
PortalPicker
Portals without pairs: look at a portal and a wheel of all other portals appears at the crosshair, scroll and press E to travel. Shift+E sets name, owner, icon and colour. Portals are marked on the map. Needed on server and all players.PortalPicker
Portals without pairs and without saved destinations. Look at any portal and pick where to go.
How it plays
- Look at a portal. A wheel of every other portal in the world appears around the crosshair: the chosen one sits right of the crosshair, its neighbours above and below get smaller and fainter, five are visible at a time. Each shows its icon, name, distance and owner.
- Mouse wheel turns the wheel (on a gamepad: d-pad left/right). While the wheel is shown the mouse wheel does not zoom the camera.
- E (use) takes you to the chosen portal, with the same rules as the game: no ore or metal (unless the portal allows everything), no travel while a summoned boss is alive if the world says so.
- Shift + E opens the portal window: name, owner, icon and colour. Eight recent icons are one click away, "..." opens all icons of the game (map marks, trophies, gear, food, resources, buildings) with search by name.
- Your portals come first, then other players' portals grouped by owner, alphabetically inside each group.
- After a trip, the portal you came from is chosen, so going back is a single press.
- Walking into a portal does nothing, and portals with the same name are no longer paired: a portal stores nothing about where it leads.
Owners
Whoever builds a portal owns it (the game already remembers who built each piece, so old portals have owners too). The owner can hand it over to another player in the portal window. The server remembers players' names, so the owner's name shows even while they are away.
Map
Every portal is marked on the map with its own icon, colour and name; point at a mark to see who owns it. With ParchmentMap the marks live on the parchment: a portal (or its new name or icon) appears on your parchment after you use a cartography table, and only where the parchment already shows the land.
Server and players
Everyone needs the mod: the server and every player. Only the server knows every portal in the world (the game sends players just the ones nearby), so the server keeps the list and sends it to the players when a portal is built, renamed, changed or destroyed. Jotunn does not let a player without the mod join a server with it, and the other way round.
Existing portal names are kept: the mod uses the game's own portal name.
Do not use together with other mods that change how portals connect (XPortal and the like): PortalPicker does not load when XPortal is installed.
Settings
ShowDistance(server rule, default on): show the distance to each portal.NameLength(per player, 30): the longest name you can type.