


MMOHeim Playtest is landing on Thunderstore very soon. This release ships the updated translation hooks and quest-system support built for the full MMOHeim modpack experience.
| ๐ฆ Where to find it | Thunderstore Modpacks section โ watch for MMOHeim Playtest |
| ๐ฎ What this update does | Playtest-ready translations + full modpack quest compatibility |
| ๐ฌ Don't miss launch | Join the MMOHeim Discord โ for playtest news, server info & early access details |
๐ Turn on notifications in Discord and keep an eye on Thunderstore โ playtest drops imminently!
A lightweight quest journal for Valheim for MMOHeim Modpack. Define your own quests in JSON, track kills and gathering on the HUD, complete objectives for item rewards, and optionally grant EpicMMO experience when WackyMole's EpicMMOSystem is installed (ExpReward in each quest). Despite the name MMOheim SimpleQuest, this mod is completely standalone and works seamlessly in any modpack.
Join MMOheim discord at https://discord.gg/yX9tv3FXY6
Press L (default) to open the journal. Track quests from the journal UI; progress toasts appear as you play.
NOTE: The mod now comes with 5 pre-installed quests that are vanilla friendly for meadows and black forest region. This is just to give basic placeholder quest so people can understand the functionality of this mod. I still encourage people to make their own quests by changing quests.json file found in their config\MMOHeim SimpleQuest folder. This update should not mess with anyones existing quests.json file however, it is a good idea to backup your quests.json file before updating the mod to ensure your own quests.json file does not mess up.
quests.json on the server once, and it will automatically distribute to all players upon login.ESC so the cursor is visible, then drag the on-screen quest tracker to any position. Your layout is saved automatically.Tab (inventory) or Esc to prevent overlapping windows. Interface logic is optimized to use virtually no CPU resources when closed.PreReqID, where new quests unlock only after completing previous ones.Your live quest list is stored here (not inside the mod folder, so mod updates do not reset it):
BepInEx/config/MMOHeim SimpleQuest/quests.json
On first run, the mod creates that file. Edit this file to add, remove, or change quests. Restart the game or rejoin a world to reload definitions.
| Field | Purpose |
|---|---|
| ID | Unique quest id |
| Title / Goal | Shown in the journal |
| Rarity | Display color (e.g. Common, Rare, Epic) |
| PreReqID | Optional quest that must be completed first |
| KillReqs | Kill or plant objectives Prefab must match the creature or plant prefab name exactly |
| Reqs | Item gathering objectives |
| RewardItems | Items granted on completion |
| ExpReward | XP via EpicMMO when that mod is present (ignored otherwise) |
Any mob or boss from Valheim or other mods can be used in KillReqs as long as Prefab matches the game's internal prefab name (e.g. vanilla Boar, Monstrum-style T_ForestBear, MonsterLabZ ML_Kraken). Kill counting is automatic; add matching entries in translations/English.json next to the DLL for friendly names in the UI.
Character progress is saved under BepInEx/config/MMOHeim SimpleQuest/progress_<CharacterName>.sav.
BepInEx/config/com.mmoheim.simplequest.cfg journal hotkey (L by default) and HUD tracker position.
Press ESC so the cursor is visible, then drag the on-screen quest tracker to any position. The position is saved to the config file.
{
"Quests": [
{
"ID": "starter_01",
"Title": "THE FIRST BLOODBATH",
"Goal": "Clear the area of Boars and Greylings to secure the perimeter.",
"Rarity": "Common",
"KillReqs": [
{ "Prefab": "Boar", "Amount": 5 },
{ "Prefab": "Greyling", "Amount": 5 }
],
"RewardItems": [
{ "Prefab": "Coins", "Amount": 50 },
{ "Prefab": "CookedMeat", "Amount": 5 }
],
"ExpReward": 150
},
{
"ID": "starter_02",
"PreReqID": "starter_01",
"Title": "SUPPLY RUN",
"Goal": "The forge needs fuel. Gather wood and stone.",
"Rarity": "Common",
"Reqs": [
{ "Prefab": "Wood", "Amount": 20 },
{ "Prefab": "Stone", "Amount": 10 }
],
"RewardItems": [
{ "Prefab": "Amber", "Amount": 1 }
],
"ExpReward": 100
},
{
"ID": "farming_01",
"Title": "GREEN THUMB: CARROTS",
"Goal": "Use your cultivator to plant carrots. Feed the village!",
"Rarity": "Rare",
"KillReqs": [
{ "Prefab": "Carrot", "Amount": 10 }
],
"RewardItems": [
{ "Prefab": "CarrotSeeds", "Amount": 20 }
],
"ExpReward": 300
},
{
"ID": "boss_01",
"PreReqID": "starter_02",
"Title": "THE FALLEN KING: EIKTHYR",
"Goal": "Summon the beast at the mystical altar and slay it.",
"Rarity": "Epic",
"KillReqs": [
{ "Prefab": "Eikthyr", "Amount": 1 }
],
"RewardItems": [
{ "Prefab": "HardAntler", "Amount": 1 },
{ "Prefab": "Ruby", "Amount": 3 }
],
"ExpReward": 1000
}
]
}
English fork of SimpleQuest by RonmaruMori.