Byname
Earn a Viking byname from what you actually do. Titles generate from your own deeds and change as you play.Changelog
0.3.2
- Changed the required Jotunn version to 2.30.2, matching servers on the latest Jotunn
0.3.1
- Fixed the title being drawn across the health bar. It was placed a fixed distance below the nameplate's origin, which is the bar's own row — the title is now slotted into the measured gap between the name and whatever is drawn under it
SecondLineOffsetis replaced bySecondLineNudge, which adjusts the measured position instead of setting it outright, and defaults to 0
0.3.0
- Added titles for what keeps killing you and where, recorded from your next death onward
- Added 2-4 wordings per title, fixed per player, and about 90 new titles
- Added rarer kill titles at higher counts per creature, e.g. 250, 600 and 1,500 boars
- Changed walls, floors, roofs, travel and air distance to need far more before they win
- Added admin-synced Weights and Thresholds per category to tune what shows up
0.2.0
- Added
/byname, which explains the standing title: which fragment earned each slot, the numbers behind it, and when it next rerolls. Works as/bynamein chat andbynamein the console. It does not list titles you are close to earning, by design — a byname records how you played rather than giving you something to grind toward. - A title can no longer cite the same underlying statistic twice. "Sodden Drowned of the Green Hall" counted death-by-drowning for two of its three slots; it now reads "Drowned of the Green Hall".
- Rescaled every BuildCluster threshold. Those statistics record the largest single connected cluster a player has built, not a lifetime total, so the old values were roughly 5-10x too high to ever trigger.
0.1.0
First build. Shared privately for testing.
- Titles generated from 254 fragments across 12 categories, drawn from 131 of Valheim's tracked player statistics.
- Grammar-based assembly with connector words, rarity-weighted slot selection, and a rule preventing two slots from coming from the same area of play.
- Titles recompute on login, waking, respawn and boss kills, and only change when the result actually differs. A title standing for 10 in-game days rerolls among equally-earned ones.
- Nameplate display on its own line or as a suffix, tinted by rarity; change announced by message and chat line; current title shown on the inventory screen.
LifetimeorWorldstat scope, 12 admin-synced category toggles, and a per-fragment blocklist.- Coexists with Groups and Guilds on the nameplate.
