Valheim
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ShipSpeed

Ships go faster: by default 1.5 times faster under sail and 1.5 times faster on oars. Works for the raft, the karve, the longship, the drakkar and ships added by other mods that use the game's ship.

What changes

The game's own speeds (m/s, best course to the wind) and the speeds with the default 1.5:

Ship Oars Sail, medium wind Sail, strong wind
Raft 2.3 → 3.4 3.4 → 5.1 4.3 → 6.5
Karve 3.9 → 5.8 7.2 → 10.8 9.1 → 13.7
Longship 4.5 → 6.8 10.8 → 16.2 13.7 → 20.5
Drakkar 3.6 → 5.4 10.0 → 15.0 12.6 → 18.9

For comparison, a player jogs at 4 m/s and runs at 7 m/s.

  • The mod raises the push of the sail and of the oars. The water resistance, the weight and the rudder are the game's, so the turning circle and the drift in a side wind stay the same, and a ship reaches its top speed sooner.
  • The wind works as before: a tailwind or a side wind fills the sail, a headwind does not.
  • A faster ship hits rocks and the shore harder.

Settings

BepInEx/config/qua8ion.valheim.shipspeed.cfg, section Speed:

  • SailSpeed = 1.5: how many times faster under sail, half or full. 1 is the game's own speed.
  • OarSpeed = 1.5: how many times faster on oars, forward and back. 1 is the game's own speed.

Both take values from 0.5 to 3. On a dedicated server with the mod, the server's values apply to every player.

Installation

Install on the server and on every client. The ship is simulated by whoever steers it, and sometimes by the server, so everyone needs the same mod: the server lets in only players with ShipSpeed 1.0.x.

Requires Jötunn.

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