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EquipmentAndQuickSlots
Give equipped items their own dedicated inventory slots, plus up to six hotkeyable quick slots.Equipment and Quick Slots
by RandyKnapp, rewritten by MidnightsFX
Version 3.0 is a complete rewrite.
Give equipped items their own dedicated inventory slots — Head, Chest, Legs, Shoulder, Utility and Trinket — plus up to six hotkeyable quick slots.
- Client-side installable; does not need to be on servers.
- When the server does run the mod (requires Jotunn), the balance settings (slot toggles, quick slot count, keep-on-death) are server-synced and admin-controlled.
- Existing 2.x characters are migrated automatically on first login. Do not downgrade to 2.x after saving under 3.0 — the automatic slot backup protects your items, but the old format is not written anymore.
- Quick slot hotkeys no longer trigger vanilla actions on the same key.
- Optional extra utility slots (
Equipment Slots / Utility Slot Count, 1–3, default 1): wear more than one belt, Wishbone or Megingjord. Off by default and server-synced, because it is a balance change. You can never wear two copies of the same item, and the extra items show on your character for everyone. - Configurable keep-on-death and auto-equip-on-gravestone-pickup behavior.
- Other mods can add custom slots through the API — see docs/API.md.
Please report bugs on our discord: https://discord.gg/ZNhYeavv3C
Source: Github
Install with BepInEx:
copy EquipmentAndQuickSlots.dll into the BepInEx/plugins folder.
Console commands
eaqs_validate— revalidates the slots and relocates overlapping/out-of-grid itemseaqs_api— prints API version, endpoints and slot statesinvcheck— prints the inventory grid contentseaqs_restorebackup(cheat) — restores the automatic slot backup into free slotsbreakequipment,dropall(cheat) — testing helpers
Notes
The following things WILL NOT BE ADDED OR CONSIDERED.
- Player wardrobe features (instead use Advizes Armoire)
- Slots which provide: dedicated arrow, or food slots, stat changes per slot (instead use Extra Slots)
- 3D or otherwise interactable character model (use Azu Extended Inventory instead)

