Valheim
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Latest version
0.3.2
Last Updated
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607
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132KB
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Changelog

0.3.2

  • Changed the required Jotunn version to 2.30.2, matching servers on the latest Jotunn

0.3.1

  • Fixed the title being drawn across the health bar. It was placed a fixed distance below the nameplate's origin, which is the bar's own row — the title is now slotted into the measured gap between the name and whatever is drawn under it
  • SecondLineOffset is replaced by SecondLineNudge, which adjusts the measured position instead of setting it outright, and defaults to 0

0.3.0

  • Added titles for what keeps killing you and where, recorded from your next death onward
  • Added 2-4 wordings per title, fixed per player, and about 90 new titles
  • Added rarer kill titles at higher counts per creature, e.g. 250, 600 and 1,500 boars
  • Changed walls, floors, roofs, travel and air distance to need far more before they win
  • Added admin-synced Weights and Thresholds per category to tune what shows up

0.2.0

  • Added /byname, which explains the standing title: which fragment earned each slot, the numbers behind it, and when it next rerolls. Works as /byname in chat and byname in the console. It does not list titles you are close to earning, by design — a byname records how you played rather than giving you something to grind toward.
  • A title can no longer cite the same underlying statistic twice. "Sodden Drowned of the Green Hall" counted death-by-drowning for two of its three slots; it now reads "Drowned of the Green Hall".
  • Rescaled every BuildCluster threshold. Those statistics record the largest single connected cluster a player has built, not a lifetime total, so the old values were roughly 5-10x too high to ever trigger.

0.1.0

First build. Shared privately for testing.

  • Titles generated from 254 fragments across 12 categories, drawn from 131 of Valheim's tracked player statistics.
  • Grammar-based assembly with connector words, rarity-weighted slot selection, and a rule preventing two slots from coming from the same area of play.
  • Titles recompute on login, waking, respawn and boss kills, and only change when the result actually differs. A title standing for 10 in-game days rerolls among equally-earned ones.
  • Nameplate display on its own line or as a suffix, tinted by rarity; change announced by message and chat line; current title shown on the inventory screen.
  • Lifetime or World stat scope, 12 admin-synced category toggles, and a per-fragment blocklist.
  • Coexists with Groups and Guilds on the nameplate.
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