
Reidrheimr Faction Pack
Official Reidrheimr Faction Gear Pack (Capes & Banners & Shields & Armors & Weapons & Other Mechanics & New items)Description
!!! Mod is a little broken in its current state, soon there will be an fix update.
Official Reidrheimr Faction Pack (Capes & Banners & Shields & Armors)
Credits to RustyNoodles for creating this mod for me and fixing a whole lot of code mess.
Official Reidrheimr Faction Pack : Complete Spawn and Content Guide
This guide covers all inventory items and build pieces registered by Official ReidrheimrFactionPack Mod, including content recovered from FactionPack.dll and BjornheimArtifacts.dll.
How to use the commands
- Install and load NewFactionGearMod on the client. The server also needs the mod for its gameplay changes and registered network prefabs.
- Connect with an account allowed to use ServerDevcommands.
- Open the F5 console, enable
devcommands, then enter a command in this form:
spawn <prefab_name> <amount>
The commands below spawn one item at its default quality. Enter the prefab name exactly as shown.
Faction Armor
spawn HelmetHounds 1
spawn HelmetHoundsKing 1
spawn ArmorHoundsChest 1
spawn ArmorHoundsLegs 1
spawn BalrogsHelmet 1
spawn DarkHelmet 1
spawn HelmetFreyr 1
spawn HelmetDrage 1
spawn HelmetFenrir 1
spawn HelmetFenrirAlt 1
spawn HelmetFenrirDark 1
spawn BalrogsChest 1
spawn ArmorDrageChest 1
spawn DarkChest 1
spawn ArmorFreyrChest 1
spawn ArmorFenrirChest 1
spawn BalrogsLegs 1
spawn ArmorDrageLegs 1
spawn DarkLegs 1
spawn ArmorFreyrLegs 1
spawn ArmorFenrirLegs 1
Recolored Ashlands mage armor
spawn DrageHelmet 1
spawn DrageChest 1
spawn DrageLegs 1
spawn FenrirHelmet 1
spawn FenrirChest 1
spawn FenrirLegs 1
spawn FreyrHelmet 1
spawn FreyrChest 1
spawn FreyrLegs 1
spawn HoundsHelmet 1
spawn HoundsChest 1
spawn HoundsLegs 1
Faction capes
spawn CapeDeerHideDragemesters 1
spawn CapeDeerHideFenrir 1
spawn CapeDeerHideFreyr 1
spawn CapeDeerHideHounds 1
spawn CapeFeathersFenrir 1
spawn CapeFeathersDragemesters 1
spawn CapeFeathersFreyr 1
spawn CapeFeathersHounds 1
spawn CapeLoxDragemesters 1
spawn CapeLoxFenrir 1
spawn CapeLoxFreyr 1
spawn CapeLoxHounds 1
spawn DrageAsh 1
spawn FenrirAsh 1
spawn FreyrAsh 1
spawn HoundsAsh 1
Faction Weapons
spawn Blidhr_bal 1
spawn Blidhr_base_bal 1
spawn BowRazorStrikes 1
spawn FenrirSword_bal 1
spawn FenrirSword_base_bal 1
spawn Gugnir_bal 1
spawn Gugnir_base_bal 1
spawn HoundsSycle 1
spawn HoundsScythe 1
HoundsSycle is spelled that way in the recovered prefab name; use that spelling for its spawn command.
BjornheimArtifacts materials and potions
spawn AcidSludge_bal 1
spawn Amethyst_bal 1
spawn AmethystSteel 1
spawn BlackTissue 1
spawn Bloodsteel 1
spawn DarkSteel 1
spawn DvergrHeart 1
spawn Electrum 1
spawn Frosteel 1
spawn GjallCore_bal 1
spawn GoldBar 1
spawn SeedFrost_bal 1
spawn SeekerBruteBlood 1
spawn MeadBaseLightingResistMedium_bal 1
spawn MeadBaseSpiritResistMedium_bal 1
spawn MediumSpiritPotion_bal 1
spawn MediumThunderPotion_bal 1
spawn DraugrInsygnia 1
spawn QueenCore 1
Shield appearances
The faction shield designs are registered as variants on these six existing shield items. Spawn a shield, then use its item variant selector to choose an available faction appearance (Hounds, Freyr, Fenrir, or Dragemesters).
spawn ShieldWood 1
spawn ShieldBanded 1
spawn ShieldBlackmetal 1
spawn ShieldBlackmetalTower 1
spawn ShieldFlametal 1
spawn ShieldFlametalTower 1
Banners and forge structures
These are Hammer build pieces, not inventory items, so they do not have spawn commands. Equip a Hammer, open its build menu, and select the named piece.
| Build piece | Hammer menu name |
|---|---|
| Dragemesters banner | BannerDragemesters |
| Fenrir banner | BannerFenrir |
| Freyr banner | BannerFreyr |
| Hounds banner | BannerHounds |
| Server banner | BannerServer |
| Sacred Forge | Sacred Forge |
| Sacred Forge extension I | Sacred Forge Extension I |
| Sacred Forge extension II | Sacred Forge Extension II |
| Sacred Forge extension III | Sacred Forge Extension III |
| Grand Forge | Grand Forge |
The recovered forge pieces use the original SwordCheat debug item as their build requirement. If needed for placement, try spawn SwordCheat 1 and keep it in your inventory. The three Sacred Forge extensions are separate build pieces.
Automatic gameplay changes and effects
These changes are applied by the plugin when its prefabs are registered. They do not have separate spawn commands. Drop chances below are the configured chance per eligible creature drop roll; each added drop is one item, with no level-based amount multiplier.
Spirit damage on existing attacks
The mod changes the listed attack prefabs' spirit damage to the given value. For imp_fireball_attack, it also adds the same value to blunt damage when replacing its existing spirit damage.
| Attack prefab | Spirit damage set to | Additional change |
|---|---|---|
draugr_sword |
25 | — |
draugr_bow |
15 | — |
draugr_axe |
15 | — |
skeleton_bow |
10 | — |
skeleton_mace |
20 | — |
skeleton_sword |
10 | — |
skeleton_sword2 |
20 | — |
skeleton_bow2 |
20 | — |
imp_fireball_attack |
10 | Adds 10 blunt damage if the previous spirit value differed from 10 |
Ghost_attack |
10 | — |
gd_king_shoot |
20 | — |
Greydwarf_shaman_attack |
20 | — |
GoblinKing_Beam |
20 | — |
GoblinShaman_attack_fireball |
20 | — |
Bow of Razor Strikes damage
The BowRazorStrikes prefab receives these damage values:
| Damage type | Base damage | Added per quality level |
|---|---|---|
| Pierce | 94 | 4 |
| Frost | 10 | 4 |
| Lightning | 10 | 4 |
| Spirit | 10 | 4 |
| Fire | 0 | 0 |
| Poison | 0 | 0 |
The rune effects on both Blidhr axes are colored blue. The axes' particle systems are also recolored blue. Wave_Ground and vfx_spiritbolt_explosion particle systems receive the same blue tint while preserving their start-color alpha.
Spirit resistance
The mod sets spirit damage modifiers for humanoid prefabs based on their Valheim faction enum value. It also explicitly sets the player to modifier value 0 (normal). The faction mapping in the recovered implementation is:
| Humanoid faction enum value | Spirit modifier enum value set |
|---|---|
| 0 | 0 |
| 1 | 1 |
| 2 | 2 |
| 3 | 2 |
| 4 | 5 |
| 5 | 5 |
| 6 | 1 |
| 8 | 5 |
Other faction enum values are left unchanged. These are the numeric enum values used by the implementation; the mod does not translate them into text labels.
Additional creature drops
| Creature prefab | Added drop | Chance | Amount |
|---|---|---|---|
Tick |
BlackTissue |
25% | 1 |
Seeker |
AcidSludge_bal |
50% | 1 |
SeekerBrute |
SeekerBruteBlood |
50% | 1 |
DvergerMage |
DvergrHeart |
25% | 1 |
SeekerQueen |
QueenCore |
15% | 1 |
DvergerMageIce |
DvergrHeart |
25% | 1 |
DvergerMageIce |
SeedFrost_bal |
75% | 1 |
DvergerMageSupport |
DvergrHeart |
25% | 1 |
DvergerMageSupport |
Amethyst_bal |
50% | 1 |
DvergerMageFire |
DvergrHeart |
25% | 1 |
DvergerMageFire |
Amethyst_bal |
25% | 1 |
Dverger |
GoldBar |
25% | 1 |
Gjall |
GjallCore_bal |
100% | 1 |
Draugr |
DraugrInsygnia |
20% | 1 |
Draugr_Ranged |
DraugrInsygnia |
20% | 1 |
Draugr_Elite |
DraugrInsygnia |
50% | 1 |
The plugin skips adding one of these drops if that creature already has a drop entry for the same prefab.
Portal building cost
Both portal_wood and portal_stone receive one additional build requirement: 1 QueenCore. The core is marked recoverable when the portal is dismantled. The plugin avoids adding a duplicate QueenCore requirement.
Fermenter recipes and potion effects
The mod adds these fermenter conversions, each producing 6 output items per conversion:
| Fermenter input | Output | Output count |
|---|---|---|
MeadBaseLightingResistMedium_bal |
MediumThunderPotion_bal |
6 |
MeadBaseSpiritResistMedium_bal |
MediumSpiritPotion_bal |
6 |
The potion prefabs' own consume status effects are registered in ObjectDB so the potions can apply their bundled effects. The implementation does not rewrite the potion effect values. It also replaces the icon for the vanilla Spirit status effect with the recovered spiritburn1.png icon.
Processing station settings
| Station prefab | Setting changed |
|---|---|
smelter |
6 seconds per product; 3 fuel per product |
blastfurnace |
3 seconds per product; 2 fuel per product; also receives any smelter conversion missing from its own conversion list |
charcoal_kiln |
10 seconds per product |
piece_spinningwheel |
10 seconds per product |
eitrrefinery |
10 seconds per product |
windmill |
8 seconds per product |
piece_sapcollector |
15 seconds per unit; m_maxLevel set to 60 |
Fireplace fuel behavior
Before Fireplace.UpdateFireplace runs, the patch sets that fireplace's networked fuel value to its m_maxFuel, provided its network view is valid. This repeatedly fills the fireplace fuel value to its configured maximum.
Registered visual effect prefabs
The mod loads these 12 effect prefabs from the Bjornheim bundle and registers them with Jötunn's prefab manager. These are effects/projectiles for the weapons and forge; they are not inventory items and do not have spawn commands.
SacredForgeAltarGrandForgeWave_Ground(blue particle tint)projectile_runeAxefx_eikthyr_forwardshockwave1fx_Lightning1vfx_iceblocker_destroyed1vfx_scythExplosionvfx_scythe_groundvfx_scytheSpikeAoefx_eikthyr_forwardshockwave2vfx_spiritbolt_explosion(blue particle tint)
The bundle also contains other item and build-piece visuals. They load as part of their weapon, resource, armor, cape, banner, shield, or forge prefab rather than as separately spawnable objects.
Item totals
- 49 faction armor and cape inventory items.
- 9 Bjornheim weapons.
- 19 Bjornheim materials and potions.
- 6 vanilla shield prefabs with added faction appearance variants.
- 10 Hammer build pieces: 5 faction banners and 5 forge structures.
PS: The config is very configurable, for example if you wish to change the color of the capes, it is possible from the config.
They are made for factions in the Reidrheimr server but, feel free to play with them on your own server or in singleplayer!:D Make sure to change the recipe of the sacred forge to be able to build it if u want to craft any new weapons on ur own server or singleplayer.
Manual Install
Download the latest copy of Bepinex per author's instructions.
Place the ReidrheimrFactionPack.dll inside of the "Bepinex\plugins" folder. Aswell as Jotunn.dll
For Questions or Comments contact me in the Discord: