Server-side companion for the gs dashboard: world milestones, per-player boss damage, live online players + in-game day, and server-owned combat. Pairs with the gs client companion.
Docs: refreshed README ingest examples (onlinePlayers, worldDay, boss fightSec) and bundled this changelog.
0.2.1
Live presence: reports connected players (onlinePlayers) and the in-game day (worldDay), force-emitted on join/leave for a near-instant "online now".
0.2.0
Fixed hardest hit for server-owned creatures: now hooks Character.RPC_Damage (where backstab/crit/armor are applied) instead of the Damage forwarder.
0.1.0
Initial release: world-progression milestones (boss defeats, bounties), per-player boss damage, weapon damage / hardest hit for server-owned creatures (the sleeping-backstab case), and the active mod list + world identity.
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