Decompiled source of Vikings Archer v1.0.0

plugins/Vikings_Archer.dll

Decompiled 11 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: AssemblyFileVersion("1.0.0")]
[assembly: Guid("E74EB49A-461D-48EA-85BC-F462D60C98C4")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyProduct("Vikings_Archery")]
[assembly: AssemblyCompany("Radamanto")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("Vikings_Archery")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<7e87f9ef-d49a-4e74-888c-32cbe11bd3e5>Embedded]
	internal sealed class <7e87f9ef-d49a-4e74-888c-32cbe11bd3e5>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[<7e87f9ef-d49a-4e74-888c-32cbe11bd3e5>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	internal sealed class <15d27628-b75c-4ed1-8967-5ec087bdaf59>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <15d27628-b75c-4ed1-8967-5ec087bdaf59>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <15d27628-b75c-4ed1-8967-5ec087bdaf59>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[<7e87f9ef-d49a-4e74-888c-32cbe11bd3e5>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class <5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Vikings_Archer
{
	internal static class Registrations_Armors
	{
		public static void RegisterArmors()
		{
			Item item = new Item("rd_archer", "RD_arc_chest_meadows");
			item.Name.English("Archer - Leather Chest");
			item.Name.Portuguese_Brazilian("Arqueiro - Peitoral de Couro");
			item.Description.English("A sturdy leather chestpiece crafted from hunted hides, offering basic protection without sacrificing mobility.");
			item.Description.Portuguese_Brazilian("Um peitoral resistente feito com couro de caça, oferecendo proteção básica sem comprometer a mobilidade.");
			item.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item.RequiredItems.Add("DeerHide", 6);
			item.RequiredUpgradeItems.Add("DeerHide", 6);
			item.RequiredUpgradeItems.Add("BoneFragments", 5);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item2 = new Item("rd_archer", "RD_arc_helmet_meadows");
			item2.Name.English("Archer - Leather Helmet");
			item2.Name.Portuguese_Brazilian("Arqueiro - Elmo de Couro");
			item2.Description.English("A simple leather helmet shaped to protect the head while keeping the archer light and alert.");
			item2.Description.Portuguese_Brazilian("Um elmo simples de couro, moldado para proteger a cabeça sem tirar a leveza do arqueiro.");
			item2.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item2.RequiredItems.Add("DeerHide", 6);
			item2.RequiredUpgradeItems.Add("DeerHide", 6);
			item2.RequiredUpgradeItems.Add("BoneFragments", 5);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item2.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item3 = new Item("rd_archer", "RD_arc_legs_meadows");
			item3.Name.English("Archer - Leather Legs");
			item3.Name.Portuguese_Brazilian("Arqueiro - Calças de Couro");
			item3.Description.English("Flexible leather leggings designed for long hunts and swift movement across the meadows.");
			item3.Description.Portuguese_Brazilian("Calças de couro flexíveis, feitas para longas caçadas e movimentos ágeis pelos prados.");
			item3.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item3.RequiredItems.Add("DeerHide", 6);
			item3.RequiredUpgradeItems.Add("DeerHide", 6);
			item3.RequiredUpgradeItems.Add("BoneFragments", 5);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item3.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item4 = new Item("rd_archer", "RD_arc_cape_meadows");
			item4.Name.English("Archer - Leather Cape");
			item4.Name.Portuguese_Brazilian("Arqueiro - Capa de Couro");
			item4.Description.English("A lightweight leather cape that shields against wind and rain during early journeys.");
			item4.Description.Portuguese_Brazilian("Uma capa leve de couro que protege contra vento e chuva nas primeiras jornadas.");
			item4.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item4.RequiredItems.Add("DeerHide", 5);
			item4.RequiredUpgradeItems.Add("DeerHide", 4);
			item4.RequiredUpgradeItems.Add("BoneFragments", 4);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item4.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item5 = new Item("rd_archer", "RD_arc_legs_bforest");
			item5.Name.English("Archer - Troll Pants");
			item5.Name.Portuguese_Brazilian("Arqueiro - Calças de Troll");
			item5.Description.English("Troll-hide pants favored by stalkers of the Black Forest, tough enough for roots and stone.");
			item5.Description.Portuguese_Brazilian("Calças de couro de troll, favoritas dos caçadores da Floresta Negra, resistentes contra raízes e pedra.");
			item5.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item5.RequiredItems.Add("TrollHide", 5);
			item5.RequiredUpgradeItems.Add("TrollHide", 2);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item5.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item6 = new Item("rd_archer", "RD_arc_chest_bforest");
			item6.Name.English("Archer - Troll Chest");
			item6.Name.Portuguese_Brazilian("Arqueiro - Peitoral de Troll");
			item6.Description.English("A chestpiece sewn from thick troll hide, granting durability while remaining surprisingly light.");
			item6.Description.Portuguese_Brazilian("Um peitoral costurado com couro espesso de troll, garantindo resistência sem perder leveza.");
			item6.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item6.RequiredItems.Add("TrollHide", 5);
			item6.RequiredUpgradeItems.Add("TrollHide", 2);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item6.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item7 = new Item("rd_archer", "RD_arc_helmet_bforest");
			item7.Name.English("Archer - Troll Hood");
			item7.Name.Portuguese_Brazilian("Arqueiro - Capuz de Troll");
			item7.Description.English("A hood made from troll hide, favored by archers who stalk their prey from the shadows.");
			item7.Description.Portuguese_Brazilian("Um capuz de couro de troll, usado por arqueiros que caçam suas presas em silêncio nas sombras.");
			item7.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item7.RequiredItems.Add("TrollHide", 5);
			item7.RequiredItems.Add("BoneFragments", 5);
			item7.RequiredUpgradeItems.Add("TrollHide", 2);
			item7.RequiredUpgradeItems.Add("BoneFragments", 2);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item7.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item8 = new Item("rd_archer", "RD_arc_cape_bforest");
			item8.Name.English("Archer - Troll Cape");
			item8.Name.Portuguese_Brazilian("Arqueiro - Capa de Troll");
			item8.Description.English("A heavy troll-hide cape that dampens sound and hides the archer among the dark pines.");
			item8.Description.Portuguese_Brazilian("Uma capa pesada de couro de troll que abafa o som e esconde o arqueiro entre os pinheiros sombrios.");
			item8.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item8.RequiredItems.Add("TrollHide", 10);
			item8.RequiredItems.Add("BoneFragments", 5);
			item8.RequiredUpgradeItems.Add("TrollHide", 5);
			item8.RequiredUpgradeItems.Add("BoneFragments", 2);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item8.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item9 = new Item("rd_archer", "RD_arc_legs_swamp");
			item9.Name.English("Archer - Root Pants");
			item9.Name.Portuguese_Brazilian("Arqueiro - Calças de Raízes");
			item9.Description.English("Pants woven from fetid roots, made to endure mud, leeches, and the swamp's rot.");
			item9.Description.Portuguese_Brazilian("Calças tecidas com raízes fétidas, feitas para aguentar lama, sanguessugas e a podridão do pântano.");
			item9.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item9.RequiredItems.Add("Root", 10);
			item9.RequiredItems.Add("ElderBark", 10);
			item9.RequiredItems.Add("DeerHide", 10);
			item9.RequiredUpgradeItems.Add("Root", 2);
			item9.RequiredUpgradeItems.Add("ElderBark", 5);
			item9.RequiredUpgradeItems.Add("DeerHide", 5);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item9.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item10 = new Item("rd_archer", "RD_arc_chest_swamp");
			item10.Name.English("Archer - Root Chest");
			item10.Name.Portuguese_Brazilian("Arqueiro - Peitoral de Raízes");
			item10.Description.English("A chestpiece bound with foul roots and elder bark, resisting the swamp's damp and decay.");
			item10.Description.Portuguese_Brazilian("Um peitoral preso por raízes pútridas e casca ancestral, resistindo à umidade e ao apodrecimento do pântano.");
			item10.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item10.RequiredItems.Add("Root", 10);
			item10.RequiredItems.Add("ElderBark", 10);
			item10.RequiredItems.Add("DeerHide", 10);
			item10.RequiredUpgradeItems.Add("Root", 2);
			item10.RequiredUpgradeItems.Add("ElderBark", 5);
			item10.RequiredUpgradeItems.Add("DeerHide", 5);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item10.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item11 = new Item("rd_archer", "RD_arc_helmet_swamp");
			item11.Name.English("Archer - Root Helmet");
			item11.Name.Portuguese_Brazilian("Arqueiro - Elmo de Raízes");
			item11.Description.English("A root-bound helm that keeps the stench out and the hunter's gaze steady in the mist.");
			item11.Description.Portuguese_Brazilian("Um elmo trançado em raízes que segura o fedor e mantém o olhar do caçador firme na névoa.");
			item11.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item11.RequiredItems.Add("Root", 10);
			item11.RequiredItems.Add("ElderBark", 10);
			item11.RequiredItems.Add("LeatherScraps", 10);
			item11.RequiredUpgradeItems.Add("Root", 2);
			item11.RequiredUpgradeItems.Add("ElderBark", 5);
			item11.RequiredUpgradeItems.Add("LeatherScraps", 5);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item11.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item12 = new Item("rd_archer", "RD_arc_cape_swamp");
			item12.Name.English("Archer - Root Cape");
			item12.Name.Portuguese_Brazilian("Arqueiro - Capa de Raízes");
			item12.Description.English("A cape of tangled roots and bark, draping like moss to break the archer's silhouette in the fog.");
			item12.Description.Portuguese_Brazilian("Uma capa de raízes e casca, caindo como musgo para quebrar a silhueta do arqueiro na neblina.");
			item12.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item12.RequiredItems.Add("ElderBark", 5);
			item12.RequiredItems.Add("DeerHide", 5);
			item12.RequiredUpgradeItems.Add("ElderBark", 2);
			item12.RequiredUpgradeItems.Add("DeerHide", 2);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item12.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item13 = new Item("rd_archer", "RD_arc_helmet_mountain");
			item13.Name.English("Archer - Wolf Hood");
			item13.Name.Portuguese_Brazilian("Arqueiro - Capuz de Lobo");
			item13.Description.English("A warm wolf hood that bites back against the cold, keeping breath quiet in the snow.");
			item13.Description.Portuguese_Brazilian("Um capuz de lobo que enfrenta o frio, mantendo a respiração baixa e silenciosa na neve.");
			item13.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item13.RequiredItems.Add("WolfHairBundle", 20);
			item13.RequiredItems.Add("WolfPelt", 4);
			item13.RequiredItems.Add("TrophyCultist", 1);
			item13.RequiredUpgradeItems.Add("WolfHairBundle", 6);
			item13.RequiredUpgradeItems.Add("WolfPelt", 2);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item13.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item14 = new Item("rd_archer", "RD_arc_chest_mountain");
			item14.Name.English("Archer - Wolf Chest");
			item14.Name.Portuguese_Brazilian("Arqueiro - Peitoral de Lobo");
			item14.Description.English("A wolf-pelt chestpiece built for the heights, letting the hunter draw steady even in biting winds.");
			item14.Description.Portuguese_Brazilian("Um peitoral de pele de lobo feito para as alturas, permitindo mirar firme mesmo sob ventos cortantes.");
			item14.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item14.RequiredItems.Add("WolfHairBundle", 20);
			item14.RequiredItems.Add("WolfPelt", 5);
			item14.RequiredItems.Add("LeatherScraps", 10);
			item14.RequiredUpgradeItems.Add("WolfHairBundle", 5);
			item14.RequiredUpgradeItems.Add("WolfPelt", 2);
			item14.RequiredUpgradeItems.Add("LeatherScraps", 5);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item14.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item15 = new Item("rd_archer", "RD_arc_legs_mountain");
			item15.Name.English("Archer - Wolf Legs");
			item15.Name.Portuguese_Brazilian("Arqueiro - Calças de Lobo");
			item15.Description.English("Wolf-lined leggings that keep warmth in and frost out, made for long treks over ice.");
			item15.Description.Portuguese_Brazilian("Calças forradas com pele de lobo que seguram o calor e afastam a geada, feitas para longas caminhadas no gelo.");
			item15.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item15.RequiredItems.Add("WolfHairBundle", 20);
			item15.RequiredItems.Add("WolfPelt", 5);
			item15.RequiredItems.Add("LeatherScraps", 10);
			item15.RequiredUpgradeItems.Add("WolfHairBundle", 5);
			item15.RequiredUpgradeItems.Add("WolfPelt", 2);
			item15.RequiredUpgradeItems.Add("LeatherScraps", 5);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item15.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item16 = new Item("rd_archer", "RD_arc_cape_mountain");
			item16.Name.English("Archer - Wolf Cape");
			item16.Name.Portuguese_Brazilian("Arqueiro - Capa de Lobo");
			item16.Description.English("A wolf-fur cape that cuts the wind and muffles movement, ideal for stalking in the white silence.");
			item16.Description.Portuguese_Brazilian("Uma capa de pelo de lobo que corta o vento e abafa movimentos, ideal para caçar no silêncio branco.");
			item16.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
			item16.RequiredItems.Add("WolfPelt", 10);
			item16.RequiredItems.Add("Silver", 5);
			item16.RequiredItems.Add("TrophyWolf", 1);
			item16.RequiredUpgradeItems.Add("WolfPelt", 4);
			item16.RequiredUpgradeItems.Add("Silver", 2);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item16.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item17 = new Item("rd_archer", "RD_arc_helmet_plains");
			item17.Name.English("Archer - Padded Helmet");
			item17.Name.Portuguese_Brazilian("Arqueiro - Elmo Acolchoado");
			item17.Description.English("A padded helmet built for open battle, keeping the archer protected without slowing the shot.");
			item17.Description.Portuguese_Brazilian("Um elmo acolchoado feito para batalha aberta, protegendo sem atrasar o disparo.");
			item17.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
			item17.RequiredItems.Add("BlackMetal", 15);
			item17.RequiredItems.Add("LinenThread", 15);
			item17.RequiredUpgradeItems.Add("BlackMetal", 8);
			item17.RequiredUpgradeItems.Add("LinenThread", 8);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item17.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item18 = new Item("rd_archer", "RD_arc_chest_plains");
			item18.Name.English("Archer - Padded Chest");
			item18.Name.Portuguese_Brazilian("Arqueiro - Peitoral Acolchoado");
			item18.Description.English("Reinforced padding and black metal plates, made to endure spear and blade in the plains.");
			item18.Description.Portuguese_Brazilian("Acolchoado reforçado e placas de metal negro, feito para aguentar lança e lâmina nas planícies.");
			item18.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
			item18.RequiredItems.Add("BlackMetal", 20);
			item18.RequiredItems.Add("LinenThread", 20);
			item18.RequiredUpgradeItems.Add("BlackMetal", 10);
			item18.RequiredUpgradeItems.Add("LinenThread", 10);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item18.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item19 = new Item("rd_archer", "RD_arc_legs_plains");
			item19.Name.English("Archer - Padded Legs");
			item19.Name.Portuguese_Brazilian("Arqueiro - Calças Acolchoadas");
			item19.Description.English("Padded leggings made for long pursuits, balancing protection and freedom of movement.");
			item19.Description.Portuguese_Brazilian("Calças acolchoadas para longas perseguições, equilibrando proteção e liberdade de movimento.");
			item19.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
			item19.RequiredItems.Add("BlackMetal", 20);
			item19.RequiredItems.Add("LinenThread", 20);
			item19.RequiredUpgradeItems.Add("BlackMetal", 10);
			item19.RequiredUpgradeItems.Add("LinenThread", 10);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item19.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item20 = new Item("rd_archer", "RD_arc_cape_plains");
			item20.Name.English("Archer - Padded Cape");
			item20.Name.Portuguese_Brazilian("Arqueiro - Capa Acolchoada");
			item20.Description.English("A padded cape lined with lox pelt, keeping the archer steady against the plains' harsh winds.");
			item20.Description.Portuguese_Brazilian("Uma capa acolchoada forrada com pele de lox, mantendo o arqueiro firme contra os ventos das planícies.");
			item20.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
			item20.RequiredItems.Add("LoxPelt", 10);
			item20.RequiredItems.Add("LinenThread", 10);
			item20.RequiredUpgradeItems.Add("LoxPelt", 5);
			item20.RequiredUpgradeItems.Add("LinenThread", 5);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item20.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item21 = new Item("rd_archer", "RD_arc_helmet_mistlands");
			item21.Name.English("Archer - Carapace Helmet");
			item21.Name.Portuguese_Brazilian("Arqueiro - Elmo de Carapaça");
			item21.Description.English("A carapace helm infused with eitr, its chitin plates guiding the hunter's focus through the mist.");
			item21.Description.Portuguese_Brazilian("Um elmo de carapaça infundido em eitr, com placas de quitina que guiam o foco do caçador na névoa.");
			item21.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
			item21.RequiredItems.Add("Carapace", 15);
			item21.RequiredItems.Add("ScaleHide", 3);
			item21.RequiredItems.Add("Mandible", 2);
			item21.RequiredItems.Add("Eitr", 4);
			item21.RequiredUpgradeItems.Add("Carapace", 8);
			item21.RequiredUpgradeItems.Add("ScaleHide", 1);
			item21.RequiredUpgradeItems.Add("Eitr", 2);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item21.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item22 = new Item("rd_archer", "RD_arc_chest_mistlands");
			item22.Name.English("Archer - Carapace Chest");
			item22.Name.Portuguese_Brazilian("Arqueiro - Peitoral de Carapaça");
			item22.Description.English("Carapace plates and iron fastenings, bound with eitr to endure the chittering horrors within.");
			item22.Description.Portuguese_Brazilian("Placas de carapaça e travas de ferro, presas com eitr para suportar os horrores que rangem na névoa.");
			item22.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
			item22.RequiredItems.Add("Carapace", 15);
			item22.RequiredItems.Add("ScaleHide", 3);
			item22.RequiredItems.Add("Iron", 10);
			item22.RequiredItems.Add("Eitr", 4);
			item22.RequiredUpgradeItems.Add("Carapace", 8);
			item22.RequiredUpgradeItems.Add("ScaleHide", 1);
			item22.RequiredUpgradeItems.Add("Eitr", 2);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item22.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item23 = new Item("rd_archer", "RD_arc_legs_mistlands");
			item23.Name.English("Archer - Carapace Legs");
			item23.Name.Portuguese_Brazilian("Arqueiro - Calças de Carapaça");
			item23.Description.English("Carapace leggings strengthened with iron and eitr, made for silent steps on ancient stone.");
			item23.Description.Portuguese_Brazilian("Calças de carapaça reforçadas com ferro e eitr, feitas para passos silenciosos sobre pedra antiga.");
			item23.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
			item23.RequiredItems.Add("Carapace", 15);
			item23.RequiredItems.Add("ScaleHide", 3);
			item23.RequiredItems.Add("Iron", 10);
			item23.RequiredItems.Add("Eitr", 4);
			item23.RequiredUpgradeItems.Add("Carapace", 8);
			item23.RequiredUpgradeItems.Add("ScaleHide", 1);
			item23.RequiredUpgradeItems.Add("Eitr", 2);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item23.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item24 = new Item("rd_archer", "RD_arc_cape_mistlands");
			item24.Name.English("Archer - Carapace Cape");
			item24.Name.Portuguese_Brazilian("Arqueiro - Capa de Carapaça");
			item24.Description.English("A light carapace cape threaded with eitr, draping like chitinous wings through the fog.");
			item24.Description.Portuguese_Brazilian("Uma capa leve de carapaça costurada com eitr, caindo como asas de quitina em meio à névoa.");
			item24.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
			item24.RequiredItems.Add("Carapace", 5);
			item24.RequiredItems.Add("ScaleHide", 2);
			item24.RequiredItems.Add("Eitr", 2);
			item24.RequiredUpgradeItems.Add("Carapace", 2);
			item24.RequiredUpgradeItems.Add("Eitr", 1);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item24.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item25 = new Item("rd_archer", "RD_arc_helmet_ashlands");
			item25.Name.English("Archer - Embla Hood");
			item25.Name.Portuguese_Brazilian("Arqueiro - Capuz de Embla");
			item25.Description.English("A hood of embla fibers and eitr, made to face ash storms and the glow of burning skies.");
			item25.Description.Portuguese_Brazilian("Um capuz de fibras de embla e eitr, feito para encarar tempestades de cinzas e o brilho do céu em chamas.");
			item25.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1);
			item25.RequiredItems.Add("LinenThread", 15);
			item25.RequiredItems.Add("AskHide", 2);
			item25.RequiredItems.Add("Eitr", 15);
			item25.RequiredUpgradeItems.Add("LinenThread", 5);
			item25.RequiredUpgradeItems.Add("Eitr", 5);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item25.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item26 = new Item("rd_archer", "RD_arc_chest_ashlands");
			item26.Name.English("Archer - Embla Chest");
			item26.Name.Portuguese_Brazilian("Arqueiro - Peitoral de Embla");
			item26.Description.English("Embla cloth, flametal, and eitr bound together to withstand heat, cinders, and relentless war.");
			item26.Description.Portuguese_Brazilian("Tecido de embla, flametal e eitr unidos para suportar calor, brasas e a guerra incessante.");
			item26.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1);
			item26.RequiredItems.Add("LinenThread", 20);
			item26.RequiredItems.Add("FlametalNew", 5);
			item26.RequiredItems.Add("AskHide", 10);
			item26.RequiredItems.Add("Eitr", 20);
			item26.RequiredUpgradeItems.Add("LinenThread", 10);
			item26.RequiredUpgradeItems.Add("FlametalNew", 2);
			item26.RequiredUpgradeItems.Add("Eitr", 5);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item26.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item27 = new Item("rd_archer", "RD_arc_legs_ashlands");
			item27.Name.English("Archer - Embla Legs");
			item27.Name.Portuguese_Brazilian("Arqueiro - Calças de Embla");
			item27.Description.English("Embla leggings stitched with eitr, made for swift footwork across hot stone and black ash.");
			item27.Description.Portuguese_Brazilian("Calças de embla costuradas com eitr, feitas para passos rápidos sobre pedra quente e cinza negra.");
			item27.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1);
			item27.RequiredItems.Add("LinenThread", 20);
			item27.RequiredItems.Add("FlametalNew", 5);
			item27.RequiredItems.Add("AskHide", 10);
			item27.RequiredItems.Add("Eitr", 20);
			item27.RequiredUpgradeItems.Add("LinenThread", 10);
			item27.RequiredUpgradeItems.Add("FlametalNew", 2);
			item27.RequiredUpgradeItems.Add("Eitr", 5);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item27.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
			Item item28 = new Item("rd_archer", "RD_arc_cape_ashlands");
			item28.Name.English("Archer - Embla Cape");
			item28.Name.Portuguese_Brazilian("Arqueiro - Capa de Embla");
			item28.Description.English("An embla cape strengthened with sinew and flametal, trailing like smoke as the archer moves through ash.");
			item28.Description.Portuguese_Brazilian("Uma capa de embla reforçada com tendão e flametal, arrastando como fumaça enquanto o arqueiro atravessa as cinzas.");
			item28.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1);
			item28.RequiredItems.Add("MorgenSinew", 2);
			item28.RequiredItems.Add("FlametalNew", 5);
			item28.RequiredItems.Add("AskHide", 6);
			item28.RequiredUpgradeItems.Add("AskHide", 2);
			MaterialReplacer.RegisterGameObjectForShaderSwap(item28.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
		}
	}
	[BepInPlugin("radamanto.Vikings_Archery", "Vikings_Archery", "1.0.0")]
	[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
	[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(1)]
	public class Vikings_ArcherPlugin : BaseUnityPlugin
	{
		[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			public bool? Browsable = false;
		}

		[CompilerGenerated]
		private sealed class <ReloadConfigAfterQuietPeriod>d__20 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
			private object <>2__current;

			public float quietSeconds;

			[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
			public Vikings_ArcherPlugin <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				[return: <15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				[return: <15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ReloadConfigAfterQuietPeriod>d__20(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if ((DateTime.UtcNow - <>4__this._lastCfgWriteUtc).TotalSeconds < (double)quietSeconds)
				{
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				try
				{
					if (<>4__this._configWatcher == null || !<>4__this._watcherReady)
					{
						return false;
					}
					<>4__this._configWatcher.EnableRaisingEvents = false;
					if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer())
					{
						((BaseUnityPlugin)<>4__this).Config.Reload();
						<>4__this._ignoreEventsUntilUtc = DateTime.UtcNow.AddSeconds(1.0);
						((BaseUnityPlugin)<>4__this).Config.Save();
					}
				}
				catch
				{
				}
				finally
				{
					if (<>4__this._configWatcher != null)
					{
						<>4__this._configWatcher.EnableRaisingEvents = true;
					}
					<>4__this._reloadScheduled = false;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		internal const string ModName = "Vikings_Archery";

		internal const string ModVersion = "1.0.0";

		internal const string Author = "radamanto";

		private const string ModGUID = "radamanto.Vikings_Archery";

		private readonly Harmony _harmony = new Harmony("radamanto.Vikings_Archery");

		private static bool _bootstrapped;

		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
		internal static ConfigSync ConfigSync;

		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
		private static ConfigEntry<bool> _serverConfigLocked;

		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
		private FileSystemWatcher _configWatcher;

		private DateTime _lastCfgWriteUtc = DateTime.MinValue;

		private bool _reloadScheduled = false;

		private bool _watcherReady = false;

		private DateTime _ignoreEventsUntilUtc = DateTime.MinValue;

		private void Awake()
		{
			if (!_bootstrapped)
			{
				_bootstrapped = true;
				SetupServerSyncAndWatcher();
				SafeRun("Armors", delegate
				{
					Registrations_Armors.RegisterArmors();
				});
				_harmony.PatchAll();
			}
			void SafeRun(string what, Action run)
			{
				try
				{
					run();
				}
				catch (Exception arg)
				{
					((BaseUnityPlugin)this).Logger.LogError((object)$"[{what}] {arg}");
				}
			}
		}

		private void OnDestroy()
		{
			try
			{
				_configWatcher?.Dispose();
			}
			catch
			{
			}
			_configWatcher = null;
			((BaseUnityPlugin)this).Config.Save();
		}

		public void SetupServerSyncAndWatcher()
		{
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Expected O, but got Unknown
			try
			{
				ConfigSync = new ConfigSync(((BaseUnityPlugin)this).Info.Metadata.GUID)
				{
					DisplayName = ((BaseUnityPlugin)this).Info.Metadata.Name,
					CurrentVersion = ((BaseUnityPlugin)this).Info.Metadata.Version.ToString(),
					MinimumRequiredVersion = ((BaseUnityPlugin)this).Info.Metadata.Version.ToString()
				};
				_serverConfigLocked = ((BaseUnityPlugin)this).Config.Bind<bool>("01 - Geral", "LockConfiguration", true, new ConfigDescription("If true, the server locks synchronized configs.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Browsable = false
					}
				}));
				ConfigSync.AddLockingConfigEntry<bool>(_serverConfigLocked);
				SetupConfigWatcher();
			}
			catch
			{
			}
		}

		private ConfigEntry<T> config<[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			try
			{
				SyncedConfigEntry<T> syncedConfigEntry = ConfigSync?.AddConfigEntry<T>(val2);
				if (syncedConfigEntry != null)
				{
					syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
				}
			}
			catch
			{
			}
			return val2;
		}

		private ConfigEntry<T> config<[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		private void SetupConfigWatcher()
		{
			try
			{
				if (_configWatcher != null)
				{
					_configWatcher.Dispose();
					_configWatcher = null;
				}
				string configPath = Paths.ConfigPath;
				string fileName = Path.GetFileName(((BaseUnityPlugin)this).Config.ConfigFilePath);
				_configWatcher = new FileSystemWatcher(configPath, fileName)
				{
					IncludeSubdirectories = false,
					NotifyFilter = (NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite | NotifyFilters.CreationTime)
				};
				FileSystemEventHandler onChanged = [<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (object _, FileSystemEventArgs __) =>
				{
					if (!(DateTime.UtcNow < _ignoreEventsUntilUtc))
					{
						_lastCfgWriteUtc = DateTime.UtcNow;
						if (!_reloadScheduled)
						{
							_reloadScheduled = true;
							((MonoBehaviour)this).StartCoroutine(ReloadConfigAfterQuietPeriod(0.75f));
						}
					}
				};
				_configWatcher.Changed += onChanged;
				_configWatcher.Created += onChanged;
				_configWatcher.Renamed += [<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (object _, RenamedEventArgs __) =>
				{
					onChanged(_, __);
				};
				_configWatcher.EnableRaisingEvents = true;
				_watcherReady = true;
			}
			catch
			{
			}
		}

		[IteratorStateMachine(typeof(<ReloadConfigAfterQuietPeriod>d__20))]
		private IEnumerator ReloadConfigAfterQuietPeriod(float quietSeconds)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ReloadConfigAfterQuietPeriod>d__20(0)
			{
				<>4__this = this,
				quietSeconds = quietSeconds
			};
		}
	}
}
namespace PieceManager
{
	[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
	[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(1)]
	[PublicAPI]
	public static class MaterialReplacer
	{
		[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)]
		public enum ShaderType
		{
			PieceShader,
			VegetationShader,
			RockShader,
			RugShader,
			GrassShader,
			CustomCreature,
			UseUnityShader
		}

		private static readonly Dictionary<GameObject, bool> ObjectToSwap;

		private static readonly Dictionary<string, Material> OriginalMaterials;

		private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;

		private static readonly HashSet<Shader> CachedShaders;

		private static bool hasRun;

		static MaterialReplacer()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			CachedShaders = new HashSet<Shader>();
			hasRun = false;
			OriginalMaterials = new Dictionary<string, Material>();
			ObjectToSwap = new Dictionary<GameObject, bool>();
			ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
		{
			if (!ObjectsForShaderReplace.ContainsKey(go))
			{
				ObjectsForShaderReplace.Add(go, type);
			}
		}

		public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
		{
			if (!ObjectToSwap.ContainsKey(go))
			{
				ObjectToSwap.Add(go, isJotunnMock);
			}
		}

		private static void GetAllMaterials()
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			foreach (Material val in array)
			{
				OriginalMaterials[((Object)val).name] = val;
			}
		}

		[HarmonyPriority(700)]
		private static void ReplaceAllMaterialsWithOriginal()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
			{
				return;
			}
			if (OriginalMaterials.Count == 0)
			{
				GetAllMaterials();
			}
			foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
			{
				GameObject key = item.Key;
				bool value = item.Value;
				ProcessGameObjectMaterials(key, value);
			}
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item2 in enumerable3)
				{
					CachedShaders.Add(item2);
				}
			}
			foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
			{
				GameObject key2 = item3.Key;
				ShaderType value2 = item3.Value;
				ProcessGameObjectShaders(key2, value2);
			}
			hasRun = true;
		}

		private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials.Select([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray();
				val.sharedMaterials = sharedMaterials;
			}
		}

		private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
		{
			string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
			if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
			{
				return originalMaterial;
			}
			string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
			if (OriginalMaterials.TryGetValue(text2, out var value))
			{
				return value;
			}
			Debug.LogWarning((object)("No suitable material found to replace: " + text2));
			return originalMaterial;
		}

		private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				foreach (Material val2 in sharedMaterials)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name);
					}
				}
			}
		}

		private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
		{
			return (Shader)(shaderType switch
			{
				ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), 
				ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), 
				ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), 
				ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), 
				ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), 
				ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), 
				ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), 
				_ => FindShaderWithName(orig, "Standard"), 
			});
		}

		public static Shader FindShaderWithName(Shader origShader, string name)
		{
			foreach (Shader cachedShader in CachedShaders)
			{
				if (((Object)cachedShader).name == name)
				{
					return cachedShader;
				}
			}
			return origShader;
		}
	}
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		[InternalName("piece_preptable")]
		FoodPreparationTable,
		[InternalName("piece_MeadCauldron")]
		MeadKetill,
		Custom
	}
	[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(1)]
	[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(1)]
	[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
	[PublicAPI]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
		public string custom;
	}
	[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
	[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(1)]
	[PublicAPI]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		BuildingWorkbench = 2,
		BuildingStonecutter = 3,
		Furniture = 4,
		All = 100,
		Custom = 99
	}
	[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
	[PublicAPI]
	[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(1)]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(1)]
	[PublicAPI]
	[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[PublicAPI]
	[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
	[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(1)]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[PublicAPI]
	[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(1)]
	[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
	public class BuildPiece
	{
		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
		internal class PieceConfig
		{
			public ConfigEntry<string> craft = null;

			public ConfigEntry<BuildPieceCategory> category = null;

			public ConfigEntry<string> customCategory = null;

			public ConfigEntry<string> tools = null;

			public ConfigEntry<CraftingTable> extensionTable = null;

			public ConfigEntry<string> customExtentionTable = null;

			public ConfigEntry<float> maxStationDistance = null;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<string> customTable = null;
		}

		[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
			[UsedImplicitly]
			public string Category;

			[UsedImplicitly]
			[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(new byte[] { 2, 1 })]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			[return: <15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return val;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (Requirement r) =>
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_001e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0025: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val = ResItem(r);
					return (val == null) ? ((Requirement)null) : new Requirement
					{
						m_amount = r.amount,
						m_resItem = val,
						m_recover = r.recover
					};
				}));
				return dictionary.Values.Where([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					return fetchByName(ObjectDB.instance, r.itemName);
				}
			}
		}

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
		public ConfigEntryBase RecipeIsActive = null;

		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
		private LocalizeKey _name;

		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools = null;

		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
		private static object configManager;

		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
		private static Localization _english;

		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)]
		private static object configSync
		{
			[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Expected O, but got Unknown
			//IL_0389: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Expected O, but got Unknown
			//IL_0431: Unknown result type (might be due to invalid IL or missing references)
			//IL_040b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0410: Unknown result type (might be due to invalid IL or missing references)
			//IL_048c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0496: Expected O, but got Unknown
			//IL_0606: Unknown result type (might be due to invalid IL or missing references)
			//IL_0610: Expected O, but got Unknown
			//IL_08ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f4: Expected O, but got Unknown
			//IL_067b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0685: Expected O, but got Unknown
			//IL_0721: Unknown result type (might be due to invalid IL or missing references)
			//IL_072b: Expected O, but got Unknown
			//IL_095f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0969: Expected O, but got Unknown
			//IL_0b7e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b88: Expected O, but got Unknown
			//IL_0c18: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c22: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
				if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
				}
				else
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
				}
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig2;
				Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
				string pieceName = piecePrefab2.m_name;
				string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
				string localizedName = Localization.instance.Localize(pieceName).Trim();
				int order = 0;
				cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
				{
					Order = (order -= 1),
					Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
					Category = localizedName
				};
				cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				cfg.category.SettingChanged += BuildTableConfigChanged;
				cfg.customCategory.SettingChanged += BuildTableConfigChanged;
				if (cfg.category.Value == BuildPieceCategory.Custom)
				{
					piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
				}
				else
				{
					piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
				}
				cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
					select s.Trim()).ToArray();
				cfg.tools.SettingChanged += [<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (object _, EventArgs _) =>
				{
					Inventory[] source = (from c in Player.s_players.Select([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
							select c.GetInventory())
						where c != null
						select c).ToArray();
					Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
								select p.GetComponent<ItemDrop>() into c
								where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
								select c).Concat(ItemDrop.s_instances)
							select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (Inventory i) => i.GetAllItems())
							select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
						where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
						group kv by kv.Key).ToDictionary([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
					string[] array5 = piece.activeTools;
					foreach (string key in array5)
					{
						if (dictionary.TryGetValue(key, out var value3))
						{
							foreach (PieceTable item3 in value3)
							{
								item3.m_pieces.Remove(piece.Prefab);
							}
						}
					}
					piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
						select s.Trim()).ToArray();
					if (Object.op_Implicit((Object)(object)ObjectDB.instance))
					{
						string[] array6 = piece.activeTools;
						foreach (string key2 in array6)
						{
							if (dictionary.TryGetValue(key2, out var value4))
							{
								foreach (PieceTable item4 in value4)
								{
									if (!item4.m_pieces.Contains(piece.Prefab))
									{
										item4.m_pieces.Add(piece.Prefab);
									}
								}
							}
						}
						if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
						{
							PiecePrefabManager.CategoryRefreshNeeded = true;
							((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
						}
					}
				};
				StationExtension pieceExtensionComp;
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
				if (piece.Extension.ExtensionStations.Count > 0)
				{
					pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
					PieceConfig pieceConfig3 = cfg;
					string group = englishName;
					CraftingTable table = piece.Extension.ExtensionStations.First().Table;
					string text = "Crafting station that " + localizedName + " extends.";
					object[] array = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes.Order = num;
					array[0] = configurationManagerAttributes;
					pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array));
					cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					PieceConfig pieceConfig4 = cfg;
					string group2 = englishName;
					float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
					string text2 = "Distance from the station that " + localizedName + " can be placed.";
					object[] array2 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes2.Order = num;
					array2[0] = configurationManagerAttributes2;
					pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2));
					hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
					cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes3.Order = num;
					configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					ConfigurationManagerAttributes item = configurationManagerAttributes3;
					hideWhenNoneAttributes2.Add(item);
				}
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
				if (piece.Crafting.Stations.Count > 0)
				{
					hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
					PieceConfig pieceConfig5 = cfg;
					string group3 = englishName;
					CraftingTable table2 = piece.Crafting.Stations.First().Table;
					string text3 = "Crafting station where " + localizedName + " is available.";
					object[] array3 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes4.Order = num;
					array3[0] = configurationManagerAttributes4;
					pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3));
					cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					cfg.table.SettingChanged += TableConfigChanged;
					cfg.customTable.SettingChanged += TableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes5.Order = num;
					configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
					ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
					hideWhenNoneAttributes.Add(item2);
				}
				cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
				cfg.craft.SettingChanged += [<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (object _, EventArgs _) =>
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null)
					{
						Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
						piecePrefab2.m_resources = resources;
						Piece[] array4 = Object.FindObjectsOfType<Piece>();
						foreach (Piece val in array4)
						{
							if (val.m_name == pieceName)
							{
								val.m_resources = resources;
							}
						}
					}
				};
				for (int j = 0; j < piece.Conversions.Count; j++)
				{
					string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : "");
					Conversion conversion = piece.Conversions[j];
					conversion.config = new Conversion.ConversionConfig();
					int index = j;
					conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.input.SettingChanged += [<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (object _, EventArgs _) =>
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance2 = ObjectDB.instance;
							if (instance2 != null)
							{
								ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value);
								piece.conversions[index].m_from = from;
							}
						}
					};
					conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.output.SettingChanged += [<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (object _, EventArgs _) =>
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance = ObjectDB.instance;
							if (instance != null)
							{
								ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value);
								piece.conversions[index].m_to = to;
							}
						}
					};
				}
				void BuildTableConfigChanged(object o, EventArgs e)
				{
					//IL_0066: Unknown result type (might be due to invalid IL or missing references)
					//IL_0042: Unknown result type (might be due to invalid IL or missing references)
					//IL_0047: Unknown result type (might be due to invalid IL or missing references)
					if (registeredPieces.Count > 0)
					{
						if (cfg.category.Value == BuildPieceCategory.Custom)
						{
							piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
						}
						else
						{
							piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
						}
						if (Object.op_Implicit((Object)(object)Hud.instance))
						{
							PiecePrefabManager.CategoryRefreshNeeded = true;
							PiecePrefabManager.CreateCategoryTabs();
						}
					}
					customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom;
					ReloadConfigDisplay();
				}
				void ExtensionTableConfigChanged(object o, EventArgs e)
				{
					if (piece.RequiredItems.Requirements.Count > 0)
					{
						CraftingTable value2 = cfg.extensionTable.Value;
						CraftingTable craftingTable = value2;
						if (craftingTable == CraftingTable.Custom)
						{
							StationExtension obj2 = pieceExtensionComp;
							GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value);
							obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null);
						}
						else
						{
							pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value;
					}
					customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom;
					foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2)
					{
						item5.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					}
					ReloadConfigDisplay();
					plugin.Config.Save();
				}
				void TableConfigChanged(object o, EventArgs e)
				{
					if (piece.RequiredItems.Requirements.Count > 0)
					{
						switch (cfg.table.Value)
						{
						case CraftingTable.None:
							piecePrefab2.m_craftingStation = null;
							break;
						case CraftingTable.Custom:
						{
							Piece obj = piecePrefab2;
							GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value);
							obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
							break;
						}
						default:
							piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
							break;
						}
					}
					customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
					foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes)
					{
						item6.Browsable = cfg.table.Value != CraftingTable.None;
					}
					ReloadConfigDisplay();
					plugin.Config.Save();
				}
				ConfigEntry<string> itemConfig(string name, string value, string desc)
				{
					//IL_0057: Unknown result type (might be due to invalid IL or missing references)
					//IL_0061: Expected O, but got Unknown
					ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes
					{
						CustomDrawer = DrawConfigTable,
						Order = (order -= 1),
						Category = localizedName
					};
					return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 }));
				}
			}
			foreach (BuildPiece registeredPiece3 in registeredPieces)
			{
				ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive;
				Piece piecePrefab;
				if (enabledCfg != null)
				{
					piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>();
					ConfigChanged(null, null);
					((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged));
				}
				registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3);
				[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(2)]
				void ConfigChanged(object o, EventArgs e)
				{
					piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0;
				}
			}
			if (saveOnConfigSet)
			{
				plugin.Config.SaveOnConfigSet = true;
				plugin.Config.Save();
			}
			void ReloadConfigDisplay()
			{
				object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager);
				if (obj3 is bool && (bool)obj3)
				{
					configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
				}
			}
		}

		private void InitializeNewRegisteredPiece(BuildPiece piece)
		{
			ConfigEntryBase recipeIsActive = piece.RecipeIsActive;
			PieceConfig cfg;
			Piece piecePrefab;
			string pieceName;
			if (recipeIsActive != null)
			{
				pieceConfigs.TryGetValue(piece, out cfg);
				piecePrefab = piece.Prefab.GetComponent<Piece>();
				pieceName = piecePrefab.m_name;
				((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged));
			}
			void ConfigChanged(object o, EventArgs e)
			{
				if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null)
				{
					Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
					piecePrefab.m_resources = resources;
					Piece[] array = Object.FindObjectsOfType<Piece>();
					foreach (Piece val in array)
					{
						if (val.m_name == pieceName)
						{
							val.m_resources = resources;
						}
					}
				}
			}
		}

		[HarmonyPriority(700)]
		internal static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			//IL_0489: Unknown result type (might be due to invalid IL or missing references)
			//IL_048e: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f9: Expected O, but got Unknown
			if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null)
			{
				return;
			}
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				pieceConfigs.TryGetValue(registeredPiece, out var value);
				registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value));
				foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations)
				{
					switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value)
					{
					case CraftingTable.None:
						registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
						break;
					case CraftingTable.Custom:
					{
						GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value);
						if (prefab != null)
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>();
						}
						else
						{
							Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist"));
						}
						break;
					}
					default:
						if (value != null && value.table.Value == CraftingTable.None)
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
						}
						else
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						break;
					}
				}
				foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations)
				{
					switch ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value)
					{
					case CraftingTable.None:
						registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
						break;
					case CraftingTable.Custom:
					{
						GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value);
						if (prefab2 != null)
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = prefab2.GetComponent<CraftingStation>();
						}
						else
						{
							Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist"));
						}
						break;
					}
					default:
						if (value != null && value.table.Value == CraftingTable.None)
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
						}
						else
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						break;
					}
				}
				registeredPiece.conversions = new List<ItemConversion>();
				for (int i = 0; i < registeredPiece.Conversions.Count; i++)
				{
					Conversion conversion = registeredPiece.Conversions[i];
					registeredPiece.conversions.Add(new ItemConversion
					{
						m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input),
						m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output)
					});
					if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null)
					{
						registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]);
					}
				}
			}
		}

		public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
		{
			SnapshotPiece(Prefab, lightIntensity, cameraRotation);
		}

		internal void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0210: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_0239: Unknown result type (might be due to invalid IL or missing references)
			//IL_0250: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_0259: Unknown result type (might be due to invalid IL or missing references)
			//IL_0263: Unknown result type (might be due to invalid IL or missing references)
			//IL_0268: Unknown result type (might be due to invalid IL or missing references)
			//IL_0273: Unknown result type (might be due to invalid IL or missing references)
			//IL_0275: Unknown result type (might be due to invalid IL or missing references)
			//IL_0277: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0322: Unknown result type (might be due to invalid IL or missing references)
			//IL_0333: Unknown result type (might be due to invalid IL or missing references)
			//IL_0338: Unknown result type (might be due to invalid IL or missing references)
			//IL_036f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0376: Expected O, but got Unknown
			//IL_0394: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03da: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e4: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any()))
			{
				Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>();
				component.backgroundColor = Color.clear;
				component.clearFlags = (CameraClearFlags)2;
				((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f);
				((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f));
				component.fieldOfView = 0.5f;
				component.farClipPlane = 100000f;
				component.cullingMask = 8;
				Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>();
				((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f);
				((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f);
				component2.type = (LightType)1;
				component2.cullingMask = 8;
				component2.intensity = lightIntensity;
				GameObject val = Object.Instantiate<GameObject>(prefab);
				Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>();
				foreach (Transform val2 in componentsInChildren)
				{
					((Component)val2).gameObject.layer = 3;
				}
				val.transform.position = Vector3.zero;
				val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f);
				((Object)val).name = ((Object)prefab).name;
				MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>();
				Vector3 val3 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, [<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) =>
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					Bounds bounds2 = ((Renderer)renderer).bounds;
					return Vector3.Min(cur, ((Bounds)(ref bounds2)).min);
				});
				Vector3 val4 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, [<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) =>
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					Bounds bounds = ((Renderer)renderer).bounds;
					return Vector3.Max(cur, ((Bounds)(ref bounds)).max);
				});
				val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val3 + val4) / 2f;
				Vector3 val5 = val4 - val3;
				TimedDestruction val6 = val.AddComponent<TimedDestruction>();
				val6.Trigger(1f);
				Rect val7 = default(Rect);
				((Rect)(ref val7))..ctor(0f, 0f, 128f, 128f);
				component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height);
				component.fieldOfView = 20f;
				float num = Mathf.Max(val5.x, val5.y) + 0.1f;
				float num2 = num / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f;
				((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num2);
				component.Render();
				RenderTexture active = RenderTexture.active;
				RenderTexture.active = component.targetTexture;
				Texture2D val8 = new Texture2D((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height, (TextureFormat)4, false);
				val8.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), 0, 0);
				val8.Apply();
				RenderTexture.active = active;
				prefab.GetComponent<Piece>().m_icon = Sprite.Create(val8, new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), Vector2.one / 2f);
				((Component)component2).gameObject.SetActive(false);
				component.targetTexture.Release();
				((Component)component).gameObject.SetActive(false);
				val.SetActive(false);
				Object.DestroyImmediate((Object)(object)val);
				Object.Destroy((Object)(object)component);
				Object.Destroy((Object)(object)component2);
				Object.Destroy((Object)(object)((Component)component).gameObject);
				Object.Destroy((Object)(object)((Component)component2).gameObject);
			}
		}

		private static void DrawConfigTable(ConfigEntryBase cfg)
		{
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Expected O, but got Unknown
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Expected O, but got Unknown
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Expected O, but got Unknown
			//IL_020c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0211: Unknown result type (might be due to invalid IL or missing references)
			//IL_0227: Expected O, but got Unknown
			//IL_0279: Unknown result type (might be due to invalid IL or missing references)
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0294: Expected O, but got Unknown
			bool valueOrDefault = cfg.Description.Tags.Select([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : null).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault();
			List<Requirement> list = new List<Requirement>();
			bool flag = false;
			int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true)
				.Invoke(configManager, Array.Empty<object>()) ?? ((object)130));
			GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
			foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs)
			{
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				int num2 = req.amount;
				if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = 40f
				}, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault)
				{
					num2 = result;
					flag = true;
				}
				string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = num - 40 - 67 - 21 - 21 - 12
				}, Array.Empty<GUILayoutOption>());
				string text2 = (valueOrDefault ? req.itemName : text);
				flag = flag || text2 != req.itemName;
				bool flag2 = req.recover;
				if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle)
				{
					fixedWidth = 67f
				}, Array.Empty<GUILayoutOption>()) != req.recover)
				{
					flag2 = !flag2;
					flag = true;
				}
				if (GUILayout.Button("x", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
				{
					flag = true;
				}
				else
				{
					list.Add(new Requirement
					{
						amount = num2,
						itemName = text2,
						recover = flag2
					});
				}
				if (GUILayout.Button("+", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
				{
					flag = true;
					list.Add(new Requirement
					{
						amount = 1,
						itemName = "",
						recover = false
					});
				}
				GUILayout.EndHorizontal();
			}
			GUILayout.EndVertical();
			if (flag)
			{
				cfg.BoxedValue = new SerializedRequirements(list).ToString();
			}
		}

		private static ConfigEntry<T> config<[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	public static class GoExtensions
	{
		[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(1)]
		public static T GetOrAddComponent<[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)] T>(this GameObject gameObject) where T : Component
		{
			return gameObject.GetComponent<T>() ?? gameObject.AddComponent<T>();
		}
	}
	[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
	[PublicAPI]
	[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(1)]
	public class LocalizeKey
	{
		private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();

		public readonly string Key;

		public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();

		public LocalizeKey(string key)
		{
			Key = key.Replace("$", "");
			keys.Add(this);
		}

		public void Alias(string alias)
		{
			Localizations.Clear();
			if (!alias.Contains("$"))
			{
				alias = "$" + alias;
			}
			Localizations["alias"] = alias;
			Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
		}

		public LocalizeKey English(string key)
		{
			return addForLang("English", key);
		}

		public LocalizeKey Swedish(string key)
		{
			return addForLang("Swedish", key);
		}

		public LocalizeKey French(string key)
		{
			return addForLang("French", key);
		}

		public LocalizeKey Italian(string key)
		{
			return addForLang("Italian", key);
		}

		public LocalizeKey German(string key)
		{
			return addForLang("German", key);
		}

		public LocalizeKey Spanish(string key)
		{
			return addForLang("Spanish", key);
		}

		public LocalizeKey Russian(string key)
		{
			return addForLang("Russian", key);
		}

		public LocalizeKey Romanian(string key)
		{
			return addForLang("Romanian", key);
		}

		public LocalizeKey Bulgarian(string key)
		{
			return addForLang("Bulgarian", key);
		}

		public LocalizeKey Macedonian(string key)
		{
			return addForLang("Macedonian", key);
		}

		public LocalizeKey Finnish(string key)
		{
			return addForLang("Finnish", key);
		}

		public LocalizeKey Danish(string key)
		{
			return addForLang("Danish", key);
		}

		public LocalizeKey Norwegian(string key)
		{
			return addForLang("Norwegian", key);
		}

		public LocalizeKey Icelandic(string key)
		{
			return addForLang("Icelandic", key);
		}

		public LocalizeKey Turkish(string key)
		{
			return addForLang("Turkish", key);
		}

		public LocalizeKey Lithuanian(string key)
		{
			return addForLang("Lithuanian", key);
		}

		public LocalizeKey Czech(string key)
		{
			return addForLang("Czech", key);
		}

		public LocalizeKey Hungarian(string key)
		{
			return addForLang("Hungarian", key);
		}

		public LocalizeKey Slovak(string key)
		{
			return addForLang("Slovak", key);
		}

		public LocalizeKey Polish(string key)
		{
			return addForLang("Polish", key);
		}

		public LocalizeKey Dutch(string key)
		{
			return addForLang("Dutch", key);
		}

		public LocalizeKey Portuguese_European(string key)
		{
			return addForLang("Portuguese_European", key);
		}

		public LocalizeKey Portuguese_Brazilian(string key)
		{
			return addForLang("Portuguese_Brazilian", key);
		}

		public LocalizeKey Chinese(string key)
		{
			return addForLang("Chinese", key);
		}

		public LocalizeKey Japanese(string key)
		{
			return addForLang("Japanese", key);
		}

		public LocalizeKey Korean(string key)
		{
			return addForLang("Korean", key);
		}

		public LocalizeKey Hindi(string key)
		{
			return addForLang("Hindi", key);
		}

		public LocalizeKey Thai(string key)
		{
			return addForLang("Thai", key);
		}

		public LocalizeKey Abenaki(string key)
		{
			return addForLang("Abenaki", key);
		}

		public LocalizeKey Croatian(string key)
		{
			return addForLang("Croatian", key);
		}

		public LocalizeKey Georgian(string key)
		{
			return addForLang("Georgian", key);
		}

		public LocalizeKey Greek(string key)
		{
			return addForLang("Greek", key);
		}

		public LocalizeKey Serbian(string key)
		{
			return addForLang("Serbian", key);
		}

		public LocalizeKey Ukrainian(string key)
		{
			return addForLang("Ukrainian", key);
		}

		private LocalizeKey addForLang(string lang, string value)
		{
			Localizations[lang] = value;
			if (Localization.instance.GetSelectedLanguage() == lang)
			{
				Localization.instance.AddWord(Key, value);
			}
			else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
			{
				Localization.instance.AddWord(Key, value);
			}
			return this;
		}

		[HarmonyPriority(300)]
		internal static void AddLocalizedKeys(Localization __instance, string language)
		{
			foreach (LocalizeKey key in keys)
			{
				string value2;
				if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
				{
					__instance.AddWord(key.Key, value);
				}
				else if (key.Localizations.TryGetValue("alias", out value2))
				{
					__instance.AddWord(key.Key, Localization.instance.Localize(value2));
				}
			}
		}
	}
	[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(1)]
	[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
	public static class LocalizationCache
	{
		private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();

		internal static void LocalizationPostfix(Localization __instance, string language)
		{
			string key = localizations.FirstOrDefault([<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
			if (key != null)
			{
				localizations.Remove(key);
			}
			if (!localizations.ContainsKey(language))
			{
				localizations.Add(language, __instance);
			}
		}

		public static Localization ForLanguage([<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(2)] string language = null)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
			{
				return value;
			}
			value = new Localization();
			if (language != null)
			{
				value.SetupLanguage(language);
			}
			return value;
		}
	}
	[<5d0c7ca1-1a2b-415e-8e2b-166c354cc252>NullableContext(1)]
	[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
	public class AdminSyncing
	{
		[CompilerGenerated]
		private sealed class <<AdminStatusSync>g__WatchAdminListChanges|2_0>d : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
			private object <>2__current;

			[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(new byte[] { 0, 1 })]
			private List<string> <currentList>5__1;

			[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(new byte[] { 0, 1 })]
			private List<ZNetPeer> <adminPeer>5__2;

			[<15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(new byte[] { 0, 1 })]
			private List<ZNetPeer> <nonAdminPeer>5__3;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				[return: <15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				[return: <15d27628-b75c-4ed1-8967-5ec087bdaf59>Nullable(0)]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <<AdminStatusSync>g__WatchAdminListChanges|2_0>d(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<currentList>5__1 = null;
				<adminPeer>5__2 = null;
				<nonAdminPeer>5__3 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Expected O, but got Unknown
				int num = <>1__state;
				if (num != 0)
				{
					if (num != 1)
					{
						return false;
					}
					<>1__state = -1;
					if (!ZNet.instance.m_adminList.GetList().SequenceEqual(<currentList>5__1))
					{
						<currentList>5__1 = new List<string>(ZNet.instance.m_adminList.GetList());
						<adminPeer>5__2 = (from p in ZNet.instance.GetPeers()
							where ZNet.instance.ListContainsId(ZNet.instance.m_adminList, p.m_rpc.GetSocket().GetHostName())
							select p).ToList();
						<nonAdminPeer>5__3 = ZNet.instance.GetPeers().Except(<adminPeer>5__2).ToList();
						<AdminStatusSync>g__SendAdmin|2_2(<nonAdminPeer>5__3, isAdmin: false);
						<AdminStatusSync>g__SendAdmin|2_2(<adminPeer>5__2, isAdmin: true);
						<adminPeer>5__2 = null;
						<nonAdminPeer>5__3 = null;
					}
				}
				else
				{
					<>1__state = -1;
					<currentList>5__1 = new List<string>(ZNet.instance.m_adminList.GetList());
				}
				<>2__current = (object)new WaitForSeconds(30f);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass3_0
		{
			[<15d