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1.1.0
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RASKAT Ailments

An experimental standalone balance patch for the ailment gauges in Path of Valheiman. This plugin does not replace or redistribute PathOfValheiman.dll.

Compatibility: developed against and statically checked with Path of Valheiman 4.8.23. The plugin loaded on a dedicated server with that version. Newer Path releases have not been verified. The mod checks the relevant method signatures and formulas before patching; if they change, it logs a warning and disables its own changes.

What it changes

Setting Default Purpose
ReferenceDamage 60 Damage scale for gauge buildup.
PerHitCap 0.4 Maximum gauge buildup per hit before tree bonuses.
HoldSeconds 6.5 Delay after the last hit before the gauge decays.
DecayPerSecond 0.175 Gauge fraction lost per second after that delay.
FireProcDamageMultiplier 0.6 Multiplies accumulated damage passed to Ignite when it triggers.
PoisonProcDamageMultiplier 0.6 Multiplies accumulated damage passed to Poison when it triggers.

The buildup formula applies to Ignite, Poison, Bleed, Chill, and Shock. It uses elemental damage rather than enemy maximum health. Direct hit damage, the game's damage tick timing, and the proc damage of Bleed, Chill, and Shock are not changed by this plugin. The same gauge formula can also affect player targets where the base mod uses it.

Without tree bonuses, a hit dealing 50 elemental damage fills about 18% of its gauge. Six consecutive hits would cross the activation threshold if the gauge does not decay. When Ignite or Poison triggers, the damage accumulated for the effect is multiplied by 0.6; this is not a per-tick damage multiplier.

Installation

Install with a Thunderstore-compatible mod manager on every client. Install the same version on the dedicated server. Dependencies are declared in the manifest, but check that your client/server use the tested Path of Valheiman version before changing an existing modpack.

If you previously installed RaskatAilments.dll manually, remove the old copy from BepInEx/plugins before using the manager package. Keep only one copy of this plugin. Leave the original PathOfValheiman.dll in place.

The supplied config belongs at BepInEx/config/raskat.ailments.cfg. If you already have an older config in that exact location, compare or replace it so the six balance values above are applied. Do this on the server and on clients, then restart both. You can change the balance values in the config without recompiling the plugin.

Check BepInEx/LogOutput.log for:

[RASKAT Ailments] Active: ... reference=60, cap=0.4, hold=6.5s, decay=0.175/s, fire proc=0.6, poison proc=0.6.

If you see patch disabled, formula changed, or patch failed, the patch is not active. An Active line confirms startup patches and settings; gameplay balance still needs to be tested in combat.

Removal and feedback

Remove this plugin from the server and clients and restart to restore the original Path of Valheiman behavior. The config file alone has no effect without the DLL. Do not delete or replace the original Path DLL when removing this plugin.

Please report the Path version, the relevant startup log lines, and the hit/damage scenario when reporting an issue. The 1.1.0 balance is a playtest preset rather than a claim that every boss is perfectly tuned.


По-русски

Это отдельный тестовый патч для Path of Valheiman 4.8.23. Он не заменяет основной DLL. Ставьте один экземпляр на сервер и на каждый клиент; старую ручную копию удалите. Конфиг BepInEx/config/raskat.ailments.cfg с новыми значениями нужен с обеих сторон. Шкалы пяти состояний набираются по урону стихией, а при срабатывании огня и яда накопленный урон эффекта умножается на 0,6. Прямой урон удара не меняется. После запуска проверьте строку Active в логах сервера и клиента. Если патч не подходит к обновлённому Path, он должен отключиться с предупреждением. Для отката удалите только RaskatAilments.dll и перезапустите игру и сервер.

Code and packaging were created with AI assistance and reviewed against the tested DLL. No gameplay test for this exact 1.1.0 balance has been claimed.

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