A craftable map that replaces the game's map, in no-map worlds too. It works only while held in your hand, each parchment keeps its own explored area and marks, and the cartography table draws your notes onto it and copies maps between parchments.
Server journal. The server (or the player who hosts the world) keeps a log next to its saves, parchmentmap/<world>.<id>.journal-<year>-<month>.log, so that you can find out afterwards how something got onto a map:
who joined and left, died and respawned, with date and time;
which parchments a player carries when they join and which one they take in hand, with how much is drawn on it;
which zones a player charted with the map in hand, in batches every half a minute;
every use of a cartography table: who, which table, Read or Write, how many of their own notes were drawn, what the parchment got from the table and what the table got from the parchment (cells with the area they cover, marks);
the tables themselves, checked by the server every half a minute: a new table, changed records, a table that is gone.
Each parchment gets its own short id, so the journal can tell one sheet from another.
New server rule Journal (on by default). The journal only records; nothing in the game changes.
Players on 0.6.7 and older can still join, but they send no reports: for them the journal has only what the server sees by itself (joining, leaving, changes of table records). Update the server to get the journal at all.
0.6.7
The compass can be taken off the open map with a key (K by default, CompassMapKey) and put back with the same key. Without it the map keeps the compass rose with the cardinal directions, drawn in full: the same rays now meet in the centre. The choice is remembered (CompassOnMap).
The key is shown in the map's own row of key hints at the bottom, to the left of "Add pin": "Hide compass" or "Show compass". The hint appears only while the compass is in your bag.
Only what players see changed: 0.6.x versions play together, no need to update the server.
0.6.6
The compass in the bag and on the hotbar now reads the same way as the one on the map: the top of the compass is north, and the red end of the needle shows which way your character faces. Before, the pocket compass showed where north was from where you stood, so for the same heading its needle pointed the mirrored way — up and to the left in the pocket, up and to the right on the map.
Only what players see changed: 0.6.x versions play together, no need to update the server.
0.6.5
On the map the needle shows where your character faces: the compass rose and its letters stay put, north up like the map itself, and the red end of the needle turns to your heading — face south-west and it points between S and W. In 0.6.4 the needle always pointed north, whichever way you faced.
Only what players see changed: 0.6.x versions play together, no need to update the server.
0.6.4
On the open map the compass lies on a compass rose with the four directions marked (N, E, S, W; С, В, Ю, З in Russian). The rose follows the map, north up. The needle always points north, and the case turns with your character instead: the red mark on it shows where your character faces, right on the map.
The compass on the map is a bit smaller, so that the rose fits into the corner. CompassPosition now places the rose.
Only what players see changed: 0.6.x versions play together, no need to update the server.
0.6.3
The needle follows where your character faces, not the camera. The compass is in your character's bag: swing the camera around while standing still and the needle stays put; the character turns (walking, fighting, aiming) and the needle turns too.
The needle on the hotbar turns smoothly with Extra Slots installed. That mod redraws the hotbar only when something changes, otherwise once a second, and the needle jumped once a second with it; now the needle is turned every frame on its own.
Only what players see changed: 0.6.x versions play together, no need to update the server.
0.6.2
The compass works from the hotbar too: put it into the first row of your bag and its needle keeps turning right there on the hotbar, following your view, so you can keep north in sight all the time.
Only what players see changed: 0.6.x versions play together, no need to update the server.
0.6.1
The compass is no longer on screen all the time. Open your bag: the needle swings inside the compass icon and settles on north. Open the map: the compass lies in its top left corner. Either way only while the compass is in your bag.
The compass icon is drawn at an angle now, like the game's own icons; elsewhere (hotbar, chests, workbench) its needle simply points up.
While the bag or the map is open the camera does not turn, so the needle shows where you were looking when you opened it.
CompassPosition now counts from the top left corner of the map. A config that still has the old default is moved there by itself.
Only what players see changed: 0.6.x versions play together, no need to update the server.
0.6.0
The compass is put together from parts, like a real one. At the forge: a bronze case (1 bronze — bronze does not pull the needle aside) and an iron needle (1 iron). At the workbench: a wooden lid (2 fine wood).
The needle has to be magnetised by lightning: put it into an obliterator and pull the lever. The strike turns every iron needle inside into a magnetised one, and the game says "Thor bestows a gift upon you!". Anything else in the obliterator burns as usual, so put the needles in alone.
The compass is assembled at the workbench: the case, a magnetised needle, the lid and 2 bronze nails. It used to be forged straight from 2 iron, 3 fine wood and 2 resin.
New server rules CompassCaseRecipe, CompassNeedleRecipe, CompassLidRecipe; CompassRecipe is now the assembly. A config that still has the old default compass recipe is switched to the new one by itself; a recipe you set yourself stays as it is.
Compasses you already have keep working.
New items: the server and every player need 0.6.0, all at once.
0.5.2
The whistle is in the emote wheel now: the last slot, after the game's own emotes, so those stay where they were. On a gamepad, where there is no Z key, this is how you whistle.
A chat command /whistle, next to /wave and the others; the chat's list of emotes mentions it.
Both do exactly what the Z key does: the hand to the mouth, the sound, the stamina and the pause between whistles.
Only the menus changed: 0.5.x versions play together, no need to update the server first.
0.5.1
A new whistle sound: one long finger whistle, "Hey!", with an echo rolling off the end of it like in an open valley. The 0.5.0 whistle was a thin two-note chirp and sounded like a bird singing.
The sound is now a recorded file inside the mod instead of being computed in the game, so everyone hears exactly the same whistle.
Whistling has a gesture: the free hand goes up to the mouth (the left one when you hold the map), and everyone around sees it. The whistle sounds once the hand is there.
No sprinting while the hand is at your mouth: you walk at a normal pace, and no stamina goes to running. WhistleHandOffset fine-tunes where the hand ends up.
Creatures hear a whistle too, just like a pickaxe hitting rock: anything within 100 m comes to see who is there. New server rule WhistleNoise (0: creatures do not hear it).
Players still on 0.5.0 can play alongside; their whistles simply stay quiet to creatures until they update.
Only the sound changed: 0.5.0 and 0.5.1 play together, no need to update the server first.
0.5.0
Whistling. Press Z (rebindable) and your character whistles: a real sound in the world, no mark on anyone's map. It is how you call someone over now that pinging is gone — the others hear which way you are and roughly how far, and walk to you. Carries 180 m by default, fades with distance and is silent beyond; the game's own shout carries 70 m for comparison.
A whistle costs stamina (12 by default), so it stays for when it matters, with a short pause between whistles. New server rules WhistleStamina, WhistleRange, WhistleCooldown; the key is your own setting WhistleKey.
Every player's whistle has its own pitch, so you can tell who is calling.
Fixed: the compass needle followed your body instead of your view. Standing still and turning the camera did not move it; now it follows where you look.
Server and players need the same minor version, so everyone has to update.
0.4.0
A compass. A separate item forged at the forge, iron required: carry it in your bag and a needle on screen keeps pointing north while you turn. It is not held in hand, so it works together with the map, and the map is drawn north up. New server rule CompassRecipe, and CompassPosition / CompassScale to place it on your screen.
No more pings. Clicking a place on the map no longer puts it on everyone's map: a place is shared by words or through the cartography table. Pings from other players are not shown either, so this holds even if someone still runs an older version. New server rule BlockPings, on by default; set it to false for the old behaviour.
Server and players need the same minor version, so everyone has to update.
0.3.0
The parchment now replaces the game's map in worlds that have the map enabled too, not only in no-map worlds: no minimap and no map on M without a parchment in hand. New server rule ReplaceVanillaMap, on by default; set it to false to keep the old behaviour (the mod does nothing where the map is enabled).
The map your character already had in such a world is left untouched in the character file and comes back when the rule is switched off. It is not copied onto parchments.
The detailed picture (SatelliteMap 0.2.0 or newer) now shows the land as it was when you charted it, not as it is now. A new house or road appears on the parchment only after you walk there again with the parchment in your hand and then visit a cartography table. The tooltip counts the places charted anew that still wait for a table. Copying through the table copies the picture as well: the most recent cartographer wins.
Parchments and tables made with older versions keep working: their drawn places get a snapshot of the world as it is when you first hold the parchment with 0.3.0. Parchments touched by 0.3.0 cannot be read by older versions.
Server and players need the same minor version, so everyone has to update. For the "as charted" picture the server needs SatelliteMap 0.2.0 as well; with an older one the picture stays live.
0.2.0
Works together with the new SatelliteMap mod (optional): zooming in shows the drawn part of the parchment as a detailed top-down picture of the world, with relief, forest, player-made paths, buildings, ruins and boss altars.
New server rule DetailLevel (0-3) decides how detailed that picture is. It is the groundwork for parchment grades: the level will come from the grade of the parchment.
Maps made with 0.1.0 keep working. Server and players need the same minor version, so everyone has to update.
0.1.0
First release: a craftable parchment map for no-map worlds. It works only in your hand, keeps its own explored area and marks, gets drawn at the cartography table and can be copied through it. The map is a picture: no player markers, marks only on drawn land.
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