Touching wards form one zone: comfort counts every comfort piece in it; for players written into a ward, workbenches, CraftFromContainers and Quick Stack (P) reach the whole zone. Wards switch on and off together. Up to 8 per zone.
Quick Stack - Store - Sort - Trash - Restock (Goldenrevolver): inside a zone, quick stack (P) and restock reach
every chest in the zone, not only those within their range. Same rule as CraftFromContainers: only for the builders
of the chain's wards and the players written into one of them (QuickStackFromZone, ContainersNeedAccess).
If the game changes and the ward access check cannot run, chests of the zone stay closed instead of open to all.
1.1.0
A workbench, forge or any other crafting station inside a zone counts as near everywhere in the zone: building,
repairing and removing pieces that need it work anywhere in the zone. Only for the builders of the chain's wards
and the players written into one of them (StationsFromZone).
The hover line for players who are not written in now names chests and workbenches.
1.0.0
Wards whose circles touch form one zone; a lone ward is a zone of its own.
Inside a zone the comfort level counts every comfort piece in the zone, for everyone.
Inside a zone CraftFromContainers (aedenthorn / UnderHeiz 4.0.x) pulls from every chest in the zone, for the
builders of the chain's wards and the players written into one of them.
Switching a ward on or off switches every ward of its chain; writing yourself into a ward writes you into every
ward of its chain (and out again).
A zone holds up to MaxWards wards (8 by default, 0 = no limit); the oldest wards of a chain are the zone,
the rest stay ordinary wards.
Looking at a ward shows the circles of its whole zone and a line with the ward count and coverage.
After placing a ward, a message says whether it joined the zone.
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