Decompiled source of Producers v1.0.2

plugins/Producers.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using LocalizationManager;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.ObjectPool;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Callbacks;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: Guid("E74EB49A-461D-48EA-85BC-F462D60C98C4")]
[assembly: ComVisible(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyProduct("Producers")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("Producers")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyFileVersion("1.0.2")]
[assembly: AssemblyCompany("Radamanto")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: <4b62541f-711c-4dbc-8914-60b3750494a9>RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<fa85c5cb-0719-4413-95af-0e2a6dafe515>Embedded]
	internal sealed class <fa85c5cb-0719-4413-95af-0e2a6dafe515>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[<fa85c5cb-0719-4413-95af-0e2a6dafe515>Embedded]
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class <a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[<fa85c5cb-0719-4413-95af-0e2a6dafe515>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	internal sealed class <70054076-705f-405c-9cc4-ae3b93d2186f>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <70054076-705f-405c-9cc4-ae3b93d2186f>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[<fa85c5cb-0719-4413-95af-0e2a6dafe515>Embedded]
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class <4b62541f-711c-4dbc-8914-60b3750494a9>RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public <4b62541f-711c-4dbc-8914-60b3750494a9>RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Producers
{
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	internal sealed class RD_BeeHive : MonoBehaviour
	{
		[HarmonyPatch(typeof(Container), "GetHoverName")]
		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		private static class Container_GetHoverName_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static void Postfix(Container __instance, ref string __result)
			{
				RD_BeeHive rD_BeeHive = default(RD_BeeHive);
				if (((Component)__instance).TryGetComponent<RD_BeeHive>(ref rD_BeeHive))
				{
					__result = rD_BeeHive._name;
				}
			}
		}

		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		[HarmonyPatch(typeof(Container), "GetHoverText")]
		private static class Container_GetHoverText_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static void Postfix(Container __instance, ref string __result)
			{
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				RD_BeeHive rD_BeeHive = default(RD_BeeHive);
				if (!((Component)__instance).TryGetComponent<RD_BeeHive>(ref rD_BeeHive))
				{
					return;
				}
				string text = Localization.instance.Localize(rD_BeeHive._name);
				string text2 = Localization.instance.Localize("[<color=yellow><b>$KEY_Use</b></color>] $piece_container_open");
				if (!PrivateArea.CheckAccess(((Component)rD_BeeHive).transform.position, 0f, false, false))
				{
					__result = Localization.instance.Localize(rD_BeeHive._name + "\n$piece_noaccess");
					return;
				}
				int honeyCount = rD_BeeHive.GetHoneyCount();
				Inventory val = (((Object)(object)rD_BeeHive._container != (Object)null) ? rD_BeeHive._container.GetInventory() : null);
				if (val == null)
				{
					__result = string.Format("{0} ({1}/{2})\n{3}\n<color=red>{4}</color>", text, honeyCount, MaxHoney, text2, Localization.instance.Localize("$ve_beehive_no_consumable"));
				}
				else if (rD_BeeHive.IsFullForProduction(val))
				{
					__result = string.Format("{0} ({1}/{2})\n{3}\n<color=red>{4}</color>", text, honeyCount, MaxHoney, text2, Localization.instance.Localize("$ve_beehive_full"));
				}
				else if (!HasEnoughConsumableForBatch(val))
				{
					__result = string.Format("{0} ({1}/{2})\n{3}\n<color=red>{4}</color>", text, honeyCount, MaxHoney, text2, Localization.instance.Localize("$ve_beehive_no_consumable"));
				}
				else
				{
					__result = string.Format("{0} ({1}/{2})\n{3}\n<color=orange>{4}</color>", text, honeyCount, MaxHoney, text2, Localization.instance.Localize("$ve_beehive_working"));
				}
			}
		}

		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		private static class ZNetScene_Awake_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static void Postfix(ZNetScene __instance)
			{
				if ((Object)(object)__instance == (Object)null)
				{
					return;
				}
				GameObject prefab = __instance.GetPrefab("RDP_beehive");
				if (Object.op_Implicit((Object)(object)prefab))
				{
					Piece component = prefab.GetComponent<Piece>();
					if ((Object)(object)component != (Object)null)
					{
						component.m_waterPiece = false;
						component.m_noInWater = false;
						component.m_groundPiece = true;
					}
					if (!Object.op_Implicit((Object)(object)prefab.GetComponent<RD_BeeHive>()))
					{
						prefab.AddComponent<RD_BeeHive>();
					}
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		private static class ObjectDB_Awake_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static void Postfix(ObjectDB __instance)
			{
				if (!((Object)(object)__instance == (Object)null))
				{
					GameObject itemPrefab = __instance.GetItemPrefab("Honey");
					if (!Object.op_Implicit((Object)(object)itemPrefab))
					{
						_honeyItemPrefab = null;
					}
					else
					{
						_honeyItemPrefab = itemPrefab.GetComponent<ItemDrop>();
					}
				}
			}
		}

		private const string BeeHivePrefabName = "RDP_beehive";

		private const string HoneyPrefabName = "Honey";

		private const string TokenWorking = "$ve_beehive_working";

		private const string TokenNoConsumable = "$ve_beehive_no_consumable";

		private const string TokenFull = "$ve_beehive_full";

		private static readonly int ZdoStartTimeHash = StringExtensionMethods.GetStableHashCode("ve_beehive_starttime");

		private static readonly int ZdoAccTimeHash = StringExtensionMethods.GetStableHashCode("ve_beehive_acctime");

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		private static ItemDrop _honeyItemPrefab;

		private const float MaxOfflineSeconds = 18000f;

		private ZNetView _nview = null;

		private Piece _piece = null;

		private Container _container = null;

		private string _name = "$piece_container";

		private bool _productionTickRunning;

		private static float SecPerBatch => Mathf.Max(0.1f, ProducersPlugin.CE_BeeHive_SecPerBatch.Value);

		private static int ConsumablePerBatch => Mathf.Max(1, ProducersPlugin.CE_BeeHive_ConsumablePerBatch.Value);

		private static int HoneyPerBatch => Mathf.Max(1, ProducersPlugin.CE_BeeHive_HoneyPerBatch.Value);

		private static int MaxHoney => Mathf.Max(1, ProducersPlugin.CE_BeeHive_MaxHoney.Value);

		private static string ConsumablePrefabName
		{
			get
			{
				string text = ProducersPlugin.CE_BeeHive_ConsumablePrefab?.Value;
				if (string.IsNullOrWhiteSpace(text))
				{
					return "Dandelion";
				}
				return text.Trim();
			}
		}

		private void Awake()
		{
			_nview = ((Component)this).GetComponent<ZNetView>();
			_piece = ((Component)this).GetComponent<Piece>();
			_container = ((Component)this).GetComponent<Container>();
			if ((Object)(object)_piece != (Object)null && !string.IsNullOrEmpty(_piece.m_name))
			{
				_name = _piece.m_name;
			}
			if (!((Object)(object)_nview == (Object)null) && _nview.IsValid() && !((Object)(object)_container == (Object)null))
			{
				Inventory inventory = _container.GetInventory();
				if (inventory != null)
				{
					InitializePlacementData();
					((MonoBehaviour)this).InvokeRepeating("UpdateOwnershipTick", 1f, 1f);
				}
			}
		}

		private void UpdateOwnershipTick()
		{
			if ((Object)(object)_nview == (Object)null || !_nview.IsValid())
			{
				if (_productionTickRunning)
				{
					((MonoBehaviour)this).CancelInvoke("UpdateBeeHivePersistent");
					_productionTickRunning = false;
				}
			}
			else if (_nview.IsOwner())
			{
				if (!_productionTickRunning)
				{
					((MonoBehaviour)this).InvokeRepeating("UpdateBeeHivePersistent", 1f, 1f);
					_productionTickRunning = true;
				}
			}
			else if (_productionTickRunning)
			{
				((MonoBehaviour)this).CancelInvoke("UpdateBeeHivePersistent");
				_productionTickRunning = false;
			}
		}

		private void UpdateBeeHivePersistent()
		{
			if (!_nview.IsValid() || !_nview.IsOwner())
			{
				return;
			}
			Inventory inventory = _container.GetInventory();
			if (inventory == null)
			{
				return;
			}
			if (!CanProduceOneBatchNow(inventory))
			{
				ResetProductionClock();
				return;
			}
			double deltaTime = GetDeltaTime();
			float num = GetAccumulator() + (float)deltaTime;
			if (num > 18000f)
			{
				num = 18000f;
			}
			int num2 = Mathf.FloorToInt(num / SecPerBatch);
			if (num2 <= 0)
			{
				SetAccumulator(num);
				return;
			}
			int num3 = 0;
			for (int i = 0; i < num2; i++)
			{
				if (!CanProduceOneBatchNow(inventory))
				{
					break;
				}
				if (!TryConsumeConsumable(inventory, ConsumablePerBatch))
				{
					break;
				}
				if (!TryAddHoney(inventory, HoneyPerBatch))
				{
					break;
				}
				num3++;
			}
			if (num3 <= 0)
			{
				ResetProductionClock();
				return;
			}
			num -= (float)num3 * SecPerBatch;
			if (num < 0f)
			{
				num = 0f;
			}
			if (!CanProduceOneBatchNow(inventory))
			{
				ResetProductionClock();
			}
			else
			{
				SetAccumulator(num);
			}
		}

		private bool TryAddHoney(Inventory inventory, int amount)
		{
			if ((Object)(object)_honeyItemPrefab == (Object)null)
			{
				return false;
			}
			ItemData val = _honeyItemPrefab.m_itemData.Clone();
			val.m_dropPrefab = ((Component)_honeyItemPrefab).gameObject;
			val.m_stack = amount;
			val.m_quality = 1;
			return inventory.AddItem(val);
		}

		private static bool CanStackHoney(Inventory inventory)
		{
			foreach (ItemData allItem in inventory.GetAllItems())
			{
				if ((Object)(object)allItem.m_dropPrefab == (Object)null || ((Object)allItem.m_dropPrefab).name != "Honey" || allItem.m_stack >= allItem.m_shared.m_maxStackSize)
				{
					continue;
				}
				return true;
			}
			return false;
		}

		private bool TryConsumeConsumable(Inventory inventory, int amountNeeded)
		{
			if (amountNeeded <= 0)
			{
				return true;
			}
			int num = amountNeeded;
			string consumablePrefabName = ConsumablePrefabName;
			foreach (ItemData item in new List<ItemData>(inventory.GetAllItems()))
			{
				if (!((Object)(object)item.m_dropPrefab == (Object)null) && !(((Object)item.m_dropPrefab).name != consumablePrefabName))
				{
					while (item.m_stack > 0 && num > 0)
					{
						inventory.RemoveOneItem(item);
						num--;
					}
					if (num <= 0)
					{
						return true;
					}
				}
			}
			return false;
		}

		private static bool HasEnoughConsumableForBatch(Inventory inventory)
		{
			int num = 0;
			string consumablePrefabName = ConsumablePrefabName;
			foreach (ItemData allItem in inventory.GetAllItems())
			{
				if (!((Object)(object)allItem.m_dropPrefab == (Object)null) && !(((Object)allItem.m_dropPrefab).name != consumablePrefabName))
				{
					num += allItem.m_stack;
					if (num >= ConsumablePerBatch)
					{
						return true;
					}
				}
			}
			return false;
		}

		private bool CanProduceOneBatchNow(Inventory inventory)
		{
			if (!HasEnoughConsumableForBatch(inventory))
			{
				return false;
			}
			int honeyCount = GetHoneyCount();
			int num = Mathf.Max(0, MaxHoney - honeyCount);
			if (num < HoneyPerBatch)
			{
				return false;
			}
			if (!inventory.HaveEmptySlot() && !CanStackHoney(inventory))
			{
				return false;
			}
			if ((Object)(object)_honeyItemPrefab == (Object)null)
			{
				return false;
			}
			return true;
		}

		private bool IsFullForProduction(Inventory inventory)
		{
			int honeyCount = GetHoneyCount();
			int num = Mathf.Max(0, MaxHoney - honeyCount);
			if (num < HoneyPerBatch)
			{
				return true;
			}
			if (!inventory.HaveEmptySlot() && !CanStackHoney(inventory))
			{
				return true;
			}
			return false;
		}

		private void ResetProductionClock()
		{
			Producers_PersistentTimer.ResetProductionClock(_nview, ZdoStartTimeHash, ZdoAccTimeHash);
		}

		private double GetDeltaTime()
		{
			return Producers_PersistentTimer.GetDeltaTime(_nview, ZdoStartTimeHash);
		}

		private float GetAccumulator()
		{
			return Producers_PersistentTimer.GetAccumulator(_nview, ZdoAccTimeHash);
		}

		private void SetAccumulator(float t)
		{
			Producers_PersistentTimer.SetAccumulator(_nview, ZdoAccTimeHash, t);
		}

		private void InitializePlacementData()
		{
			if ((Object)(object)_piece != (Object)null)
			{
				_piece.m_waterPiece = false;
				_piece.m_noInWater = false;
				_piece.m_groundPiece = true;
			}
			Producers_PersistentTimer.InitializePersistentTimer(_nview, ZdoStartTimeHash, ZdoAccTimeHash);
		}

		private int GetHoneyCount()
		{
			Inventory val = (((Object)(object)_container != (Object)null) ? _container.GetInventory() : null);
			if (val == null)
			{
				return 0;
			}
			int num = 0;
			foreach (ItemData allItem in val.GetAllItems())
			{
				if (!((Object)(object)allItem.m_dropPrefab == (Object)null) && !(((Object)allItem.m_dropPrefab).name != "Honey"))
				{
					num += allItem.m_stack;
				}
			}
			return num;
		}
	}
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	internal sealed class RD_BirdHouse : MonoBehaviour
	{
		[HarmonyPatch(typeof(Container), "GetHoverName")]
		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		private static class Container_GetHoverName_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static void Postfix(Container __instance, ref string __result)
			{
				RD_BirdHouse rD_BirdHouse = default(RD_BirdHouse);
				if (((Component)__instance).TryGetComponent<RD_BirdHouse>(ref rD_BirdHouse))
				{
					__result = rD_BirdHouse._name;
				}
			}
		}

		[HarmonyPatch(typeof(Container), "GetHoverText")]
		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		private static class Container_GetHoverText_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static void Postfix(Container __instance, ref string __result)
			{
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				RD_BirdHouse rD_BirdHouse = default(RD_BirdHouse);
				if (!((Component)__instance).TryGetComponent<RD_BirdHouse>(ref rD_BirdHouse))
				{
					return;
				}
				string text = Localization.instance.Localize(rD_BirdHouse._name);
				string text2 = Localization.instance.Localize("[<color=yellow><b>$KEY_Use</b></color>] $piece_container_open");
				if (!PrivateArea.CheckAccess(((Component)rD_BirdHouse).transform.position, 0f, false, false))
				{
					__result = Localization.instance.Localize(rD_BirdHouse._name + "\n$piece_noaccess");
					return;
				}
				int featherCount = rD_BirdHouse.GetFeatherCount();
				Inventory val = (((Object)(object)rD_BirdHouse._container != (Object)null) ? rD_BirdHouse._container.GetInventory() : null);
				if (val == null)
				{
					__result = string.Format("{0} ({1}/{2})\n{3}\n<color=red>{4}</color>", text, featherCount, MaxFeathers, text2, Localization.instance.Localize("$ve_birdhouse_no_consumable"));
				}
				else if (rD_BirdHouse.IsFullForProduction(val))
				{
					__result = string.Format("{0} ({1}/{2})\n{3}\n<color=red>{4}</color>", text, featherCount, MaxFeathers, text2, Localization.instance.Localize("$ve_birdhouse_full"));
				}
				else if (!HasEnoughConsumableForBatch(val))
				{
					__result = string.Format("{0} ({1}/{2})\n{3}\n<color=red>{4}</color>", text, featherCount, MaxFeathers, text2, Localization.instance.Localize("$ve_birdhouse_no_consumable"));
				}
				else
				{
					__result = string.Format("{0} ({1}/{2})\n{3}\n<color=orange>{4}</color>", text, featherCount, MaxFeathers, text2, Localization.instance.Localize("$ve_birdhouse_working"));
				}
			}
		}

		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		private static class ZNetScene_Awake_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static void Postfix(ZNetScene __instance)
			{
				if ((Object)(object)__instance == (Object)null)
				{
					return;
				}
				GameObject prefab = __instance.GetPrefab("RDP_birdhouse");
				if (Object.op_Implicit((Object)(object)prefab))
				{
					Piece component = prefab.GetComponent<Piece>();
					if ((Object)(object)component != (Object)null)
					{
						component.m_waterPiece = false;
						component.m_noInWater = false;
						component.m_groundPiece = false;
					}
					if (!Object.op_Implicit((Object)(object)prefab.GetComponent<RD_BirdHouse>()))
					{
						prefab.AddComponent<RD_BirdHouse>();
					}
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		private static class ObjectDB_Awake_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static void Postfix(ObjectDB __instance)
			{
				if (!((Object)(object)__instance == (Object)null))
				{
					GameObject itemPrefab = __instance.GetItemPrefab("Feathers");
					if (!Object.op_Implicit((Object)(object)itemPrefab))
					{
						_featherItemPrefab = null;
					}
					else
					{
						_featherItemPrefab = itemPrefab.GetComponent<ItemDrop>();
					}
				}
			}
		}

		private const string BirdHousePrefabName = "RDP_birdhouse";

		private const string FeatherPrefabName = "Feathers";

		private const string TokenWorking = "$ve_birdhouse_working";

		private const string TokenNoConsumable = "$ve_birdhouse_no_consumable";

		private const string TokenFull = "$ve_birdhouse_full";

		private static readonly int ZdoStartTimeHash = StringExtensionMethods.GetStableHashCode("ve_birdhouse_starttime");

		private static readonly int ZdoAccTimeHash = StringExtensionMethods.GetStableHashCode("ve_birdhouse_acctime");

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		private static ItemDrop _featherItemPrefab;

		private static string _cachedConsumablesRaw = string.Empty;

		private static HashSet<string> _cachedConsumablePrefabNames = new HashSet<string>(StringComparer.Ordinal);

		private const float MaxOfflineSeconds = 18000f;

		private ZNetView _nview = null;

		private Piece _piece = null;

		private Container _container = null;

		private string _name = "$piece_container";

		private bool _productionTickRunning;

		private static float SecPerBatch => Mathf.Max(0.1f, ProducersPlugin.CE_BirdHouse_SecPerBatch.Value);

		private static int ConsumablePerBatch => Mathf.Max(1, ProducersPlugin.CE_BirdHouse_ConsumablePerBatch.Value);

		private static int FeathersPerBatch => Mathf.Max(1, ProducersPlugin.CE_BirdHouse_FeathersPerBatch.Value);

		private static int MaxFeathers => Mathf.Max(1, ProducersPlugin.CE_BirdHouse_MaxFeathers.Value);

		private static HashSet<string> GetValidConsumablePrefabNames()
		{
			string text = ProducersPlugin.CE_BirdHouse_ConsumablePrefabs?.Value ?? string.Empty;
			if (string.Equals(_cachedConsumablesRaw, text, StringComparison.Ordinal))
			{
				return _cachedConsumablePrefabNames;
			}
			_cachedConsumablesRaw = text;
			_cachedConsumablePrefabNames = ParseConsumablePrefabNames(text);
			return _cachedConsumablePrefabNames;
		}

		private static HashSet<string> ParseConsumablePrefabNames(string raw)
		{
			HashSet<string> hashSet = new HashSet<string>(StringComparer.Ordinal);
			if (string.IsNullOrWhiteSpace(raw))
			{
				hashSet.Add("TurnipSeeds");
				return hashSet;
			}
			string[] array = raw.Split(new char[1] { ',' });
			string[] array2 = array;
			foreach (string text in array2)
			{
				string text2 = text.Trim();
				if (!string.IsNullOrWhiteSpace(text2))
				{
					hashSet.Add(text2);
					if (hashSet.Count >= 5)
					{
						break;
					}
				}
			}
			if (hashSet.Count == 0)
			{
				hashSet.Add("TurnipSeeds");
			}
			return hashSet;
		}

		private static bool IsValidConsumablePrefab(string prefabName)
		{
			if (string.IsNullOrWhiteSpace(prefabName))
			{
				return false;
			}
			return GetValidConsumablePrefabNames().Contains(prefabName);
		}

		private static bool HasEnoughConsumableDistributed(Inventory inventory, int amountNeeded)
		{
			if (amountNeeded <= 0)
			{
				return true;
			}
			int num = 0;
			foreach (ItemData allItem in inventory.GetAllItems())
			{
				if (!((Object)(object)allItem.m_dropPrefab == (Object)null) && IsValidConsumablePrefab(((Object)allItem.m_dropPrefab).name))
				{
					num += allItem.m_stack;
					if (num >= amountNeeded)
					{
						return true;
					}
				}
			}
			return false;
		}

		private static bool TryConsumeConsumableDistributed(Inventory inventory, int amountNeeded)
		{
			if (amountNeeded <= 0)
			{
				return true;
			}
			int num = amountNeeded;
			foreach (ItemData item in new List<ItemData>(inventory.GetAllItems()))
			{
				if (!((Object)(object)item.m_dropPrefab == (Object)null) && IsValidConsumablePrefab(((Object)item.m_dropPrefab).name))
				{
					while (item.m_stack > 0 && num > 0)
					{
						inventory.RemoveOneItem(item);
						num--;
					}
					if (num <= 0)
					{
						return true;
					}
				}
			}
			return false;
		}

		private void Awake()
		{
			_nview = ((Component)this).GetComponent<ZNetView>();
			_piece = ((Component)this).GetComponent<Piece>();
			_container = ((Component)this).GetComponent<Container>();
			if ((Object)(object)_piece != (Object)null && !string.IsNullOrEmpty(_piece.m_name))
			{
				_name = _piece.m_name;
			}
			if (!((Object)(object)_nview == (Object)null) && _nview.IsValid() && !((Object)(object)_container == (Object)null))
			{
				Inventory inventory = _container.GetInventory();
				if (inventory != null)
				{
					InitializePlacementData();
					((MonoBehaviour)this).InvokeRepeating("UpdateOwnershipTick", 1f, 1f);
				}
			}
		}

		private void UpdateOwnershipTick()
		{
			if ((Object)(object)_nview == (Object)null || !_nview.IsValid())
			{
				if (_productionTickRunning)
				{
					((MonoBehaviour)this).CancelInvoke("UpdateBirdHousePersistent");
					_productionTickRunning = false;
				}
			}
			else if (_nview.IsOwner())
			{
				if (!_productionTickRunning)
				{
					((MonoBehaviour)this).InvokeRepeating("UpdateBirdHousePersistent", 1f, 1f);
					_productionTickRunning = true;
				}
			}
			else if (_productionTickRunning)
			{
				((MonoBehaviour)this).CancelInvoke("UpdateBirdHousePersistent");
				_productionTickRunning = false;
			}
		}

		private void UpdateBirdHousePersistent()
		{
			if (!_nview.IsValid() || !_nview.IsOwner())
			{
				return;
			}
			Inventory inventory = _container.GetInventory();
			if (inventory == null)
			{
				return;
			}
			if (!CanProduceOneBatchNow(inventory))
			{
				ResetProductionClock();
				return;
			}
			double deltaTime = GetDeltaTime();
			float num = GetAccumulator() + (float)deltaTime;
			if (num > 18000f)
			{
				num = 18000f;
			}
			int num2 = Mathf.FloorToInt(num / SecPerBatch);
			if (num2 <= 0)
			{
				SetAccumulator(num);
				return;
			}
			int num3 = 0;
			for (int i = 0; i < num2; i++)
			{
				if (!CanProduceOneBatchNow(inventory))
				{
					break;
				}
				if (!TryConsumeConsumableDistributed(inventory, ConsumablePerBatch))
				{
					break;
				}
				if (!TryAddFeathers(inventory, FeathersPerBatch))
				{
					break;
				}
				num3++;
			}
			if (num3 <= 0)
			{
				ResetProductionClock();
				return;
			}
			num -= (float)num3 * SecPerBatch;
			if (num < 0f)
			{
				num = 0f;
			}
			if (!CanProduceOneBatchNow(inventory))
			{
				ResetProductionClock();
			}
			else
			{
				SetAccumulator(num);
			}
		}

		private bool TryAddFeathers(Inventory inventory, int amount)
		{
			if ((Object)(object)_featherItemPrefab == (Object)null)
			{
				return false;
			}
			ItemData val = _featherItemPrefab.m_itemData.Clone();
			val.m_dropPrefab = ((Component)_featherItemPrefab).gameObject;
			val.m_stack = amount;
			val.m_quality = 1;
			return inventory.AddItem(val);
		}

		private static bool CanStackFeathers(Inventory inventory)
		{
			foreach (ItemData allItem in inventory.GetAllItems())
			{
				if ((Object)(object)allItem.m_dropPrefab == (Object)null || ((Object)allItem.m_dropPrefab).name != "Feathers" || allItem.m_stack >= allItem.m_shared.m_maxStackSize)
				{
					continue;
				}
				return true;
			}
			return false;
		}

		private static bool HasEnoughConsumableForBatch(Inventory inventory)
		{
			return HasEnoughConsumableDistributed(inventory, ConsumablePerBatch);
		}

		private bool CanProduceOneBatchNow(Inventory inventory)
		{
			if (!HasEnoughConsumableForBatch(inventory))
			{
				return false;
			}
			int featherCount = GetFeatherCount();
			int num = Mathf.Max(0, MaxFeathers - featherCount);
			if (num < FeathersPerBatch)
			{
				return false;
			}
			if (!inventory.HaveEmptySlot() && !CanStackFeathers(inventory))
			{
				return false;
			}
			if ((Object)(object)_featherItemPrefab == (Object)null)
			{
				return false;
			}
			return true;
		}

		private bool IsFullForProduction(Inventory inventory)
		{
			int featherCount = GetFeatherCount();
			int num = Mathf.Max(0, MaxFeathers - featherCount);
			if (num < FeathersPerBatch)
			{
				return true;
			}
			if (!inventory.HaveEmptySlot() && !CanStackFeathers(inventory))
			{
				return true;
			}
			return false;
		}

		private void ResetProductionClock()
		{
			Producers_PersistentTimer.ResetProductionClock(_nview, ZdoStartTimeHash, ZdoAccTimeHash);
		}

		private double GetDeltaTime()
		{
			return Producers_PersistentTimer.GetDeltaTime(_nview, ZdoStartTimeHash);
		}

		private float GetAccumulator()
		{
			return Producers_PersistentTimer.GetAccumulator(_nview, ZdoAccTimeHash);
		}

		private void SetAccumulator(float t)
		{
			Producers_PersistentTimer.SetAccumulator(_nview, ZdoAccTimeHash, t);
		}

		private void InitializePlacementData()
		{
			if ((Object)(object)_piece != (Object)null)
			{
				_piece.m_waterPiece = false;
				_piece.m_noInWater = false;
				_piece.m_groundPiece = false;
			}
			Producers_PersistentTimer.InitializePersistentTimer(_nview, ZdoStartTimeHash, ZdoAccTimeHash);
		}

		private int GetFeatherCount()
		{
			Inventory val = (((Object)(object)_container != (Object)null) ? _container.GetInventory() : null);
			if (val == null)
			{
				return 0;
			}
			int num = 0;
			foreach (ItemData allItem in val.GetAllItems())
			{
				if (!((Object)(object)allItem.m_dropPrefab == (Object)null) && !(((Object)allItem.m_dropPrefab).name != "Feathers"))
				{
					num += allItem.m_stack;
				}
			}
			return num;
		}
	}
	public static class Effect_Registry
	{
		public static void RegisterEffects()
		{
			GameObject val = PrefabManager.RegisterPrefab("rd_producers", "vfx_Place_beehive_rd_producers");
			GameObject val2 = PrefabManager.RegisterPrefab("rd_producers", "sfx_build_hammer_wood_rd_producers");
			GameObject val3 = PrefabManager.RegisterPrefab("rd_producers", "vfx_SawDust_rd_producers");
			GameObject val4 = PrefabManager.RegisterPrefab("rd_producers", "sfx_wood_destroyed_rd_producers");
		}
	}
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	internal sealed class RD_FishTrap : MonoBehaviour
	{
		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		[HarmonyPatch(typeof(Container), "GetHoverName")]
		private static class Container_GetHoverName_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static void Postfix(Container __instance, ref string __result)
			{
				RD_FishTrap rD_FishTrap = default(RD_FishTrap);
				if (((Component)__instance).TryGetComponent<RD_FishTrap>(ref rD_FishTrap))
				{
					__result = rD_FishTrap._name;
				}
			}
		}

		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		[HarmonyPatch(typeof(Container), "GetHoverText")]
		private static class Container_GetHoverText_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static void Postfix(Container __instance, ref string __result)
			{
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0087: Unknown result type (might be due to invalid IL or missing references)
				RD_FishTrap rD_FishTrap = default(RD_FishTrap);
				if (!((Component)__instance).TryGetComponent<RD_FishTrap>(ref rD_FishTrap))
				{
					return;
				}
				string text = Localization.instance.Localize(rD_FishTrap._name);
				string text2 = Localization.instance.Localize("[<color=yellow><b>$KEY_Use</b></color>] $piece_container_open");
				int fishCount = rD_FishTrap.GetFishCount();
				if (!PrivateArea.CheckAccess(((Component)rD_FishTrap).transform.position, 0f, false, false))
				{
					__result = Localization.instance.Localize(rD_FishTrap._name + "\n$piece_noaccess");
					return;
				}
				if (!IsValidWaterPlacement(((Component)rD_FishTrap).transform.position))
				{
					__result = string.Format("{0} ({1}/{2})\n{3}\n<color=red>{4}</color>", text, fishCount, MaxFish, text2, Localization.instance.Localize("$ve_fishtrap_invalid_water"));
					return;
				}
				if (!rD_FishTrap.HasConfiguredFishForPlacedBiome())
				{
					__result = string.Format("{0} ({1}/{2})\n{3}\n<color=red>{4}</color>", text, fishCount, MaxFish, text2, Localization.instance.Localize("$ve_fishtrap_wrong_biome"));
					return;
				}
				Inventory val = (((Object)(object)rD_FishTrap._container != (Object)null) ? rD_FishTrap._container.GetInventory() : null);
				if (val != null && rD_FishTrap.IsFullForProduction(val))
				{
					__result = string.Format("{0} ({1}/{2})\n{3}\n<color=red>{4}</color>", text, fishCount, MaxFish, text2, Localization.instance.Localize("$ve_fishtrap_full"));
				}
				else if (!rD_FishTrap.HasValidBaitForPlacedBiome())
				{
					__result = string.Format("{0} ({1}/{2})\n{3}\n<color=red>{4}</color>", text, fishCount, MaxFish, text2, Localization.instance.Localize("$ve_fishtrap_no_bait"));
				}
				else
				{
					__result = string.Format("{0} ({1}/{2})\n{3}\n<color=orange>{4}</color>", text, fishCount, MaxFish, text2, Localization.instance.Localize("$ve_fishtrap_working"));
				}
			}
		}

		[HarmonyPatch(typeof(WearNTear), "IsWet")]
		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		private static class WearNTear_IsWet_FishTrap_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static void Postfix(WearNTear __instance, ref bool __result)
			{
				if (Object.op_Implicit((Object)(object)__instance) && !(Utils.GetPrefabName(((Component)__instance).gameObject) != "RDP_fishtrap"))
				{
					__result = false;
				}
			}
		}

		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private static class ObjectDB_Awake_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static void Postfix(ObjectDB __instance)
			{
				if ((Object)(object)__instance == (Object)null)
				{
					return;
				}
				RebuildBiomeFishConfig();
				BaitConversions.Clear();
				Fish val = default(Fish);
				foreach (ItemDrop allItem in __instance.GetAllItems((ItemType)21, ""))
				{
					if (!((Component)allItem).TryGetComponent<Fish>(ref val))
					{
						continue;
					}
					foreach (BaitSetting bait in val.m_baits)
					{
						if ((Object)(object)bait.m_bait == (Object)null)
						{
							continue;
						}
						string itemStableKey = GetItemStableKey(bait.m_bait);
						if (!string.IsNullOrEmpty(itemStableKey))
						{
							if (BaitConversions.TryGetValue(itemStableKey, out var value))
							{
								value.AddFish(allItem);
							}
							else
							{
								BaitConversions[itemStableKey] = new BaitData(allItem);
							}
						}
					}
				}
			}
		}

		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		private static class ZNetScene_Awake_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static void Postfix(ZNetScene __instance)
			{
				if ((Object)(object)__instance == (Object)null)
				{
					return;
				}
				GameObject prefab = __instance.GetPrefab("RDP_fishtrap");
				if (Object.op_Implicit((Object)(object)prefab))
				{
					Piece component = prefab.GetComponent<Piece>();
					if ((Object)(object)component != (Object)null)
					{
						component.m_waterPiece = false;
						component.m_noInWater = false;
						component.m_groundPiece = true;
					}
					if (!Object.op_Implicit((Object)(object)prefab.GetComponent<RD_FishTrap>()))
					{
						prefab.AddComponent<RD_FishTrap>();
					}
				}
			}
		}

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
		[HarmonyPatch(typeof(Player), "UpdatePlacementGhost")]
		private static class Player_UpdatePlacementGhost_Patch
		{
			[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(new byte[] { 1, 1, 2 })]
			private static readonly FieldRef<Player, GameObject> PlacementGhostRef = AccessTools.FieldRefAccess<Player, GameObject>("m_placementGhost");

			private static readonly FieldRef<Player, PlacementStatus> PlacementStatusRef = AccessTools.FieldRefAccess<Player, PlacementStatus>("m_placementStatus");

			private static void Postfix(Player __instance)
			{
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				GameObject val = PlacementGhostRef.Invoke(__instance);
				if (!Object.op_Implicit((Object)(object)val))
				{
					return;
				}
				Piece component = val.GetComponent<Piece>();
				if (!((Object)(object)component == (Object)null) && !(Utils.GetPrefabName(((Component)component).gameObject) != "RDP_fishtrap"))
				{
					if (component.m_waterPiece)
					{
						component.m_waterPiece = false;
					}
					component.m_noInWater = false;
					component.m_groundPiece = true;
					if (!IsValidWaterPlacement(val.transform.position))
					{
						PlacementStatusRef.Invoke(__instance) = (PlacementStatus)1;
						component.SetInvalidPlacementHeightlight(true);
					}
				}
			}
		}

		[HarmonyPatch(typeof(Player), "TryPlacePiece")]
		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		private static class Player_TryPlacePiece_Patch
		{
			[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(new byte[] { 1, 1, 2 })]
			private static readonly FieldRef<Player, GameObject> PlacementGhostRef = AccessTools.FieldRefAccess<Player, GameObject>("m_placementGhost");

			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static bool Prefix(Player __instance, Piece piece, ref bool __result)
			{
				//IL_005a: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_005f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0060: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)piece == (Object)null)
				{
					return true;
				}
				if (Utils.GetPrefabName(((Component)piece).gameObject) != "RDP_fishtrap")
				{
					return true;
				}
				GameObject val = PlacementGhostRef.Invoke(__instance);
				Vector3 position = (Object.op_Implicit((Object)(object)val) ? val.transform.position : ((Component)piece).transform.position);
				if (IsValidWaterPlacement(position))
				{
					return true;
				}
				piece.SetInvalidPlacementHeightlight(true);
				((Character)__instance).Message((MessageType)2, Localization.instance.Localize("$ve_fishtrap_invalid_water"), 0, (Sprite)null);
				__result = false;
				return false;
			}
		}

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
		private sealed class BaitData
		{
			private readonly List<ItemData> _fishes = new List<ItemData>();

			public BaitData(ItemDrop fish)
			{
				AddFish(fish);
			}

			public void AddFish(ItemDrop fish)
			{
				foreach (ItemData fish2 in _fishes)
				{
					if ((Object)(object)fish2.m_dropPrefab == (Object)(object)((Component)fish).gameObject)
					{
						return;
					}
				}
				ItemData val = fish.m_itemData.Clone();
				val.m_dropPrefab = ((Component)fish).gameObject;
				_fishes.Add(val);
			}

			public bool SupportsBiome(Biome biome)
			{
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				foreach (ItemData fish in _fishes)
				{
					string fishPrefabName = (((Object)(object)fish.m_dropPrefab != (Object)null) ? ((Object)fish.m_dropPrefab).name : string.Empty);
					if (IsFishConfiguredForBiome(fishPrefabName, biome))
					{
						return true;
					}
				}
				return false;
			}

			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(2)]
			public ItemData GetFish(Biome biome)
			{
				//IL_0043: Unknown result type (might be due to invalid IL or missing references)
				List<ItemData> list = new List<ItemData>();
				foreach (ItemData fish in _fishes)
				{
					string fishPrefabName = (((Object)(object)fish.m_dropPrefab != (Object)null) ? ((Object)fish.m_dropPrefab).name : string.Empty);
					if (IsFishConfiguredForBiome(fishPrefabName, biome))
					{
						list.Add(fish);
					}
				}
				if (list.Count <= 0)
				{
					return null;
				}
				ItemData val = list[Random.Range(0, list.Count)].Clone();
				val.m_stack = 1;
				return val;
			}
		}

		private const string TrapPrefabName = "RDP_fishtrap";

		private const string TokenInvalidWater = "$ve_fishtrap_invalid_water";

		private const string TokenWorking = "$ve_fishtrap_working";

		private const string TokenWrongBiome = "$ve_fishtrap_wrong_biome";

		private const string TokenNoBait = "$ve_fishtrap_no_bait";

		private const string TokenFull = "$ve_fishtrap_full";

		private static readonly int ZdoPlacedBiomeHash = StringExtensionMethods.GetStableHashCode("ve_fishtrap_biome");

		private static readonly int ZdoStartTimeHash = StringExtensionMethods.GetStableHashCode("ve_fishtrap_starttime");

		private static readonly int ZdoAccTimeHash = StringExtensionMethods.GetStableHashCode("ve_fishtrap_acctime");

		private static readonly Dictionary<string, BaitData> BaitConversions = new Dictionary<string, BaitData>(StringComparer.Ordinal);

		private static readonly Dictionary<Biome, HashSet<string>> ConfiguredFishByBiome = new Dictionary<Biome, HashSet<string>>();

		private const float MaxOfflineSeconds = 18000f;

		private const float MinWaterDepth = 0.5f;

		private const float MaxWaterDepth = 1.5f;

		private ZNetView _nview = null;

		private Piece _piece = null;

		private Container _container = null;

		private string _name = "$piece_container";

		private bool _productionTickRunning;

		private static float SecPerUnit => Mathf.Max(0.1f, ProducersPlugin.CE_FishTrap_SecPerUnit.Value);

		private static int MaxFish => Mathf.Max(1, ProducersPlugin.CE_FishTrap_MaxFish.Value);

		private static float ChanceToIncreaseQuality => Mathf.Clamp01(ProducersPlugin.CE_FishTrap_ChanceToIncreaseQuality.Value);

		private void Awake()
		{
			_nview = ((Component)this).GetComponent<ZNetView>();
			_piece = ((Component)this).GetComponent<Piece>();
			_container = ((Component)this).GetComponent<Container>();
			if ((Object)(object)_piece != (Object)null && !string.IsNullOrEmpty(_piece.m_name))
			{
				_name = _piece.m_name;
			}
			if (!((Object)(object)_nview == (Object)null) && _nview.IsValid() && !((Object)(object)_container == (Object)null))
			{
				Inventory inventory = _container.GetInventory();
				if (inventory != null)
				{
					InitializePlacementData();
					((MonoBehaviour)this).InvokeRepeating("UpdateOwnershipTick", 1f, 1f);
				}
			}
		}

		private void UpdateOwnershipTick()
		{
			if ((Object)(object)_nview == (Object)null || !_nview.IsValid())
			{
				if (_productionTickRunning)
				{
					((MonoBehaviour)this).CancelInvoke("UpdateTrapPersistent");
					_productionTickRunning = false;
				}
			}
			else if (_nview.IsOwner())
			{
				if (!_productionTickRunning)
				{
					((MonoBehaviour)this).InvokeRepeating("UpdateTrapPersistent", 1f, 1f);
					_productionTickRunning = true;
				}
			}
			else if (_productionTickRunning)
			{
				((MonoBehaviour)this).CancelInvoke("UpdateTrapPersistent");
				_productionTickRunning = false;
			}
		}

		private void UpdateTrapPersistent()
		{
			if (!_nview.IsValid() || !_nview.IsOwner())
			{
				return;
			}
			Inventory inventory = _container.GetInventory();
			if (inventory == null)
			{
				return;
			}
			if (!CanProduceOneUnitNow(inventory))
			{
				ResetProductionClock();
				return;
			}
			double deltaTime = GetDeltaTime();
			float num = GetAccumulator() + (float)deltaTime;
			if (num > 18000f)
			{
				num = 18000f;
			}
			int num2 = Mathf.FloorToInt(num / SecPerUnit);
			if (num2 <= 0)
			{
				SetAccumulator(num);
				return;
			}
			int num3 = 0;
			for (int i = 0; i < num2; i++)
			{
				if (!CanProduceOneUnitNow(inventory))
				{
					break;
				}
				if (!TryProduceOneFish())
				{
					break;
				}
				num3++;
			}
			if (num3 <= 0)
			{
				ResetProductionClock();
				return;
			}
			num -= (float)num3 * SecPerUnit;
			if (num < 0f)
			{
				num = 0f;
			}
			if (!CanProduceOneUnitNow(inventory))
			{
				ResetProductionClock();
			}
			else
			{
				SetAccumulator(num);
			}
		}

		private bool TryProduceOneFish()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			Inventory inventory = _container.GetInventory();
			if (inventory == null)
			{
				return false;
			}
			if ((Object)(object)ObjectDB.instance == (Object)null)
			{
				return false;
			}
			Biome placedBiome = GetPlacedBiome();
			if (!TryGetBaitConversion(inventory.GetAllItems(), placedBiome, out var bait, out var data))
			{
				return false;
			}
			if (bait == null || data == null)
			{
				return false;
			}
			ItemData fish = data.GetFish(placedBiome);
			if (fish == null)
			{
				return false;
			}
			fish.m_quality = RollQuality(fish);
			if (!inventory.AddItem(fish))
			{
				return false;
			}
			inventory.RemoveOneItem(bait);
			return true;
		}

		private static int RollQuality(ItemData item)
		{
			int num = Mathf.Max(1, item.m_shared.m_maxQuality);
			int result = 1;
			for (int i = 1; i < num; i++)
			{
				if (!(Random.value <= ChanceToIncreaseQuality))
				{
					break;
				}
				result = i + 1;
			}
			return result;
		}

		private static string GetItemStableKey(ItemData item)
		{
			if ((Object)(object)item.m_dropPrefab != (Object)null && !string.IsNullOrEmpty(((Object)item.m_dropPrefab).name))
			{
				return ((Object)item.m_dropPrefab).name;
			}
			return string.Empty;
		}

		private static string GetItemStableKey(ItemDrop item)
		{
			if ((Object)(object)item != (Object)null && !string.IsNullOrEmpty(((Object)item).name))
			{
				return ((Object)item).name;
			}
			return string.Empty;
		}

		private static HashSet<string> ParsePrefabList([<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)] string value)
		{
			HashSet<string> hashSet = new HashSet<string>(StringComparer.Ordinal);
			if (string.IsNullOrWhiteSpace(value))
			{
				return hashSet;
			}
			string[] array = value.Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries);
			string[] array2 = array;
			foreach (string text in array2)
			{
				string text2 = text.Trim();
				if (!string.IsNullOrEmpty(text2))
				{
					hashSet.Add(text2);
				}
			}
			return hashSet;
		}

		private static void RebuildBiomeFishConfig()
		{
			ConfiguredFishByBiome.Clear();
			ConfiguredFishByBiome[(Biome)1] = ParsePrefabList(ProducersPlugin.CE_FishTrap_Biome_Meadows.Value);
			ConfiguredFishByBiome[(Biome)8] = ParsePrefabList(ProducersPlugin.CE_FishTrap_Biome_BlackForest.Value);
			ConfiguredFishByBiome[(Biome)2] = ParsePrefabList(ProducersPlugin.CE_FishTrap_Biome_Swamp.Value);
			ConfiguredFishByBiome[(Biome)4] = ParsePrefabList(ProducersPlugin.CE_FishTrap_Biome_Mountain.Value);
			ConfiguredFishByBiome[(Biome)16] = ParsePrefabList(ProducersPlugin.CE_FishTrap_Biome_Plains.Value);
			ConfiguredFishByBiome[(Biome)256] = ParsePrefabList(ProducersPlugin.CE_FishTrap_Biome_Ocean.Value);
			ConfiguredFishByBiome[(Biome)512] = ParsePrefabList(ProducersPlugin.CE_FishTrap_Biome_Mistlands.Value);
			ConfiguredFishByBiome[(Biome)32] = ParsePrefabList(ProducersPlugin.CE_FishTrap_Biome_AshLands.Value);
			ConfiguredFishByBiome[(Biome)64] = ParsePrefabList(ProducersPlugin.CE_FishTrap_Biome_DeepNorth.Value);
		}

		private static bool IsFishConfiguredForBiome(string fishPrefabName, Biome biome)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			if (string.IsNullOrEmpty(fishPrefabName))
			{
				return false;
			}
			HashSet<string> value;
			return ConfiguredFishByBiome.TryGetValue(biome, out value) && value.Contains(fishPrefabName);
		}

		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(2)]
		private bool TryGetBaitConversion([<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(1)] List<ItemData> items, Biome placedBiome, out ItemData bait, out BaitData data)
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			bait = null;
			data = null;
			foreach (ItemData item in items)
			{
				string itemStableKey = GetItemStableKey(item);
				if (string.IsNullOrEmpty(itemStableKey) || !BaitConversions.TryGetValue(itemStableKey, out var value) || !value.SupportsBiome(placedBiome))
				{
					continue;
				}
				bait = item;
				data = value;
				return true;
			}
			return false;
		}

		private bool HasValidBaitForPlacedBiome()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			Inventory val = (((Object)(object)_container != (Object)null) ? _container.GetInventory() : null);
			if (val == null)
			{
				return false;
			}
			ItemData bait;
			BaitData data;
			return TryGetBaitConversion(val.GetAllItems(), GetPlacedBiome(), out bait, out data);
		}

		private bool CanProduceOneUnitNow(Inventory inventory)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			if (!IsValidWaterPlacement(((Component)this).transform.position))
			{
				return false;
			}
			if (!HasConfiguredFishForPlacedBiome())
			{
				return false;
			}
			if (!HasValidBaitForPlacedBiome())
			{
				return false;
			}
			int fishCount = GetFishCount();
			int num = Mathf.Max(0, MaxFish - fishCount);
			if (num <= 0)
			{
				return false;
			}
			if (!inventory.HaveEmptySlot())
			{
				return false;
			}
			if ((Object)(object)ObjectDB.instance == (Object)null)
			{
				return false;
			}
			Biome placedBiome = GetPlacedBiome();
			if (!TryGetBaitConversion(inventory.GetAllItems(), placedBiome, out var bait, out var data))
			{
				return false;
			}
			if (bait == null || data == null)
			{
				return false;
			}
			return true;
		}

		private bool IsFullForProduction(Inventory inventory)
		{
			int fishCount = GetFishCount();
			int num = Mathf.Max(0, MaxFish - fishCount);
			if (num <= 0)
			{
				return true;
			}
			if (!inventory.HaveEmptySlot())
			{
				return true;
			}
			return false;
		}

		private double GetDeltaTime()
		{
			return Producers_PersistentTimer.GetDeltaTime(_nview, ZdoStartTimeHash);
		}

		private float GetAccumulator()
		{
			return Producers_PersistentTimer.GetAccumulator(_nview, ZdoAccTimeHash);
		}

		private void SetAccumulator(float t)
		{
			Producers_PersistentTimer.SetAccumulator(_nview, ZdoAccTimeHash, t);
		}

		private void ResetProductionClock()
		{
			Producers_PersistentTimer.ResetProductionClock(_nview, ZdoStartTimeHash, ZdoAccTimeHash);
		}

		private int GetFishCount()
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Invalid comparison between Unknown and I4
			Inventory val = (((Object)(object)_container != (Object)null) ? _container.GetInventory() : null);
			if (val == null)
			{
				return 0;
			}
			List<ItemData> allItems = val.GetAllItems();
			int num = 0;
			foreach (ItemData item in allItems)
			{
				if ((int)item.m_shared.m_itemType == 21)
				{
					num += item.m_stack;
				}
			}
			return num;
		}

		private void InitializePlacementData()
		{
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected I4, but got Unknown
			if ((Object)(object)_piece != (Object)null)
			{
				_piece.m_waterPiece = false;
				_piece.m_noInWater = false;
				_piece.m_groundPiece = true;
			}
			if (_nview.IsOwner())
			{
				ZDO zDO = _nview.GetZDO();
				if (zDO.GetInt(ZdoPlacedBiomeHash, 0) == 0)
				{
					Biome val = Heightmap.FindBiome(((Component)this).transform.position);
					zDO.Set(ZdoPlacedBiomeHash, (int)val, false);
				}
			}
			Producers_PersistentTimer.InitializePersistentTimer(_nview, ZdoStartTimeHash, ZdoAccTimeHash);
		}

		private static bool IsValidWaterPlacement(Vector3 position)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)ZoneSystem.instance == (Object)null)
			{
				return false;
			}
			float waterLevel = ZoneSystem.instance.m_waterLevel;
			float num = waterLevel - position.y;
			if (num < 0.5f)
			{
				return false;
			}
			if (num > 1.5f)
			{
				return false;
			}
			return true;
		}

		private Biome GetPlacedBiome()
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Expected I4, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_nview == (Object)null || !_nview.IsValid())
			{
				return Heightmap.FindBiome(((Component)this).transform.position);
			}
			return (Biome)_nview.GetZDO().GetInt(ZdoPlacedBiomeHash, (int)Heightmap.FindBiome(((Component)this).transform.position));
		}

		private bool HasConfiguredFishForPlacedBiome()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			Biome placedBiome = GetPlacedBiome();
			foreach (KeyValuePair<string, BaitData> baitConversion in BaitConversions)
			{
				if (baitConversion.Value.SupportsBiome(placedBiome))
				{
					return true;
				}
			}
			return false;
		}
	}
	[HarmonyPatch]
	internal static class Producers_Haldor_BlackList
	{
		[HarmonyPatch(typeof(Trader), "GetAvailableItems")]
		private static class Trader_GetAvailableItems_Patch
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
			private static bool Prefix(Trader __instance, ref List<TradeItem> __result)
			{
				if (!ProducersPlugin.CE_BlockHaldorFishingRod.Value && !ProducersPlugin.CE_BlockHaldorFishingBait.Value)
				{
					return true;
				}
				List<TradeItem> list = new List<TradeItem>();
				foreach (TradeItem item in __instance.m_items)
				{
					if (item != null && !IsBlockedTraderItem(item) && (string.IsNullOrEmpty(item.m_requiredGlobalKey) || ZoneSystem.instance.GetGlobalKey(item.m_requiredGlobalKey)))
					{
						list.Add(item);
					}
				}
				__result = list;
				return false;
			}
		}

		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(2)]
		private static bool IsBlockedTraderItem(TradeItem tradeItem)
		{
			object obj;
			if (tradeItem == null)
			{
				obj = null;
			}
			else
			{
				ItemDrop prefab = tradeItem.m_prefab;
				obj = ((prefab != null) ? ((Object)prefab).name : null);
			}
			string text = (string)obj;
			if (text == null)
			{
				return false;
			}
			if (1 == 0)
			{
			}
			bool result = ((text == "FishingRod") ? ProducersPlugin.CE_BlockHaldorFishingRod.Value : (text == "FishingBait" && ProducersPlugin.CE_BlockHaldorFishingBait.Value));
			if (1 == 0)
			{
			}
			return result;
		}
	}
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	internal static class Producers_PersistentTimer
	{
		internal static double GetDeltaTime(ZNetView nview, int startTimeHash)
		{
			if ((Object)(object)nview == (Object)null || !nview.IsValid() || !nview.IsOwner() || (Object)(object)ZNet.instance == (Object)null)
			{
				return 0.0;
			}
			DateTime time = ZNet.instance.GetTime();
			ZDO zDO = nview.GetZDO();
			long @long = zDO.GetLong(startTimeHash, time.Ticks);
			DateTime dateTime = new DateTime(@long);
			double num = (time - dateTime).TotalSeconds;
			if (num < 0.0)
			{
				num = 0.0;
			}
			zDO.Set(startTimeHash, time.Ticks);
			return num;
		}

		internal static float GetAccumulator(ZNetView nview, int accumulatorHash)
		{
			if ((Object)(object)nview == (Object)null || !nview.IsValid())
			{
				return 0f;
			}
			return nview.GetZDO().GetFloat(accumulatorHash, 0f);
		}

		internal static void SetAccumulator(ZNetView nview, int accumulatorHash, float value)
		{
			if (!((Object)(object)nview == (Object)null) && nview.IsValid() && nview.IsOwner())
			{
				nview.GetZDO().Set(accumulatorHash, value);
			}
		}

		internal static void ResetProductionClock(ZNetView nview, int startTimeHash, int accumulatorHash)
		{
			if (!((Object)(object)nview == (Object)null) && nview.IsValid() && nview.IsOwner())
			{
				SetAccumulator(nview, accumulatorHash, 0f);
				if (!((Object)(object)ZNet.instance == (Object)null))
				{
					nview.GetZDO().Set(startTimeHash, ZNet.instance.GetTime().Ticks);
				}
			}
		}

		internal static void InitializePersistentTimer(ZNetView nview, int startTimeHash, int accumulatorHash)
		{
			if ((Object)(object)nview == (Object)null || !nview.IsValid() || !nview.IsOwner())
			{
				return;
			}
			ZDO zDO = nview.GetZDO();
			if ((Object)(object)ZNet.instance != (Object)null)
			{
				long @long = zDO.GetLong(startTimeHash, 0L);
				if (@long == 0)
				{
					zDO.Set(startTimeHash, ZNet.instance.GetTime().Ticks);
				}
			}
			float @float = zDO.GetFloat(accumulatorHash, 0f);
			if (@float < 0f)
			{
				zDO.Set(accumulatorHash, 0f);
			}
		}
	}
	public static class Pieces_Registry
	{
		public static void RegisterPieces()
		{
			BuildPiece buildPiece = new BuildPiece("rd_producers", "RDP_beehive");
			buildPiece.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece.Category.Set("Crafting");
			buildPiece.SpecialProperties.AdminOnly = false;
			buildPiece.RequiredItems.Add("QueenBee", 3, recover: true);
			buildPiece.RequiredItems.Add("Wood", 25, recover: true);
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			BuildPiece buildPiece2 = new BuildPiece("rd_producers", "RDP_birdhouse");
			buildPiece2.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece2.Category.Set("Crafting");
			buildPiece2.SpecialProperties.AdminOnly = false;
			buildPiece2.RequiredItems.Add("Wood", 10, recover: true);
			buildPiece2.RequiredItems.Add("BronzeNails", 5, recover: true);
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			BuildPiece buildPiece3 = new BuildPiece("rd_producers", "RDP_fishtrap");
			buildPiece3.Crafting.Set(PieceManager.CraftingTable.Workbench);
			buildPiece3.Category.Set("Crafting");
			buildPiece3.SpecialProperties.AdminOnly = false;
			buildPiece3.RequiredItems.Add("RoundLog", 20, recover: true);
			buildPiece3.RequiredItems.Add("Resin", 20, recover: true);
			buildPiece3.RequiredItems.Add("BronzeNails", 10, recover: true);
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece3.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
		}
	}
	[BepInPlugin("radamanto.Producers", "Producers", "1.0.2")]
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	public class ProducersPlugin : BaseUnityPlugin
	{
		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			public bool? Browsable = false;
		}

		[CompilerGenerated]
		private sealed class <ReloadConfigAfterQuietPeriod>d__45 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
			private object <>2__current;

			public float quietSeconds;

			[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
			public ProducersPlugin <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				[return: <a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				[return: <a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ReloadConfigAfterQuietPeriod>d__45(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if ((DateTime.UtcNow - <>4__this._lastCfgWriteUtc).TotalSeconds < (double)quietSeconds)
				{
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				try
				{
					if (<>4__this._configWatcher == null || !<>4__this._watcherReady)
					{
						return false;
					}
					<>4__this._configWatcher.EnableRaisingEvents = false;
					if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer())
					{
						((BaseUnityPlugin)<>4__this).Config.Reload();
						<>4__this._ignoreEventsUntilUtc = DateTime.UtcNow.AddSeconds(1.0);
						((BaseUnityPlugin)<>4__this).Config.Save();
					}
				}
				catch
				{
				}
				finally
				{
					if (<>4__this._configWatcher != null)
					{
						<>4__this._configWatcher.EnableRaisingEvents = true;
					}
					<>4__this._reloadScheduled = false;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public const string ModGUID = "radamanto.Producers";

		public const string ModName = "Producers";

		public const string ModVersion = "1.0.2";

		private readonly Harmony _harmony = new Harmony("radamanto.Producers");

		private static bool _bootstrapped;

		internal static ConfigEntry<float> CE_BeeHive_SecPerBatch;

		internal static ConfigEntry<int> CE_BeeHive_ConsumablePerBatch;

		internal static ConfigEntry<string> CE_BeeHive_ConsumablePrefab;

		internal static ConfigEntry<int> CE_BeeHive_HoneyPerBatch;

		internal static ConfigEntry<int> CE_BeeHive_MaxHoney;

		internal static ConfigEntry<float> CE_BirdHouse_SecPerBatch;

		internal static ConfigEntry<int> CE_BirdHouse_ConsumablePerBatch;

		internal static ConfigEntry<int> CE_BirdHouse_FeathersPerBatch;

		internal static ConfigEntry<int> CE_BirdHouse_MaxFeathers;

		internal static ConfigEntry<string> CE_BirdHouse_ConsumablePrefabs;

		internal static ConfigEntry<float> CE_FishTrap_SecPerUnit;

		internal static ConfigEntry<int> CE_FishTrap_MaxFish;

		internal static ConfigEntry<float> CE_FishTrap_ChanceToIncreaseQuality;

		internal static ConfigEntry<string> CE_FishTrap_Biome_Meadows;

		internal static ConfigEntry<string> CE_FishTrap_Biome_BlackForest;

		internal static ConfigEntry<string> CE_FishTrap_Biome_Swamp;

		internal static ConfigEntry<string> CE_FishTrap_Biome_Mountain;

		internal static ConfigEntry<string> CE_FishTrap_Biome_Plains;

		internal static ConfigEntry<string> CE_FishTrap_Biome_Ocean;

		internal static ConfigEntry<string> CE_FishTrap_Biome_Mistlands;

		internal static ConfigEntry<string> CE_FishTrap_Biome_AshLands;

		internal static ConfigEntry<string> CE_FishTrap_Biome_DeepNorth;

		internal static ConfigEntry<bool> CE_BlockVanillaBeeHive;

		internal static ConfigEntry<bool> CE_BlockHaldorFishingRod;

		internal static ConfigEntry<bool> CE_BlockHaldorFishingBait;

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		internal static ConfigSync ConfigSync;

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		private static ConfigEntry<bool> _serverConfigLocked;

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		private FileSystemWatcher _configWatcher;

		private DateTime _lastCfgWriteUtc = DateTime.MinValue;

		private bool _reloadScheduled;

		private bool _watcherReady;

		private DateTime _ignoreEventsUntilUtc = DateTime.MinValue;

		private void Awake()
		{
			Localizer.Load();
			if (!_bootstrapped)
			{
				_bootstrapped = true;
				SetupServerSyncAndWatcher();
				CE_BeeHive_SecPerBatch = Cfg("02 - BeeHive", "02.01 - SecondsPerCycle", 600f, "Seconds required to complete one production cycle.");
				CE_BeeHive_HoneyPerBatch = Cfg("02 - BeeHive", "02.02 - HoneyPerCycle", 1, "Honey produced per production cycle.");
				CE_BeeHive_ConsumablePerBatch = Cfg("02 - BeeHive", "02.03 - ConsumablePerCycle", 1, "Amount of the configured consumable prefab consumed per production cycle.");
				CE_BeeHive_MaxHoney = Cfg("02 - BeeHive", "02.04 - MaxHoney", 250, "Maximum honey stored inside the beehive container.");
				CE_BeeHive_ConsumablePrefab = Cfg("02 - BeeHive", "02.05 - ConsumablePrefab", "Dandelion", "Prefab name of the item consumed by the beehive production cycle. Only 1 item is supported.");
				CE_BirdHouse_SecPerBatch = Cfg("03 - BirdHouse", "03.01 - SecondsPerCycle", 300f, "Seconds required to complete one production cycle.");
				CE_BirdHouse_FeathersPerBatch = Cfg("03 - BirdHouse", "03.02 - FeathersPerCycle", 5, "Feathers produced per production cycle.");
				CE_BirdHouse_ConsumablePerBatch = Cfg("03 - BirdHouse", "03.03 - ConsumablePerCycle", 1, "Amount of valid consumable items consumed per production cycle.");
				CE_BirdHouse_MaxFeathers = Cfg("03 - BirdHouse", "03.04 - MaxFeathers", 250, "Maximum feathers stored inside the birdhouse container.");
				CE_BirdHouse_ConsumablePrefabs = Cfg("03 - BirdHouse", "03.05 - ConsumablePrefabs", "TurnipSeeds,CarrotSeeds,OnionSeeds", "Prefab names of valid consumable items for the birdhouse, separated by commas. Supports up to 5 items.");
				CE_FishTrap_SecPerUnit = Cfg("04 - FishTrap", "04.01 - SecondsPerFish", 600f, "Seconds required to produce one fish.");
				CE_FishTrap_MaxFish = Cfg("04 - FishTrap", "04.02 - MaxFish", 100, "Maximum fish stored inside the trap container.");
				CE_FishTrap_ChanceToIncreaseQuality = Cfg("04 - FishTrap", "04.03 - ChanceToIncreaseQuality", 0.2f, "Chance to increase fish quality by one step per roll. Range: 0.0 to 1.0.");
				CE_FishTrap_Biome_Meadows = Cfg("04 - FishTrap", "04.04 - MeadowsFish", "Fish1,Fish2", "Fish prefabs allowed in Meadows.");
				CE_FishTrap_Biome_BlackForest = Cfg("04 - FishTrap", "04.05 - BlackForestFish", "Fish1,Fish2,Fish5", "Fish prefabs allowed in BlackForest.");
				CE_FishTrap_Biome_Swamp = Cfg("04 - FishTrap", "04.06 - SwampFish", "Fish2,Fish6", "Fish prefabs allowed in Swamp.");
				CE_FishTrap_Biome_Mountain = Cfg("04 - FishTrap", "04.07 - MountainFish", "Fish4_cave", "Fish prefabs allowed in Mountain.");
				CE_FishTrap_Biome_Plains = Cfg("04 - FishTrap", "04.08 - PlainsFish", "Fish7,Fish8", "Fish prefabs allowed in Plains.");
				CE_FishTrap_Biome_Ocean = Cfg("04 - FishTrap", "04.09 - OceanFish", "Fish3,Fish8,Fish12", "Fish prefabs allowed in Ocean.");
				CE_FishTrap_Biome_Mistlands = Cfg("04 - FishTrap", "04.10 - MistlandsFish", "Fish9,Fish12", "Fish prefabs allowed in Mistlands.");
				CE_FishTrap_Biome_AshLands = Cfg("04 - FishTrap", "04.11 - AshLandsFish", "Fish11,Fish12", "Fish prefabs allowed in AshLands.");
				CE_FishTrap_Biome_DeepNorth = Cfg("04 - FishTrap", "04.12 - DeepNorthFish", "Fish10,Fish12", "Fish prefabs allowed in DeepNorth.");
				CE_BlockVanillaBeeHive = Cfg("05 - Vanilla BeeHive", "05.01 - BlockVanillaBeeHive", defaultValue: true, "Disables the vanilla beehive recipe and removes it from the hammer build menu.");
				CE_BlockHaldorFishingRod = Cfg("06 - FishingItems", "06.01 - BlockHaldorFishingRod", defaultValue: false, "Removes Fishing Rod from Haldor shop.");
				CE_BlockHaldorFishingBait = Cfg("06 - FishingItems", "06.02 - BlockHaldorFishingBait", defaultValue: false, "Removes Fishing Bait from Haldor shop.");
				Pieces_Registry.RegisterPieces();
				Effect_Registry.RegisterEffects();
				_harmony.PatchAll();
			}
		}

		private void OnDestroy()
		{
			_configWatcher?.Dispose();
			_configWatcher = null;
		}

		public static bool IsLocalPlayerAdmin()
		{
			return ConfigSync != null && ConfigSync.IsAdmin;
		}

		public void SetupServerSyncAndWatcher()
		{
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			bool flag = false;
			try
			{
				((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
				ConfigSync = new ConfigSync(((BaseUnityPlugin)this).Info.Metadata.GUID)
				{
					DisplayName = ((BaseUnityPlugin)this).Info.Metadata.Name,
					CurrentVersion = ((BaseUnityPlugin)this).Info.Metadata.Version.ToString(),
					MinimumRequiredVersion = ((BaseUnityPlugin)this).Info.Metadata.Version.ToString()
				};
				_serverConfigLocked = ((BaseUnityPlugin)this).Config.Bind<bool>("01 - General", "LockConfiguration", true, new ConfigDescription("If true, the server locks synchronized configs.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Browsable = false
					}
				}));
				ConfigSync.AddLockingConfigEntry<bool>(_serverConfigLocked);
				SetupConfigWatcher();
				flag = true;
			}
			catch
			{
			}
			finally
			{
				((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
				if (flag && (Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer())
				{
					((BaseUnityPlugin)this).Config.Save();
				}
			}
		}

		protected ConfigEntry<T> Cfg<[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)] T>(string section, string key, T defaultValue, string description, bool synced = true)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			return config(section, key, defaultValue, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synced);
		}

		private ConfigEntry<T> config<[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			try
			{
				SyncedConfigEntry<T> syncedConfigEntry = ConfigSync?.AddConfigEntry<T>(val2);
				if (syncedConfigEntry != null)
				{
					syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
				}
			}
			catch
			{
			}
			return val2;
		}

		private void SetupConfigWatcher()
		{
			try
			{
				_configWatcher?.Dispose();
				string configPath = Paths.ConfigPath;
				string fileName = Path.GetFileName(((BaseUnityPlugin)this).Config.ConfigFilePath);
				_configWatcher = new FileSystemWatcher(configPath, fileName)
				{
					IncludeSubdirectories = false,
					NotifyFilter = (NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite | NotifyFilters.CreationTime)
				};
				FileSystemEventHandler onChanged = [<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)] (object _, FileSystemEventArgs __) =>
				{
					if (!(DateTime.UtcNow < _ignoreEventsUntilUtc))
					{
						_lastCfgWriteUtc = DateTime.UtcNow;
						if (!_reloadScheduled)
						{
							_reloadScheduled = true;
							((MonoBehaviour)this).StartCoroutine(ReloadConfigAfterQuietPeriod(0.75f));
						}
					}
				};
				_configWatcher.Changed += onChanged;
				_configWatcher.Created += onChanged;
				_configWatcher.Renamed += [<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)] (object _, RenamedEventArgs __) =>
				{
					onChanged(_, __);
				};
				_configWatcher.EnableRaisingEvents = true;
				_watcherReady = true;
			}
			catch
			{
			}
		}

		[IteratorStateMachine(typeof(<ReloadConfigAfterQuietPeriod>d__45))]
		private IEnumerator ReloadConfigAfterQuietPeriod(float quietSeconds)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ReloadConfigAfterQuietPeriod>d__45(0)
			{
				<>4__this = this,
				quietSeconds = quietSeconds
			};
		}
	}
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	internal static class ProducersBlockedPiecesRegistry
	{
		internal static readonly HashSet<string> BlockedPrefabs = new HashSet<string> { "piece_beehive" };

		internal static bool IsBlocked(string prefab)
		{
			if (!ProducersPlugin.CE_BlockVanillaBeeHive.Value)
			{
				return false;
			}
			return !string.IsNullOrEmpty(prefab) && BlockedPrefabs.Contains(prefab);
		}
	}
	[HarmonyPatch(typeof(ObjectDB), "Awake")]
	internal static class ProducersBlockedPieces_ObjectDB_Awake_Patch
	{
		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
		private static void Postfix(ObjectDB __instance)
		{
			if (!ProducersPlugin.CE_BlockVanillaBeeHive.Value || (Object)(object)__instance == (Object)null || __instance.m_recipes == null)
			{
				return;
			}
			foreach (Recipe recipe in __instance.m_recipes)
			{
				if (!((Object)(object)recipe?.m_item == (Object)null) && ProducersBlockedPiecesRegistry.IsBlocked(((Object)((Component)recipe.m_item).gameObject).name))
				{
					recipe.m_enabled = false;
					recipe.m_amount = 0;
					recipe.m_resources = (Requirement[])(object)new Requirement[0];
				}
			}
		}
	}
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	[HarmonyPatch(typeof(PieceTable), "UpdateAvailable")]
	internal static class ProducersBlockedPieces_PieceTable_UpdateAvailable_Patch
	{
		private static readonly FieldRef<PieceTable, List<List<Piece>>> AvailablePiecesRef = AccessTools.FieldRefAccess<PieceTable, List<List<Piece>>>("m_availablePieces");

		private static void Postfix(PieceTable __instance)
		{
			if (!ProducersPlugin.CE_BlockVanillaBeeHive.Value || (Object)(object)__instance == (Object)null)
			{
				return;
			}
			List<List<Piece>> list = AvailablePiecesRef.Invoke(__instance);
			if (list == null || list.Count == 0)
			{
				return;
			}
			foreach (List<Piece> item in list)
			{
				if (item != null && item.Count != 0)
				{
					item.RemoveAll((Piece piece) => !((Object)(object)piece == (Object)null) && ProducersBlockedPiecesRegistry.IsBlocked(((Object)((Component)piece).gameObject).name));
				}
			}
		}
	}
}
namespace PieceManager
{
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	[PublicAPI]
	public static class MaterialReplacer
	{
		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		public enum ShaderType
		{
			PieceShader,
			VegetationShader,
			RockShader,
			RugShader,
			GrassShader,
			CustomCreature,
			UseUnityShader
		}

		private static readonly Dictionary<GameObject, bool> ObjectToSwap;

		private static readonly Dictionary<string, Material> OriginalMaterials;

		private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;

		private static readonly HashSet<Shader> CachedShaders;

		private static bool hasRun;

		static MaterialReplacer()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			CachedShaders = new HashSet<Shader>();
			hasRun = false;
			OriginalMaterials = new Dictionary<string, Material>();
			ObjectToSwap = new Dictionary<GameObject, bool>();
			ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
		{
			if (!ObjectsForShaderReplace.ContainsKey(go))
			{
				ObjectsForShaderReplace.Add(go, type);
			}
		}

		public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
		{
			if (!((Object)(object)go == (Object)null) && !ObjectToSwap.ContainsKey(go))
			{
				ObjectToSwap.Add(go, isJotunnMock);
			}
		}

		private static void GetAllMaterials()
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			foreach (Material val in array)
			{
				OriginalMaterials[((Object)val).name] = val;
			}
		}

		[HarmonyPriority(700)]
		private static void ReplaceAllMaterialsWithOriginal()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
			{
				return;
			}
			if (OriginalMaterials.Count == 0)
			{
				GetAllMaterials();
			}
			foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
			{
				GameObject key = item.Key;
				bool value = item.Value;
				ProcessGameObjectMaterials(key, value);
			}
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item2 in enumerable3)
				{
					CachedShaders.Add(item2);
				}
			}
			foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
			{
				GameObject key2 = item3.Key;
				ShaderType value2 = item3.Value;
				ProcessGameObjectShaders(key2, value2);
			}
			hasRun = true;
		}

		private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials.Select([<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)] (Material material) => ((Object)(object)material == (Object)null) ? null : ReplaceMaterial(material, isJotunnMock)).ToArray();
				val.sharedMaterials = sharedMaterials;
			}
		}

		private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
		{
			if ((Object)(object)originalMaterial == (Object)null)
			{
				return null;
			}
			string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
			if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
			{
				return originalMaterial;
			}
			string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
			if (OriginalMaterials.TryGetValue(text2, out var value))
			{
				return value;
			}
			Debug.LogWarning((object)("No suitable material found to replace: " + text2));
			return originalMaterial;
		}

		private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				foreach (Material val2 in sharedMaterials)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name);
					}
				}
			}
		}

		private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
		{
			return (Shader)(shaderType switch
			{
				ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), 
				ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), 
				ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), 
				ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), 
				ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), 
				ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), 
				ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), 
				_ => FindShaderWithName(orig, "Standard"), 
			});
		}

		public static Shader FindShaderWithName(Shader origShader, string name)
		{
			foreach (Shader cachedShader in CachedShaders)
			{
				if (((Object)cachedShader).name == name)
				{
					return cachedShader;
				}
			}
			return origShader;
		}
	}
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		[InternalName("piece_preptable")]
		FoodPreparationTable,
		[InternalName("piece_MeadCauldron")]
		MeadKetill,
		Custom
	}
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	[PublicAPI]
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		BuildingWorkbench = 2,
		BuildingStonecutter = 3,
		Furniture = 4,
		All = 100,
		Custom = 99
	}
	[PublicAPI]
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	[PublicAPI]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[PublicAPI]
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(1)]
	[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
	[PublicAPI]
	public class BuildPiece
	{
		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
		internal class PieceConfig
		{
			public ConfigEntry<string> craft = null;

			public ConfigEntry<BuildPieceCategory> category = null;

			public ConfigEntry<string> customCategory = null;

			public ConfigEntry<string> tools = null;

			public ConfigEntry<CraftingTable> extensionTable = null;

			public ConfigEntry<string> customExtentionTable = null;

			public ConfigEntry<float> maxStationDistance = null;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<string> customTable = null;
		}

		[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
			[UsedImplicitly]
			public string Category;

			[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			[return: <a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return val;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)] (Requirement r) =>
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_001e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0025: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val = ResItem(r);
					return (val == null) ? ((Requirement)null) : new Requirement
					{
						m_amount = r.amount,
						m_resItem = val,
						m_recover = r.recover
					};
				}));
				return dictionary.Values.Where([<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					return fetchByName(ObjectDB.instance, r.itemName);
				}
			}
		}

		[CompilerGenerated]
		private sealed class <RunQueuedSnapshots>d__33 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
			private object <>2__current;

			[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
			private WaitForEndOfFrame <eof>5__1;

			[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
			private GameObject <prefab>5__2;

			private float <intensity>5__3;

			private Quaternion? <rot>5__4;

			[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
			private Exception <ex>5__5;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				[return: <a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				[return: <a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(0)]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <RunQueuedSnapshots>d__33(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<eof>5__1 = null;
				<prefab>5__2 = null;
				<ex>5__5 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<eof>5__1 = new WaitForEndOfFrame();
					<>2__current = <eof>5__1;
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					break;
				case 3:
					<>1__state = -1;
					if (!Application.isBatchMode && Object.op_Implicit((Object)(object)<prefab>5__2))
					{
						try
						{
							SnapshotPiece(<prefab>5__2, <intensity>5__3, <rot>5__4);
						}
						catch (Exception ex)
						{
							<ex>5__5 = ex;
							Debug.LogError((object)$"[PieceManager] Snapshot failed for '{((Object)<prefab>5__2).name}': {<ex>5__5}");
						}
					}
					<prefab>5__2 = null;
					break;
				}
				if (_snapshotQueue.Count > 0)
				{
					(GameObject, float, Quaternion?) tuple = _snapshotQueue.Dequeue();
					<prefab>5__2 = tuple.Item1;
					<intensity>5__3 = tuple.Item2;
					<rot>5__4 = tuple.Item3;
					<>2__current = <eof>5__1;
					<>1__state = 3;
					return true;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(new byte[] { 1, 0, 1 })]
		private static readonly Queue<(GameObject prefab, float lightIntensity, Quaternion? camRot)> _snapshotQueue = new Queue<(GameObject, float, Quaternion?)>();

		private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		public ConfigEntryBase RecipeIsActive = null;

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		private LocalizeKey _name;

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools = null;

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		private static object configManager;

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		private static Localization _english;

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<a1a7462b-57a9-4c1a-8ab8-e1420c1ee06b>Nullable(2)]
		private static object configSync
		{
			[<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Expected O, but got Unknown
			//IL_0389: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Expected O, but got Unknown
			//IL_0431: Unknown result type (might be due to invalid IL or missing references)
			//IL_040b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0410: Unknown result type (might be due to invalid IL or missing references)
			//IL_048c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0496: Expected O, but got Unknown
			//IL_0606: Unknown result type (might be due to invalid IL or missing references)
			//IL_0610: Expected O, but got Unknown
			//IL_08ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f4: Expected O, but got Unknown
			//IL_067b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0685: Expected O, but got Unknown
			//IL_0721: Unknown result type (might be due to invalid IL or missing references)
			//IL_072b: Expected O, but got Unknown
			//IL_095f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0969: Expected O, but got Unknown
			//IL_0b7e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b88: Expected O, but got Unknown
			//IL_0c18: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c22: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<70054076-705f-405c-9cc4-ae3b93d2186f>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
				if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
				}
				else
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
				}
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig2;
				Piece piecePrefab2