • Wanderers now correctly spawn at expected frequency

Changes

  • Wanderers are now passive until attacked — they will wander the biome peacefully and only turn hostile when struck
  • Health now scales aggressively by biome tier (Meadows 150 → Ashlands 2500 base HP)
  • Biome override argument added to spawnwanderer command (e.g. spawnwanderer plains)
  • Converted companions now spawn at full health
  • Bow attack cooldown added (3 seconds between shots) to prevent arrow spam
  • Added overhead speech text — wanderers say contextual lines while roaming and in combat
  • Added ConvertOnDeath config option — disable to have wanderers simply die instead of becoming companions
  • Natural skin and hair color tones only (no more green/purple)
  • Spawn rate reduced (50 min interval, 15% chance)

1.0.0

  • Initial release