Wandering Companions
Hostile Hostile NPC's that roam every biome with full gear sets and advanced combat AI. Defeat them to earn a loyal companion that follows you across Valheim.
CHANGELOG
Changelog
1.1.1
Fixes
- Fixed wanderers being completely invulnerable — Dverger faction prevented all player damage; now uses ForestMonsters with hunt disabled instead
- Wanderers are now properly damageable while remaining passive until struck
1.1.0
Fixes
- Fixed critical spawn bug where wanderers spawned every frame — entries were being added once per zone chunk load instead of once per session
- Wanderers now correctly spawn at expected frequency
Changes
- Wanderers are now passive until attacked — they will wander the biome peacefully and only turn hostile when struck
- Health now scales aggressively by biome tier (Meadows 150 → Ashlands 2500 base HP)
- Biome override argument added to
spawnwanderercommand (e.g.spawnwanderer plains) - Converted companions now spawn at full health
- Bow attack cooldown added (3 seconds between shots) to prevent arrow spam
- Added overhead speech text — wanderers say contextual lines while roaming and in combat
- Added
ConvertOnDeathconfig option — disable to have wanderers simply die instead of becoming companions - Natural skin and hair color tones only (no more green/purple)
- Spawn rate reduced (50 min interval, 15% chance)
1.0.0
- Initial release