Changelog
1.0.6
- Fixed severe optimization issues. Instead of mod checking state of the screen every second multiple times, made the change of state event-driven only, this improves the mod and main menu experience significantly.
- Changed the scene settings.
- Please delete old CFG and let the new one generate automatically upon launching the game.
1.0.5
- Fixed an issue where the main menu music and biome music would play together when logging out from the server.
- Changed the vanilla login screen scene to a atmospheric scene.
1.0.4
- Fixed an issue where the main menu music would continuously loop when entering the world with a newly created character.
- Updated loading screen logic so custom art displays immediately and persists reliably during long new world generations, optimized to prevent lag in heavy modpacks.
1.0.3
- Fixed directory flattening issues during mod store downloads to preserve internal file structures.
1.0.2
- Synchronized the Thunderstore changelog to accurately reflect previous patch notes.
- Refined the mod's manifest description for improved clarity and readability.
1.0.1
- Fixed an issue where the
.zip packaging caused assets to flatten at the plugin root when downloaded via Thunderstore/r2modman, preventing menu music and art from loading.
- Corrected the internal asset folder casing to
MMOheimMainMenu to match the codebase, ensuring full compatibility for Linux and Steam Deck users.
1.0.0
- Random loading art (
art1–art12.png) per join/load, Discord panel, menu music fade, minimal BepInEx config. All assets resolve under Paths.PluginPath (Thunderstore / r2modman / manual).