Client companion for the gs dashboard: posts your Valheim combat (weapon & boss damage, DPS, hardest hit), kills, crafts, materials, skills, trophies and per-life deaths. Multiplayer-aware. Pairs with the server-side gs emitter.
Per-life stats (time alive, kills that life, longest life, best streak) now measure a life from the game's own cumulative counters (active play time + kills) instead of the per-session clock, and the start-of-life snapshot persists across logins. A life that spans multiple sessions is now counted correctly, and offline time is excluded. Previously these reset every launch, so a death only logged the final session's slice.
0.2.8
Boss-kill detection moved client-side: every kill emits a per-fight event (first blood, top damage, DPS, participants), so the boss-fight chronicle and repeat-kill history work. Fixed the headline boss-kill count.
0.2.7
Docs: plain-text README (removed em-dashes and emoji).
0.2.6
Docs: dropped em-dashes and emoji from the changelog and wiki for a plainer style.
Docs: refreshed README ingest examples (reporter, multiplayer combat-only entries, bossSelfDamage) and bundled this changelog.
0.2.2
Fire / poison / spirit damage-over-time is now credited to the player who applied it - works even when several players stack burns on one boss (each application is attributed at the moment of the hit).
Capture boss self / environmental damage (lava, the boss's own fire, falls) - damage a boss takes with no player attacker, reported per boss.
0.2.1
Emit-on-milestone: a new hardest hit or a kill flushes a post within ~15s instead of waiting the full interval, so big moments show up fast.
0.2.0
Multiplayer weapon attribution: whichever client owns a creature now records the damage every player deals to it, attributed to the real attacker and source-separated by reporter. Combat totals are exact across a group, no double-counting.
0.1.9
Removed debug logging.
0.1.8
Fixed hardest hit. Now hooks Character.RPC_Damage (where backstab/crit/armor are actually applied) instead of the Damage forwarder, so post-backstab numbers are captured correctly.
0.1.7
Boss DPS (active engagement timing), specific weapon items (Bronze Sword vs Iron Sword), trophies, and biggest total swing (cleave/AoE).