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Decompiled source of LongerPetNames v1.0.1
LongerPetNames.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("LongerPetNames")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Riintouge")] [assembly: AssemblyProduct("LongerPetNames")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("31b1e7e9-bb83-4dc0-9081-c829df429812")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.1.0")] namespace LongerPetNames; [BepInPlugin("com.riintouge.longerpetnames", "Longer Pet Names", "1.0.1")] [BepInProcess("valheim.exe")] public class LongerPetNames : BaseUnityPlugin { [HarmonyPatch(typeof(Tameable))] private class TameablePatch { [HarmonyPatch("SetName")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> SetNamePatch(IEnumerable<CodeInstruction> instructionsIn) { foreach (CodeInstruction item in instructionsIn) { if (item.opcode == OpCodes.Ldc_I4_S && (sbyte)item.operand == 10) { item.operand = 100; } yield return item; } } } public static ConfigEntry<bool> LoadOnStart; private readonly Harmony Harmony = new Harmony("com.riintouge.longerpetnames"); private void Awake() { LoadOnStart = ((BaseUnityPlugin)this).Config.Bind<bool>("0 - Core", "LoadOnStart", true, "Whether this plugin loads on game start."); if (LoadOnStart.Value) { Harmony.PatchAll(); } } }