


Lightweight and a bit experimental patch to fix Almanac achievement status effects having a hardcoded cap.
Almanac has a hard coded limit on number of status effects that are saved to the players active achievements. This cap is 3. The config has an adjustable cap that does correctly apply to the player whilst alive, but upon death or relog, the saved status effects are incorrect / missing the most recently applied.
I've not much idea if this is the correct fix, but it's working for our playgroup and I intend to inform Rusty (author of Almanac) if we don't find any more issues.
Due to the above described behaviour, to get achievements working again properly, the players saved list must be cleared.
This mod comes with a bepinex option to enable or disable a forced clear on character load.
By default this set to False.